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Swap.cpp
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#include <stdio.h>
#include <iostream>
#include <math.h>
#include <stdlib.h>
#include <time.h>
extern "C" {
#include <R.h>
#include <Rmath.h>
};
#include "global.h"
#include "List.h"
#include "Node.h"
#include "Rlob.h"
#include "Funs.h"
#include "Likelihood.h"
#include "Prior.h"
#include "Swap.h"
int CheckCatRule(Node *n,int VarI, int *cats)
{
int i;
int RN = RuleNum[VarI];
if(n->Bot) {
delete [] cats;
return 1;
} else {
int *catsl = new int [RN+1];
int *catsr = new int [RN+1];
for(i=1;i<=RN;i++) {
catsl[i]=cats[i];
catsr[i]=cats[i];
}
if(((n->rule).Var)==VarI) {
for(i=1;i<=RN;i++) {
if(cats[i]) {
if((n->rule).CatRule[i]) {
catsl[i]=0;
} else {
catsr[i]=0;
}
}
}
}
delete [] cats;
if((!ISum(RN,catsl)) || (!ISum(RN,catsr))) {
delete [] catsl;
delete [] catsr;
return 0;
} else {
if(!CheckCatRule(n->LeftC,VarI,catsl)) {
return 0;
} else if(!CheckCatRule(n->RightC,VarI,catsr)) {
return 0;
} else {
return 1;
}
}
}
}
int CheckOrdRule(Node *n, int VarI, int left, int right)
{
if(n->Bot) {
return 1;
} else {
int rv = (n->rule).Var;
if(rv==VarI) {
int or1 = (n->rule).OrdRule;
if((or1>=left) && (or1<=right)) {
if(!CheckOrdRule(n->LeftC,VarI,left,or1-1)) {
return 0;
} else if (!CheckOrdRule(n->RightC,VarI,or1+1,right)) {
return 0;
} else {
return 1;
}
} else {
return 0;
}
} else {
if(!CheckOrdRule(n->LeftC,VarI,left,right)) {
return 0;
} else if (!CheckOrdRule(n->RightC,VarI,left,right)) {
return 0;
} else {
return 1;
}
}
}
}
int CheckRule(Node *n,int VarI)
//starting at node n, check rules using VarI to see if they make sense
{
if(VarType[VarI]==CAT) {
int *cats = new int [RuleNum[VarI]+1];
GetSetCats(n,VarI,cats);
return CheckCatRule(n,VarI,cats);
} else {
int LeftI,RightI;
GetSplitInterval(&LeftI,&RightI,n,VarI);
return CheckOrdRule(n,VarI,LeftI,RightI);
}
}
int AreRulesEqual(Rule *r1,Rule *r2)
{
int i;
if((r1->Var)==(r2->Var)) {
if(VarType[r1->Var]==CAT) {
for(i=1;i<=RuleNum[r1->Var];i++) if(r1->CatRule[i]!=r2->CatRule[i]) return 0;
return 1;
} else {
if((r1->OrdRule)!=(r2->OrdRule)) {
return 0;
} else {
return 1;
}
}
} else {
return 0;
}
}
double SwapRule(Node *top,int *Done)
// step which tries swapping rules
{
double alpha=0.0; // note backout = (alpha = -1)
double u; //uniform (0,1)
//first get the list of nodes with swappable rules
int Nswap,dadVarI,kidVarI,checkrule;
NodeP *swapvec;
MakeSwapVec(top,&swapvec,&Nswap);
//if there are no swappable rule back out
if(!Nswap) {
alpha = -1.0;
} else {
// randomly choose a node with a swappable rule = dad
//u=ran1(&idum);
u = unif_rand();
int NodeI = (int)floor(u*Nswap)+1;
Node *dad = swapvec[NodeI];
//check whether children have the same rule
int SameRule = AreRulesEqual(&((dad->LeftC)->rule),&((dad->RightC)->rule));
if(!SameRule) {
//find out which children have rules and pick one
int lI=0,rI=0;
Node *kid;
if((dad->LeftC)->rule.Var) lI=1;
if((dad->RightC)->rule.Var) rI=1;
if(!(lI+rI)) printf("error in SwapRule: neither child of dad has a rule\n");
if((lI+rI)==2) {
//u=ran1(&idum);
u=unif_rand();
if(u<.5) {
kid = dad->LeftC;
} else {
kid = dad->RightC;
}
} else if(lI) {
kid = dad->LeftC;
} else {
kid = dad->RightC;
}
Rule KidRule(kid->rule); //store kid's rule
CopyRule(&(dad->rule),&(kid->rule)); //copy dadrule onto kidrule
CopyRule(&KidRule,&(dad->rule)); //copy kidrule onto dadrule
//check if rule make sense after given the swap+++++++++++++++++++++++++++
dadVarI = (dad->rule).Var;
kidVarI = (kid->rule).Var;
checkrule = CheckRule(dad,dadVarI);
if((dadVarI!=kidVarI) && checkrule) checkrule = CheckRule(dad,kidVarI);
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//put the rules back
CopyRule(&(kid->rule),&(dad->rule));
CopyRule(&KidRule,&(kid->rule));
//if the swap was ok (rules made sense)
if(checkrule) {
//get logpri and logL from current tree (X)
double XLogPi = LogPriT(top);
double XLogL = LogLT(dad,top);
CopyRule(&(dad->rule),&(kid->rule)); //copy dadrule onto kidrule
CopyRule(&KidRule,&(dad->rule)); //copy kidrule onto dadrule
//fix data at nodes below cnode given new rule
FixDataBelow(dad);
// fix VarAvail
dadVarI = (dad->rule).Var;
kidVarI = (kid->rule).Var;
UpDateVarAvail(dad,dadVarI);
if(!(dadVarI==kidVarI)) UpDateVarAvail(dad,kidVarI);
//get logpri and logL from current tree (X)
double YLogPi = LogPriT(top);
double YLogL = LogLT(dad,top);
alpha = min(1.0,exp(YLogPi+YLogL-XLogPi-XLogL));
if(Bern(alpha)) {
*Done = 1;
} else {
CopyRule(&(kid->rule),&(dad->rule));
CopyRule(&KidRule,&(kid->rule));
//fix data at nodes below cnode given new rule
FixDataBelow(dad);
// fix VarAvail
dadVarI = (dad->rule).Var;
kidVarI = (kid->rule).Var;
UpDateVarAvail(dad,dadVarI);
if(!(dadVarI==kidVarI)) UpDateVarAvail(dad,kidVarI);
*Done = 0;
}
} else {
alpha = -1; //not a legal swap
}
} else {
//get prior of current tree
double XLogPi = LogPriT(top);
//next line is new!
double XLogL = LogLT(dad,top);
//swap the rules (for the case where the two children are the same
CopyRule(&(dad->rule),&((dad->RightC)->rule));
CopyRule(&((dad->LeftC)->rule),&(dad->rule));
CopyRule(&((dad->RightC)->rule),&((dad->LeftC)->rule));
//check if rule is ok
dadVarI = (dad->rule).Var;
kidVarI = ((dad->LeftC)->rule).Var;
checkrule = CheckRule(dad,dadVarI);
if((dadVarI!=kidVarI) && checkrule) checkrule = CheckRule(dad,kidVarI);
if(checkrule) {
//fix data at nodes below cnode given new rule
FixDataBelow(dad);
// fix VarAvail
kidVarI = ((dad->LeftC)->rule).Var;
dadVarI = (dad->rule).Var;
UpDateVarAvail(dad,dadVarI);
if(!(dadVarI==kidVarI)) UpDateVarAvail(dad,kidVarI);
//get prior at new tree
double YLogPi = LogPriT(top);
//next line is new!
double YLogL = LogLT(dad,top);
// next line was old version of the code, didn't check log likelihood
// and I think it should because grandkids will be affected...
//alpha = min(1.0,exp(YLogPi-XLogPi));
// next line is the new version.
alpha = min(1.0,exp(YLogPi+YLogL-XLogPi-XLogL));
if(Bern(alpha)) {
*Done = 1;
} else {
CopyRule(&(dad->rule),&((dad->RightC)->rule));
CopyRule(&((dad->LeftC)->rule),&(dad->rule));
CopyRule(&((dad->RightC)->rule),&((dad->LeftC)->rule));
//fix data at nodes below cnode given new rule
FixDataBelow(dad);
// fix VarAvail
kidVarI = ((dad->LeftC)->rule).Var;
dadVarI = (dad->rule).Var;
UpDateVarAvail(dad,dadVarI);
if(!(dadVarI==kidVarI)) UpDateVarAvail(dad,kidVarI);
*Done = 0;
}
} else {
//checkrule failed, swap back
CopyRule(&(dad->rule),&((dad->RightC)->rule));
CopyRule(&((dad->LeftC)->rule),&(dad->rule));
CopyRule(&((dad->RightC)->rule),&((dad->LeftC)->rule));
alpha=-1;
*Done=0;
}
}
}
delete [] swapvec;
return alpha;
}