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ruleset.mjs
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export function Ruleset(...validators) {
this.validators = validators;
};
Ruleset.prototype.valid = function(...args) {
let iterator = this.validators.values();
let next = () => {
let { done, value } = iterator.next();
if (!done) {
return value.call(this, ...args, next);
}
return true;
};
return next();
};
Ruleset.prototype.options = function(iterator) {
let options = new Set();
for (let item of iterator) {
if (this.valid(item)) {
options.add(item);
}
}
if (options.size <= 0) {
return false;
}
let next = () => options.values();
return { [Symbol.iterator]: next };
}
Ruleset.forJoining = function(game) {
return new Ruleset(preserveIndex, nonEmptyName);
function preserveIndex(player, next) {
let { players } = game;
let index = players.length + 1;
if (player.index !== index) {
return false;
}
return next();
}
function nonEmptyName(player, next) {
if (typeof player.name !== 'string') {
return false;
}
if (!player.name.length) {
return false;
}
return next();
}
};
Ruleset.forBidding = function(game) {
return new Ruleset(honorConcede, enforceValue, enforcePartner);
function honorConcede(contract, next) {
if (!contract) {
return true;
}
return next();
}
function enforceValue(contract, next) {
let { auction, actor } = game;
let winner = auction.winner();
let minimum = auction.blind();
if (auction.includes(actor)) {
minimum = winner.value;
}
for (let bidder of auction.bidders()) {
if (bidder == actor) break;
else if (bidder == winner.owner) {
minimum++;
}
}
if (contract.value < minimum) {
return false;
}
return next();
}
function enforcePartner(contract, next) {
let { actor } = game;
let { partner, order: { trumps } } = contract;
if (!partner) {
return next();
}
if (actor.cards.contains(partner)) {
return false;
}
for (let card of actor.cards) {
if (card.suit == partner.suit && !trumps.contains(card)) {
return true;
}
}
return false;
}
};
Ruleset.forPlaying = function(game) {
return new Ruleset(enforceOwns, enforceTrump, enforcePartner, enforceDominant);
function enforceOwns(card, next) {
let { actor } = game;
if (!actor.cards.contains(card)) {
return false;
}
if (actor.cards.size() == 1) {
return true;
}
return next();
}
function forcedToFollow(deck) {
let { actor, trick } = game;
let lead = trick.lead();
if (deck.contains(lead)) {
for (let card of deck) {
if (actor.cards.contains(card)) {
return true;
}
}
}
return false;
}
function enforceTrump(card, next) {
let { contract: { order } } = game;
if (forcedToFollow(order.trumps)) {
return order.trumps.contains(card);
}
return next();
}
function partnerCalled(card) {
let { contract: { partner, order }, trick } = game;
let lead = trick.lead() || card;
if (partner && lead.suit == partner.suit) {
return !order.trumps.contains(lead);
}
return false;
}
function enforcePartner(card, next) {
let { actor, contract: { partner } } = game;
let called = partnerCalled(card);
if (actor.cards.contains(partner)) {
if (called) {
return card == partner;
}
if (card == partner) {
return called;
}
}
return next();
}
function enforceDominant(card, next) {
let { contract: { order } } = game;
if (forcedToFollow(order.dominants)) {
return order.dominants.contains(card);
}
return next();
}
};