All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
v1.4.0 - 2024-02-23
- Updated build scripts (#29).
- Updated Serpentipede Classname for latest HDest Main (#30).
- Added Belt Links.
v1.3.4 - 2024-02-07
- Updated Build Scripts (#26).
- Updated readme with proper mod title & nightly build status badge (#27).
- Fixed build script (#28).
v1.3.3 - 2024-01-19
- Added 20mm Grenade box pickup (#23).
- Added proper credits section to Readme (#25).
- Update CVAR init check (#24).
v1.3.2 - 2023-12-14
- Tweaked Birdshot stats.
- Tweaked 20mm Grenade stats (#22).
v1.3.1 - 2023-10-25
- Further refactor RemovedClasses CVAR init (#19).
v1.3.0 - 2023-10-20
- Updated Spawn Handler to properly use CheckReplacement logic.
- Refactored .500 S&W casings (#16).
- Refactored ammo init process (#16).
- Corrected round mass stats for .45 ACP & .50 AM (#18).
v1.2.3 - 2023-07-30
- Fixed WAN Rocket Spawns (#15).
- Tweaked 5mm Round sprite (#15).
v1.2.2 - 2023-07-04
- Fixed Build Scripts (#14).
v1.2.1 - 2023-07-04
- Fixed string comparisons being case-sensitive (#13).
v1.2.0 - 2023-07-04
- Aded various Radtech Ammo Types (#3).
- Added "Fumbled"/"Unspent" .50 OMG rounds, currently used by the AceCorp Wyvern (#1).
- Updated Spawn Handler to utilize new BPSpawnPool, can now hide ammo types from spawning in backpacks (#8)!
- Added 5mm Lose Rounds from HexaDoken's Legacy Continued (#11).
- Hide unused casing spawn options in Menu (#2).
- Updated Spawn Handler (#10, #12).
- Cleaned up Project Structure (#4).
- Fixed .300 Savage Spawning (#5).
- Add .300 Savage Casing & Individual Round spawning rules (#6).
- Fixed spawning rules not accounting for all Actor classes (#7).
- Fixed 7.62 Tokarev Casing spawn bias option in Menu (#9).
v1.1 - 2022-10-04
- Added proper MENUDEF.
v1.0 - 2022-09-07
- Initial Release.