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would be a lot cleaner, more stable since we have one less autoload to worry about and set up and be more specific about where these variables are stored.
The text was updated successfully, but these errors were encountered:
Just to add it here, one downside of this would be losing easy access to all data via the Remote Tab in the Scene Tree view. I don't think there is a way to get a debug view without setting a breakpoint?
Also static vars make it harder to debug because you can't simply view them in the Remote view.
i haven't made much use of that but good point. but since we can actually inspect them like this, if it ever gets too annoying, we can just keep the store around purely for inspecting these values. probably renamed to something else like StaticInspector and not mandatory as autoload. or as a child of the mod loader when in the editor, something like that
Qubus0
changed the title
can we phase out the ModLoaderStore completely by using static variables
phase out the ModLoaderStore completely by using static variables
Dec 26, 2024
static variables were added in 4.1, so we might be locking ourselves out from 4.0 games. so far there hasn't been a major game on our radar that used just 4.0 though
would be a lot cleaner, more stable since we have one less autoload to worry about and set up and be more specific about where these variables are stored.
The text was updated successfully, but these errors were encountered: