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game.js
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var buttonColours = ["red", "blue", "green", "yellow"]; //assigned color patterns
var gamePattern = []; //tracks pattern
var highscore = 0; //tracks highscore
var level = 0; //tracks current level
var started = false; // check to see if the game is going
var userClickedPattern = []; // tracks user pattern
// Event listener for buttonscolors
$(".btn").click(function(event) {
if(started === true){ //check to see if game is running
var userChosenColour = $(this).attr("id"); //accepts the userClickedPattern from the user
userClickedPattern.push(userChosenColour); // adds it to userpattern array
playSound(userChosenColour);
animatePress(userChosenColour); //animate effect
checkAnswer(userClickedPattern.length-1); // checks if correct pattern
}
});
/*
Event listener to start/restart game
*/
$(".startgame").click(function(event){
if(started === false){ // runs new game
nextSequence(); // starts the sequence;
started = true;
$(".startgame ").hide(); // hides the go button
}
});
// check gamePattern against userClickedPattern is followed
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
if (userClickedPattern.length === gamePattern.length){
setTimeout(function () {
nextSequence();//wait one second and add to sequence
}, 1000);
}
} else {
playSound("wrong");
$("body").addClass("game-over"); //game ending animation
$("#level-title").text("Game Over, Press Go to Restart");
setTimeout(function () {
$("body").removeClass("game-over");
}, 200);
startOver(); //resets game
}
}
//Adds next sequence to the game pattern
function nextSequence() {
userClickedPattern = []; //clears user pattern
level++;
$("#level-title").text("Level " + level); // update level
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour); //ads random to currentColor
playPattern();//play updated gamePattern to user
}
// full Game pattern for each user level
function playPattern() {
var i = 0;
const interval_check = setInterval(function() {
$("#"+gamePattern[i]).fadeOut(100).fadeIn(100);
playSound(gamePattern[i]);
i += 1;
if (i === gamePattern.length) {
clearInterval(interval_check);
}
}, 1000);
}
//userclicked animation effect
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function () {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
//set function to play assigned sounds
function playSound(name) {
var sound = new Audio("sounds/" + name + ".mp3");
sound.play();
}
//clear level + gamePattern
function startOver() {
if(level > highscore){
highscore = level -1;
$("h3").text("High Score: " + highscore);
}
level = 0;
gamePattern = [];
started = false;
$(".startgame").show();
}
/*
set Game over function
*/
function animateGameOver() {
$("body").addClass("game-over");
setTimeout(function(){
$("body").removeClass("game-over");
},200);
}