Turbine augmethod zero and reheat amount #244
Replies: 4 comments
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Hi, I think the only way so far would be to kludge it around by splitting the AB into a separate "engine", whose MilThrust would be (AugThrust - MilThrust). |
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Might not be relevant but in the code you provided the factor is applied to the table <function name="IdleThrust">
<product>
<v>2.336</v>
<table>
<independentVar lookup="row">velocities/mach</independentVar>
<independentVar lookup="column">atmosphere/density-altitude</independentVar>
<tableData>
-10000 0 10000 20000 30000 40000 50000 60000
0.0 0.0430 0.0488 0.0528 0.0694 0.0899 0.1183 0.1467 0
0.2 0.0500 0.0501 0.0335 0.0544 0.0797 0.1049 0.1342 0
0.4 0.0040 0.0047 0.0020 0.0272 0.0595 0.0891 0.1203 0
0.6 -0.0804 -0.0804 -0.0560 -0.0237 0.0276 0.0718 0.1073 0
0.8 -0.2129 -0.2129 -0.1498 -0.1025 0.0474 0.0868 0.0900 0
1.0 -0.2839 -0.2839 -0.1104 -0.0469 -0.0270 0.0552 0.0800 0
</tableData>
</table>
</product>
</function> |
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Oh, sorry I should have explained. The JA37 is another aircraft I have worked on. |
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This issue has been moved to "Discussions". Now that this new feature is available in GitHub, it has been decided to move issues related to support requests and questions to "Discussions" and restrict "Issues" to bugs and feature requests. |
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We are modeling an older turbine jet from a supersonic plane.
In doubt what the best method is for controlling augmentation amount.
In the JA-37 I put a factor as product to the augmentation table inside engine file. But not sure that is overly smart, as the factor probably has to be a table found by experimentation. Is there a better way to control augmentation amount when using 'augmethod' 0? Property augmentation is a boolean, right?
For those interested here is how the 2 methods of augmentation in this engine works:
And here is a variant of that engine for JSBSim:
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