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These issues are blocking the release of the current version of gluttony for webasm:
tiled
The text was updated successfully, but these errors were encountered:
Adding to the 1.0 milestone, since it was determined that the webassembly build is important for the project.
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Async save loading can be implemented using async_channels, freeing the engine from the need to poll tasks directly.
async_channels
bevy-shell-template
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These issues are blocking the release of the current version of gluttony for webasm:
bevy_framepace doesn't work in webasm #1(isn't really blocking the build itself)Async save loading can't be implemented the same way as it was implemented for Desktop(async save loading is temporarily removed)tiled
crate uses zstd, which doesn't seem to compile for wasmThe text was updated successfully, but these errors were encountered: