-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathsprite_controller.py
268 lines (218 loc) · 8.39 KB
/
sprite_controller.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
import random
import pygame
from load_image import load_image
class Sprite(pygame.sprite.Sprite):
def __init__(self, *group):
super().__init__(*group)
class Road(Sprite):
def __init__(self, image, *group):
super().__init__(*group)
self.image = image
self.rect = self.image.get_rect()
self.rect.y = -970
self.score = 0
self.speed = 5
self.default_speed = 5
self.speed_change = 0
self.non_changed_speed = 5
def update(self, dt):
if self.rect.y >= -10:
self.rect.y = -970
self.score += 1
self.non_changed_speed = int(
(self.default_speed + self.score // 10) - 3 * (
self.score // 50) - 2 * (self.score // 100))
self.speed = self.non_changed_speed + self.speed_change
self.rect.y += self.speed * dt
class Car(Sprite):
def __init__(self, image, road, npc_group, *group):
super().__init__(*group)
self.default_image = image
self.image = image
self.rect = self.image.get_rect()
self.rect.topleft = (240 - self.rect.width // 2, 450 - self.rect.height // 2)
self.x_movement = 0
self.x_speed = 5
self.y_movement = 0
self.y_speed = 2
self.hitbox = pygame.Rect(0, 0, 44, 83)
self.hitbox.topleft = (
self.rect.x + self.rect.width // 2 - 22, self.rect.y + 12)
self.npc_group = npc_group
self.road = road
self.tick = 120
def update(self, particles_group, dt, hit_particles_group=None):
if 30 <= self.rect.x + self.x_speed * self.x_movement <= 390:
self.rect.x += (self.x_speed * self.x_movement) * dt
self.hitbox.x += (self.x_speed * self.x_movement) * dt
speed_change = self.y_speed * -self.y_movement
if self.y_movement == -1:
self.x_speed = 2
self.road.speed_change = speed_change * 2
for npc in self.npc_group:
npc.speed_change = speed_change * 2
elif self.y_movement == 1:
self.x_speed = 4
self.road.speed_change = speed_change
for npc in self.npc_group:
npc.speed_change = speed_change
else:
self.road.speed_change = 0
self.x_speed = 5
for npc in self.npc_group:
npc.speed_change = 0
if self.x_movement == -1:
self.image = pygame.transform.rotate(self.default_image, 9)
elif self.x_movement == 1:
self.image = pygame.transform.rotate(self.default_image, -9)
else:
self.image = self.default_image
for npc in self.npc_group:
if self.hitbox.colliderect(npc.hitbox) and self.tick == 120:
sfx = pygame.mixer.Sound('assets/sfx/Crash.wav')
sfx.set_volume(0.5)
sfx.play()
create_particles(
(self.rect.x + self.rect.width // 2 - 6, self.rect.y),
generate_particles('hit_particle'), 50, 30, 2, hit_particles_group)
self.tick = 0
return True
pass
if self.tick < 120:
self.tick += 1
create_particles(
(self.rect.x + self.rect.width // 2 - 6, self.rect.y + 90),
generate_particles('particle'),
1, self.road.speed, 1,
particles_group)
class NpcCar(Sprite):
def __init__(self, image, direction, position, speed, road, *group):
super().__init__(*group)
self.image = image
self.rect = self.image.get_rect()
self.rect.topleft = (position[0] + 1, position[1] + 1)
self.direction = direction
self.rect.topleft = position
self.speed = speed
self.hitbox = pygame.Rect(0, 0, 44, 83)
self.hitbox.topleft = (
self.rect.x + self.rect.width // 2 - 22, self.rect.y + 12)
self.speed_change = 0
self.road = road
def update(self, particles_group, dt):
self.rect.y += (self.speed + self.speed_change) * dt
self.hitbox.y += (self.speed + self.speed_change) * dt
if self.rect.y > 641 or self.rect.y < -400:
self.kill()
if self.direction == -1:
direction_modifier = 1
particle_speed = abs(self.road.non_changed_speed - self.speed) * 2
if self.speed_change > 0:
direction_modifier = 2
particle_y = self.rect.y + 90
else:
direction_modifier = 0
particle_speed = abs(self.speed // 4)
particle_y = self.rect.y
create_particles(
(self.rect.x + self.rect.width // 2 - 6, particle_y),
generate_particles('particle'),
1, particle_speed, 1 + direction_modifier,
particles_group)
class Particle(Sprite):
def __init__(self, pos, dx, dy, particles, speed, *group):
super().__init__(*group)
self.particles = particles
self.image = random.choice(self.particles)
self.rect = self.image.get_rect()
self.velocity = [dx, dy]
self.rect.x, self.rect.y = pos
self.tick = 0
self.max_tick = random.randrange(1, (speed // 2 + 1) * 5)
def update(self, screen_rect, dt):
self.rect.x += self.velocity[0] * dt
self.rect.y += self.velocity[1] * dt
self.tick += 1
if self.tick == self.max_tick:
self.kill()
# Particles functions
def create_particles(position, particles, particle_count, speed, direction,
*group):
for _ in range(particle_count):
Particle(position, random.randint(-10, 10) / 10,
direction * random.randrange(1, 4),
particles, speed, *group)
def generate_particles(filename):
particles = [load_image(filename)]
for scale in [1, 5, 10, 15, 20]:
particles.append(pygame.transform.scale(particles[0], (scale, scale)))
return particles
class Coin(Sprite):
def __init__(self, pos, car, road, coins_count, *group):
super().__init__(*group)
self.image = load_image('coin')
self.rect = self.image.get_rect()
self.rect.topleft = pos
self.car = car
self.coins_count = coins_count
self.road = road
def update(self, dt):
self.rect.y += self.road.speed * dt
if self.rect.colliderect(self.car.rect):
self.coins_count.coins_count += 1
sfx = pygame.mixer.Sound('assets/sfx/CoinPickup.mp3')
sfx.set_volume(0.5)
sfx.play()
self.kill()
if self.rect.y > 750:
self.kill()
class UiSprite(Sprite):
def __init__(self, image, pos, *group):
super().__init__(*group)
self.image = image
self.rect = self.image.get_rect()
self.rect.topleft = pos
class Button(Sprite):
def __init__(self, image, highlight, pos=(0, 0), *group):
super().__init__(*group)
self.image = image
self.rect = self.image.get_rect()
self.orig = image
self.highlight = highlight
self.rect.x = pos[0]
self.rect.y = pos[1]
def update(self, *args):
mouse_pos = pygame.mouse.get_pos()
if self.rect.x <= mouse_pos[
0] <= self.rect.x + self.orig.get_width() and self.rect.y <= \
mouse_pos[1] <= self.rect.y + self.orig.get_height():
self.image = self.highlight
else:
self.image = self.orig
if (args and args[0].type == pygame.MOUSEBUTTONDOWN and
self.rect.collidepoint(args[0].pos)):
sfx = pygame.mixer.Sound('assets/sfx/ButtonClick2.wav')
sfx.set_volume(0.7)
sfx.play()
return True
return False
class Spanner(Sprite):
def __init__(self, pos, car, road, health, *group):
super().__init__(*group)
self.image = load_image('spanner_big')
self.rect = self.image.get_rect()
self.rect.topleft = pos
self.car = car
self.health = health
self.road = road
def update(self, dt):
self.rect.y += self.road.speed * dt
if self.rect.colliderect(self.car.rect):
if self.health.health < 3:
self.health.health += 1
sfx = pygame.mixer.Sound('assets/sfx/SpannerPickup.wav')
sfx.set_volume(0.5)
sfx.play()
self.kill()
if self.rect.y > 750:
self.kill()