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weird wakes happened with Comp Reimagined r2.3 #17
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Is this only happening with shaders? If you turn them off I think you may see something similar but less pronounced. I think this occurs when using the "vibrant" style in combination with age decay. In the mod's config, could you either try disabling age decay or change the style to "subtle"? |
Hey, thanks for responding me ! |
I'm also using Wakes, vibrant, with Reimagined 2.3 and not experienced this. Perhaps it could be GPU/driver specific? I am on Arch Linux, GTX1060 6GB, proprietary driver in case that helps. |
Okay, after some more playing I can confirm I have experienced this too. Can't say for sure what triggers it, because it doesn't happen all the time. I noticed the glitchy wakes after returning from the nether. |
Does disabling "Age decay" change anything? |
So I tried playing around with that value (at least I think it was the right one, think you got the name wrong). If I set it to Speaking of this slider, could you change it to be logarithmic or some such? Anything lower than the default Back on topic, I tried a bunch of the settings, nothing seems to have any effect other than making the wakes decay really fast, so the trail is so short you may as well not use a fancy mod like this. |
That's a good idea. I'll add that in the next version. |
https://youtu.be/VcWEWiFlWQ4
here's a video so you can check it out.
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