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OpenGL

This is a basic graphic pipeline which contains two tests :

  1. Color Test - It can generate the color specified for the current size of the screen with the given R G B values.
  2. Texture Generation Test - It can generate any specified texture( a tiger image texture twice for this case )

For the GUI it uses the library imgui v1.60 and for Reading the texture I have used stb_image for the transformation and other mathematics related stuff I have used glm

If you want to render your own texture then just download this project and go to the src/test/TestTexture2D.cpp and on the 40th line change this: m_Texture = std::make_unique("res/texture/tiger.png"); and specify the path of the texture you want ot load instead of the given texture related to the solution directory.