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GameAsset.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameAsset : MonoBehaviour
{
private static GameAsset _object;
public static GameAsset Instance
{
get
{
if(_object == null)
{
_object = Instantiate(Resources.Load<GameAsset>("GameAsset"));
}
return _object;
}
}
public Transform battleSceneManager;
public Transform enemyRuntime;
public Transform enemy_tag;
public Transform tagUI;
public Transform buttonWrapper;
public Transform menuCharacterTag;
public Transform menuItem;
public Transform battleAlert;
public Transform victoryTag;
public Transform victoryScreen;
public Transform slashEffect;
public Transform damage_effect;
public Transform break_effect;
public Transform potionHealEffect;
public Transform assasinationEffect;
}