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index.js
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const fs = require('node:fs');
const path = require('node:path');
const { Client, Collection, Events, GatewayIntentBits, ActivityType} = require('discord.js');
const { token } = require('./config.json');
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.MessageContent
]
});
client.commands = new Collection();
const foldersPath = path.join(__dirname, 'commands');
const commandFolders = fs.readdirSync(foldersPath);
for (const folder of commandFolders) {
const commandsPath = path.join(foldersPath, folder);
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
// Set a new item in the Collection with the key as the command name and the value as the exported module
if ('data' in command && 'execute' in command) {
client.commands.set(command.data.name, command);
} else {
console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
}
}
}
const activities = [
{ name: 'Crafting Items | /help', type: ActivityType.Playing },
{ name: '/help', type: ActivityType.Playing },
{ name: '/room, /duel', type: ActivityType.Playing },
];
let currentActivity = 0;
// The distinction between `client: Client<boolean>` and `readyClient: Client<true>` is important for TypeScript developers.
// It makes some properties non-nullable.
client.once('ready', () => {
console.log(`Logged in as ${client.user.tag}!`);
// Set initial activity
client.user.setActivity(activities[currentActivity].name, {
type: activities[currentActivity].type,
url: activities[currentActivity].url || null,
});
setInterval(() => {
currentActivity = (currentActivity + 1) % activities.length; // Move to the next activity
const activity = activities[currentActivity];
client.user.setActivity(activity.name, {
type: activity.type,
url: activity.url || null,
});
}, 15000);
});
client.on(Events.InteractionCreate, async interaction => {
if (!interaction.isChatInputCommand()) return;
const command = interaction.client.commands.get(interaction.commandName);
if (!command) {
console.error(`No command matching ${interaction.commandName} was found.`);
return;
}
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
if (interaction.replied || interaction.deferred) {
await interaction.followUp({ content: 'There was an error while executing this command!', ephemeral: true });
} else {
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
}
});
// Log in to Discord with your client's token
client.login(token);