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I've noticed that the sleep function in the text documents generated from recording keystrokes displays a huge random number, such as 750000, at the beginning. However, - the correct sleep time in milliseconds is actually hidden within this number. Let's take an example, if the sleep function shows 465321, the correct sleep time is 321 milliseconds.
To identify the correct sleep time, you need to look for the lowest and highest numbers in the sleep functions across different text documents. For instance, if you find the lowest number as 465000 and the highest number as 466231, it means the correct sleep time is 1231 milliseconds, as it represents the time elapsed. e.g,
(465000 + 1231 = 466231)
The Fix for now.
To address this intriguing issue, we should remove the prefix numbers from the sleep functions, like 465 in the example above, and retain only the correct sleep time.
Any explanations or fixes are valuable
If you have any bright ideas or insights regarding this issue, please share them in the comments section. Your input is immensely valuable in enhancing the T.A.G-ToolAssistedGameplay project.
The text was updated successfully, but these errors were encountered:
Explanation:
I've noticed that the sleep function in the text documents generated from recording keystrokes displays a huge random number, such as 750000, at the beginning. However, - the correct sleep time in milliseconds is actually hidden within this number. Let's take an example, if the sleep function shows 465321, the correct sleep time is 321 milliseconds.
To identify the correct sleep time, you need to look for the lowest and highest numbers in the sleep functions across different text documents. For instance, if you find the lowest number as 465000 and the highest number as 466231, it means the correct sleep time is 1231 milliseconds, as it represents the time elapsed. e.g,
The Fix for now.
Any explanations or fixes are valuable
The text was updated successfully, but these errors were encountered: