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main.cpp
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#include <SFML/Graphics.hpp>
#include "games/RockPaperScissors.h"
#include "games/GuessTheNumber.h"
#include "games/TicTacToe.h"
#include "MainMenu.h"
enum GameChoice
{
ROCK_PAPER_SCISSORS = 0,
TIC_TAC_TOE = 1,
GUESS_THE_NUMBER = 2,
EXIT = 3
};
void handleMainMenuKeyPress(const sf::Event& event, MainMenu& mainMenu, sf::RenderWindow& window,
const sf::Vector2f& resolution);
void playRockPaperScissors(const sf::Vector2f& resolution);
void handleRPSKeyPress(const sf::Event& event, RockPaperScissors& game, const sf::Vector2f& resolution,
sf::RenderWindow& window);
void playTicTacToe(const sf::Vector2f& resolution);
void handleTTTKeyPress(const sf::Event& event, TicTacToe& game, sf::RenderWindow& window);
void playGuessTheNumber(const sf::Vector2f& resolution);
void handleGTNKeyPress(const sf::Event& event, GuessTheNumber& game, sf::RenderWindow& window);
int main()
{
sf::Vector2f resolution;
resolution.x = sf::VideoMode::getDesktopMode().width;
resolution.y = sf::VideoMode::getDesktopMode().height;
sf::RenderWindow menuWindow(
sf::VideoMode(resolution.x, resolution.y), "Simple Games Bundle");
MainMenu mainMenu(resolution.x, resolution.y);
while (menuWindow.isOpen())
{
sf::Event event;
while (menuWindow.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{
menuWindow.close();
}
else if (event.type == sf::Event::KeyPressed)
{
handleMainMenuKeyPress(event, mainMenu, menuWindow, resolution);
}
}
menuWindow.clear();
mainMenu.draw(menuWindow);
menuWindow.display();
}
return 0;
}
void handleMainMenuKeyPress(const sf::Event& event, MainMenu& mainMenu, sf::RenderWindow& window,
const sf::Vector2f& resolution)
{
if (event.key.code == sf::Keyboard::Up)
{
mainMenu.moveUp();
}
else if (event.key.code == sf::Keyboard::Down)
{
mainMenu.moveDown();
}
else if (event.key.code == sf::Keyboard::Return)
{
const int choice = mainMenu.getChoice();
switch (choice)
{
case ROCK_PAPER_SCISSORS:
playRockPaperScissors(resolution);
break;
case TIC_TAC_TOE:
playTicTacToe(resolution);
break;
case GUESS_THE_NUMBER:
playGuessTheNumber(resolution);
break;
case EXIT:
window.close();
break;
default:
break;
}
}
else if (event.key.code == sf::Keyboard::Escape)
{
window.close();
}
}
void playRockPaperScissors(const sf::Vector2f& resolution)
{
RockPaperScissors game(resolution);
sf::RenderWindow rpsWindow(
sf::VideoMode(static_cast<unsigned int>(resolution.x), static_cast<unsigned int>(resolution.y)),
"Rock Paper Scissors");
while (rpsWindow.isOpen())
{
sf::Event event;
while (rpsWindow.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{
rpsWindow.close();
}
else if (event.type == sf::Event::KeyPressed)
{
handleRPSKeyPress(event, game, resolution, rpsWindow);
}
}
rpsWindow.clear();
game.draw(rpsWindow);
rpsWindow.display();
}
}
void handleRPSKeyPress(const sf::Event& event, RockPaperScissors& game, const sf::Vector2f& resolution,
sf::RenderWindow& window)
{
if (event.key.code == sf::Keyboard::Left)
{
game.moveLeft();
}
else if (event.key.code == sf::Keyboard::Right)
{
game.moveRight();
}
else if (event.key.code == sf::Keyboard::Return)
{
game.rpsPressed(resolution);
}
else if (event.key.code == sf::Keyboard::Escape)
{
window.close();
}
}
void playTicTacToe(const sf::Vector2f& resolution)
{
TicTacToe game(resolution);
sf::RenderWindow tttWindow(
sf::VideoMode(static_cast<unsigned int>(resolution.x), static_cast<unsigned int>(resolution.y)), "Tic Tac Toe");
while (tttWindow.isOpen())
{
sf::Event event;
while (tttWindow.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{
tttWindow.close();
}
else if (event.type == sf::Event::KeyPressed)
{
handleTTTKeyPress(event, game, tttWindow);
}
else if (event.type == sf::Event::MouseButtonPressed)
{
if (event.mouseButton.button == sf::Mouse::Left)
{
game.turn(event.mouseButton.x, event.mouseButton.y);
}
}
}
tttWindow.clear();
game.draw(tttWindow);
tttWindow.display();
}
}
void handleTTTKeyPress(const sf::Event& event, TicTacToe& game, sf::RenderWindow& window)
{
if (event.key.code == sf::Keyboard::Escape)
{
window.close();
}
else if (event.key.code == sf::Keyboard::R)
{
game.restart();
}
}
void playGuessTheNumber(const sf::Vector2f& resolution)
{
GuessTheNumber game(resolution);
sf::RenderWindow gtnWindow(
sf::VideoMode(static_cast<unsigned int>(resolution.x), static_cast<unsigned int>(resolution.y)),
"Guess the Number");
while (gtnWindow.isOpen())
{
sf::Event event;
while (gtnWindow.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{
gtnWindow.close();
}
else if (event.type == sf::Event::KeyPressed)
{
handleGTNKeyPress(event, game, gtnWindow);
}
}
gtnWindow.clear();
game.draw(gtnWindow);
gtnWindow.display();
}
}
void handleGTNKeyPress(const sf::Event& event, GuessTheNumber& game, sf::RenderWindow& window)
{
if (event.key.code == sf::Keyboard::Escape)
{
window.close();
}
else if (event.key.code == sf::Keyboard::Left)
{
game.moveLeft();
}
else if (event.key.code == sf::Keyboard::Right)
{
game.moveRight();
}
else if (event.key.code == sf::Keyboard::Return)
{
game.playerGuess();
}
}