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Globezilla - The Tiny Delivery Game

Blurb

Play as Globe the globetrotting Dinosaur, as you stomp across countries, delivering the world's goods!

MVP (Minimum Viable Product)

  • Assets
    • Blockout Globe
    • Blockout map
    • Blockout package
  • Mechanics
    • Globe grounded movement
    • Pîckup location randomly spawns on country
    • New drop location randomly spawns on different country
    • Drop location works, triggers next pickup location
    • After 15 rounds, display final time taken

Gameplay Loop

  1. When the game starts, there will be a package to grab, this will be spawned randomly across the map.
  2. You will be told what country that package is on (Difficulty -> might have an arrow pointing to the Country).
  3. Touch the package to grab it.
  4. You will now touch the Country it must be delivered to (Difficulty -> might have an arrow pointing to the Country).

Mechanics

Grounded Movement:

  • WASD / Arrow Keys

Flying (After MVP):

  • WS / Arrow Up, Down Key -> Pitch up / down
  • AD / Arrow Left, Right Key -> Roll left / right
  • Space -> Accelerate

51 Alphabetised Countries:

  • Argentina
  • Australia
  • Austria
  • Bahrain
  • Belgium
  • Brazil
  • Canada
  • Chile
  • China
  • Cyprus
  • Czech Republic
  • Denmark
  • Egypt
  • England
  • Finland
  • France
  • Germany
  • Ghana
  • Hungary
  • India
  • Indonesia
  • Iran
  • Iraq
  • Ireland
  • Israel
  • Italy
  • Japan
  • Jordan
  • Kuwait
  • Malaysia
  • Mexico
  • Netherlands
  • Nigeria
  • Oman
  • Pakistan
  • Paraguay
  • Peru
  • Philippines
  • Poland
  • Russia
  • Saudi Arabia
  • Scotland
  • South Africa
  • South Korea
  • Spain
  • Thailand
  • Turkey
  • Uganda
  • United Arab Emirates
  • United States of America
  • Wales

Inspiration

My Pinterest board for the game.

Diddy Kong Racing (N64 / DS):
I was thinking about this game a lot recently, I played the DS remake and loved it, I like how chunky the planes and cute characters are, so I wanted to try modelling the plane mechanics in my own game, but it will be post-MVP.

  • Planes
  • Vibrant Colours
  • Level Design
  • Models in general

Katamari Series:
I love the cute polygon styling of Katamari, my concept is similar too. The colours really pop.

  • Colours
  • Art Style / Direction

Crossy Road:
The colours and low-effort modelling is something I want for my game too.

  • Colour contrast
  • Polygon Models