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In this example project there are three materials that share a common HDR lightmap. The GLTF export contains the same HDR file three times, which is obviously inefficient:
Will test your scene out tomorrow more in depth but I pushed some changes to that branch earlier today that might fix this (I cleaned up all the HDR image handling code so that its all the same codepath and all also handles SDR images)
In this example project there are three materials that share a common HDR lightmap. The GLTF export contains the same HDR file three times, which is obviously inefficient:
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