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Copy pathCMakeLists.txt
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CMakeLists.txt
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#Change this if you need to target a specific CMake version
cmake_minimum_required(VERSION 2.6)
# Enable debug symbols by default
# must be done before project() statement
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build (Debug or Release)" FORCE)
endif()
# (you can also set it on the command line: -D CMAKE_BUILD_TYPE=Release)
project(tetris)
include_directories("${PROJECT_BINARY_DIR}")
set(EXECUTABLE_NAME "../tetris")
file(GLOB OTHER_CPP src/*.cpp)
add_executable(${EXECUTABLE_NAME} main.cpp ${OTHER_CPP})
# Detect and add SFML
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})
#Find any version 2.X of SFML
#See the FindSFML.cmake file for additional details and instructions
find_package(SFML 2 REQUIRED system window graphics network audio)
if(SFML_FOUND)
include_directories(${SFML_INCLUDE_DIR})
target_link_libraries(${EXECUTABLE_NAME} ${SFML_LIBRARIES})
endif()
set(CMAKE_CXX_COMPILER /usr/bin/g++-5)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -g")
# Install target
install(TARGETS ${EXECUTABLE_NAME} DESTINATION bin)
# CPack packaging
include(InstallRequiredSystemLibraries)
include(CPack)