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CSS currently supports device viewport resolution but the canvas element should render respecting the screen resolution. Use screen.width and screen.height to get the proper resolution.
The text was updated successfully, but these errors were encountered:
Resolution in flotr2 has been patched. We want to use window.devicePixelRatio as the resolution.
This will cause a performance hot spot in flotr where the context is scaled. We should scale the context once, then cache it as we do the canvas element.
CSS currently supports device viewport resolution but the canvas element should render respecting the screen resolution. Use screen.width and screen.height to get the proper resolution.
The text was updated successfully, but these errors were encountered: