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I believe this is because item/block IDs are different in different worlds. You might be able to work around this by using the same seed, but I'm not certain.
The code I am working on in #14 should provide this functionality.
The reason it doesn't work in older versions is because it is a limitation of the schematic format. My fix, adds a mapping tag for blocks and items that maps itemids used in the schematic data to string block ids. ex: minecraft:cobblestone. However, since this is a limitation of the schematic format, you will need to generate new schematics so that they contain the mapping data.
I made the schematic in singleplayer, but after moving it to the server, it was pasting completely different blocks.
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