From e625289c47ed9f2727f1b691010908c9a3d2a624 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=BAlio=20Hoffimann?= Date: Wed, 15 Jan 2025 08:28:57 -0300 Subject: [PATCH] Pass uv coords directly to GB.Mesh --- Project.toml | 2 +- ext/grid.jl | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Project.toml b/Project.toml index cfec1e98a..a15617e4a 100644 --- a/Project.toml +++ b/Project.toml @@ -30,7 +30,7 @@ CoordRefSystems = "0.16" DelaunayTriangulation = "1.0" Distances = "0.10" LinearAlgebra = "1.9" -Makie = "0.21, 0.22" +Makie = "0.22" NearestNeighbors = "0.4" Random = "1.9" Rotations = "1.5.1" diff --git a/ext/grid.jl b/ext/grid.jl index 32c72de49..9d13b8b20 100644 --- a/ext/grid.jl +++ b/ext/grid.jl @@ -80,7 +80,7 @@ function vizgridfallback!(plot, M, pdim, edim) uv = Makie.@lift [Makie.Vec2f(v, 1 - u) for v in range(0, 1, $vdims[2]) for u in range(0, 1, $vdims[1])] - mesh = Makie.@lift GB.Mesh(Makie.meta($verts, uv=$uv), $quads) + mesh = Makie.@lift GB.Mesh($verts, $quads, uv=$uv) shading = edim == Val(3) ? Makie.FastShading : Makie.NoShading