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Hello,
I would like to ask why GLTF Export applies the rotation transformation to bones during export? Is there any way to disable this, so I can keep the transformations the same as in the import file? If it can be easily changed, which part of the source code is responsible for this? Dog-Export-YAxis.zip Dog-Export-ZAxis.zip Dog-Import.zip
The text was updated successfully, but these errors were encountered:
Hello,
Please refer to the "bone dir" option at import, if you plan to re-export it.
See #1662 discussion to understand how and why it is working like that for now.
Hello,
I would like to ask why GLTF Export applies the rotation transformation to bones during export? Is there any way to disable this, so I can keep the transformations the same as in the import file? If it can be easily changed, which part of the source code is responsible for this?
Dog-Export-YAxis.zip
Dog-Export-ZAxis.zip
Dog-Import.zip
The text was updated successfully, but these errors were encountered: