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test('runGameIteration should stop once stopGameIteration is called.',(t)=>{
Maybe the spies are not being used properly or the runGameIteration function is not well structured. Help is wanted since these tests assure the functioning of the engine.
The text was updated successfully, but these errors were encountered:
The core tests from GameLoop are not working properly. The Sinon Spies calledOnce are returning false, even though the spied functions are called.
TempoJS/tests/classes/GameLoop.test.js
Line 85 in 337171a
TempoJS/tests/classes/GameLoop.test.js
Line 105 in 337171a
Maybe the spies are not being used properly or the runGameIteration function is not well structured.
Help is wanted since these tests assure the functioning of the engine.
The text was updated successfully, but these errors were encountered: