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In addition to the material properties, if a primitive specifies a vertex color using the attribute semantic property COLOR_0, then this value acts as an additional linear multiplier to baseColor.
This sentence was removed in commit d6e9c90, making it unclear how vertex colors should be used in the final color computation.
It would be important to get this crucial bit of information back in the specification.
The text was updated successfully, but these errors were encountered:
The glTF 2.0 spec used to state the following:
This sentence was removed in commit d6e9c90, making it unclear how vertex colors should be used in the final color computation.
It would be important to get this crucial bit of information back in the specification.
The text was updated successfully, but these errors were encountered: