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Relying on mouse signals, will run into godotengine/godot#26181 if one tries to use multiple viewports
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Seems like this is finally fixed in godotengine/godot#57894, which closes godotengine/godot#17326 and this was an duplicate of the mentioned issue godotengine/godot#26181.
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Relying on mouse signals, will run into godotengine/godot#26181 if one tries to use multiple viewports
The text was updated successfully, but these errors were encountered: