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bullet.py
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#sprites, podemos agrupar elementos relacionados no jogo e atuar em todos os elementos agrupados de uma só vez.
from pygame.sprite import Sprite
import pygame
#Setar as caracteristicas do Bullet
class Bullet(Sprite):
def __init__(self, ai_settings, screen, ship):
# herdar atributos do Sprite
super().__init__()
self.screen = screen
self.rect = pygame.Rect(0, 0,ai_settings.bullet_width, ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
self.y = float(self.rect.y)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
# Movimento do tiro que tem que ser atualizado
def update(self):
self.y -= self.speed_factor
self.rect.y = self.y
# Desenhar o tiro
def draw_bullet(self):
pygame.draw.rect(self.screen, self.color, self.rect)