diff --git a/CasCmdLine/CasCmdLine.cpp b/CasCmdLine/CasCmdLine.cpp deleted file mode 100644 index 45f33cb..0000000 --- a/CasCmdLine/CasCmdLine.cpp +++ /dev/null @@ -1,568 +0,0 @@ -// LICENSE -// ======= -// Copyright (c) 2019-2020 Advanced Micro Devices, Inc. All rights reserved. -// ------- -// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation -// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, -// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the -// Software is furnished to do so, subject to the following conditions: -// ------- -// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the -// Software. -// ------- -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE -// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, -// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -#include "pch.hpp" - -#define A_CPU 1 -#include "Shaders/ffx_a.h" -#include "Shaders/ffx_cas.h" - -namespace NoScaling0_Linear0 -{ - #include "Shaders/CompiledShader_NoScaling=0_Linear=0.h" -} -namespace NoScaling1_Linear0 -{ - #include "Shaders/CompiledShader_NoScaling=1_Linear=0.h" -} -namespace NoScaling0_Linear1 -{ - #include "Shaders/CompiledShader_NoScaling=0_Linear=1.h" -} -namespace NoScaling1_Linear1 -{ - #include "Shaders/CompiledShader_NoScaling=1_Linear=1.h" -} - -static const wchar_t* const APP_NAME = L"CasCmdLine"; -static const wchar_t* const APP_VERSION = L"1.4"; - -enum class InterpolationMode -{ - CAS, NearestNeighbor, Linear, Cubic, HighQualityCubic, Fant, Count -}; - -static InterpolationMode StrToInterpolationMode(const wchar_t* s) -{ - if(_wcsicmp(s, L"CAS") == 0) - return InterpolationMode::CAS; - if(_wcsicmp(s, L"NearestNeighbor") == 0) - return InterpolationMode::NearestNeighbor; - if(_wcsicmp(s, L"Linear") == 0) - return InterpolationMode::Linear; - if(_wcsicmp(s, L"Cubic") == 0) - return InterpolationMode::Cubic; - if(_wcsicmp(s, L"HighQualityCubic") == 0) - return InterpolationMode::HighQualityCubic; - if(_wcsicmp(s, L"Fant") == 0) - return InterpolationMode::Fant; - return InterpolationMode::Count; -} - -static WICBitmapInterpolationMode InterpolationModeToWicInterpolationMode(InterpolationMode mode) -{ - switch(mode) - { - case InterpolationMode::NearestNeighbor: - return WICBitmapInterpolationModeNearestNeighbor; - case InterpolationMode::Linear: - return WICBitmapInterpolationModeLinear; - case InterpolationMode::Cubic: - return WICBitmapInterpolationModeCubic; - case InterpolationMode::HighQualityCubic: - return WICBitmapInterpolationModeHighQualityCubic; - case InterpolationMode::Fant: - return WICBitmapInterpolationModeFant; - default: - assert(0); - return WICBitmapInterpolationModeNearestNeighbor; - } -} - -static inline bool InterpolationModeNeedsGpu(InterpolationMode mode) -{ - return mode == InterpolationMode::CAS; -} - -#define STRINGIZE(x) STRINGIZE2(x) -#define STRINGIZE2(x) #x -#define LINE_STRING STRINGIZE(__LINE__) -#define CHECK_BOOL(expr) do { if(!(expr)) throw std::runtime_error(__FILE__ "(" LINE_STRING "): !( " #expr " )"); } while(false) -#define CHECK_HR(expr) do { if(FAILED(expr)) throw std::runtime_error(__FILE__ "(" LINE_STRING "): FAILED( " #expr " )"); } while(false) - -struct uvec2 -{ - uint32_t x, y; - uvec2() { } - uvec2(uint32_t x_, uint32_t y_) : x(x_), y(y_) { } -}; - -template -inline T CeilDiv(T x, T y) -{ - return (x+y-1) / y; -} - -inline bool EndsWith(const wchar_t* s, const wchar_t* subS) -{ - size_t sLen = wcslen(s); - size_t subSLen = wcslen(subS); - if(sLen >= subSLen) - { - return _wcsicmp(s + (sLen - subSLen), subS) == 0; - } - return false; -} - -struct FileToProcess -{ - std::wstring srcFilePath; - std::wstring dstFilePath; -}; - -struct LaunchParameters -{ - static void PrintCommandLineSyntax(); - - InterpolationMode interpolationMode = InterpolationMode::CAS; - bool linear = false; - bool fp16 = false; - float sharpness = 0.f; - uvec2 dstSize = uvec2(UINT32_MAX, UINT32_MAX); - std::vector filesToProcess; - - void ParseCommandLine(int argCount, const wchar_t* const* args); -}; - -class CoInitializeObj -{ -public: - CoInitializeObj() { CoInitializeEx(NULL, COINIT_MULTITHREADED); } - ~CoInitializeObj() { CoUninitialize(); } -}; - -static GUID FilePathToContainerFormatGuid(const wchar_t* filePath) -{ - if(EndsWith(filePath, L".bmp") || EndsWith(filePath, L".dib")) - return GUID_ContainerFormatBmp; - else if(EndsWith(filePath, L".png")) - return GUID_ContainerFormatPng; - else if(EndsWith(filePath, L".ico")) - return GUID_ContainerFormatIco; - else if(EndsWith(filePath, L".jpg") || EndsWith(filePath, L".jpeg") || EndsWith(filePath, L".jpe")) - return GUID_ContainerFormatJpeg; - else if(EndsWith(filePath, L".tif") || EndsWith(filePath, L".tiff")) - return GUID_ContainerFormatTiff; - else if(EndsWith(filePath, L".gif")) - return GUID_ContainerFormatGif; - else if(EndsWith(filePath, L".dds")) - return GUID_ContainerFormatDds; - else if(EndsWith(filePath, L".wmp")) - return GUID_ContainerFormatWmp; - return GUID_NULL; -} - -class GpuResources -{ -public: - GpuResources(const LaunchParameters& params); - - CComPtr m_Dev; - CComPtr m_Ctx; - - void CAS( - float sharpness, - ID3D11UnorderedAccessView* dstUav, uvec2 dstSize, - ID3D11ShaderResourceView* srcSrv, uvec2 srcSize) const; - -private: - struct ConstantBufferStructure - { - varAU4(const0); - varAU4(const1); - }; - - CComPtr m_ConstantBuffer; - CComPtr m_CasComputeShader; - CComPtr m_CasComputeShader_NoScaling; - - static void GetShaderCode( - const BYTE*& outCode_NoScaling0, size_t& outCodeSize_NoScaling0, - const BYTE*& outCode_NoScaling1, size_t& outCodeSize_NoScaling1, - const LaunchParameters& params); -}; - -class Application -{ -public: - Application(const LaunchParameters& params); - ~Application() { } - void Process() const; - -private: - const LaunchParameters& m_Params; - CComPtr m_WICImagingFactory; - std::unique_ptr m_GpuResources; - - void ProcessFile(const FileToProcess& fileToProcess) const; - void ProcessImageOnGpu(IWICBitmapSource* bitmapSource, uvec2 dstSize, uvec2 srcSize, const wchar_t* dstFilePath) const; - void ProcessImageOnCpu(IWICBitmapSource* bitmapSource, uvec2 dstSize, uvec2 srcSize, const wchar_t* dstFilePath) const; - void SaveFile(IWICBitmapSource* bitmapSource, const wchar_t* filePath) const; -}; - -void LaunchParameters::PrintCommandLineSyntax() -{ - wprintf(L"%s %s\n", APP_NAME, APP_VERSION); - wprintf(L"Command line syntax:\n"); - wprintf(L" %s.exe [Options] ...\n", APP_NAME); - wprintf(L"Options:\n"); - wprintf(L" -Scale \n"); - wprintf(L" -Mode \n"); - wprintf(L" Mode can be: CAS (default), NearestNeighbor, Linear, Cubic, HighQualityCubic, Fant\n"); - wprintf(L" -Sharpness \n"); - wprintf(L" Sharpness for CAS, between 0 (default) and 1.\n"); - wprintf(L" -FP16\n"); - wprintf(L" If not set (default), uses R8G8B8A8_UNORM GPU texture format for CAS.\n"); - wprintf(L" If set, uses R16G16B16A16_FLOAT GPU texture format for CAS.\n"); - wprintf(L" -Linear\n"); - wprintf(L" If not set (default), treats input and output image as sRGB.\n"); - wprintf(L" If set, treats input and output image as linear.\n"); - wprintf(L" Works only when -FP16 is not specified.\n"); - wprintf(L"Supported formats: BMP, PNG, ICO, JPG, TIF, GIF, DDS\n"); -} - -void LaunchParameters::ParseCommandLine(int argCount, const wchar_t* const* args) -{ - int i = 0; - - // Options - for(; i < argCount && args[i][0] == L'-'; ++i) - { - if(wcscmp(args[i], L"-Mode") == 0 && i + 1 < argCount) - { - this->interpolationMode = StrToInterpolationMode(args[++i]); - if(this->interpolationMode == InterpolationMode::Count) - { - throw std::runtime_error("Invalid Mode."); - } - } - else if(wcscmp(args[i], L"-Scale") == 0 && i + 2 < argCount) - { - this->dstSize.x = (uint32_t)_wtoi(args[++i]); - this->dstSize.y = (uint32_t)_wtoi(args[++i]); - } - else if(wcscmp(args[i], L"-Linear") == 0) - { - this->linear = true; - } - else if(wcscmp(args[i], L"-FP16") == 0) - { - this->fp16 = true; - } - else if(wcscmp(args[i], L"-Sharpness") == 0 && i + 1 < argCount) - { - this->sharpness = (float)_wtof(args[++i]); - } - else - { - throw std::runtime_error("Unknown command line option."); - } - } - - // Files - if((argCount - i) % 2) - { - throw std::runtime_error("Invalid command line syntax."); - } - for(; i < argCount; i += 2) - { - FileToProcess cmd; - cmd.srcFilePath = args[i]; - cmd.dstFilePath = args[i + 1]; - this->filesToProcess.push_back(std::move(cmd)); - } -} - -GpuResources::GpuResources(const LaunchParameters& params) -{ - D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0 }; - - D3D_FEATURE_LEVEL outFeatureLevel; - CHECK_HR( D3D11CreateDevice( - nullptr, // pAdapter - D3D_DRIVER_TYPE_HARDWARE, // DriverType - NULL, // Software - D3D11_CREATE_DEVICE_SINGLETHREADED, // Flags - featureLevels, // pFeatureLevels - _countof(featureLevels), // FeatureLevels - D3D11_SDK_VERSION, // SDKVersion - &m_Dev, // ppDevice - &outFeatureLevel, // pFeatureLevel - &m_Ctx) ); // ppImmediateContext - - CD3D11_BUFFER_DESC constantBufferDesc = CD3D11_BUFFER_DESC(sizeof(ConstantBufferStructure), D3D11_BIND_CONSTANT_BUFFER); - CHECK_HR( m_Dev->CreateBuffer(&constantBufferDesc, nullptr, &m_ConstantBuffer) ); - - const BYTE* shaderCode_NoScaling0; - const BYTE* shaderCode_NoScaling1; - size_t shaderCodeSize_NoScaling0; - size_t shaderCodeSize_NoScaling1; - GetShaderCode( - shaderCode_NoScaling0, shaderCodeSize_NoScaling0, - shaderCode_NoScaling1, shaderCodeSize_NoScaling1, - params); - CHECK_HR( m_Dev->CreateComputeShader(shaderCode_NoScaling0, shaderCodeSize_NoScaling0, - nullptr, &m_CasComputeShader) ); - CHECK_HR( m_Dev->CreateComputeShader(shaderCode_NoScaling1, shaderCodeSize_NoScaling1, - nullptr, &m_CasComputeShader_NoScaling) ); -} - -void GpuResources::GetShaderCode( - const BYTE*& outCode_NoScaling0, size_t& outCodeSize_NoScaling0, - const BYTE*& outCode_NoScaling1, size_t& outCodeSize_NoScaling1, - const LaunchParameters& params) -{ - // When half-float format is used, conversion from/to linear is performed implicitly by WIC. - if(params.linear || params.fp16) - { - outCode_NoScaling0 = NoScaling0_Linear1::g_mainCS; - outCodeSize_NoScaling0 = _countof(NoScaling0_Linear1::g_mainCS); - outCode_NoScaling1 = NoScaling1_Linear1::g_mainCS; - outCodeSize_NoScaling1 = _countof(NoScaling1_Linear1::g_mainCS); - } - else - { - outCode_NoScaling0 = NoScaling0_Linear0::g_mainCS; - outCodeSize_NoScaling0 = (uint32_t)_countof(NoScaling0_Linear0::g_mainCS); - outCode_NoScaling1 = NoScaling1_Linear0::g_mainCS; - outCodeSize_NoScaling1 = (uint32_t)_countof(NoScaling1_Linear0::g_mainCS); - } -} - -void GpuResources::CAS( - float sharpness, - ID3D11UnorderedAccessView* dstUav, uvec2 dstSize, - ID3D11ShaderResourceView* srcSrv, uvec2 srcSize) const -{ - ConstantBufferStructure constBufStruct; - - CasSetup(constBufStruct.const0, constBufStruct.const1, sharpness, (float)srcSize.x, (float)srcSize.y, (float)dstSize.x, (float)dstSize.y); - m_Ctx->UpdateSubresource(m_ConstantBuffer, 0, NULL, &constBufStruct, sizeof(constBufStruct), 0); - - const bool noScaling = dstSize.x == srcSize.x && dstSize.y == srcSize.y; - ID3D11ComputeShader* const computeShader = noScaling ? m_CasComputeShader_NoScaling : m_CasComputeShader; - m_Ctx->CSSetShader(computeShader, nullptr, 0); - - ID3D11Buffer* cbPtr = m_ConstantBuffer; - m_Ctx->CSSetConstantBuffers(0, 1, &cbPtr); - - m_Ctx->CSSetShaderResources(0, 1, &srcSrv); - - m_Ctx->CSSetUnorderedAccessViews(0, 1, &dstUav, nullptr); - - m_Ctx->Dispatch(CeilDiv(dstSize.x, 16u), CeilDiv(dstSize.y, 16u), 1); -} - -Application::Application(const LaunchParameters& params) : - m_Params(params) -{ - CHECK_HR( CoCreateInstance(CLSID_WICImagingFactory, NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&m_WICImagingFactory)) ); - - if(InterpolationModeNeedsGpu(params.interpolationMode)) - { - m_GpuResources = std::make_unique(params); - } -} - -void Application::Process() const -{ - for(const FileToProcess& file : m_Params.filesToProcess) - { - ProcessFile(file); - } -} - -void Application::ProcessFile(const FileToProcess& fileToProcess) const -{ - wprintf(L"Loading \"%s\"...\n", fileToProcess.srcFilePath.c_str()); - - CComPtr decoder; - CHECK_HR( m_WICImagingFactory->CreateDecoderFromFilename( - fileToProcess.srcFilePath.c_str(), - NULL, - GENERIC_READ, - WICDecodeMetadataCacheOnDemand, - &decoder) ); - - CComPtr frameDecode; - CHECK_HR( decoder->GetFrame(0, &frameDecode) ); - - uvec2 srcSize = uvec2(0, 0); - CHECK_HR( frameDecode->GetSize(&srcSize.x, &srcSize.y) ); - - const uvec2 dstSize = uvec2( - m_Params.dstSize.x != UINT32_MAX ? m_Params.dstSize.x : srcSize.x, - m_Params.dstSize.y != UINT32_MAX ? m_Params.dstSize.y : srcSize.y); - - if(InterpolationModeNeedsGpu(m_Params.interpolationMode)) - { - ProcessImageOnGpu(frameDecode, dstSize, srcSize, fileToProcess.dstFilePath.c_str()); - } - else - { - ProcessImageOnCpu(frameDecode, dstSize, srcSize, fileToProcess.dstFilePath.c_str()); - } -} - -void Application::ProcessImageOnGpu(IWICBitmapSource* bitmapSource, uvec2 dstSize, uvec2 srcSize, const wchar_t* dstFilePath) const -{ - assert(m_GpuResources); - ID3D11Device* const dev = m_GpuResources->m_Dev; - ID3D11DeviceContext* const ctx = m_GpuResources->m_Ctx; - - const WICPixelFormatGUID gpuTexturePixelFormat = m_Params.fp16 ? - GUID_WICPixelFormat64bppRGBAHalf : GUID_WICPixelFormat32bppRGBA; - const uint32_t rgbaBytesPerPixel = m_Params.fp16 ? 8 : 4; - - CComPtr srcFormatConverter; - CHECK_HR( m_WICImagingFactory->CreateFormatConverter(&srcFormatConverter) ); - CHECK_HR( srcFormatConverter->Initialize(bitmapSource, gpuTexturePixelFormat, WICBitmapDitherTypeNone, - NULL, 0.f, WICBitmapPaletteTypeCustom) ); - - const uint32_t srcTextureRowStride = srcSize.x * rgbaBytesPerPixel; - const uint32_t srcTextureBufSize = srcSize.y * srcTextureRowStride; - std::vector srcTextureData(srcTextureBufSize); - WICRect rect = {0, 0, (int32_t)srcSize.x, (int32_t)srcSize.y}; - srcFormatConverter->CopyPixels(&rect, srcTextureRowStride, srcSize.y * srcTextureRowStride, srcTextureData.data()); - - srcFormatConverter.Release(); - - const DXGI_FORMAT d3dTextureFormat = m_Params.fp16 ? - DXGI_FORMAT_R16G16B16A16_FLOAT : DXGI_FORMAT_R8G8B8A8_UNORM; - - CD3D11_TEXTURE2D_DESC srcTextureDesc = CD3D11_TEXTURE2D_DESC( - d3dTextureFormat, srcSize.x, srcSize.y, 1, 1, D3D11_BIND_SHADER_RESOURCE, - D3D11_USAGE_DEFAULT); - D3D11_SUBRESOURCE_DATA srcTextureSubresData = { srcTextureData.data(), srcTextureRowStride }; - CComPtr srcTexture; - CHECK_HR( dev->CreateTexture2D(&srcTextureDesc, &srcTextureSubresData, &srcTexture) ); - - if(!CasSupportScaling((float)dstSize.x, (float)dstSize.y, (float)srcSize.x, (float)srcSize.y)) - { - wprintf(L"WARNING: Scaling factor is greater than recommended %g.\n", CAS_AREA_LIMIT); - } - - CD3D11_TEXTURE2D_DESC dstTextureDesc = CD3D11_TEXTURE2D_DESC( - d3dTextureFormat, dstSize.x, dstSize.y, 1, 1, D3D11_BIND_UNORDERED_ACCESS, - D3D11_USAGE_DEFAULT); - CComPtr dstTexture; - CHECK_HR( dev->CreateTexture2D(&dstTextureDesc, nullptr, &dstTexture) ); - - CD3D11_SHADER_RESOURCE_VIEW_DESC srcTextureViewDesc = CD3D11_SHADER_RESOURCE_VIEW_DESC( - srcTexture, D3D11_SRV_DIMENSION_TEXTURE2D); - CComPtr srcTextureView; - CHECK_HR( dev->CreateShaderResourceView(srcTexture, &srcTextureViewDesc, &srcTextureView) ); - - CD3D11_UNORDERED_ACCESS_VIEW_DESC dstTextureViewDesc = CD3D11_UNORDERED_ACCESS_VIEW_DESC( - dstTexture, D3D11_UAV_DIMENSION_TEXTURE2D); - CComPtr dstTextureView; - CHECK_HR( dev->CreateUnorderedAccessView(dstTexture, &dstTextureViewDesc, &dstTextureView) ); - - // CAS !!! - m_GpuResources->CAS(m_Params.sharpness, dstTextureView, dstSize, srcTextureView, srcSize); - - srcTextureView.Release(); - srcTexture.Release(); - - CD3D11_TEXTURE2D_DESC dstStagingTextureDesc = CD3D11_TEXTURE2D_DESC( - d3dTextureFormat, dstSize.x, dstSize.y, 1, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ); - CComPtr dstStagingTexture; - CHECK_HR( dev->CreateTexture2D(&dstStagingTextureDesc, nullptr, &dstStagingTexture) ); - - ctx->CopyResource(dstStagingTexture, dstTexture); - - dstTextureView.Release(); - dstTexture.Release(); - - D3D11_MAPPED_SUBRESOURCE mappedDstTexture; - CHECK_HR( ctx->Map(dstStagingTexture, 0, D3D11_MAP_READ, 0, &mappedDstTexture) ); - - CComPtr downloadedBitmap; - CHECK_HR( m_WICImagingFactory->CreateBitmapFromMemory(dstSize.x, dstSize.y, gpuTexturePixelFormat, mappedDstTexture.RowPitch, - mappedDstTexture.RowPitch * dstSize.y, (BYTE*)mappedDstTexture.pData, &downloadedBitmap) ); - - ctx->Unmap(dstStagingTexture, 0); - dstStagingTexture.Release(); - - const WICPixelFormatGUID dstFilePixelFormat = GUID_WICPixelFormat24bppBGR; - - CComPtr dstFormatConverter; - CHECK_HR( m_WICImagingFactory->CreateFormatConverter(&dstFormatConverter) ); - CHECK_HR( dstFormatConverter->Initialize(downloadedBitmap, dstFilePixelFormat, WICBitmapDitherTypeNone, NULL, 0.f, WICBitmapPaletteTypeCustom) ); - - SaveFile(dstFormatConverter, dstFilePath); -} - -void Application::ProcessImageOnCpu(IWICBitmapSource* bitmapSource, uvec2 dstSize, uvec2 srcSize, const wchar_t* dstFilePath) const -{ - CComPtr scaler; - CHECK_HR( m_WICImagingFactory->CreateBitmapScaler(&scaler) ); - CHECK_HR( scaler->Initialize(bitmapSource, dstSize.x, dstSize.y, - InterpolationModeToWicInterpolationMode(m_Params.interpolationMode)) ); - - SaveFile(scaler, dstFilePath); -} - -void Application::SaveFile(IWICBitmapSource* bitmapSource, const wchar_t* filePath) const -{ - wprintf(L"Saving \"%s\"...\n", filePath); - - CComPtr dstStream; - CHECK_HR( m_WICImagingFactory->CreateStream(&dstStream) ); - CHECK_HR( dstStream->InitializeFromFilename(filePath, GENERIC_WRITE) ); - - CComPtr encoder; - const GUID containerFormatGuid = FilePathToContainerFormatGuid(filePath); - CHECK_BOOL( containerFormatGuid != GUID_NULL ); - CHECK_HR( m_WICImagingFactory->CreateEncoder(containerFormatGuid, NULL, &encoder) ); - CHECK_HR( encoder->Initialize(dstStream, WICBitmapEncoderNoCache) ); - - CComPtr frameEncode; - CComPtr propertyBag; - CHECK_HR( encoder->CreateNewFrame(&frameEncode, &propertyBag) ); - CHECK_HR( frameEncode->Initialize(propertyBag) ); - CHECK_HR( frameEncode->WriteSource(bitmapSource, nullptr) ); - CHECK_HR( frameEncode->Commit() ); - CHECK_HR( encoder->Commit() ); -} - -int wmain(int argc, wchar_t** argv) -{ - try - { - if(argc <= 1) - { - LaunchParameters::PrintCommandLineSyntax(); - return 1; - } - - LaunchParameters params; - params.ParseCommandLine(argc - 1, argv + 1); - - CoInitializeObj coInitializeObj; - - Application app(params); - app.Process(); - - return 0; - } - catch(const std::exception& ex) - { - fprintf(stderr, "ERROR: %s\n", ex.what()); - return -1; - } -} diff --git a/CasCmdLine/CasCmdLine.sln b/CasCmdLine/CasCmdLine.sln deleted file mode 100644 index a955d0f..0000000 --- a/CasCmdLine/CasCmdLine.sln +++ /dev/null @@ -1,31 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio Version 16 -VisualStudioVersion = 16.0.28803.352 -MinimumVisualStudioVersion = 10.0.40219.1 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CasCmdLine", "CasCmdLine.vcxproj", "{B9BA1C93-00E2-447F-B6B4-B911A9B0E2F4}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|x64 = Debug|x64 - Debug|x86 = Debug|x86 - Release|x64 = Release|x64 - Release|x86 = Release|x86 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {B9BA1C93-00E2-447F-B6B4-B911A9B0E2F4}.Debug|x64.ActiveCfg = Debug|x64 - {B9BA1C93-00E2-447F-B6B4-B911A9B0E2F4}.Debug|x64.Build.0 = Debug|x64 - {B9BA1C93-00E2-447F-B6B4-B911A9B0E2F4}.Debug|x86.ActiveCfg = Debug|Win32 - {B9BA1C93-00E2-447F-B6B4-B911A9B0E2F4}.Debug|x86.Build.0 = Debug|Win32 - {B9BA1C93-00E2-447F-B6B4-B911A9B0E2F4}.Release|x64.ActiveCfg = Release|x64 - {B9BA1C93-00E2-447F-B6B4-B911A9B0E2F4}.Release|x64.Build.0 = Release|x64 - {B9BA1C93-00E2-447F-B6B4-B911A9B0E2F4}.Release|x86.ActiveCfg = Release|Win32 - {B9BA1C93-00E2-447F-B6B4-B911A9B0E2F4}.Release|x86.Build.0 = Release|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection - GlobalSection(ExtensibilityGlobals) = postSolution - SolutionGuid = {082860E3-4EF5-410F-8811-EF44D2994BA8} - EndGlobalSection -EndGlobal diff --git a/CasCmdLine/CasCmdLine.vcxproj b/CasCmdLine/CasCmdLine.vcxproj deleted file mode 100644 index 0c53035..0000000 --- a/CasCmdLine/CasCmdLine.vcxproj +++ /dev/null @@ -1,177 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - Debug - x64 - - - Release - x64 - - - - 16.0 - {B9BA1C93-00E2-447F-B6B4-B911A9B0E2F4} - Win32Proj - CasCmdLine - 10.0 - CasCmdLine - - - - Application - true - v142 - Unicode - - - Application - false - v142 - true - Unicode - - - Application - true - v142 - Unicode - - - Application - false - v142 - true - Unicode - - - - - - - - - - - - - - - - - - - - - true - $(SolutionDir)$(Platform)\$(Configuration)\ - $(Platform)\$(Configuration)\ - - - true - - - false - $(SolutionDir)$(Platform)\$(Configuration)\ - $(Platform)\$(Configuration)\ - - - false - - - - Use - Level3 - Disabled - true - WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) - true - pch.hpp - - - Console - true - d3d11.lib;windowscodecs.lib;%(AdditionalDependencies) - - - - - Use - Level3 - Disabled - true - _DEBUG;_CONSOLE;%(PreprocessorDefinitions) - true - pch.hpp - - - Console - true - d3d11.lib;windowscodecs.lib;%(AdditionalDependencies) - - - - - Use - Level3 - MaxSpeed - true - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) - true - pch.hpp - - - Console - true - true - true - d3d11.lib;windowscodecs.lib;%(AdditionalDependencies) - - - - - Use - Level3 - MaxSpeed - true - true - true - NDEBUG;_CONSOLE;%(PreprocessorDefinitions) - true - pch.hpp - - - Console - true - true - true - d3d11.lib;windowscodecs.lib;%(AdditionalDependencies) - - - - - - Create - Create - Create - Create - - - - - - - - - \ No newline at end of file diff --git a/CasCmdLine/CasCmdLine.vcxproj.filters b/CasCmdLine/CasCmdLine.vcxproj.filters deleted file mode 100644 index 5c2f6a3..0000000 --- a/CasCmdLine/CasCmdLine.vcxproj.filters +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - - - \ No newline at end of file diff --git a/CasCmdLine/CasCmdLine.vcxproj.user b/CasCmdLine/CasCmdLine.vcxproj.user deleted file mode 100644 index 661700f..0000000 --- a/CasCmdLine/CasCmdLine.vcxproj.user +++ /dev/null @@ -1,11 +0,0 @@ - - - - -FP16 -Linear -Scale 320 320 "d:\Tmp\TestCard 256x256.png" "D:\Tmp\Output_FP16_Linear.png" - WindowsLocalDebugger - - - -Mode LowQualityCAS -Scale 2560 1440 "d:\Projects\Conan_Exiles\GPU PerfStudio Map.png" "D:\Tmp\Output_LowQualityCAS.bmp" - WindowsLocalDebugger - - \ No newline at end of file diff --git a/CasCmdLine/README.md b/CasCmdLine/README.md deleted file mode 100644 index 5009443..0000000 --- a/CasCmdLine/README.md +++ /dev/null @@ -1,27 +0,0 @@ -# CasCmdLine - -Simple command line tool that processes image files using the FidelityFX Contrast Adaptive Sharpening (FidelityFX CAS) shader. - -``` -CasCmdLine 1.4 -Command line syntax: - CasCmdLine.exe [Options] ... -Options: - -Scale - -Mode - Mode can be: CAS (default), NearestNeighbor, Linear, Cubic, HighQualityCubic, Fant - -Sharpness - Sharpness for CAS, between 0 (default) and 1. - -FP16 - If not set (default), uses R8G8B8A8_UNORM GPU texture format for CAS. - If set, uses R16G16B16A16_FLOAT GPU texture format for CAS. - -Linear - If not set (default), treats input and output image as sRGB. - If set, treats input and output image as linear. - Works only when -FP16 is not specified. -Supported formats: BMP, PNG, ICO, JPG, TIF, GIF, DDS -``` - -Written in C++ using Visual Studio 2019. No external dependencies other than Windows API and Direct3D 11. Image file formats are handled using [Windows Imaging Component (WIC)](https://docs.microsoft.com/en-us/windows/win32/wic/-wic-about-windows-imaging-codec) which is part of the Win32 API. Shaders are compiled to H files (with a little help from the [Fx Batch Compiler](https://github.com/sawickiap/FxBatchCompiler) tool) and bundled with source code to be embedded into the executable. - -A standalone prebuilt binary is also available: [x64\Release\CasCmdLine.exe](x64/Release/CasCmdLine.exe) diff --git a/CasCmdLine/Shaders/CAS_main.hlsl b/CasCmdLine/Shaders/CAS_main.hlsl deleted file mode 100644 index 2a625e9..0000000 --- a/CasCmdLine/Shaders/CAS_main.hlsl +++ /dev/null @@ -1,78 +0,0 @@ -// LICENSE -// ======= -// Copyright (c) 2019-2020 Advanced Micro Devices, Inc. All rights reserved. -// ------- -// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation -// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, -// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the -// Software is furnished to do so, subject to the following conditions: -// ------- -// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the -// Software. -// ------- -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE -// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, -// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -cbuffer cb : register(b0) -{ - uint4 const0; - uint4 const1; -}; - -Texture2D InputTexture; -RWTexture2D OutputTexture; - -#define A_GPU 1 -#define A_HLSL 1 -#include "ffx_a.h" - -AF3 CasLoad(ASU2 p) -{ - return InputTexture.Load(int3(p, 0)).rgb; -} - -void CasInput(inout AF1 r,inout AF1 g,inout AF1 b) -{ - if(!LINEAR) - { - r = AFromSrgbF1(r); - g = AFromSrgbF1(g); - b = AFromSrgbF1(b); - } -} - -#include "ffx_cas.h" - -void StoreOutput(ASU2 p, AF3 value) -{ - if(!LINEAR) - { - value = AF3(AToSrgbF1(value.r), AToSrgbF1(value.g), AToSrgbF1(value.b)); - } - OutputTexture[p] = AF4(value.r, value.g, value.b, 1); -} - -[numthreads(64, 1, 1)] -void mainCS(uint3 LocalThreadId : SV_GroupThreadID, uint3 WorkGroupId : SV_GroupID) -{ - // Do remapping of local xy in workgroup for a more PS-like swizzle pattern. - AU2 gxy = ARmp8x8(LocalThreadId.x) + AU2(WorkGroupId.x << 4u, WorkGroupId.y << 4u); - // Filter. - AF3 c; - CasFilter(c.r, c.g, c.b, gxy, const0, const1, NO_SCALING); - StoreOutput(ASU2(gxy), c); - gxy.x += 8u; - - CasFilter(c.r, c.g, c.b, gxy, const0, const1, NO_SCALING); - StoreOutput(ASU2(gxy), c); - gxy.y += 8u; - - CasFilter(c.r, c.g, c.b, gxy, const0, const1, NO_SCALING); - StoreOutput(ASU2(gxy), c); - gxy.x -= 8u; - - CasFilter(c.r, c.g, c.b, gxy, const0, const1, NO_SCALING); - StoreOutput(ASU2(gxy), c); -} diff --git a/CasCmdLine/Shaders/CompiledShader_NoScaling=0_Linear=0.h b/CasCmdLine/Shaders/CompiledShader_NoScaling=0_Linear=0.h deleted file mode 100644 index dd9bee9..0000000 --- a/CasCmdLine/Shaders/CompiledShader_NoScaling=0_Linear=0.h +++ /dev/null @@ -1,6727 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 10.1 -// -// -// Buffer Definitions: -// -// cbuffer cb -// { -// -// uint4 const0; // Offset: 0 Size: 16 -// uint4 const1; // Offset: 16 Size: 16 -// -// } -// -// -// Resource Bindings: -// -// Name Type Format Dim HLSL Bind Count -// ------------------------------ ---------- ------- ----------- -------------- ------ -// InputTexture texture float4 2d t0 1 -// OutputTexture UAV float4 2d u0 1 -// cb cbuffer NA NA cb0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// no Input -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// no Output -cs_5_0 -dcl_globalFlags refactoringAllowed -dcl_constantbuffer CB0[2], immediateIndexed -dcl_resource_texture2d (float,float,float,float) t0 -dcl_uav_typed_texture2d (float,float,float,float) u0 -dcl_input vThreadGroupID.xy -dcl_input vThreadIDInGroup.x -dcl_temps 17 -dcl_thread_group 64, 1, 1 -mov r0.zw, l(0,0,0,0) -ushr r1.x, vThreadIDInGroup.x, l(3) -bfi r1.w, l(1), l(0), vThreadIDInGroup.x, r1.x -ubfe r1.z, l(3), l(1), vThreadIDInGroup.x -imad r1.zw, vThreadGroupID.xxxy, l(0, 0, 16, 16), r1.zzzw -utof r2.xy, r1.zwzz -mad r2.xy, r2.xyxx, cb0[0].xyxx, cb0[0].zwzz -round_ni r2.zw, r2.xxxy -add r2.xy, -r2.zwzz, r2.xyxx -ftoi r3.xy, r2.zwzz -iadd r4.xyzw, r3.xyxy, l(0, -1, -1, 0) -mov r0.xy, r4.zwzz -ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t0.xyzw -add r5.xyz, r0.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r0.xyz, r0.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r0.xyz, r0.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r5.xyz, r5.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r5.xyz, r5.xyzx -mul r5.xyz, r5.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r5.xyz, r5.xyzx -max r0.xyz, r0.xyzx, r5.xyzx -mov r3.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xyzw, t0.xyzw -add r6.xyz, r5.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r5.xyz, r5.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r5.xyz, r5.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r5.xyz, r5.xyzx, r6.xyzx -min r0.w, r0.y, r5.y -mov r4.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyzw, t0.xyzw -add r6.xyz, r4.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r4.xyz, r4.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r4.xyz, r4.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r4.xyz, r4.xyzx, r6.xyzx -min r0.w, r0.w, r4.y -mov r6.zw, l(0,0,0,0) -iadd r7.xyzw, r3.xyxy, l(1, -1, 1, 0) -mov r6.xy, r7.zwzz -ld_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyzw, t0.xyzw -add r8.xyz, r6.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r6.xyz, r6.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r6.xyz, r6.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r8.xyz, r8.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r8.xyz, r8.xyzx -mul r8.xyz, r8.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r8.xyz, r8.xyzx -max r6.xyz, r6.xyzx, r8.xyzx -mov r8.zw, l(0,0,0,0) -iadd r9.xyzw, r3.xyxy, l(0, 2, 0, 1) -mov r8.xy, r9.zwzz -ld_indexable(texture2d)(float,float,float,float) r8.xyz, r8.xyzw, t0.xyzw -add r10.xyz, r8.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r8.xyz, r8.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r8.xyz, r8.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r10.xyz, r10.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r10.xyz, r10.xyzx -mul r10.xyz, r10.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r10.xyz, r10.xyzx -max r8.xyz, r8.xyzx, r10.xyzx -min r2.z, r6.y, r8.y -min r0.w, r0.w, r2.z -max r2.z, r0.y, r5.y -max r2.z, r2.z, r4.y -max r2.w, r6.y, r8.y -max r2.z, r2.w, r2.z -add r2.w, -r2.z, l(1.000000) -min r2.w, r0.w, r2.w -add r0.w, -r0.w, r2.z -iadd r2.z, -r2.z, l(0x7ef07ebb) -mul_sat r2.z, r2.z, r2.w -ushr r2.z, r2.z, l(1) -iadd r2.z, r2.z, l(0x1fbc4639) -mul r2.z, r2.z, cb0[1].x -add r0.w, r0.w, l(0.031250) -iadd r0.w, -r0.w, l(0x7ef07ebb) -add r3.zw, -r2.yyyx, l(0.000000, 0.000000, 1.000000, 1.000000) -mul r2.w, r3.z, r3.w -mul r3.zw, r2.xxxy, r3.zzzw -mul r2.x, r2.y, r2.x -mul r2.y, r0.w, r2.w -mul r4.w, r2.y, r2.z -mul r0.xyz, r0.xyzx, r4.wwww -mad r0.xyz, r4.xyzx, r4.wwww, r0.xyzx -mov r7.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r7.xyzw, t0.xyzw -add r7.xyz, r4.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r4.xyz, r4.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r4.xyz, r4.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r7.xyz, r7.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r7.xyz, r7.xyzx -mul r7.xyz, r7.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r7.xyz, r7.xyzx -max r4.xyz, r4.xyzx, r7.xyzx -min r5.w, r5.y, r6.y -min r5.w, r4.y, r5.w -mov r7.zw, l(0,0,0,0) -iadd r10.xyzw, r3.xyxy, l(-1, 1, 2, 0) -mov r7.xy, r10.zwzz -ld_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyzw, t0.xyzw -add r11.xyz, r7.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r7.xyz, r7.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r7.xyz, r7.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r11.xyz, r11.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r11.xyz, r11.xyzx -mul r11.xyz, r11.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r11.xyz, r11.xyzx -max r7.xyz, r7.xyzx, r11.xyzx -mov r11.zw, l(0,0,0,0) -iadd r12.xyzw, r3.xyxy, l(2, 1, 1, 1) -iadd r13.xy, r3.xyxx, l(1, 2, 0, 0) -mov r11.xy, r12.zwzz -ld_indexable(texture2d)(float,float,float,float) r11.xyz, r11.xyzw, t0.xyzw -add r14.xyz, r11.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r11.xyz, r11.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r11.xyz, r11.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r14.xyz, r14.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r14.xyz, r14.xyzx -mul r14.xyz, r14.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r14.xyz, r14.xyzx -max r11.xyz, r11.xyzx, r14.xyzx -min r3.x, r7.y, r11.y -min r3.x, r3.x, r5.w -max r3.y, r5.y, r6.y -max r3.y, r3.y, r4.y -max r5.w, r7.y, r11.y -max r3.y, r3.y, r5.w -add r5.w, -r3.y, l(1.000000) -min r5.w, r3.x, r5.w -add r3.x, -r3.x, r3.y -iadd r3.y, -r3.y, l(0x7ef07ebb) -mul_sat r3.y, r3.y, r5.w -ushr r3.y, r3.y, l(1) -iadd r3.y, r3.y, l(0x1fbc4639) -mul r3.y, r3.y, cb0[1].x -add r3.x, r3.x, l(0.031250) -iadd r3.x, -r3.x, l(0x7ef07ebb) -mul r5.w, r3.x, r3.z -mul r6.w, r3.y, r5.w -mad r0.xyz, r4.xyzx, r6.wwww, r0.xyzx -mad r0.xyz, r7.xyzx, r6.wwww, r0.xyzx -add r4.x, r6.w, r6.w -mad r4.x, r4.w, l(2.000000), r4.x -mov r10.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r4.yzw, r10.xyzw, t0.wxyz -add r7.xyz, r4.yzwy, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r4.yzw, r4.yyzw, l(0.000000, 0.077399, 0.077399, 0.077399) -min r4.yzw, r4.yyzw, l(0.000000, 0.040450, 0.040450, 0.040450) -mul r7.xyz, r7.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r7.xyz, r7.xyzx -mul r7.xyz, r7.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r7.xyz, r7.xyzx -max r4.yzw, r4.yyzw, r7.xxyz -min r6.w, r8.y, r4.z -min r6.w, r5.y, r6.w -mov r9.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r7.xyz, r9.xyzw, t0.xyzw -add r9.xyz, r7.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r7.xyz, r7.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r7.xyz, r7.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r9.xyz, r9.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r9.xyz, r9.xyzx -mul r9.xyz, r9.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r9.xyz, r9.xyzx -max r7.xyz, r7.xyzx, r9.xyzx -min r7.w, r7.y, r11.y -min r6.w, r6.w, r7.w -max r7.w, r8.y, r4.z -max r7.w, r5.y, r7.w -max r8.w, r7.y, r11.y -max r7.w, r7.w, r8.w -add r8.w, -r7.w, l(1.000000) -min r8.w, r6.w, r8.w -add r6.w, -r6.w, r7.w -iadd r7.w, -r7.w, l(0x7ef07ebb) -mul_sat r7.w, r7.w, r8.w -ushr r7.w, r7.w, l(1) -iadd r7.w, r7.w, l(0x1fbc4639) -mul r7.w, r7.w, cb0[1].x -add r6.w, r6.w, l(0.031250) -iadd r6.w, -r6.w, l(0x7ef07ebb) -mul r8.w, r3.w, r6.w -mul r7.w, r7.w, r8.w -mad r0.xyz, r4.yzwy, r7.wwww, r0.xyzx -mad r0.xyz, r7.xyzx, r7.wwww, r0.xyzx -min r4.y, r8.y, r11.y -min r4.y, r4.y, r6.y -mov r12.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r7.xyz, r12.xyzw, t0.xyzw -add r9.xyz, r7.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r7.xyz, r7.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r7.xyz, r7.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r9.xyz, r9.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r9.xyz, r9.xyzx -mul r9.xyz, r9.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r9.xyz, r9.xyzx -max r7.xyz, r7.xyzx, r9.xyzx -mov r13.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r9.xyz, r13.xyzw, t0.xyzw -add r10.xyz, r9.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r9.xyz, r9.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r9.xyz, r9.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r10.xyz, r10.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r10.xyz, r10.xyzx -mul r10.xyz, r10.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r10.xyz, r10.xyzx -max r9.xyz, r9.xyzx, r10.xyzx -min r4.z, r7.y, r9.y -min r4.y, r4.z, r4.y -max r4.z, r8.y, r11.y -max r4.z, r4.z, r6.y -max r4.w, r7.y, r9.y -max r4.z, r4.w, r4.z -add r4.w, -r4.z, l(1.000000) -min r4.w, r4.w, r4.y -add r4.y, -r4.y, r4.z -iadd r4.z, -r4.z, l(0x7ef07ebb) -mul_sat r4.z, r4.z, r4.w -ushr r4.z, r4.z, l(1) -iadd r4.z, r4.z, l(0x1fbc4639) -mul r4.z, r4.z, cb0[1].x -add r4.y, r4.y, l(0.031250) -iadd r4.y, -r4.y, l(0x7ef07ebb) -mul r4.w, r2.x, r4.y -mul r4.z, r4.w, r4.z -mad r0.xyz, r7.xyzx, r4.zzzz, r0.xyzx -mad r0.xyz, r9.xyzx, r4.zzzz, r0.xyzx -mad r3.y, r3.y, r5.w, r7.w -mad r4.x, r7.w, l(2.000000), r4.x -mad r4.x, r4.z, l(2.000000), r4.x -mad r2.y, r2.z, r2.y, r4.z -mad r0.w, r2.w, r0.w, r3.y -mad r2.x, r2.x, r4.y, r3.y -mad r0.xyz, r5.xyzx, r0.wwww, r0.xyzx -add r0.w, r0.w, r4.x -mad r2.z, r3.z, r3.x, r2.y -mad r2.y, r3.w, r6.w, r2.y -mad r0.xyz, r6.xyzx, r2.zzzz, r0.xyzx -add r0.w, r0.w, r2.z -add r0.w, r2.y, r0.w -mad r0.xyz, r8.xyzx, r2.yyyy, r0.xyzx -mad r0.xyz, r11.xyzx, r2.xxxx, r0.xyzx -add r0.w, r2.x, r0.w -iadd r2.x, -r0.w, l(0x7ef19fff) -mad r0.w, -r2.x, r0.w, l(2.000000) -mul r0.w, r0.w, r2.x -mul_sat r0.xyz, r0.wwww, r0.xyzx -log r2.xyz, r0.xyzx -mul r0.xyz, r0.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000) -min r0.xyz, r0.xyzx, l(0.003131, 0.003131, 0.003131, 0.000000) -mul r2.xyz, r2.xyzx, l(0.416660, 0.416660, 0.416660, 0.000000) -exp r2.xyz, r2.xyzx -mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000) -max r0.xyz, r0.xyzx, r2.xyzx -mov r0.w, l(1.000000) -store_uav_typed u0.xyzw, r1.zwww, r0.xyzw -mov r0.zw, l(0,0,0,0) -iadd r1.xy, r1.zwzz, l(8, 8, 0, 0) -utof r2.xyzw, r1.xwxy -mad r2.xyzw, r2.xyzw, cb0[0].xyxy, cb0[0].zwzw -round_ni r3.xyzw, r2.xyzw -add r2.xyzw, r2.xyzw, -r3.xyzw -ftoi r4.xy, r3.xyxx -ftoi r3.xy, r3.zwzz -iadd r5.xyzw, r4.xyxy, l(0, -1, -1, 0) -mov r0.xy, r5.zwzz -ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t0.xyzw -add r6.xyz, r0.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r0.xyz, r0.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r0.xyz, r0.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r0.xyz, r0.xyzx, r6.xyzx -mov r4.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r6.xyz, r4.xyzw, t0.xyzw -add r7.xyz, r6.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r6.xyz, r6.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r6.xyz, r6.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r7.xyz, r7.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r7.xyz, r7.xyzx -mul r7.xyz, r7.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r7.xyz, r7.xyzx -max r6.xyz, r6.xyzx, r7.xyzx -min r0.w, r0.y, r6.y -mov r5.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyzw, t0.xyzw -add r7.xyz, r5.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r5.xyz, r5.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r5.xyz, r5.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r7.xyz, r7.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r7.xyz, r7.xyzx -mul r7.xyz, r7.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r7.xyz, r7.xyzx -max r5.xyz, r5.xyzx, r7.xyzx -min r0.w, r0.w, r5.y -mov r7.zw, l(0,0,0,0) -iadd r8.xyzw, r4.xyxy, l(1, -1, 1, 0) -mov r7.xy, r8.zwzz -ld_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyzw, t0.xyzw -add r9.xyz, r7.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r7.xyz, r7.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r7.xyz, r7.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r9.xyz, r9.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r9.xyz, r9.xyzx -mul r9.xyz, r9.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r9.xyz, r9.xyzx -max r7.xyz, r7.xyzx, r9.xyzx -mov r9.zw, l(0,0,0,0) -iadd r10.xyzw, r4.xyxy, l(0, 2, 0, 1) -mov r9.xy, r10.zwzz -ld_indexable(texture2d)(float,float,float,float) r9.xyz, r9.xyzw, t0.xyzw -add r11.xyz, r9.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r9.xyz, r9.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r9.xyz, r9.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r11.xyz, r11.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r11.xyz, r11.xyzx -mul r11.xyz, r11.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r11.xyz, r11.xyzx -max r9.xyz, r9.xyzx, r11.xyzx -min r1.z, r7.y, r9.y -min r0.w, r0.w, r1.z -max r1.z, r0.y, r6.y -max r1.z, r1.z, r5.y -max r4.z, r7.y, r9.y -max r1.z, r1.z, r4.z -add r4.z, -r1.z, l(1.000000) -min r4.z, r0.w, r4.z -add r0.w, -r0.w, r1.z -iadd r1.z, -r1.z, l(0x7ef07ebb) -mul_sat r1.z, r1.z, r4.z -ushr r1.z, r1.z, l(1) -iadd r1.z, r1.z, l(0x1fbc4639) -mul r1.z, r1.z, cb0[1].x -add r0.w, r0.w, l(0.031250) -iadd r0.w, -r0.w, l(0x7ef07ebb) -add r11.xyzw, -r2.yxwz, l(1.000000, 1.000000, 1.000000, 1.000000) -mul r4.zw, r11.xxxz, r11.yyyw -mul r11.xyzw, r2.xyzw, r11.xyzw -mul r2.xy, r2.ywyy, r2.xzxx -mul r2.z, r0.w, r4.z -mul r2.w, r1.z, r2.z -mul r0.xyz, r0.xyzx, r2.wwww -mad r0.xyz, r5.xyzx, r2.wwww, r0.xyzx -min r5.x, r6.y, r7.y -mov r8.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r5.yzw, r8.xyzw, t0.wxyz -add r8.xyz, r5.yzwy, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r5.yzw, r5.yyzw, l(0.000000, 0.077399, 0.077399, 0.077399) -min r5.yzw, r5.yyzw, l(0.000000, 0.040450, 0.040450, 0.040450) -mul r8.xyz, r8.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r8.xyz, r8.xyzx -mul r8.xyz, r8.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r8.xyz, r8.xyzx -max r5.yzw, r5.yyzw, r8.xxyz -min r5.x, r5.x, r5.z -mov r8.zw, l(0,0,0,0) -iadd r12.xyzw, r4.xyxy, l(-1, 1, 2, 0) -mov r8.xy, r12.zwzz -ld_indexable(texture2d)(float,float,float,float) r8.xyz, r8.xyzw, t0.xyzw -add r13.xyz, r8.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r8.xyz, r8.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r8.xyz, r8.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r13.xyz, r13.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r13.xyz, r13.xyzx -mul r13.xyz, r13.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r13.xyz, r13.xyzx -max r8.xyz, r8.xyzx, r13.xyzx -mov r13.zw, l(0,0,0,0) -iadd r14.xyzw, r4.xyxy, l(2, 1, 1, 1) -iadd r15.xy, r4.xyxx, l(1, 2, 0, 0) -mov r13.xy, r14.zwzz -ld_indexable(texture2d)(float,float,float,float) r13.xyz, r13.xyzw, t0.xyzw -add r16.xyz, r13.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r13.xyz, r13.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r13.xyz, r13.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r16.xyz, r16.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r16.xyz, r16.xyzx -mul r16.xyz, r16.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r16.xyz, r16.xyzx -max r13.xyz, r13.xyzx, r16.xyzx -min r4.x, r8.y, r13.y -min r4.x, r4.x, r5.x -max r4.y, r6.y, r7.y -max r4.y, r4.y, r5.z -max r5.x, r8.y, r13.y -max r4.y, r4.y, r5.x -add r5.x, -r4.y, l(1.000000) -min r5.x, r4.x, r5.x -add r4.x, -r4.x, r4.y -iadd r4.y, -r4.y, l(0x7ef07ebb) -mul_sat r4.y, r4.y, r5.x -ushr r4.y, r4.y, l(1) -iadd r4.y, r4.y, l(0x1fbc4639) -mul r4.y, r4.y, cb0[1].x -add r4.x, r4.x, l(0.031250) -iadd r4.x, -r4.x, l(0x7ef07ebb) -mul r5.x, r4.x, r11.x -mul r6.w, r4.y, r5.x -mad r0.xyz, r5.yzwy, r6.wwww, r0.xyzx -mad r0.xyz, r8.xyzx, r6.wwww, r0.xyzx -add r5.y, r6.w, r6.w -mad r2.w, r2.w, l(2.000000), r5.y -mov r12.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r5.yzw, r12.xyzw, t0.wxyz -add r8.xyz, r5.yzwy, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r5.yzw, r5.yyzw, l(0.000000, 0.077399, 0.077399, 0.077399) -min r5.yzw, r5.yyzw, l(0.000000, 0.040450, 0.040450, 0.040450) -mul r8.xyz, r8.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r8.xyz, r8.xyzx -mul r8.xyz, r8.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r8.xyz, r8.xyzx -max r5.yzw, r5.yyzw, r8.xxyz -min r6.w, r9.y, r5.z -min r6.w, r6.w, r6.y -mov r10.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r8.xyz, r10.xyzw, t0.xyzw -add r10.xyz, r8.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r8.xyz, r8.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r8.xyz, r8.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r10.xyz, r10.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r10.xyz, r10.xyzx -mul r10.xyz, r10.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r10.xyz, r10.xyzx -max r8.xyz, r8.xyzx, r10.xyzx -min r7.w, r8.y, r13.y -min r6.w, r6.w, r7.w -max r7.w, r9.y, r5.z -max r7.w, r6.y, r7.w -max r8.w, r8.y, r13.y -max r7.w, r7.w, r8.w -add r8.w, -r7.w, l(1.000000) -min r8.w, r6.w, r8.w -add r6.w, -r6.w, r7.w -iadd r7.w, -r7.w, l(0x7ef07ebb) -mul_sat r7.w, r7.w, r8.w -ushr r7.w, r7.w, l(1) -iadd r7.w, r7.w, l(0x1fbc4639) -mul r7.w, r7.w, cb0[1].x -add r6.w, r6.w, l(0.031250) -iadd r6.w, -r6.w, l(0x7ef07ebb) -mul r8.w, r6.w, r11.y -mul r7.w, r7.w, r8.w -mad r0.xyz, r5.yzwy, r7.wwww, r0.xyzx -mad r0.xyz, r8.xyzx, r7.wwww, r0.xyzx -min r5.y, r9.y, r13.y -min r5.y, r5.y, r7.y -mov r14.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r8.xyz, r14.xyzw, t0.xyzw -add r10.xyz, r8.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r8.xyz, r8.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r8.xyz, r8.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r10.xyz, r10.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r10.xyz, r10.xyzx -mul r10.xyz, r10.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r10.xyz, r10.xyzx -max r8.xyz, r8.xyzx, r10.xyzx -mov r15.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r10.xyz, r15.xyzw, t0.xyzw -add r12.xyz, r10.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r10.xyz, r10.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r10.xyz, r10.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r12.xyz, r12.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r12.xyz, r12.xyzx -mul r12.xyz, r12.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r12.xyz, r12.xyzx -max r10.xyz, r10.xyzx, r12.xyzx -min r5.z, r8.y, r10.y -min r5.y, r5.z, r5.y -max r5.z, r9.y, r13.y -max r5.z, r5.z, r7.y -max r5.w, r8.y, r10.y -max r5.z, r5.w, r5.z -add r5.w, -r5.z, l(1.000000) -min r5.w, r5.w, r5.y -add r5.y, -r5.y, r5.z -iadd r5.z, -r5.z, l(0x7ef07ebb) -mul_sat r5.z, r5.z, r5.w -ushr r5.z, r5.z, l(1) -iadd r5.z, r5.z, l(0x1fbc4639) -mul r5.z, r5.z, cb0[1].x -add r5.y, r5.y, l(0.031250) -iadd r5.y, -r5.y, l(0x7ef07ebb) -mul r5.w, r2.x, r5.y -mul r5.z, r5.w, r5.z -mad r0.xyz, r8.xyzx, r5.zzzz, r0.xyzx -mad r0.xyz, r10.xyzx, r5.zzzz, r0.xyzx -mad r4.y, r4.y, r5.x, r7.w -mad r2.w, r7.w, l(2.000000), r2.w -mad r2.w, r5.z, l(2.000000), r2.w -mad r1.z, r1.z, r2.z, r5.z -mad r0.w, r4.z, r0.w, r4.y -mad r2.x, r2.x, r5.y, r4.y -mad r0.xyz, r6.xyzx, r0.wwww, r0.xyzx -add r0.w, r0.w, r2.w -mad r2.z, r11.x, r4.x, r1.z -mad r1.z, r11.y, r6.w, r1.z -mad r0.xyz, r7.xyzx, r2.zzzz, r0.xyzx -add r0.w, r0.w, r2.z -add r0.w, r1.z, r0.w -mad r0.xyz, r9.xyzx, r1.zzzz, r0.xyzx -mad r0.xyz, r13.xyzx, r2.xxxx, r0.xyzx -add r0.w, r2.x, r0.w -iadd r1.z, -r0.w, l(0x7ef19fff) -mad r0.w, -r1.z, r0.w, l(2.000000) -mul r0.w, r0.w, r1.z -mul_sat r0.xyz, r0.wwww, r0.xyzx -log r2.xzw, r0.xxyz -mul r0.xyz, r0.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000) -min r0.xyz, r0.xyzx, l(0.003131, 0.003131, 0.003131, 0.000000) -mul r2.xzw, r2.xxzw, l(0.416660, 0.000000, 0.416660, 0.416660) -exp r2.xzw, r2.xxzw -mad r2.xzw, r2.xxzw, l(1.055000, 0.000000, 1.055000, 1.055000), l(-0.055000, 0.000000, -0.055000, -0.055000) -max r0.xyz, r0.xyzx, r2.xzwx -mov r0.w, l(1.000000) -store_uav_typed u0.xyzw, r1.xwww, r0.xyzw -mov r0.zw, l(0,0,0,0) -iadd r5.xyzw, r3.xyxy, l(0, -1, -1, 0) -mov r0.xy, r5.zwzz -ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t0.xyzw -add r2.xzw, r0.xxyz, l(0.055000, 0.000000, 0.055000, 0.055000) -mul r0.xyz, r0.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r0.xyz, r0.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r2.xzw, r2.xxzw, l(0.947867, 0.000000, 0.947867, 0.947867) -log r2.xzw, r2.xxzw -mul r2.xzw, r2.xxzw, l(2.400000, 0.000000, 2.400000, 2.400000) -exp r2.xzw, r2.xxzw -max r0.xyz, r0.xyzx, r2.xzwx -mov r3.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r2.xzw, r3.xyzw, t0.xwyz -add r4.xyz, r2.xzwx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r2.xzw, r2.xxzw, l(0.077399, 0.000000, 0.077399, 0.077399) -min r2.xzw, r2.xxzw, l(0.040450, 0.000000, 0.040450, 0.040450) -mul r4.xyz, r4.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r4.xyz, r4.xyzx -mul r4.xyz, r4.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r4.xyz, r4.xyzx -max r2.xzw, r2.xxzw, r4.xxyz -min r0.w, r0.y, r2.z -mov r5.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r5.xyzw, t0.xyzw -add r5.xyz, r4.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r4.xyz, r4.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r4.xyz, r4.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r5.xyz, r5.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r5.xyz, r5.xyzx -mul r5.xyz, r5.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r5.xyz, r5.xyzx -max r4.xyz, r4.xyzx, r5.xyzx -min r0.w, r0.w, r4.y -mov r5.zw, l(0,0,0,0) -iadd r6.xyzw, r3.xyxy, l(1, -1, 1, 0) -mov r5.xy, r6.zwzz -ld_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyzw, t0.xyzw -add r7.xyz, r5.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r5.xyz, r5.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r5.xyz, r5.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r7.xyz, r7.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r7.xyz, r7.xyzx -mul r7.xyz, r7.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r7.xyz, r7.xyzx -max r5.xyz, r5.xyzx, r7.xyzx -mov r7.zw, l(0,0,0,0) -iadd r8.xyzw, r3.xyxy, l(0, 2, 0, 1) -mov r7.xy, r8.zwzz -ld_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyzw, t0.xyzw -add r9.xyz, r7.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r7.xyz, r7.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r7.xyz, r7.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r9.xyz, r9.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r9.xyz, r9.xyzx -mul r9.xyz, r9.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r9.xyz, r9.xyzx -max r7.xyz, r7.xyzx, r9.xyzx -min r1.z, r5.y, r7.y -min r0.w, r0.w, r1.z -max r1.z, r0.y, r2.z -max r1.z, r1.z, r4.y -max r1.w, r5.y, r7.y -max r1.z, r1.w, r1.z -add r1.w, -r1.z, l(1.000000) -min r1.w, r0.w, r1.w -add r0.w, -r0.w, r1.z -iadd r1.z, -r1.z, l(0x7ef07ebb) -mul_sat r1.z, r1.z, r1.w -ushr r1.z, r1.z, l(1) -iadd r1.z, r1.z, l(0x1fbc4639) -mul r1.z, r1.z, cb0[1].x -add r0.w, r0.w, l(0.031250) -iadd r0.w, -r0.w, l(0x7ef07ebb) -mul r1.w, r0.w, r4.w -mul r3.z, r1.w, r1.z -mul r0.xyz, r0.xyzx, r3.zzzz -mad r0.xyz, r4.xyzx, r3.zzzz, r0.xyzx -mov r6.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r6.xyzw, t0.xyzw -add r6.xyz, r4.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r4.xyz, r4.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r4.xyz, r4.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r4.xyz, r4.xyzx, r6.xyzx -min r3.w, r2.z, r5.y -min r3.w, r3.w, r4.y -mov r6.zw, l(0,0,0,0) -iadd r9.xyzw, r3.xyxy, l(-1, 1, 2, 0) -mov r6.xy, r9.zwzz -ld_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyzw, t0.xyzw -add r10.xyz, r6.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r6.xyz, r6.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r6.xyz, r6.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r10.xyz, r10.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r10.xyz, r10.xyzx -mul r10.xyz, r10.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r10.xyz, r10.xyzx -max r6.xyz, r6.xyzx, r10.xyzx -iadd r10.xyzw, r3.xyxy, l(2, 1, 1, 1) -iadd r12.xy, r3.xyxx, l(1, 2, 0, 0) -mov r13.xy, r10.zwzz -mov r13.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r13.xyz, r13.xyzw, t0.xyzw -add r14.xyz, r13.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r13.xyz, r13.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r13.xyz, r13.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r14.xyz, r14.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r14.xyz, r14.xyzx -mul r14.xyz, r14.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r14.xyz, r14.xyzx -max r13.xyz, r13.xyzx, r14.xyzx -min r3.x, r6.y, r13.y -min r3.x, r3.x, r3.w -max r3.y, r2.z, r5.y -max r3.y, r3.y, r4.y -max r3.w, r6.y, r13.y -max r3.y, r3.w, r3.y -add r3.w, -r3.y, l(1.000000) -min r3.w, r3.w, r3.x -add r3.x, -r3.x, r3.y -iadd r3.y, -r3.y, l(0x7ef07ebb) -mul_sat r3.y, r3.y, r3.w -ushr r3.y, r3.y, l(1) -iadd r3.y, r3.y, l(0x1fbc4639) -mul r3.y, r3.y, cb0[1].x -add r3.x, r3.x, l(0.031250) -iadd r3.x, -r3.x, l(0x7ef07ebb) -mul r3.w, r3.x, r11.z -mul r5.w, r3.w, r3.y -mad r0.xyz, r4.xyzx, r5.wwww, r0.xyzx -mad r0.xyz, r6.xyzx, r5.wwww, r0.xyzx -add r4.x, r5.w, r5.w -mad r3.z, r3.z, l(2.000000), r4.x -mov r9.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r9.xyzw, t0.xyzw -add r6.xyz, r4.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r4.xyz, r4.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r4.xyz, r4.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r4.xyz, r4.xyzx, r6.xyzx -min r5.w, r7.y, r4.y -min r5.w, r2.z, r5.w -mov r8.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r6.xyz, r8.xyzw, t0.xyzw -add r8.xyz, r6.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r6.xyz, r6.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r6.xyz, r6.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r8.xyz, r8.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r8.xyz, r8.xyzx -mul r8.xyz, r8.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r8.xyz, r8.xyzx -max r6.xyz, r6.xyzx, r8.xyzx -min r6.w, r6.y, r13.y -min r5.w, r5.w, r6.w -max r6.w, r7.y, r4.y -max r6.w, r2.z, r6.w -max r7.w, r6.y, r13.y -max r6.w, r6.w, r7.w -add r7.w, -r6.w, l(1.000000) -min r7.w, r5.w, r7.w -add r5.w, -r5.w, r6.w -iadd r6.w, -r6.w, l(0x7ef07ebb) -mul_sat r6.w, r6.w, r7.w -ushr r6.w, r6.w, l(1) -iadd r6.w, r6.w, l(0x1fbc4639) -mul r6.w, r6.w, cb0[1].x -add r5.w, r5.w, l(0.031250) -iadd r5.w, -r5.w, l(0x7ef07ebb) -mul r7.w, r5.w, r11.w -mul r6.w, r6.w, r7.w -mad r0.xyz, r4.xyzx, r6.wwww, r0.xyzx -mad r0.xyz, r6.xyzx, r6.wwww, r0.xyzx -min r4.x, r7.y, r13.y -min r4.x, r4.x, r5.y -mov r10.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r6.xyz, r10.xyzw, t0.xyzw -add r8.xyz, r6.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r6.xyz, r6.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r6.xyz, r6.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r8.xyz, r8.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r8.xyz, r8.xyzx -mul r8.xyz, r8.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r8.xyz, r8.xyzx -max r6.xyz, r6.xyzx, r8.xyzx -mov r12.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r8.xyz, r12.xyzw, t0.xyzw -add r9.xyz, r8.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r8.xyz, r8.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r8.xyz, r8.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r9.xyz, r9.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r9.xyz, r9.xyzx -mul r9.xyz, r9.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r9.xyz, r9.xyzx -max r8.xyz, r8.xyzx, r9.xyzx -min r4.y, r6.y, r8.y -min r4.x, r4.y, r4.x -max r4.y, r7.y, r13.y -max r4.y, r4.y, r5.y -max r4.z, r6.y, r8.y -max r4.y, r4.z, r4.y -add r4.z, -r4.y, l(1.000000) -min r4.z, r4.z, r4.x -add r4.x, -r4.x, r4.y -iadd r4.y, -r4.y, l(0x7ef07ebb) -mul_sat r4.y, r4.y, r4.z -ushr r4.y, r4.y, l(1) -iadd r4.y, r4.y, l(0x1fbc4639) -mul r4.y, r4.y, cb0[1].x -add r4.x, r4.x, l(0.031250) -iadd r4.x, -r4.x, l(0x7ef07ebb) -mul r4.z, r2.y, r4.x -mul r4.y, r4.z, r4.y -mad r0.xyz, r6.xyzx, r4.yyyy, r0.xyzx -mad r0.xyz, r8.xyzx, r4.yyyy, r0.xyzx -mad r3.y, r3.y, r3.w, r6.w -mad r3.z, r6.w, l(2.000000), r3.z -mad r3.z, r4.y, l(2.000000), r3.z -mad r1.z, r1.z, r1.w, r4.y -mad r0.w, r4.w, r0.w, r3.y -mad r1.w, r2.y, r4.x, r3.y -mad r0.xyz, r2.xzwx, r0.wwww, r0.xyzx -add r0.w, r0.w, r3.z -mad r2.x, r11.z, r3.x, r1.z -mad r1.z, r11.w, r5.w, r1.z -mad r0.xyz, r5.xyzx, r2.xxxx, r0.xyzx -add r0.w, r0.w, r2.x -add r0.w, r1.z, r0.w -mad r0.xyz, r7.xyzx, r1.zzzz, r0.xyzx -mad r0.xyz, r13.xyzx, r1.wwww, r0.xyzx -add r0.w, r1.w, r0.w -iadd r1.z, -r0.w, l(0x7ef19fff) -mad r0.w, -r1.z, r0.w, l(2.000000) -mul r0.w, r0.w, r1.z -mul_sat r0.xyz, r0.wwww, r0.xyzx -mul r2.xyz, r0.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000) -log r0.xyz, r0.xyzx -mul r0.xyz, r0.xyzx, l(0.416660, 0.416660, 0.416660, 0.000000) -exp r0.xyz, r0.xyzx -mad r0.xyz, r0.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000) -min r2.xyz, r2.xyzx, l(0.003131, 0.003131, 0.003131, 0.000000) -max r0.xyz, r0.xyzx, r2.xyzx -mov r0.w, l(1.000000) -store_uav_typed u0.xyzw, r1.xyyy, r0.xyzw -mov r0.zw, l(0,0,0,0) -utof r2.y, r1.y -iadd r3.x, r1.x, l(-8) -mov r3.yzw, r1.yyyy -utof r2.x, r3.x -mad r1.xy, r2.xyxx, cb0[0].xyxx, cb0[0].zwzz -round_ni r1.zw, r1.xxxy -add r1.xy, -r1.zwzz, r1.xyxx -ftoi r2.xy, r1.zwzz -iadd r4.xyzw, r2.xyxy, l(0, -1, -1, 0) -mov r0.xy, r4.zwzz -ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t0.xyzw -add r5.xyz, r0.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r0.xyz, r0.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r0.xyz, r0.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r5.xyz, r5.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r5.xyz, r5.xyzx -mul r5.xyz, r5.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r5.xyz, r5.xyzx -max r0.xyz, r0.xyzx, r5.xyzx -mov r2.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r5.xyz, r2.xyzw, t0.xyzw -add r6.xyz, r5.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r5.xyz, r5.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r5.xyz, r5.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r5.xyz, r5.xyzx, r6.xyzx -min r0.w, r0.y, r5.y -mov r4.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyzw, t0.xyzw -add r6.xyz, r4.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r4.xyz, r4.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r4.xyz, r4.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r4.xyz, r4.xyzx, r6.xyzx -min r0.w, r0.w, r4.y -iadd r6.xyzw, r2.xyxy, l(1, -1, 1, 0) -mov r7.xy, r6.zwzz -mov r7.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyzw, t0.xyzw -add r8.xyz, r7.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r7.xyz, r7.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r7.xyz, r7.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r8.xyz, r8.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r8.xyz, r8.xyzx -mul r8.xyz, r8.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r8.xyz, r8.xyzx -max r7.xyz, r7.xyzx, r8.xyzx -iadd r8.xyzw, r2.xyxy, l(0, 2, 0, 1) -mov r9.xy, r8.zwzz -mov r9.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r9.xyz, r9.xyzw, t0.xyzw -add r10.xyz, r9.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r9.xyz, r9.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r9.xyz, r9.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r10.xyz, r10.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r10.xyz, r10.xyzx -mul r10.xyz, r10.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r10.xyz, r10.xyzx -max r9.xyz, r9.xyzx, r10.xyzx -min r1.z, r7.y, r9.y -min r0.w, r0.w, r1.z -max r1.z, r0.y, r5.y -max r1.z, r1.z, r4.y -max r1.w, r7.y, r9.y -max r1.z, r1.w, r1.z -add r1.w, -r1.z, l(1.000000) -min r1.w, r0.w, r1.w -add r0.w, -r0.w, r1.z -iadd r1.z, -r1.z, l(0x7ef07ebb) -mul_sat r1.z, r1.z, r1.w -ushr r1.z, r1.z, l(1) -iadd r1.z, r1.z, l(0x1fbc4639) -mul r1.z, r1.z, cb0[1].x -add r0.w, r0.w, l(0.031250) -iadd r0.w, -r0.w, l(0x7ef07ebb) -add r2.zw, -r1.yyyx, l(0.000000, 0.000000, 1.000000, 1.000000) -mul r1.w, r2.z, r2.w -mul r2.zw, r1.xxxy, r2.zzzw -mul r1.x, r1.y, r1.x -mul r1.y, r0.w, r1.w -mul r4.w, r1.y, r1.z -mul r0.xyz, r0.xyzx, r4.wwww -mad r0.xyz, r4.xyzx, r4.wwww, r0.xyzx -mov r6.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r6.xyzw, t0.xyzw -add r6.xyz, r4.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r4.xyz, r4.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r4.xyz, r4.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r4.xyz, r4.xyzx, r6.xyzx -min r5.w, r5.y, r7.y -min r5.w, r4.y, r5.w -iadd r6.xyzw, r2.xyxy, l(-1, 1, 2, 0) -mov r10.xy, r6.zwzz -mov r10.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r10.xyz, r10.xyzw, t0.xyzw -add r11.xyz, r10.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r10.xyz, r10.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r10.xyz, r10.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r11.xyz, r11.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r11.xyz, r11.xyzx -mul r11.xyz, r11.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r11.xyz, r11.xyzx -max r10.xyz, r10.xyzx, r11.xyzx -iadd r11.xyzw, r2.xyxy, l(2, 1, 1, 1) -iadd r12.xy, r2.xyxx, l(1, 2, 0, 0) -mov r13.xy, r11.zwzz -mov r13.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r13.xyz, r13.xyzw, t0.xyzw -add r14.xyz, r13.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r13.xyz, r13.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r13.xyz, r13.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r14.xyz, r14.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r14.xyz, r14.xyzx -mul r14.xyz, r14.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r14.xyz, r14.xyzx -max r13.xyz, r13.xyzx, r14.xyzx -min r2.x, r10.y, r13.y -min r2.x, r2.x, r5.w -max r2.y, r5.y, r7.y -max r2.y, r2.y, r4.y -max r5.w, r10.y, r13.y -max r2.y, r2.y, r5.w -add r5.w, -r2.y, l(1.000000) -min r5.w, r2.x, r5.w -add r2.x, -r2.x, r2.y -iadd r2.y, -r2.y, l(0x7ef07ebb) -mul_sat r2.y, r2.y, r5.w -ushr r2.y, r2.y, l(1) -iadd r2.y, r2.y, l(0x1fbc4639) -mul r2.y, r2.y, cb0[1].x -add r2.x, r2.x, l(0.031250) -iadd r2.x, -r2.x, l(0x7ef07ebb) -mul r5.w, r2.x, r2.z -mul r7.w, r2.y, r5.w -mad r0.xyz, r4.xyzx, r7.wwww, r0.xyzx -mad r0.xyz, r10.xyzx, r7.wwww, r0.xyzx -add r4.x, r7.w, r7.w -mad r4.x, r4.w, l(2.000000), r4.x -mov r6.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r4.yzw, r6.xyzw, t0.wxyz -add r6.xyz, r4.yzwy, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r4.yzw, r4.yyzw, l(0.000000, 0.077399, 0.077399, 0.077399) -min r4.yzw, r4.yyzw, l(0.000000, 0.040450, 0.040450, 0.040450) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r4.yzw, r4.yyzw, r6.xxyz -min r6.x, r9.y, r4.z -min r6.x, r5.y, r6.x -mov r8.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r6.yzw, r8.xyzw, t0.wxyz -add r8.xyz, r6.yzwy, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r6.yzw, r6.yyzw, l(0.000000, 0.077399, 0.077399, 0.077399) -min r6.yzw, r6.yyzw, l(0.000000, 0.040450, 0.040450, 0.040450) -mul r8.xyz, r8.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r8.xyz, r8.xyzx -mul r8.xyz, r8.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r8.xyz, r8.xyzx -max r6.yzw, r6.yyzw, r8.xxyz -min r7.w, r6.z, r13.y -min r6.x, r6.x, r7.w -max r7.w, r9.y, r4.z -max r7.w, r5.y, r7.w -max r8.x, r6.z, r13.y -max r7.w, r7.w, r8.x -add r8.x, -r7.w, l(1.000000) -min r8.x, r6.x, r8.x -add r6.x, -r6.x, r7.w -iadd r7.w, -r7.w, l(0x7ef07ebb) -mul_sat r7.w, r7.w, r8.x -ushr r7.w, r7.w, l(1) -iadd r7.w, r7.w, l(0x1fbc4639) -mul r7.w, r7.w, cb0[1].x -add r6.x, r6.x, l(0.031250) -iadd r6.x, -r6.x, l(0x7ef07ebb) -mul r8.x, r2.w, r6.x -mul r7.w, r7.w, r8.x -mad r0.xyz, r4.yzwy, r7.wwww, r0.xyzx -mad r0.xyz, r6.yzwy, r7.wwww, r0.xyzx -min r4.y, r9.y, r13.y -min r4.y, r4.y, r7.y -mov r11.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r6.yzw, r11.xyzw, t0.wxyz -add r8.xyz, r6.yzwy, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r6.yzw, r6.yyzw, l(0.000000, 0.077399, 0.077399, 0.077399) -min r6.yzw, r6.yyzw, l(0.000000, 0.040450, 0.040450, 0.040450) -mul r8.xyz, r8.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r8.xyz, r8.xyzx -mul r8.xyz, r8.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r8.xyz, r8.xyzx -max r6.yzw, r6.yyzw, r8.xxyz -mov r12.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r8.xyz, r12.xyzw, t0.xyzw -add r10.xyz, r8.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r8.xyz, r8.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r8.xyz, r8.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r10.xyz, r10.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r10.xyz, r10.xyzx -mul r10.xyz, r10.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r10.xyz, r10.xyzx -max r8.xyz, r8.xyzx, r10.xyzx -min r4.z, r6.z, r8.y -min r4.y, r4.z, r4.y -max r4.z, r9.y, r13.y -max r4.z, r4.z, r7.y -max r4.w, r6.z, r8.y -max r4.z, r4.w, r4.z -add r4.w, -r4.z, l(1.000000) -min r4.w, r4.w, r4.y -add r4.y, -r4.y, r4.z -iadd r4.z, -r4.z, l(0x7ef07ebb) -mul_sat r4.z, r4.z, r4.w -ushr r4.z, r4.z, l(1) -iadd r4.z, r4.z, l(0x1fbc4639) -mul r4.z, r4.z, cb0[1].x -add r4.y, r4.y, l(0.031250) -iadd r4.y, -r4.y, l(0x7ef07ebb) -mul r4.w, r1.x, r4.y -mul r4.z, r4.w, r4.z -mad r0.xyz, r6.yzwy, r4.zzzz, r0.xyzx -mad r0.xyz, r8.xyzx, r4.zzzz, r0.xyzx -mad r2.y, r2.y, r5.w, r7.w -mad r4.x, r7.w, l(2.000000), r4.x -mad r4.x, r4.z, l(2.000000), r4.x -mad r1.y, r1.z, r1.y, r4.z -mad r0.w, r1.w, r0.w, r2.y -mad r1.x, r1.x, r4.y, r2.y -mad r0.xyz, r5.xyzx, r0.wwww, r0.xyzx -add r0.w, r0.w, r4.x -mad r1.z, r2.z, r2.x, r1.y -mad r1.y, r2.w, r6.x, r1.y -mad r0.xyz, r7.xyzx, r1.zzzz, r0.xyzx -add r0.w, r0.w, r1.z -add r0.w, r1.y, r0.w -mad r0.xyz, r9.xyzx, r1.yyyy, r0.xyzx -mad r0.xyz, r13.xyzx, r1.xxxx, r0.xyzx -add r0.w, r1.x, r0.w -iadd r1.x, -r0.w, l(0x7ef19fff) -mad r0.w, -r1.x, r0.w, l(2.000000) -mul r0.w, r0.w, r1.x -mul_sat r0.xyz, r0.wwww, r0.xyzx -log r1.xyz, r0.xyzx -mul r0.xyz, r0.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000) -min r0.xyz, r0.xyzx, l(0.003131, 0.003131, 0.003131, 0.000000) -mul r1.xyz, r1.xyzx, l(0.416660, 0.416660, 0.416660, 0.000000) -exp r1.xyz, r1.xyzx -mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000) -max r0.xyz, r0.xyzx, r1.xyzx -mov r0.w, l(1.000000) -store_uav_typed u0.xyzw, r3.xyzw, r0.xyzw -ret -// Approximately 1037 instruction slots used -#endif - -const BYTE g_mainCS[] = -{ - 68, 88, 66, 67, 8, 233, - 11, 94, 141, 165, 83, 251, - 50, 166, 219, 219, 84, 109, - 128, 23, 1, 0, 0, 0, - 36, 132, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 196, 1, 0, 0, 212, 1, - 0, 0, 228, 1, 0, 0, - 136, 131, 0, 0, 82, 68, - 69, 70, 136, 1, 0, 0, - 1, 0, 0, 0, 188, 0, - 0, 0, 3, 0, 0, 0, - 60, 0, 0, 0, 0, 5, - 83, 67, 0, 129, 0, 0, - 95, 1, 0, 0, 82, 68, - 49, 49, 60, 0, 0, 0, - 24, 0, 0, 0, 32, 0, - 0, 0, 40, 0, 0, 0, - 36, 0, 0, 0, 12, 0, - 0, 0, 0, 0, 0, 0, - 156, 0, 0, 0, 2, 0, - 0, 0, 5, 0, 0, 0, - 4, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 1, 0, 0, 0, 12, 0, - 0, 0, 169, 0, 0, 0, - 4, 0, 0, 0, 5, 0, - 0, 0, 4, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 1, 0, 0, 0, - 12, 0, 0, 0, 183, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 1, 0, 0, 0, - 73, 110, 112, 117, 116, 84, - 101, 120, 116, 117, 114, 101, - 0, 79, 117, 116, 112, 117, - 116, 84, 101, 120, 116, 117, - 114, 101, 0, 99, 98, 0, - 171, 171, 183, 0, 0, 0, - 2, 0, 0, 0, 212, 0, - 0, 0, 32, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 36, 1, 0, 0, - 0, 0, 0, 0, 16, 0, - 0, 0, 2, 0, 0, 0, - 52, 1, 0, 0, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 88, 1, 0, 0, 16, 0, - 0, 0, 16, 0, 0, 0, - 2, 0, 0, 0, 52, 1, - 0, 0, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 99, 111, - 110, 115, 116, 48, 0, 117, - 105, 110, 116, 52, 0, 171, - 171, 171, 1, 0, 19, 0, - 1, 0, 4, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 43, 1, - 0, 0, 99, 111, 110, 115, - 116, 49, 0, 77, 105, 99, - 114, 111, 115, 111, 102, 116, - 32, 40, 82, 41, 32, 72, - 76, 83, 76, 32, 83, 104, - 97, 100, 101, 114, 32, 67, - 111, 109, 112, 105, 108, 101, - 114, 32, 49, 48, 46, 49, - 0, 171, 73, 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0, 0, 0, 0, 0, - 42, 0, 16, 0, 1, 0, - 0, 0, 0, 0, 0, 7, - 130, 0, 16, 0, 0, 0, - 0, 0, 26, 0, 16, 0, - 1, 0, 0, 0, 58, 0, - 16, 0, 0, 0, 0, 0, - 50, 0, 0, 9, 114, 0, - 16, 0, 0, 0, 0, 0, - 70, 2, 16, 0, 9, 0, - 0, 0, 86, 5, 16, 0, - 1, 0, 0, 0, 70, 2, - 16, 0, 0, 0, 0, 0, - 50, 0, 0, 9, 114, 0, - 16, 0, 0, 0, 0, 0, - 70, 2, 16, 0, 13, 0, - 0, 0, 6, 0, 16, 0, - 1, 0, 0, 0, 70, 2, - 16, 0, 0, 0, 0, 0, - 0, 0, 0, 7, 130, 0, - 16, 0, 0, 0, 0, 0, - 10, 0, 16, 0, 1, 0, - 0, 0, 58, 0, 16, 0, - 0, 0, 0, 0, 30, 0, - 0, 8, 18, 0, 16, 0, - 1, 0, 0, 0, 58, 0, - 16, 128, 65, 0, 0, 0, - 0, 0, 0, 0, 1, 64, - 0, 0, 255, 159, 241, 126, - 50, 0, 0, 10, 130, 0, - 16, 0, 0, 0, 0, 0, - 10, 0, 16, 128, 65, 0, - 0, 0, 1, 0, 0, 0, - 58, 0, 16, 0, 0, 0, - 0, 0, 1, 64, 0, 0, - 0, 0, 0, 64, 56, 0, - 0, 7, 130, 0, 16, 0, - 0, 0, 0, 0, 58, 0, - 16, 0, 0, 0, 0, 0, - 10, 0, 16, 0, 1, 0, - 0, 0, 56, 32, 0, 7, - 114, 0, 16, 0, 0, 0, - 0, 0, 246, 15, 16, 0, - 0, 0, 0, 0, 70, 2, - 16, 0, 0, 0, 0, 0, - 47, 0, 0, 5, 114, 0, - 16, 0, 1, 0, 0, 0, - 70, 2, 16, 0, 0, 0, - 0, 0, 56, 0, 0, 10, - 114, 0, 16, 0, 0, 0, - 0, 0, 70, 2, 16, 0, - 0, 0, 0, 0, 2, 64, - 0, 0, 82, 184, 78, 65, - 82, 184, 78, 65, 82, 184, - 78, 65, 0, 0, 0, 0, - 51, 0, 0, 10, 114, 0, - 16, 0, 0, 0, 0, 0, - 70, 2, 16, 0, 0, 0, - 0, 0, 2, 64, 0, 0, - 28, 46, 77, 59, 28, 46, - 77, 59, 28, 46, 77, 59, - 0, 0, 0, 0, 56, 0, - 0, 10, 114, 0, 16, 0, - 1, 0, 0, 0, 70, 2, - 16, 0, 1, 0, 0, 0, - 2, 64, 0, 0, 118, 84, - 213, 62, 118, 84, 213, 62, - 118, 84, 213, 62, 0, 0, - 0, 0, 25, 0, 0, 5, - 114, 0, 16, 0, 1, 0, - 0, 0, 70, 2, 16, 0, - 1, 0, 0, 0, 50, 0, - 0, 15, 114, 0, 16, 0, - 1, 0, 0, 0, 70, 2, - 16, 0, 1, 0, 0, 0, - 2, 64, 0, 0, 61, 10, - 135, 63, 61, 10, 135, 63, - 61, 10, 135, 63, 0, 0, - 0, 0, 2, 64, 0, 0, - 174, 71, 97, 189, 174, 71, - 97, 189, 174, 71, 97, 189, - 0, 0, 0, 0, 52, 0, - 0, 7, 114, 0, 16, 0, - 0, 0, 0, 0, 70, 2, - 16, 0, 0, 0, 0, 0, - 70, 2, 16, 0, 1, 0, - 0, 0, 54, 0, 0, 5, - 130, 0, 16, 0, 0, 0, - 0, 0, 1, 64, 0, 0, - 0, 0, 128, 63, 164, 0, - 0, 7, 242, 224, 17, 0, - 0, 0, 0, 0, 70, 14, - 16, 0, 3, 0, 0, 0, - 70, 14, 16, 0, 0, 0, - 0, 0, 62, 0, 0, 1, - 83, 84, 65, 84, 148, 0, - 0, 0, 13, 4, 0, 0, - 17, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 37, 3, 0, 0, 79, 0, - 0, 0, 17, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 48, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 73, 0, 0, 0, 0, 0, - 0, 0, 11, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 4, 0, 0, 0 -}; diff --git a/CasCmdLine/Shaders/CompiledShader_NoScaling=0_Linear=1.h b/CasCmdLine/Shaders/CompiledShader_NoScaling=0_Linear=1.h deleted file mode 100644 index 5f80b0b..0000000 --- a/CasCmdLine/Shaders/CompiledShader_NoScaling=0_Linear=1.h +++ /dev/null @@ -1,4006 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 10.1 -// -// -// Buffer Definitions: -// -// cbuffer cb -// { -// -// uint4 const0; // Offset: 0 Size: 16 -// uint4 const1; // Offset: 16 Size: 16 -// -// } -// -// -// Resource Bindings: -// -// Name Type Format Dim HLSL Bind Count -// ------------------------------ ---------- ------- ----------- -------------- ------ -// InputTexture texture float4 2d t0 1 -// OutputTexture UAV float4 2d u0 1 -// cb cbuffer NA NA cb0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// no Input -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// no Output -cs_5_0 -dcl_globalFlags refactoringAllowed -dcl_constantbuffer CB0[2], immediateIndexed -dcl_resource_texture2d (float,float,float,float) t0 -dcl_uav_typed_texture2d (float,float,float,float) u0 -dcl_input vThreadGroupID.xy -dcl_input vThreadIDInGroup.x -dcl_temps 16 -dcl_thread_group 64, 1, 1 -mov r0.zw, l(0,0,0,0) -ushr r1.x, vThreadIDInGroup.x, l(3) -bfi r1.w, l(1), l(0), vThreadIDInGroup.x, r1.x -ubfe r1.z, l(3), l(1), vThreadIDInGroup.x -imad r1.zw, vThreadGroupID.xxxy, l(0, 0, 16, 16), r1.zzzw -utof r2.xy, r1.zwzz -mad r2.xy, r2.xyxx, cb0[0].xyxx, cb0[0].zwzz -round_ni r2.zw, r2.xxxy -add r2.xy, -r2.zwzz, r2.xyxx -ftoi r3.xy, r2.zwzz -iadd r4.xyzw, r3.xyxy, l(-1, 0, 0, -1) -mov r0.xy, r4.zwzz -ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t0.xyzw -mov r4.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyzw, t0.xyzw -mov r3.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xyzw, t0.xyzw -max r0.w, r4.y, r5.y -max r0.w, r0.w, r0.y -mov r6.zw, l(0,0,0,0) -iadd r7.xyzw, r3.xyxy, l(1, -1, 1, 0) -mov r6.xy, r7.zwzz -ld_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyzw, t0.xyzw -mov r8.zw, l(0,0,0,0) -iadd r9.xyzw, r3.xyxy, l(0, 2, 0, 1) -mov r8.xy, r9.zwzz -ld_indexable(texture2d)(float,float,float,float) r8.xyz, r8.xyzw, t0.xyzw -max r2.z, r6.y, r8.y -max r0.w, r0.w, r2.z -add r2.z, -r0.w, l(1.000000) -min r2.w, r4.y, r5.y -min r2.w, r0.y, r2.w -min r3.z, r6.y, r8.y -min r2.w, r2.w, r3.z -min r2.z, r2.z, r2.w -add r2.w, r0.w, -r2.w -iadd r0.w, -r0.w, l(0x7ef07ebb) -mul_sat r0.w, r0.w, r2.z -ushr r0.w, r0.w, l(1) -iadd r0.w, r0.w, l(0x1fbc4639) -mul r0.w, r0.w, cb0[1].x -add r2.z, r2.w, l(0.031250) -iadd r2.z, -r2.z, l(0x7ef07ebb) -add r3.zw, -r2.yyyx, l(0.000000, 0.000000, 1.000000, 1.000000) -mul r2.w, r3.z, r3.w -mul r3.zw, r2.xxxy, r3.zzzw -mul r2.x, r2.y, r2.x -mul r2.y, r2.z, r2.w -mul r4.w, r0.w, r2.y -mul r4.xyz, r4.wwww, r4.xyzx -mad r0.xyz, r0.xyzx, r4.wwww, r4.xyzx -mov r7.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r7.xyzw, t0.xyzw -min r5.w, r5.y, r6.y -min r5.w, r4.y, r5.w -mov r7.zw, l(0,0,0,0) -iadd r10.xyzw, r3.xyxy, l(-1, 1, 2, 0) -mov r7.xy, r10.zwzz -ld_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyzw, t0.xyzw -mov r11.zw, l(0,0,0,0) -iadd r12.xyzw, r3.xyxy, l(2, 1, 1, 1) -iadd r13.xy, r3.xyxx, l(1, 2, 0, 0) -mov r11.xy, r12.zwzz -ld_indexable(texture2d)(float,float,float,float) r11.xyz, r11.xyzw, t0.xyzw -min r3.x, r7.y, r11.y -min r3.x, r3.x, r5.w -max r3.y, r5.y, r6.y -max r3.y, r3.y, r4.y -max r5.w, r7.y, r11.y -max r3.y, r3.y, r5.w -add r5.w, -r3.y, l(1.000000) -min r5.w, r3.x, r5.w -add r3.x, -r3.x, r3.y -iadd r3.y, -r3.y, l(0x7ef07ebb) -mul_sat r3.y, r3.y, r5.w -ushr r3.y, r3.y, l(1) -iadd r3.y, r3.y, l(0x1fbc4639) -mul r3.y, r3.y, cb0[1].x -add r3.x, r3.x, l(0.031250) -iadd r3.x, -r3.x, l(0x7ef07ebb) -mul r5.w, r3.x, r3.z -mul r6.w, r3.y, r5.w -mad r0.xyz, r4.xyzx, r6.wwww, r0.xyzx -mad r0.xyz, r7.xyzx, r6.wwww, r0.xyzx -add r4.x, r6.w, r6.w -mad r4.x, r4.w, l(2.000000), r4.x -mov r10.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r4.yzw, r10.xyzw, t0.wxyz -min r6.w, r8.y, r4.z -min r6.w, r5.y, r6.w -mov r9.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r7.xyz, r9.xyzw, t0.xyzw -min r7.w, r7.y, r11.y -min r6.w, r6.w, r7.w -max r7.w, r8.y, r4.z -max r7.w, r5.y, r7.w -max r8.w, r7.y, r11.y -max r7.w, r7.w, r8.w -add r8.w, -r7.w, l(1.000000) -min r8.w, r6.w, r8.w -add r6.w, -r6.w, r7.w -iadd r7.w, -r7.w, l(0x7ef07ebb) -mul_sat r7.w, r7.w, r8.w -ushr r7.w, r7.w, l(1) -iadd r7.w, r7.w, l(0x1fbc4639) -mul r7.w, r7.w, cb0[1].x -add r6.w, r6.w, l(0.031250) -iadd r6.w, -r6.w, l(0x7ef07ebb) -mul r8.w, r3.w, r6.w -mul r7.w, r7.w, r8.w -mad r0.xyz, r4.yzwy, r7.wwww, r0.xyzx -mad r0.xyz, r7.xyzx, r7.wwww, r0.xyzx -min r4.y, r8.y, r11.y -min r4.y, r4.y, r6.y -mov r12.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r7.xyz, r12.xyzw, t0.xyzw -mov r13.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r9.xyz, r13.xyzw, t0.xyzw -min r4.z, r7.y, r9.y -min r4.y, r4.z, r4.y -max r4.z, r8.y, r11.y -max r4.z, r4.z, r6.y -max r4.w, r7.y, r9.y -max r4.z, r4.w, r4.z -add r4.w, -r4.z, l(1.000000) -min r4.w, r4.w, r4.y -add r4.y, -r4.y, r4.z -iadd r4.z, -r4.z, l(0x7ef07ebb) -mul_sat r4.z, r4.z, r4.w -ushr r4.z, r4.z, l(1) -iadd r4.z, r4.z, l(0x1fbc4639) -mul r4.z, r4.z, cb0[1].x -add r4.y, r4.y, l(0.031250) -iadd r4.y, -r4.y, l(0x7ef07ebb) -mul r4.w, r2.x, r4.y -mul r4.z, r4.w, r4.z -mad r0.xyz, r7.xyzx, r4.zzzz, r0.xyzx -mad r0.xyz, r9.xyzx, r4.zzzz, r0.xyzx -mad r3.y, r3.y, r5.w, r7.w -mad r4.x, r7.w, l(2.000000), r4.x -mad r4.x, r4.z, l(2.000000), r4.x -mad r0.w, r0.w, r2.y, r4.z -mad r2.y, r2.w, r2.z, r3.y -mad r2.x, r2.x, r4.y, r3.y -mad r0.xyz, r5.xyzx, r2.yyyy, r0.xyzx -add r2.y, r2.y, r4.x -mad r2.z, r3.z, r3.x, r0.w -mad r0.w, r3.w, r6.w, r0.w -mad r0.xyz, r6.xyzx, r2.zzzz, r0.xyzx -add r2.y, r2.z, r2.y -add r2.y, r0.w, r2.y -mad r0.xyz, r8.xyzx, r0.wwww, r0.xyzx -mad r0.xyz, r11.xyzx, r2.xxxx, r0.xyzx -add r0.w, r2.x, r2.y -iadd r2.x, -r0.w, l(0x7ef19fff) -mad r0.w, -r2.x, r0.w, l(2.000000) -mul r0.w, r0.w, r2.x -mul_sat r0.xyz, r0.wwww, r0.xyzx -mov r0.w, l(1.000000) -store_uav_typed u0.xyzw, r1.zwww, r0.xyzw -mov r0.zw, l(0,0,0,0) -iadd r1.xy, r1.zwzz, l(8, 8, 0, 0) -utof r2.xyzw, r1.xwxy -mad r2.xyzw, r2.xyzw, cb0[0].xyxy, cb0[0].zwzw -round_ni r3.xyzw, r2.xyzw -add r2.xyzw, r2.xyzw, -r3.xyzw -ftoi r4.xy, r3.xyxx -ftoi r3.xy, r3.zwzz -iadd r5.xyzw, r4.xyxy, l(-1, 0, 0, -1) -mov r0.xy, r5.zwzz -ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t0.xyzw -mov r5.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyzw, t0.xyzw -mov r4.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r6.xyz, r4.xyzw, t0.xyzw -max r0.w, r5.y, r6.y -max r0.w, r0.w, r0.y -mov r7.zw, l(0,0,0,0) -iadd r8.xyzw, r4.xyxy, l(1, -1, 1, 0) -mov r7.xy, r8.zwzz -ld_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyzw, t0.xyzw -mov r9.zw, l(0,0,0,0) -iadd r10.xyzw, r4.xyxy, l(0, 2, 0, 1) -mov r9.xy, r10.zwzz -ld_indexable(texture2d)(float,float,float,float) r9.xyz, r9.xyzw, t0.xyzw -max r1.z, r7.y, r9.y -max r0.w, r0.w, r1.z -add r1.z, -r0.w, l(1.000000) -min r4.z, r5.y, r6.y -min r4.z, r0.y, r4.z -min r4.w, r7.y, r9.y -min r4.z, r4.w, r4.z -min r1.z, r1.z, r4.z -add r4.z, r0.w, -r4.z -iadd r0.w, -r0.w, l(0x7ef07ebb) -mul_sat r0.w, r0.w, r1.z -ushr r0.w, r0.w, l(1) -iadd r0.w, r0.w, l(0x1fbc4639) -mul r0.w, r0.w, cb0[1].x -add r1.z, r4.z, l(0.031250) -iadd r1.z, -r1.z, l(0x7ef07ebb) -add r11.xyzw, -r2.yxwz, l(1.000000, 1.000000, 1.000000, 1.000000) -mul r4.zw, r11.xxxz, r11.yyyw -mul r11.xyzw, r2.xyzw, r11.xyzw -mul r2.xy, r2.ywyy, r2.xzxx -mul r2.z, r1.z, r4.z -mul r2.w, r0.w, r2.z -mul r5.xyz, r2.wwww, r5.xyzx -mad r0.xyz, r0.xyzx, r2.wwww, r5.xyzx -mov r8.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r5.xyz, r8.xyzw, t0.xyzw -min r5.w, r6.y, r7.y -min r5.w, r5.w, r5.y -mov r8.zw, l(0,0,0,0) -iadd r12.xyzw, r4.xyxy, l(-1, 1, 2, 0) -mov r8.xy, r12.zwzz -ld_indexable(texture2d)(float,float,float,float) r8.xyz, r8.xyzw, t0.xyzw -mov r13.zw, l(0,0,0,0) -iadd r14.xyzw, r4.xyxy, l(2, 1, 1, 1) -iadd r15.xy, r4.xyxx, l(1, 2, 0, 0) -mov r13.xy, r14.zwzz -ld_indexable(texture2d)(float,float,float,float) r13.xyz, r13.xyzw, t0.xyzw -min r4.x, r8.y, r13.y -min r4.x, r4.x, r5.w -max r4.y, r6.y, r7.y -max r4.y, r4.y, r5.y -max r5.w, r8.y, r13.y -max r4.y, r4.y, r5.w -add r5.w, -r4.y, l(1.000000) -min r5.w, r4.x, r5.w -add r4.x, -r4.x, r4.y -iadd r4.y, -r4.y, l(0x7ef07ebb) -mul_sat r4.y, r4.y, r5.w -ushr r4.y, r4.y, l(1) -iadd r4.y, r4.y, l(0x1fbc4639) -mul r4.y, r4.y, cb0[1].x -add r4.x, r4.x, l(0.031250) -iadd r4.x, -r4.x, l(0x7ef07ebb) -mul r5.w, r4.x, r11.x -mul r6.w, r4.y, r5.w -mad r0.xyz, r5.xyzx, r6.wwww, r0.xyzx -mad r0.xyz, r8.xyzx, r6.wwww, r0.xyzx -add r5.x, r6.w, r6.w -mad r2.w, r2.w, l(2.000000), r5.x -mov r12.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r5.xyz, r12.xyzw, t0.xyzw -min r6.w, r9.y, r5.y -min r6.w, r6.w, r6.y -mov r10.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r8.xyz, r10.xyzw, t0.xyzw -min r7.w, r8.y, r13.y -min r6.w, r6.w, r7.w -max r7.w, r9.y, r5.y -max r7.w, r6.y, r7.w -max r8.w, r8.y, r13.y -max r7.w, r7.w, r8.w -add r8.w, -r7.w, l(1.000000) -min r8.w, r6.w, r8.w -add r6.w, -r6.w, r7.w -iadd r7.w, -r7.w, l(0x7ef07ebb) -mul_sat r7.w, r7.w, r8.w -ushr r7.w, r7.w, l(1) -iadd r7.w, r7.w, l(0x1fbc4639) -mul r7.w, r7.w, cb0[1].x -add r6.w, r6.w, l(0.031250) -iadd r6.w, -r6.w, l(0x7ef07ebb) -mul r8.w, r6.w, r11.y -mul r7.w, r7.w, r8.w -mad r0.xyz, r5.xyzx, r7.wwww, r0.xyzx -mad r0.xyz, r8.xyzx, r7.wwww, r0.xyzx -min r5.x, r9.y, r13.y -min r5.x, r5.x, r7.y -mov r14.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r8.xyz, r14.xyzw, t0.xyzw -mov r15.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r10.xyz, r15.xyzw, t0.xyzw -min r5.y, r8.y, r10.y -min r5.x, r5.y, r5.x -max r5.y, r9.y, r13.y -max r5.y, r5.y, r7.y -max r5.z, r8.y, r10.y -max r5.y, r5.z, r5.y -add r5.z, -r5.y, l(1.000000) -min r5.z, r5.z, r5.x -add r5.x, -r5.x, r5.y -iadd r5.y, -r5.y, l(0x7ef07ebb) -mul_sat r5.y, r5.y, r5.z -ushr r5.y, r5.y, l(1) -iadd r5.y, r5.y, l(0x1fbc4639) -mul r5.y, r5.y, cb0[1].x -add r5.x, r5.x, l(0.031250) -iadd r5.x, -r5.x, l(0x7ef07ebb) -mul r5.z, r2.x, r5.x -mul r5.y, r5.z, r5.y -mad r0.xyz, r8.xyzx, r5.yyyy, r0.xyzx -mad r0.xyz, r10.xyzx, r5.yyyy, r0.xyzx -mad r4.y, r4.y, r5.w, r7.w -mad r2.w, r7.w, l(2.000000), r2.w -mad r2.w, r5.y, l(2.000000), r2.w -mad r0.w, r0.w, r2.z, r5.y -mad r1.z, r4.z, r1.z, r4.y -mad r2.x, r2.x, r5.x, r4.y -mad r0.xyz, r6.xyzx, r1.zzzz, r0.xyzx -add r1.z, r1.z, r2.w -mad r2.z, r11.x, r4.x, r0.w -mad r0.w, r11.y, r6.w, r0.w -mad r0.xyz, r7.xyzx, r2.zzzz, r0.xyzx -add r1.z, r1.z, r2.z -add r1.z, r0.w, r1.z -mad r0.xyz, r9.xyzx, r0.wwww, r0.xyzx -mad r0.xyz, r13.xyzx, r2.xxxx, r0.xyzx -add r0.w, r2.x, r1.z -iadd r1.z, -r0.w, l(0x7ef19fff) -mad r0.w, -r1.z, r0.w, l(2.000000) -mul r0.w, r0.w, r1.z -mul_sat r0.xyz, r0.wwww, r0.xyzx -mov r0.w, l(1.000000) -store_uav_typed u0.xyzw, r1.xwww, r0.xyzw -mov r0.zw, l(0,0,0,0) -iadd r5.xyzw, r3.xyxy, l(-1, 0, 0, -1) -mov r0.xy, r5.zwzz -ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t0.xyzw -mov r5.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r2.xzw, r5.xyzw, t0.xwyz -mov r3.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyzw, t0.xyzw -min r0.w, r2.z, r4.y -min r0.w, r0.w, r0.y -mov r5.zw, l(0,0,0,0) -iadd r6.xyzw, r3.xyxy, l(1, -1, 1, 0) -mov r5.xy, r6.zwzz -ld_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyzw, t0.xyzw -mov r7.zw, l(0,0,0,0) -iadd r8.xyzw, r3.xyxy, l(0, 2, 0, 1) -mov r7.xy, r8.zwzz -ld_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyzw, t0.xyzw -min r1.z, r5.y, r7.y -min r0.w, r0.w, r1.z -max r1.z, r2.z, r4.y -max r1.z, r0.y, r1.z -max r1.w, r5.y, r7.y -max r1.z, r1.w, r1.z -add r1.w, -r1.z, l(1.000000) -min r1.w, r0.w, r1.w -add r0.w, -r0.w, r1.z -iadd r1.z, -r1.z, l(0x7ef07ebb) -mul_sat r1.z, r1.z, r1.w -ushr r1.z, r1.z, l(1) -iadd r1.z, r1.z, l(0x1fbc4639) -mul r1.z, r1.z, cb0[1].x -add r0.w, r0.w, l(0.031250) -iadd r0.w, -r0.w, l(0x7ef07ebb) -mul r1.w, r0.w, r4.w -mul r3.z, r1.w, r1.z -mul r2.xzw, r2.xxzw, r3.zzzz -mad r0.xyz, r0.xyzx, r3.zzzz, r2.xzwx -mov r6.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r2.xzw, r6.xyzw, t0.xwyz -min r3.w, r4.y, r5.y -min r3.w, r2.z, r3.w -mov r6.zw, l(0,0,0,0) -iadd r9.xyzw, r3.xyxy, l(-1, 1, 2, 0) -mov r6.xy, r9.zwzz -ld_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyzw, t0.xyzw -iadd r10.xyzw, r3.xyxy, l(2, 1, 1, 1) -iadd r12.xy, r3.xyxx, l(1, 2, 0, 0) -mov r13.xy, r10.zwzz -mov r13.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r13.xyz, r13.xyzw, t0.xyzw -min r3.x, r6.y, r13.y -min r3.x, r3.x, r3.w -max r3.y, r4.y, r5.y -max r3.y, r2.z, r3.y -max r3.w, r6.y, r13.y -max r3.y, r3.w, r3.y -add r3.w, -r3.y, l(1.000000) -min r3.w, r3.w, r3.x -add r3.x, -r3.x, r3.y -iadd r3.y, -r3.y, l(0x7ef07ebb) -mul_sat r3.y, r3.y, r3.w -ushr r3.y, r3.y, l(1) -iadd r3.y, r3.y, l(0x1fbc4639) -mul r3.y, r3.y, cb0[1].x -add r3.x, r3.x, l(0.031250) -iadd r3.x, -r3.x, l(0x7ef07ebb) -mul r3.w, r3.x, r11.z -mul r5.w, r3.w, r3.y -mad r0.xyz, r2.xzwx, r5.wwww, r0.xyzx -mad r0.xyz, r6.xyzx, r5.wwww, r0.xyzx -add r2.x, r5.w, r5.w -mad r2.x, r3.z, l(2.000000), r2.x -mov r9.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r6.xyz, r9.xyzw, t0.xyzw -min r2.z, r7.y, r6.y -min r2.z, r2.z, r4.y -mov r8.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r8.xyz, r8.xyzw, t0.xyzw -min r2.w, r8.y, r13.y -min r2.z, r2.w, r2.z -max r2.w, r7.y, r6.y -max r2.w, r2.w, r4.y -max r3.z, r8.y, r13.y -max r2.w, r2.w, r3.z -add r3.z, -r2.w, l(1.000000) -min r3.z, r2.z, r3.z -add r2.z, -r2.z, r2.w -iadd r2.w, -r2.w, l(0x7ef07ebb) -mul_sat r2.w, r2.w, r3.z -ushr r2.w, r2.w, l(1) -iadd r2.w, r2.w, l(0x1fbc4639) -mul r2.w, r2.w, cb0[1].x -add r2.z, r2.z, l(0.031250) -iadd r2.z, -r2.z, l(0x7ef07ebb) -mul r3.z, r2.z, r11.w -mul r2.w, r2.w, r3.z -mad r0.xyz, r6.xyzx, r2.wwww, r0.xyzx -mad r0.xyz, r8.xyzx, r2.wwww, r0.xyzx -min r3.z, r7.y, r13.y -min r3.z, r3.z, r5.y -mov r10.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r6.xyz, r10.xyzw, t0.xyzw -mov r12.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r8.xyz, r12.xyzw, t0.xyzw -min r5.w, r6.y, r8.y -min r3.z, r3.z, r5.w -max r5.w, r7.y, r13.y -max r5.w, r5.w, r5.y -max r6.w, r6.y, r8.y -max r5.w, r5.w, r6.w -add r6.w, -r5.w, l(1.000000) -min r6.w, r3.z, r6.w -add r3.z, -r3.z, r5.w -iadd r5.w, -r5.w, l(0x7ef07ebb) -mul_sat r5.w, r5.w, r6.w -ushr r5.w, r5.w, l(1) -iadd r5.w, r5.w, l(0x1fbc4639) -mul r5.w, r5.w, cb0[1].x -add r3.z, r3.z, l(0.031250) -iadd r3.z, -r3.z, l(0x7ef07ebb) -mul r6.w, r2.y, r3.z -mul r5.w, r5.w, r6.w -mad r0.xyz, r6.xyzx, r5.wwww, r0.xyzx -mad r0.xyz, r8.xyzx, r5.wwww, r0.xyzx -mad r3.y, r3.y, r3.w, r2.w -mad r2.x, r2.w, l(2.000000), r2.x -mad r2.x, r5.w, l(2.000000), r2.x -mad r1.z, r1.z, r1.w, r5.w -mad r0.w, r4.w, r0.w, r3.y -mad r1.w, r2.y, r3.z, r3.y -mad r0.xyz, r4.xyzx, r0.wwww, r0.xyzx -add r0.w, r0.w, r2.x -mad r2.x, r11.z, r3.x, r1.z -mad r1.z, r11.w, r2.z, r1.z -mad r0.xyz, r5.xyzx, r2.xxxx, r0.xyzx -add r0.w, r0.w, r2.x -add r0.w, r1.z, r0.w -mad r0.xyz, r7.xyzx, r1.zzzz, r0.xyzx -mad r0.xyz, r13.xyzx, r1.wwww, r0.xyzx -add r0.w, r1.w, r0.w -iadd r1.z, -r0.w, l(0x7ef19fff) -mad r0.w, -r1.z, r0.w, l(2.000000) -mul r0.w, r0.w, r1.z -mul_sat r0.xyz, r0.wwww, r0.xyzx -mov r0.w, l(1.000000) -store_uav_typed u0.xyzw, r1.xyyy, r0.xyzw -mov r0.zw, l(0,0,0,0) -utof r2.y, r1.y -iadd r3.x, r1.x, l(-8) -mov r3.yzw, r1.yyyy -utof r2.x, r3.x -mad r1.xy, r2.xyxx, cb0[0].xyxx, cb0[0].zwzz -round_ni r1.zw, r1.xxxy -add r1.xy, -r1.zwzz, r1.xyxx -ftoi r2.xy, r1.zwzz -iadd r4.xyzw, r2.xyxy, l(-1, 0, 0, -1) -mov r0.xy, r4.zwzz -ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t0.xyzw -mov r4.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyzw, t0.xyzw -mov r2.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r5.xyz, r2.xyzw, t0.xyzw -min r0.w, r4.y, r5.y -min r0.w, r0.w, r0.y -iadd r6.xyzw, r2.xyxy, l(1, -1, 1, 0) -mov r7.xy, r6.zwzz -mov r7.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyzw, t0.xyzw -iadd r8.xyzw, r2.xyxy, l(0, 2, 0, 1) -mov r9.xy, r8.zwzz -mov r9.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r9.xyz, r9.xyzw, t0.xyzw -min r1.z, r7.y, r9.y -min r0.w, r0.w, r1.z -max r1.z, r4.y, r5.y -max r1.z, r0.y, r1.z -max r1.w, r7.y, r9.y -max r1.z, r1.w, r1.z -add r1.w, -r1.z, l(1.000000) -min r1.w, r0.w, r1.w -add r0.w, -r0.w, r1.z -iadd r1.z, -r1.z, l(0x7ef07ebb) -mul_sat r1.z, r1.z, r1.w -ushr r1.z, r1.z, l(1) -iadd r1.z, r1.z, l(0x1fbc4639) -mul r1.z, r1.z, cb0[1].x -add r0.w, r0.w, l(0.031250) -iadd r0.w, -r0.w, l(0x7ef07ebb) -add r2.zw, -r1.yyyx, l(0.000000, 0.000000, 1.000000, 1.000000) -mul r1.w, r2.z, r2.w -mul r2.zw, r1.xxxy, r2.zzzw -mul r1.x, r1.y, r1.x -mul r1.y, r0.w, r1.w -mul r4.w, r1.y, r1.z -mul r4.xyz, r4.wwww, r4.xyzx -mad r0.xyz, r0.xyzx, r4.wwww, r4.xyzx -mov r6.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r6.xyzw, t0.xyzw -min r5.w, r5.y, r7.y -min r5.w, r4.y, r5.w -iadd r6.xyzw, r2.xyxy, l(-1, 1, 2, 0) -mov r10.xy, r6.zwzz -mov r10.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r10.xyz, r10.xyzw, t0.xyzw -iadd r11.xyzw, r2.xyxy, l(2, 1, 1, 1) -iadd r12.xy, r2.xyxx, l(1, 2, 0, 0) -mov r13.xy, r11.zwzz -mov r13.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r13.xyz, r13.xyzw, t0.xyzw -min r2.x, r10.y, r13.y -min r2.x, r2.x, r5.w -max r2.y, r5.y, r7.y -max r2.y, r2.y, r4.y -max r5.w, r10.y, r13.y -max r2.y, r2.y, r5.w -add r5.w, -r2.y, l(1.000000) -min r5.w, r2.x, r5.w -add r2.x, -r2.x, r2.y -iadd r2.y, -r2.y, l(0x7ef07ebb) -mul_sat r2.y, r2.y, r5.w -ushr r2.y, r2.y, l(1) -iadd r2.y, r2.y, l(0x1fbc4639) -mul r2.y, r2.y, cb0[1].x -add r2.x, r2.x, l(0.031250) -iadd r2.x, -r2.x, l(0x7ef07ebb) -mul r5.w, r2.x, r2.z -mul r7.w, r2.y, r5.w -mad r0.xyz, r4.xyzx, r7.wwww, r0.xyzx -mad r0.xyz, r10.xyzx, r7.wwww, r0.xyzx -add r4.x, r7.w, r7.w -mad r4.x, r4.w, l(2.000000), r4.x -mov r8.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r4.yzw, r8.xyzw, t0.wxyz -min r7.w, r4.z, r13.y -mov r6.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyzw, t0.xyzw -min r6.w, r9.y, r6.y -min r6.w, r5.y, r6.w -min r6.w, r7.w, r6.w -max r7.w, r9.y, r6.y -max r7.w, r5.y, r7.w -max r8.x, r4.z, r13.y -max r7.w, r7.w, r8.x -add r8.x, -r7.w, l(1.000000) -min r8.x, r6.w, r8.x -add r6.w, -r6.w, r7.w -iadd r7.w, -r7.w, l(0x7ef07ebb) -mul_sat r7.w, r7.w, r8.x -ushr r7.w, r7.w, l(1) -iadd r7.w, r7.w, l(0x1fbc4639) -mul r7.w, r7.w, cb0[1].x -add r6.w, r6.w, l(0.031250) -iadd r6.w, -r6.w, l(0x7ef07ebb) -mul r8.x, r2.w, r6.w -mul r7.w, r7.w, r8.x -mad r0.xyz, r6.xyzx, r7.wwww, r0.xyzx -mad r0.xyz, r4.yzwy, r7.wwww, r0.xyzx -min r4.y, r9.y, r13.y -min r4.y, r4.y, r7.y -mov r11.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r6.xyz, r11.xyzw, t0.xyzw -mov r12.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r8.xyz, r12.xyzw, t0.xyzw -min r4.z, r6.y, r8.y -min r4.y, r4.z, r4.y -max r4.z, r9.y, r13.y -max r4.z, r4.z, r7.y -max r4.w, r6.y, r8.y -max r4.z, r4.w, r4.z -add r4.w, -r4.z, l(1.000000) -min r4.w, r4.w, r4.y -add r4.y, -r4.y, r4.z -iadd r4.z, -r4.z, l(0x7ef07ebb) -mul_sat r4.z, r4.z, r4.w -ushr r4.z, r4.z, l(1) -iadd r4.z, r4.z, l(0x1fbc4639) -mul r4.z, r4.z, cb0[1].x -add r4.y, r4.y, l(0.031250) -iadd r4.y, -r4.y, l(0x7ef07ebb) -mul r4.w, r1.x, r4.y -mul r4.z, r4.w, r4.z -mad r0.xyz, r6.xyzx, r4.zzzz, r0.xyzx -mad r0.xyz, r8.xyzx, r4.zzzz, r0.xyzx -mad r2.y, r2.y, r5.w, r7.w -mad r4.x, r7.w, l(2.000000), r4.x -mad r4.x, r4.z, l(2.000000), r4.x -mad r1.y, r1.z, r1.y, r4.z -mad r0.w, r1.w, r0.w, r2.y -mad r1.x, r1.x, r4.y, r2.y -mad r0.xyz, r5.xyzx, r0.wwww, r0.xyzx -add r0.w, r0.w, r4.x -mad r1.z, r2.z, r2.x, r1.y -mad r1.y, r2.w, r6.w, r1.y -mad r0.xyz, r7.xyzx, r1.zzzz, r0.xyzx -add r0.w, r0.w, r1.z -add r0.w, r1.y, r0.w -mad r0.xyz, r9.xyzx, r1.yyyy, r0.xyzx -mad r0.xyz, r13.xyzx, r1.xxxx, r0.xyzx -add r0.w, r1.x, r0.w -iadd r1.x, -r0.w, l(0x7ef19fff) -mad r0.w, -r1.x, r0.w, l(2.000000) -mul r0.w, r0.w, r1.x -mul_sat r0.xyz, r0.wwww, r0.xyzx -mov r0.w, l(1.000000) -store_uav_typed u0.xyzw, r3.xyzw, r0.xyzw -ret -// Approximately 625 instruction slots used -#endif - -const BYTE g_mainCS[] = -{ - 68, 88, 66, 67, 211, 99, - 237, 58, 10, 164, 252, 164, - 99, 63, 141, 47, 194, 100, - 121, 75, 1, 0, 0, 0, - 4, 78, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 196, 1, 0, 0, 212, 1, - 0, 0, 228, 1, 0, 0, - 104, 77, 0, 0, 82, 68, - 69, 70, 136, 1, 0, 0, - 1, 0, 0, 0, 188, 0, - 0, 0, 3, 0, 0, 0, - 60, 0, 0, 0, 0, 5, - 83, 67, 0, 129, 0, 0, - 95, 1, 0, 0, 82, 68, - 49, 49, 60, 0, 0, 0, - 24, 0, 0, 0, 32, 0, - 0, 0, 40, 0, 0, 0, - 36, 0, 0, 0, 12, 0, - 0, 0, 0, 0, 0, 0, - 156, 0, 0, 0, 2, 0, - 0, 0, 5, 0, 0, 0, - 4, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 1, 0, 0, 0, 12, 0, - 0, 0, 169, 0, 0, 0, - 4, 0, 0, 0, 5, 0, - 0, 0, 4, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 1, 0, 0, 0, - 12, 0, 0, 0, 183, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 1, 0, 0, 0, - 73, 110, 112, 117, 116, 84, - 101, 120, 116, 117, 114, 101, - 0, 79, 117, 116, 112, 117, - 116, 84, 101, 120, 116, 117, - 114, 101, 0, 99, 98, 0, - 171, 171, 183, 0, 0, 0, - 2, 0, 0, 0, 212, 0, - 0, 0, 32, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 36, 1, 0, 0, - 0, 0, 0, 0, 16, 0, - 0, 0, 2, 0, 0, 0, - 52, 1, 0, 0, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 88, 1, 0, 0, 16, 0, - 0, 0, 16, 0, 0, 0, - 2, 0, 0, 0, 52, 1, - 0, 0, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 99, 111, - 110, 115, 116, 48, 0, 117, - 105, 110, 116, 52, 0, 171, - 171, 171, 1, 0, 19, 0, - 1, 0, 4, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 43, 1, - 0, 0, 99, 111, 110, 115, - 116, 49, 0, 77, 105, 99, - 114, 111, 115, 111, 102, 116, - 32, 40, 82, 41, 32, 72, - 76, 83, 76, 32, 83, 104, - 97, 100, 101, 114, 32, 67, - 111, 109, 112, 105, 108, 101, - 114, 32, 49, 48, 46, 49, - 0, 171, 73, 83, 71, 78, - 8, 0, 0, 0, 0, 0, - 0, 0, 8, 0, 0, 0, - 79, 83, 71, 78, 8, 0, - 0, 0, 0, 0, 0, 0, - 8, 0, 0, 0, 83, 72, - 69, 88, 124, 75, 0, 0, - 80, 0, 5, 0, 223, 18, - 0, 0, 106, 8, 0, 1, - 89, 0, 0, 4, 70, 142, - 32, 0, 0, 0, 0, 0, - 2, 0, 0, 0, 88, 24, - 0, 4, 0, 112, 16, 0, - 0, 0, 0, 0, 85, 85, - 0, 0, 156, 24, 0, 4, - 0, 224, 17, 0, 0, 0, - 0, 0, 85, 85, 0, 0, - 95, 0, 0, 2, 50, 16, - 2, 0, 95, 0, 0, 2, - 18, 32, 2, 0, 104, 0, - 0, 2, 16, 0, 0, 0, - 155, 0, 0, 4, 64, 0, - 0, 0, 1, 0, 0, 0, - 1, 0, 0, 0, 54, 0, - 0, 8, 194, 0, 16, 0, - 0, 0, 0, 0, 2, 64, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 85, 0, 0, 6, 18, 0, - 16, 0, 1, 0, 0, 0, - 10, 32, 2, 0, 1, 64, - 0, 0, 3, 0, 0, 0, - 140, 0, 0, 10, 130, 0, - 16, 0, 1, 0, 0, 0, - 1, 64, 0, 0, 1, 0, - 0, 0, 1, 64, 0, 0, - 0, 0, 0, 0, 10, 32, - 2, 0, 10, 0, 16, 0, - 1, 0, 0, 0, 138, 0, - 0, 8, 66, 0, 16, 0, - 1, 0, 0, 0, 1, 64, - 0, 0, 3, 0, 0, 0, - 1, 64, 0, 0, 1, 0, - 0, 0, 10, 32, 2, 0, - 35, 0, 0, 11, 194, 0, - 16, 0, 1, 0, 0, 0, - 6, 20, 2, 0, 2, 64, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 16, 0, - 0, 0, 16, 0, 0, 0, - 166, 14, 16, 0, 1, 0, - 0, 0, 86, 0, 0, 5, - 50, 0, 16, 0, 2, 0, - 0, 0, 230, 10, 16, 0, - 1, 0, 0, 0, 50, 0, - 0, 11, 50, 0, 16, 0, - 2, 0, 0, 0, 70, 0, - 16, 0, 2, 0, 0, 0, - 70, 128, 32, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 230, 138, 32, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 65, 0, 0, 5, 194, 0, - 16, 0, 2, 0, 0, 0, - 6, 4, 16, 0, 2, 0, - 0, 0, 0, 0, 0, 8, - 50, 0, 16, 0, 2, 0, - 0, 0, 230, 10, 16, 128, - 65, 0, 0, 0, 2, 0, - 0, 0, 70, 0, 16, 0, - 2, 0, 0, 0, 27, 0, - 0, 5, 50, 0, 16, 0, - 3, 0, 0, 0, 230, 10, - 16, 0, 2, 0, 0, 0, - 30, 0, 0, 10, 242, 0, - 16, 0, 4, 0, 0, 0, - 70, 4, 16, 0, 3, 0, - 0, 0, 2, 64, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 0, 0, 0, 0, - 255, 255, 255, 255, 54, 0, - 0, 5, 50, 0, 16, 0, - 0, 0, 0, 0, 230, 10, - 16, 0, 4, 0, 0, 0, - 45, 0, 0, 137, 194, 0, - 0, 128, 67, 85, 21, 0, - 114, 0, 16, 0, 0, 0, - 0, 0, 70, 14, 16, 0, - 0, 0, 0, 0, 70, 126, - 16, 0, 0, 0, 0, 0, - 54, 0, 0, 8, 194, 0, - 16, 0, 4, 0, 0, 0, - 2, 64, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 45, 0, 0, 137, - 194, 0, 0, 128, 67, 85, - 21, 0, 114, 0, 16, 0, - 4, 0, 0, 0, 70, 14, - 16, 0, 4, 0, 0, 0, - 70, 126, 16, 0, 0, 0, - 0, 0, 54, 0, 0, 8, - 194, 0, 16, 0, 3, 0, - 0, 0, 2, 64, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 45, 0, - 0, 137, 194, 0, 0, 128, - 67, 85, 21, 0, 114, 0, - 16, 0, 5, 0, 0, 0, - 70, 14, 16, 0, 3, 0, - 0, 0, 70, 126, 16, 0, - 0, 0, 0, 0, 52, 0, - 0, 7, 130, 0, 16, 0, - 0, 0, 0, 0, 26, 0, - 16, 0, 4, 0, 0, 0, - 26, 0, 16, 0, 5, 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0, - 10, 0, 16, 0, 1, 0, - 0, 0, 56, 32, 0, 7, - 114, 0, 16, 0, 0, 0, - 0, 0, 246, 15, 16, 0, - 0, 0, 0, 0, 70, 2, - 16, 0, 0, 0, 0, 0, - 54, 0, 0, 5, 130, 0, - 16, 0, 0, 0, 0, 0, - 1, 64, 0, 0, 0, 0, - 128, 63, 164, 0, 0, 7, - 242, 224, 17, 0, 0, 0, - 0, 0, 70, 14, 16, 0, - 3, 0, 0, 0, 70, 14, - 16, 0, 0, 0, 0, 0, - 62, 0, 0, 1, 83, 84, - 65, 84, 148, 0, 0, 0, - 113, 2, 0, 0, 16, 0, - 0, 0, 0, 0, 0, 0, - 2, 0, 0, 0, 137, 1, - 0, 0, 79, 0, 0, 0, - 17, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 48, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 73, 0, - 0, 0, 0, 0, 0, 0, - 11, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 4, 0, 0, 0 -}; diff --git a/CasCmdLine/Shaders/CompiledShader_NoScaling=1_Linear=0.h b/CasCmdLine/Shaders/CompiledShader_NoScaling=1_Linear=0.h deleted file mode 100644 index 4a1bbfa..0000000 --- a/CasCmdLine/Shaders/CompiledShader_NoScaling=1_Linear=0.h +++ /dev/null @@ -1,2467 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 10.1 -// -// -// Buffer Definitions: -// -// cbuffer cb -// { -// -// uint4 const0; // Offset: 0 Size: 16 [unused] -// uint4 const1; // Offset: 16 Size: 16 -// -// } -// -// -// Resource Bindings: -// -// Name Type Format Dim HLSL Bind Count -// ------------------------------ ---------- ------- ----------- -------------- ------ -// InputTexture texture float4 2d t0 1 -// OutputTexture UAV float4 2d u0 1 -// cb cbuffer NA NA cb0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// no Input -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// no Output -cs_5_0 -dcl_globalFlags refactoringAllowed -dcl_constantbuffer CB0[2], immediateIndexed -dcl_resource_texture2d (float,float,float,float) t0 -dcl_uav_typed_texture2d (float,float,float,float) u0 -dcl_input vThreadGroupID.xy -dcl_input vThreadIDInGroup.x -dcl_temps 8 -dcl_thread_group 64, 1, 1 -mov r0.zw, l(0,0,0,0) -ushr r1.x, vThreadIDInGroup.x, l(3) -bfi r1.y, l(1), l(0), vThreadIDInGroup.x, r1.x -ubfe r1.x, l(3), l(1), vThreadIDInGroup.x -imad r1.xz, vThreadGroupID.xxyx, l(16, 0, 16, 0), r1.xxyx -iadd r2.xyzw, r1.xzxz, l(0, 1, 1, 0) -mov r0.xy, r2.zwzz -ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t0.xyzw -add r3.xyz, r0.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r0.xyz, r0.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r0.xyz, r0.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r3.xyz, r3.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r3.xyz, r3.xyzx -mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r3.xyz, r3.xyzx -max r0.xyz, r0.xyzx, r3.xyzx -mov r1.yw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r3.xyz, r1.xzyw, t0.xyzw -add r4.xyz, r3.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r3.xyz, r3.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r3.xyz, r3.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r4.xyz, r4.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r4.xyz, r4.xyzx -mul r4.xyz, r4.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r4.xyz, r4.xyzx -max r3.xyz, r3.xyzx, r4.xyzx -min r0.w, r0.y, r3.y -mov r4.zw, l(0,0,0,0) -iadd r5.xyzw, r1.xzxz, l(0, -1, -1, 0) -mov r4.xy, r5.zwzz -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyzw, t0.xyzw -add r6.xyz, r4.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r4.xyz, r4.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r4.xyz, r4.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r4.xyz, r4.xyzx, r6.xyzx -min r0.w, r0.w, r4.y -mov r5.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyzw, t0.xyzw -add r6.xyz, r5.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r5.xyz, r5.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r5.xyz, r5.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r5.xyz, r5.xyzx, r6.xyzx -mov r2.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyzw, t0.xyzw -add r6.xyz, r2.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r2.xyz, r2.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r2.xyz, r2.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r2.xyz, r2.xyzx, r6.xyzx -min r2.w, r2.y, r5.y -min r0.w, r0.w, r2.w -max r2.w, r0.y, r3.y -max r2.w, r2.w, r4.y -max r3.w, r2.y, r5.y -max r2.w, r2.w, r3.w -add r3.w, -r2.w, l(1.000000) -iadd r2.w, -r2.w, l(0x7ef07ebb) -min r0.w, r0.w, r3.w -mul_sat r0.w, r2.w, r0.w -ushr r0.w, r0.w, l(1) -iadd r0.w, r0.w, l(0x1fbc4639) -mul r0.w, r0.w, cb0[1].x -mul r4.xyz, r0.wwww, r4.xyzx -mad r4.xyz, r5.xyzx, r0.wwww, r4.xyzx -mad r0.xyz, r0.xyzx, r0.wwww, r4.xyzx -mad r0.xyz, r2.xyzx, r0.wwww, r0.xyzx -mad r0.w, r0.w, l(4.000000), l(1.000000) -add r0.xyz, r3.xyzx, r0.xyzx -iadd r2.x, -r0.w, l(0x7ef19fff) -mad r0.w, -r2.x, r0.w, l(2.000000) -mul r0.w, r0.w, r2.x -mul_sat r0.xyz, r0.wwww, r0.xyzx -log r2.xyz, r0.xyzx -mul r0.xyz, r0.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000) -min r0.xyz, r0.xyzx, l(0.003131, 0.003131, 0.003131, 0.000000) -mul r2.xyz, r2.xyzx, l(0.416660, 0.416660, 0.416660, 0.000000) -exp r2.xyz, r2.xyzx -mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000) -max r0.xyz, r0.xyzx, r2.xyzx -mov r0.w, l(1.000000) -store_uav_typed u0.xyzw, r1.xzzz, r0.xyzw -mov r0.zw, l(0,0,0,0) -iadd r1.xy, r1.xzxx, l(8, 8, 0, 0) -iadd r0.xy, r1.xzxx, l(1, 0, 0, 0) -ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t0.xyzw -add r2.xyz, r0.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r0.xyz, r0.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r0.xyz, r0.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r2.xyz, r2.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r2.xyz, r2.xyzx -mul r2.xyz, r2.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r2.xyz, r2.xyzx -max r0.xyz, r0.xyzx, r2.xyzx -mov r1.w, l(0) -ld_indexable(texture2d)(float,float,float,float) r2.xyz, r1.xzww, t0.xyzw -ld_indexable(texture2d)(float,float,float,float) r3.xyz, r1.xyww, t0.xyzw -add r4.xyz, r2.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r2.xyz, r2.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r2.xyz, r2.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r4.xyz, r4.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r4.xyz, r4.xyzx -mul r4.xyz, r4.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r4.xyz, r4.xyzx -max r2.xyz, r2.xyzx, r4.xyzx -min r0.w, r0.y, r2.y -mov r4.zw, l(0,0,0,0) -iadd r4.xy, r1.xzxx, l(-1, 0, 0, 0) -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyzw, t0.xyzw -add r5.xyz, r4.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r4.xyz, r4.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r4.xyz, r4.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r5.xyz, r5.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r5.xyz, r5.xyzx -mul r5.xyz, r5.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r5.xyz, r5.xyzx -max r4.xyz, r4.xyzx, r5.xyzx -min r0.w, r0.w, r4.y -mov r5.zw, l(0,0,0,0) -iadd r5.xy, r1.xzxx, l(0, -1, 0, 0) -ld_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyzw, t0.xyzw -add r6.xyz, r5.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r5.xyz, r5.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r5.xyz, r5.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r5.xyz, r5.xyzx, r6.xyzx -mov r6.zw, l(0,0,0,0) -iadd r6.xy, r1.xzxx, l(0, 1, 0, 0) -ld_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyzw, t0.xyzw -add r7.xyz, r6.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r6.xyz, r6.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r6.xyz, r6.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r7.xyz, r7.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r7.xyz, r7.xyzx -mul r7.xyz, r7.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r7.xyz, r7.xyzx -max r6.xyz, r6.xyzx, r7.xyzx -min r2.w, r5.y, r6.y -min r0.w, r0.w, r2.w -max r2.w, r0.y, r2.y -max r2.w, r2.w, r4.y -max r3.w, r5.y, r6.y -max r2.w, r2.w, r3.w -add r3.w, -r2.w, l(1.000000) -iadd r2.w, -r2.w, l(0x7ef07ebb) -min r0.w, r0.w, r3.w -mul_sat r0.w, r2.w, r0.w -ushr r0.w, r0.w, l(1) -iadd r0.w, r0.w, l(0x1fbc4639) -mul r0.w, r0.w, cb0[1].x -mul r4.xyz, r0.wwww, r4.xyzx -mad r4.xyz, r5.xyzx, r0.wwww, r4.xyzx -mad r0.xyz, r0.xyzx, r0.wwww, r4.xyzx -mad r0.xyz, r6.xyzx, r0.wwww, r0.xyzx -mad r0.w, r0.w, l(4.000000), l(1.000000) -add r0.xyz, r2.xyzx, r0.xyzx -iadd r2.x, -r0.w, l(0x7ef19fff) -mad r0.w, -r2.x, r0.w, l(2.000000) -mul r0.w, r0.w, r2.x -mul_sat r0.xyz, r0.wwww, r0.xyzx -log r2.xyz, r0.xyzx -mul r0.xyz, r0.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000) -min r0.xyz, r0.xyzx, l(0.003131, 0.003131, 0.003131, 0.000000) -mul r2.xyz, r2.xyzx, l(0.416660, 0.416660, 0.416660, 0.000000) -exp r2.xyz, r2.xyzx -mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000) -max r0.xyz, r0.xyzx, r2.xyzx -mov r0.w, l(1.000000) -store_uav_typed u0.xyzw, r1.xzzz, r0.xyzw -add r0.xyz, r3.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r2.xyz, r3.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r2.xyz, r2.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r0.xyz, r0.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r0.xyz, r0.xyzx -mul r0.xyz, r0.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r0.xyz, r0.xyzx -max r0.xyz, r0.xyzx, r2.xyzx -mov r2.zw, l(0,0,0,0) -iadd r3.xyzw, r1.xyxy, l(0, 1, 1, 0) -mov r2.xy, r3.zwzz -ld_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyzw, t0.xyzw -add r4.xyz, r2.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r2.xyz, r2.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r2.xyz, r2.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r4.xyz, r4.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r4.xyz, r4.xyzx -mul r4.xyz, r4.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r4.xyz, r4.xyzx -max r2.xyz, r2.xyzx, r4.xyzx -min r0.w, r0.y, r2.y -mov r4.zw, l(0,0,0,0) -iadd r5.xyzw, r1.xyxy, l(0, -1, -1, 0) -mov r4.xy, r5.zwzz -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyzw, t0.xyzw -add r6.xyz, r4.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r4.xyz, r4.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r4.xyz, r4.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r4.xyz, r4.xyzx, r6.xyzx -min r0.w, r0.w, r4.y -mov r5.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyzw, t0.xyzw -add r6.xyz, r5.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r5.xyz, r5.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r5.xyz, r5.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r5.xyz, r5.xyzx, r6.xyzx -mov r3.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyzw, t0.xyzw -add r6.xyz, r3.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r3.xyz, r3.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r3.xyz, r3.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r3.xyz, r3.xyzx, r6.xyzx -min r2.w, r3.y, r5.y -min r0.w, r0.w, r2.w -max r2.w, r0.y, r2.y -max r2.w, r2.w, r4.y -max r3.w, r3.y, r5.y -max r2.w, r2.w, r3.w -add r3.w, -r2.w, l(1.000000) -iadd r2.w, -r2.w, l(0x7ef07ebb) -min r0.w, r0.w, r3.w -mul_sat r0.w, r2.w, r0.w -ushr r0.w, r0.w, l(1) -iadd r0.w, r0.w, l(0x1fbc4639) -mul r0.w, r0.w, cb0[1].x -mul r4.xyz, r0.wwww, r4.xyzx -mad r4.xyz, r5.xyzx, r0.wwww, r4.xyzx -mad r2.xyz, r2.xyzx, r0.wwww, r4.xyzx -mad r2.xyz, r3.xyzx, r0.wwww, r2.xyzx -mad r0.w, r0.w, l(4.000000), l(1.000000) -add r0.xyz, r0.xyzx, r2.xyzx -iadd r2.x, -r0.w, l(0x7ef19fff) -mad r0.w, -r2.x, r0.w, l(2.000000) -mul r0.w, r0.w, r2.x -mul_sat r0.xyz, r0.wwww, r0.xyzx -log r2.xyz, r0.xyzx -mul r0.xyz, r0.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000) -min r0.xyz, r0.xyzx, l(0.003131, 0.003131, 0.003131, 0.000000) -mul r2.xyz, r2.xyzx, l(0.416660, 0.416660, 0.416660, 0.000000) -exp r2.xyz, r2.xyzx -mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000) -max r0.xyz, r0.xyzx, r2.xyzx -mov r0.w, l(1.000000) -store_uav_typed u0.xyzw, r1.xyyy, r0.xyzw -iadd r0.xyzw, r1.xyxy, l(-9, 0, -7, 0) -mov r2.xy, r0.zwzz -mov r2.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyzw, t0.xyzw -add r3.xyz, r2.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r2.xyz, r2.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r2.xyz, r2.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r3.xyz, r3.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r3.xyz, r3.xyzx -mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r3.xyz, r3.xyzx -max r2.xyz, r2.xyzx, r3.xyzx -iadd r3.xyz, r1.xxyx, l(-8, -8, -1, 0) -iadd r4.xy, r1.xyxx, l(-8, 1, 0, 0) -mov r3.w, l(0) -mov r1.xzw, r3.xxww -ld_indexable(texture2d)(float,float,float,float) r3.xyz, r3.yzww, t0.xyzw -ld_indexable(texture2d)(float,float,float,float) r5.xyz, r1.xyzw, t0.xyzw -add r6.xyz, r5.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r5.xyz, r5.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r5.xyz, r5.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r5.xyz, r5.xyzx, r6.xyzx -min r1.z, r2.y, r5.y -mov r0.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t0.xyzw -add r6.xyz, r0.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r0.xyz, r0.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r0.xyz, r0.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r0.xyz, r0.xyzx, r6.xyzx -min r0.w, r1.z, r0.y -add r6.xyz, r3.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r3.xyz, r3.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r3.xyz, r3.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r3.xyz, r3.xyzx, r6.xyzx -mov r4.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyzw, t0.xyzw -add r6.xyz, r4.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) -mul r4.xyz, r4.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000) -min r4.xyz, r4.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000) -mul r6.xyz, r6.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000) -log r6.xyz, r6.xyzx -mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) -exp r6.xyz, r6.xyzx -max r4.xyz, r4.xyzx, r6.xyzx -min r1.z, r3.y, r4.y -min r0.w, r0.w, r1.z -max r1.z, r3.y, r4.y -max r1.w, r2.y, r5.y -max r1.w, r0.y, r1.w -max r1.z, r1.z, r1.w -add r1.w, -r1.z, l(1.000000) -iadd r1.z, -r1.z, l(0x7ef07ebb) -min r0.w, r0.w, r1.w -mul_sat r0.w, r1.z, r0.w -ushr r0.w, r0.w, l(1) -iadd r0.w, r0.w, l(0x1fbc4639) -mul r0.w, r0.w, cb0[1].x -mul r0.xyz, r0.wwww, r0.xyzx -mad r0.xyz, r3.xyzx, r0.wwww, r0.xyzx -mad r0.xyz, r2.xyzx, r0.wwww, r0.xyzx -mad r0.xyz, r4.xyzx, r0.wwww, r0.xyzx -mad r0.w, r0.w, l(4.000000), l(1.000000) -add r0.xyz, r5.xyzx, r0.xyzx -iadd r1.z, -r0.w, l(0x7ef19fff) -mad r0.w, -r1.z, r0.w, l(2.000000) -mul r0.w, r0.w, r1.z -mul_sat r0.xyz, r0.wwww, r0.xyzx -mul r2.xyz, r0.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000) -log r0.xyz, r0.xyzx -mul r0.xyz, r0.xyzx, l(0.416660, 0.416660, 0.416660, 0.000000) -exp r0.xyz, r0.xyzx -mad r0.xyz, r0.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000) -min r2.xyz, r2.xyzx, l(0.003131, 0.003131, 0.003131, 0.000000) -max r0.xyz, r0.xyzx, r2.xyzx -mov r0.w, l(1.000000) -store_uav_typed u0.xyzw, r1.xyyy, r0.xyzw -ret -// Approximately 357 instruction slots used -#endif - -const BYTE g_mainCS[] = -{ - 68, 88, 66, 67, 138, 166, - 223, 198, 109, 2, 184, 129, - 32, 30, 241, 41, 28, 249, - 93, 91, 1, 0, 0, 0, - 60, 48, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 196, 1, 0, 0, 212, 1, - 0, 0, 228, 1, 0, 0, - 160, 47, 0, 0, 82, 68, - 69, 70, 136, 1, 0, 0, - 1, 0, 0, 0, 188, 0, - 0, 0, 3, 0, 0, 0, - 60, 0, 0, 0, 0, 5, - 83, 67, 0, 129, 0, 0, - 95, 1, 0, 0, 82, 68, - 49, 49, 60, 0, 0, 0, - 24, 0, 0, 0, 32, 0, - 0, 0, 40, 0, 0, 0, - 36, 0, 0, 0, 12, 0, - 0, 0, 0, 0, 0, 0, - 156, 0, 0, 0, 2, 0, - 0, 0, 5, 0, 0, 0, - 4, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 1, 0, 0, 0, 12, 0, - 0, 0, 169, 0, 0, 0, - 4, 0, 0, 0, 5, 0, - 0, 0, 4, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 1, 0, 0, 0, - 12, 0, 0, 0, 183, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 1, 0, 0, 0, - 73, 110, 112, 117, 116, 84, - 101, 120, 116, 117, 114, 101, - 0, 79, 117, 116, 112, 117, - 116, 84, 101, 120, 116, 117, - 114, 101, 0, 99, 98, 0, - 171, 171, 183, 0, 0, 0, - 2, 0, 0, 0, 212, 0, - 0, 0, 32, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 36, 1, 0, 0, - 0, 0, 0, 0, 16, 0, - 0, 0, 0, 0, 0, 0, - 52, 1, 0, 0, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 88, 1, 0, 0, 16, 0, - 0, 0, 16, 0, 0, 0, - 2, 0, 0, 0, 52, 1, - 0, 0, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 99, 111, - 110, 115, 116, 48, 0, 117, - 105, 110, 116, 52, 0, 171, - 171, 171, 1, 0, 19, 0, - 1, 0, 4, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 43, 1, - 0, 0, 99, 111, 110, 115, - 116, 49, 0, 77, 105, 99, - 114, 111, 115, 111, 102, 116, - 32, 40, 82, 41, 32, 72, - 76, 83, 76, 32, 83, 104, - 97, 100, 101, 114, 32, 67, - 111, 109, 112, 105, 108, 101, - 114, 32, 49, 48, 46, 49, - 0, 171, 73, 83, 71, 78, - 8, 0, 0, 0, 0, 0, - 0, 0, 8, 0, 0, 0, - 79, 83, 71, 78, 8, 0, - 0, 0, 0, 0, 0, 0, - 8, 0, 0, 0, 83, 72, - 69, 88, 180, 45, 0, 0, - 80, 0, 5, 0, 109, 11, - 0, 0, 106, 8, 0, 1, - 89, 0, 0, 4, 70, 142, - 32, 0, 0, 0, 0, 0, - 2, 0, 0, 0, 88, 24, - 0, 4, 0, 112, 16, 0, - 0, 0, 0, 0, 85, 85, - 0, 0, 156, 24, 0, 4, - 0, 224, 17, 0, 0, 0, - 0, 0, 85, 85, 0, 0, - 95, 0, 0, 2, 50, 16, - 2, 0, 95, 0, 0, 2, - 18, 32, 2, 0, 104, 0, - 0, 2, 8, 0, 0, 0, - 155, 0, 0, 4, 64, 0, - 0, 0, 1, 0, 0, 0, - 1, 0, 0, 0, 54, 0, - 0, 8, 194, 0, 16, 0, - 0, 0, 0, 0, 2, 64, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 85, 0, 0, 6, 18, 0, - 16, 0, 1, 0, 0, 0, - 10, 32, 2, 0, 1, 64, - 0, 0, 3, 0, 0, 0, - 140, 0, 0, 10, 34, 0, - 16, 0, 1, 0, 0, 0, - 1, 64, 0, 0, 1, 0, - 0, 0, 1, 64, 0, 0, - 0, 0, 0, 0, 10, 32, - 2, 0, 10, 0, 16, 0, - 1, 0, 0, 0, 138, 0, - 0, 8, 18, 0, 16, 0, - 1, 0, 0, 0, 1, 64, - 0, 0, 3, 0, 0, 0, - 1, 64, 0, 0, 1, 0, - 0, 0, 10, 32, 2, 0, - 35, 0, 0, 11, 82, 0, - 16, 0, 1, 0, 0, 0, - 6, 17, 2, 0, 2, 64, - 0, 0, 16, 0, 0, 0, - 0, 0, 0, 0, 16, 0, - 0, 0, 0, 0, 0, 0, - 6, 1, 16, 0, 1, 0, - 0, 0, 30, 0, 0, 10, - 242, 0, 16, 0, 2, 0, - 0, 0, 134, 8, 16, 0, - 1, 0, 0, 0, 2, 64, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 54, 0, 0, 5, 50, 0, - 16, 0, 0, 0, 0, 0, - 230, 10, 16, 0, 2, 0, - 0, 0, 45, 0, 0, 137, - 194, 0, 0, 128, 67, 85, - 21, 0, 114, 0, 16, 0, - 0, 0, 0, 0, 70, 14, - 16, 0, 0, 0, 0, 0, - 70, 126, 16, 0, 0, 0, - 0, 0, 0, 0, 0, 10, - 114, 0, 16, 0, 3, 0, - 0, 0, 70, 2, 16, 0, - 0, 0, 0, 0, 2, 64, - 0, 0, 174, 71, 97, 61, - 174, 71, 97, 61, 174, 71, - 97, 61, 0, 0, 0, 0, - 56, 0, 0, 10, 114, 0, - 16, 0, 0, 0, 0, 0, - 70, 2, 16, 0, 0, 0, - 0, 0, 2, 64, 0, 0, - 145, 131, 158, 61, 145, 131, - 158, 61, 145, 131, 158, 61, - 0, 0, 0, 0, 51, 0, - 0, 10, 114, 0, 16, 0, - 0, 0, 0, 0, 70, 2, - 16, 0, 0, 0, 0, 0, - 2, 64, 0, 0, 230, 174, - 37, 61, 230, 174, 37, 61, - 230, 174, 37, 61, 0, 0, - 0, 0, 56, 0, 0, 10, - 114, 0, 16, 0, 3, 0, - 0, 0, 70, 2, 16, 0, - 3, 0, 0, 0, 2, 64, - 0, 0, 111, 167, 114, 63, - 111, 167, 114, 63, 111, 167, - 114, 63, 0, 0, 0, 0, - 47, 0, 0, 5, 114, 0, - 16, 0, 3, 0, 0, 0, - 70, 2, 16, 0, 3, 0, - 0, 0, 56, 0, 0, 10, - 114, 0, 16, 0, 3, 0, - 0, 0, 70, 2, 16, 0, - 3, 0, 0, 0, 2, 64, - 0, 0, 154, 153, 25, 64, - 154, 153, 25, 64, 154, 153, - 25, 64, 0, 0, 0, 0, - 25, 0, 0, 5, 114, 0, - 16, 0, 3, 0, 0, 0, - 70, 2, 16, 0, 3, 0, - 0, 0, 52, 0, 0, 7, - 114, 0, 16, 0, 0, 0, - 0, 0, 70, 2, 16, 0, - 0, 0, 0, 0, 70, 2, - 16, 0, 3, 0, 0, 0, - 54, 0, 0, 8, 162, 0, - 16, 0, 1, 0, 0, 0, - 2, 64, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 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0, 0, - 154, 153, 25, 64, 154, 153, - 25, 64, 154, 153, 25, 64, - 0, 0, 0, 0, 25, 0, - 0, 5, 114, 0, 16, 0, - 6, 0, 0, 0, 70, 2, - 16, 0, 6, 0, 0, 0, - 52, 0, 0, 7, 114, 0, - 16, 0, 4, 0, 0, 0, - 70, 2, 16, 0, 4, 0, - 0, 0, 70, 2, 16, 0, - 6, 0, 0, 0, 51, 0, - 0, 7, 66, 0, 16, 0, - 1, 0, 0, 0, 26, 0, - 16, 0, 3, 0, 0, 0, - 26, 0, 16, 0, 4, 0, - 0, 0, 51, 0, 0, 7, - 130, 0, 16, 0, 0, 0, - 0, 0, 58, 0, 16, 0, - 0, 0, 0, 0, 42, 0, - 16, 0, 1, 0, 0, 0, - 52, 0, 0, 7, 66, 0, - 16, 0, 1, 0, 0, 0, - 26, 0, 16, 0, 3, 0, - 0, 0, 26, 0, 16, 0, - 4, 0, 0, 0, 52, 0, - 0, 7, 130, 0, 16, 0, - 1, 0, 0, 0, 26, 0, - 16, 0, 2, 0, 0, 0, - 26, 0, 16, 0, 5, 0, - 0, 0, 52, 0, 0, 7, - 130, 0, 16, 0, 1, 0, - 0, 0, 26, 0, 16, 0, - 0, 0, 0, 0, 58, 0, - 16, 0, 1, 0, 0, 0, - 52, 0, 0, 7, 66, 0, - 16, 0, 1, 0, 0, 0, - 42, 0, 16, 0, 1, 0, - 0, 0, 58, 0, 16, 0, - 1, 0, 0, 0, 0, 0, - 0, 8, 130, 0, 16, 0, - 1, 0, 0, 0, 42, 0, - 16, 128, 65, 0, 0, 0, - 1, 0, 0, 0, 1, 64, - 0, 0, 0, 0, 128, 63, - 30, 0, 0, 8, 66, 0, - 16, 0, 1, 0, 0, 0, - 42, 0, 16, 128, 65, 0, - 0, 0, 1, 0, 0, 0, - 1, 64, 0, 0, 187, 126, - 240, 126, 51, 0, 0, 7, - 130, 0, 16, 0, 0, 0, - 0, 0, 58, 0, 16, 0, - 0, 0, 0, 0, 58, 0, - 16, 0, 1, 0, 0, 0, - 56, 32, 0, 7, 130, 0, - 16, 0, 0, 0, 0, 0, - 42, 0, 16, 0, 1, 0, - 0, 0, 58, 0, 16, 0, - 0, 0, 0, 0, 85, 0, - 0, 7, 130, 0, 16, 0, - 0, 0, 0, 0, 58, 0, - 16, 0, 0, 0, 0, 0, - 1, 64, 0, 0, 1, 0, - 0, 0, 30, 0, 0, 7, - 130, 0, 16, 0, 0, 0, - 0, 0, 58, 0, 16, 0, - 0, 0, 0, 0, 1, 64, - 0, 0, 57, 70, 188, 31, - 56, 0, 0, 8, 130, 0, - 16, 0, 0, 0, 0, 0, - 58, 0, 16, 0, 0, 0, - 0, 0, 10, 128, 32, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 56, 0, 0, 7, - 114, 0, 16, 0, 0, 0, - 0, 0, 246, 15, 16, 0, - 0, 0, 0, 0, 70, 2, - 16, 0, 0, 0, 0, 0, - 50, 0, 0, 9, 114, 0, - 16, 0, 0, 0, 0, 0, - 70, 2, 16, 0, 3, 0, - 0, 0, 246, 15, 16, 0, - 0, 0, 0, 0, 70, 2, - 16, 0, 0, 0, 0, 0, - 50, 0, 0, 9, 114, 0, - 16, 0, 0, 0, 0, 0, - 70, 2, 16, 0, 2, 0, - 0, 0, 246, 15, 16, 0, - 0, 0, 0, 0, 70, 2, - 16, 0, 0, 0, 0, 0, - 50, 0, 0, 9, 114, 0, - 16, 0, 0, 0, 0, 0, - 70, 2, 16, 0, 4, 0, - 0, 0, 246, 15, 16, 0, - 0, 0, 0, 0, 70, 2, - 16, 0, 0, 0, 0, 0, - 50, 0, 0, 9, 130, 0, - 16, 0, 0, 0, 0, 0, - 58, 0, 16, 0, 0, 0, - 0, 0, 1, 64, 0, 0, - 0, 0, 128, 64, 1, 64, - 0, 0, 0, 0, 128, 63, - 0, 0, 0, 7, 114, 0, - 16, 0, 0, 0, 0, 0, - 70, 2, 16, 0, 5, 0, - 0, 0, 70, 2, 16, 0, - 0, 0, 0, 0, 30, 0, - 0, 8, 66, 0, 16, 0, - 1, 0, 0, 0, 58, 0, - 16, 128, 65, 0, 0, 0, - 0, 0, 0, 0, 1, 64, - 0, 0, 255, 159, 241, 126, - 50, 0, 0, 10, 130, 0, - 16, 0, 0, 0, 0, 0, - 42, 0, 16, 128, 65, 0, - 0, 0, 1, 0, 0, 0, - 58, 0, 16, 0, 0, 0, - 0, 0, 1, 64, 0, 0, - 0, 0, 0, 64, 56, 0, - 0, 7, 130, 0, 16, 0, - 0, 0, 0, 0, 58, 0, - 16, 0, 0, 0, 0, 0, - 42, 0, 16, 0, 1, 0, - 0, 0, 56, 32, 0, 7, - 114, 0, 16, 0, 0, 0, - 0, 0, 246, 15, 16, 0, - 0, 0, 0, 0, 70, 2, - 16, 0, 0, 0, 0, 0, - 56, 0, 0, 10, 114, 0, - 16, 0, 2, 0, 0, 0, - 70, 2, 16, 0, 0, 0, - 0, 0, 2, 64, 0, 0, - 82, 184, 78, 65, 82, 184, - 78, 65, 82, 184, 78, 65, - 0, 0, 0, 0, 47, 0, - 0, 5, 114, 0, 16, 0, - 0, 0, 0, 0, 70, 2, - 16, 0, 0, 0, 0, 0, - 56, 0, 0, 10, 114, 0, - 16, 0, 0, 0, 0, 0, - 70, 2, 16, 0, 0, 0, - 0, 0, 2, 64, 0, 0, - 118, 84, 213, 62, 118, 84, - 213, 62, 118, 84, 213, 62, - 0, 0, 0, 0, 25, 0, - 0, 5, 114, 0, 16, 0, - 0, 0, 0, 0, 70, 2, - 16, 0, 0, 0, 0, 0, - 50, 0, 0, 15, 114, 0, - 16, 0, 0, 0, 0, 0, - 70, 2, 16, 0, 0, 0, - 0, 0, 2, 64, 0, 0, - 61, 10, 135, 63, 61, 10, - 135, 63, 61, 10, 135, 63, - 0, 0, 0, 0, 2, 64, - 0, 0, 174, 71, 97, 189, - 174, 71, 97, 189, 174, 71, - 97, 189, 0, 0, 0, 0, - 51, 0, 0, 10, 114, 0, - 16, 0, 2, 0, 0, 0, - 70, 2, 16, 0, 2, 0, - 0, 0, 2, 64, 0, 0, - 28, 46, 77, 59, 28, 46, - 77, 59, 28, 46, 77, 59, - 0, 0, 0, 0, 52, 0, - 0, 7, 114, 0, 16, 0, - 0, 0, 0, 0, 70, 2, - 16, 0, 0, 0, 0, 0, - 70, 2, 16, 0, 2, 0, - 0, 0, 54, 0, 0, 5, - 130, 0, 16, 0, 0, 0, - 0, 0, 1, 64, 0, 0, - 0, 0, 128, 63, 164, 0, - 0, 7, 242, 224, 17, 0, - 0, 0, 0, 0, 70, 5, - 16, 0, 1, 0, 0, 0, - 70, 14, 16, 0, 0, 0, - 0, 0, 62, 0, 0, 1, - 83, 84, 65, 84, 148, 0, - 0, 0, 101, 1, 0, 0, - 8, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 16, 1, 0, 0, 25, 0, - 0, 0, 5, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 20, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 28, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 4, 0, 0, 0 -}; diff --git a/CasCmdLine/Shaders/CompiledShader_NoScaling=1_Linear=1.h b/CasCmdLine/Shaders/CompiledShader_NoScaling=1_Linear=1.h deleted file mode 100644 index e22beb2..0000000 --- a/CasCmdLine/Shaders/CompiledShader_NoScaling=1_Linear=1.h +++ /dev/null @@ -1,1221 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 10.1 -// -// -// Buffer Definitions: -// -// cbuffer cb -// { -// -// uint4 const0; // Offset: 0 Size: 16 [unused] -// uint4 const1; // Offset: 16 Size: 16 -// -// } -// -// -// Resource Bindings: -// -// Name Type Format Dim HLSL Bind Count -// ------------------------------ ---------- ------- ----------- -------------- ------ -// InputTexture texture float4 2d t0 1 -// OutputTexture UAV float4 2d u0 1 -// cb cbuffer NA NA cb0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// no Input -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// no Output -cs_5_0 -dcl_globalFlags refactoringAllowed -dcl_constantbuffer CB0[2], immediateIndexed -dcl_resource_texture2d (float,float,float,float) t0 -dcl_uav_typed_texture2d (float,float,float,float) u0 -dcl_input vThreadGroupID.xy -dcl_input vThreadIDInGroup.x -dcl_temps 7 -dcl_thread_group 64, 1, 1 -mov r0.zw, l(0,0,0,0) -ushr r1.x, vThreadIDInGroup.x, l(3) -bfi r1.y, l(1), l(0), vThreadIDInGroup.x, r1.x -ubfe r1.x, l(3), l(1), vThreadIDInGroup.x -imad r1.xz, vThreadGroupID.xxyx, l(16, 0, 16, 0), r1.xxyx -iadd r2.xyzw, r1.xzxz, l(0, 1, 1, 0) -mov r0.xy, r2.zwzz -ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t0.xyzw -mov r1.yw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r3.xyz, r1.xzyw, t0.xyzw -min r0.w, r0.y, r3.y -mov r4.zw, l(0,0,0,0) -iadd r5.xyzw, r1.xzxz, l(0, -1, -1, 0) -mov r4.xy, r5.zwzz -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyzw, t0.xyzw -min r0.w, r0.w, r4.y -mov r5.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyzw, t0.xyzw -mov r2.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyzw, t0.xyzw -min r2.w, r2.y, r5.y -min r0.w, r0.w, r2.w -max r2.w, r0.y, r3.y -max r2.w, r2.w, r4.y -max r3.w, r2.y, r5.y -max r2.w, r2.w, r3.w -add r3.w, -r2.w, l(1.000000) -iadd r2.w, -r2.w, l(0x7ef07ebb) -min r0.w, r0.w, r3.w -mul_sat r0.w, r2.w, r0.w -ushr r0.w, r0.w, l(1) -iadd r0.w, r0.w, l(0x1fbc4639) -mul r0.w, r0.w, cb0[1].x -mul r4.xyz, r0.wwww, r4.xyzx -mad r4.xyz, r5.xyzx, r0.wwww, r4.xyzx -mad r0.xyz, r0.xyzx, r0.wwww, r4.xyzx -mad r0.xyz, r2.xyzx, r0.wwww, r0.xyzx -mad r0.w, r0.w, l(4.000000), l(1.000000) -add r0.xyz, r3.xyzx, r0.xyzx -iadd r2.x, -r0.w, l(0x7ef19fff) -mad r0.w, -r2.x, r0.w, l(2.000000) -mul r0.w, r0.w, r2.x -mul_sat r0.xyz, r0.wwww, r0.xyzx -mov r0.w, l(1.000000) -store_uav_typed u0.xyzw, r1.xzzz, r0.xyzw -mov r0.zw, l(0,0,0,0) -iadd r1.xy, r1.xzxx, l(8, 8, 0, 0) -iadd r0.xy, r1.xzxx, l(1, 0, 0, 0) -ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t0.xyzw -mov r1.w, l(0) -ld_indexable(texture2d)(float,float,float,float) r2.xyz, r1.xzww, t0.xyzw -ld_indexable(texture2d)(float,float,float,float) r3.xyz, r1.xyww, t0.xyzw -min r0.w, r0.y, r2.y -mov r4.zw, l(0,0,0,0) -iadd r4.xy, r1.xzxx, l(-1, 0, 0, 0) -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyzw, t0.xyzw -min r0.w, r0.w, r4.y -mov r5.zw, l(0,0,0,0) -iadd r5.xy, r1.xzxx, l(0, -1, 0, 0) -ld_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyzw, t0.xyzw -mov r6.zw, l(0,0,0,0) -iadd r6.xy, r1.xzxx, l(0, 1, 0, 0) -ld_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyzw, t0.xyzw -min r2.w, r5.y, r6.y -min r0.w, r0.w, r2.w -max r2.w, r0.y, r2.y -max r2.w, r2.w, r4.y -max r3.w, r5.y, r6.y -max r2.w, r2.w, r3.w -add r3.w, -r2.w, l(1.000000) -iadd r2.w, -r2.w, l(0x7ef07ebb) -min r0.w, r0.w, r3.w -mul_sat r0.w, r2.w, r0.w -ushr r0.w, r0.w, l(1) -iadd r0.w, r0.w, l(0x1fbc4639) -mul r0.w, r0.w, cb0[1].x -mul r4.xyz, r0.wwww, r4.xyzx -mad r4.xyz, r5.xyzx, r0.wwww, r4.xyzx -mad r0.xyz, r0.xyzx, r0.wwww, r4.xyzx -mad r0.xyz, r6.xyzx, r0.wwww, r0.xyzx -mad r0.w, r0.w, l(4.000000), l(1.000000) -add r0.xyz, r2.xyzx, r0.xyzx -iadd r2.x, -r0.w, l(0x7ef19fff) -mad r0.w, -r2.x, r0.w, l(2.000000) -mul r0.w, r0.w, r2.x -mul_sat r0.xyz, r0.wwww, r0.xyzx -mov r0.w, l(1.000000) -store_uav_typed u0.xyzw, r1.xzzz, r0.xyzw -mov r0.zw, l(0,0,0,0) -iadd r2.xyzw, r1.xyxy, l(0, 1, 1, 0) -mov r0.xy, r2.zwzz -ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t0.xyzw -min r0.w, r0.y, r3.y -mov r4.zw, l(0,0,0,0) -iadd r5.xyzw, r1.xyxy, l(0, -1, -1, 0) -mov r4.xy, r5.zwzz -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyzw, t0.xyzw -min r0.w, r0.w, r4.y -mov r5.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyzw, t0.xyzw -mov r2.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyzw, t0.xyzw -min r2.w, r2.y, r5.y -min r0.w, r0.w, r2.w -max r2.w, r0.y, r3.y -max r2.w, r2.w, r4.y -max r3.w, r2.y, r5.y -max r2.w, r2.w, r3.w -add r3.w, -r2.w, l(1.000000) -iadd r2.w, -r2.w, l(0x7ef07ebb) -min r0.w, r0.w, r3.w -mul_sat r0.w, r2.w, r0.w -ushr r0.w, r0.w, l(1) -iadd r0.w, r0.w, l(0x1fbc4639) -mul r0.w, r0.w, cb0[1].x -mul r4.xyz, r0.wwww, r4.xyzx -mad r4.xyz, r5.xyzx, r0.wwww, r4.xyzx -mad r0.xyz, r0.xyzx, r0.wwww, r4.xyzx -mad r0.xyz, r2.xyzx, r0.wwww, r0.xyzx -mad r0.w, r0.w, l(4.000000), l(1.000000) -add r0.xyz, r3.xyzx, r0.xyzx -iadd r2.x, -r0.w, l(0x7ef19fff) -mad r0.w, -r2.x, r0.w, l(2.000000) -mul r0.w, r0.w, r2.x -mul_sat r0.xyz, r0.wwww, r0.xyzx -mov r0.w, l(1.000000) -store_uav_typed u0.xyzw, r1.xyyy, r0.xyzw -iadd r0.xyzw, r1.xyxy, l(-9, 0, -7, 0) -mov r2.xy, r0.zwzz -mov r2.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyzw, t0.xyzw -iadd r3.xyz, r1.xxyx, l(-8, -8, -1, 0) -iadd r4.xy, r1.xyxx, l(-8, 1, 0, 0) -mov r3.w, l(0) -mov r1.xzw, r3.xxww -ld_indexable(texture2d)(float,float,float,float) r3.xyz, r3.yzww, t0.xyzw -ld_indexable(texture2d)(float,float,float,float) r5.xyz, r1.xyzw, t0.xyzw -min r1.z, r2.y, r5.y -mov r0.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t0.xyzw -min r0.w, r1.z, r0.y -mov r4.zw, l(0,0,0,0) -ld_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyzw, t0.xyzw -min r1.z, r3.y, r4.y -min r0.w, r0.w, r1.z -max r1.z, r3.y, r4.y -max r1.w, r2.y, r5.y -max r1.w, r0.y, r1.w -max r1.z, r1.z, r1.w -add r1.w, -r1.z, l(1.000000) -iadd r1.z, -r1.z, l(0x7ef07ebb) -min r0.w, r0.w, r1.w -mul_sat r0.w, r1.z, r0.w -ushr r0.w, r0.w, l(1) -iadd r0.w, r0.w, l(0x1fbc4639) -mul r0.w, r0.w, cb0[1].x -mul r0.xyz, r0.wwww, r0.xyzx -mad r0.xyz, r3.xyzx, r0.wwww, r0.xyzx -mad r0.xyz, r2.xyzx, r0.wwww, r0.xyzx -mad r0.xyz, r4.xyzx, r0.wwww, r0.xyzx -mad r0.w, r0.w, l(4.000000), l(1.000000) -add r0.xyz, r5.xyzx, r0.xyzx -iadd r1.z, -r0.w, l(0x7ef19fff) -mad r0.w, -r1.z, r0.w, l(2.000000) -mul r0.w, r0.w, r1.z -mul_sat r0.xyz, r0.wwww, r0.xyzx -mov r0.w, l(1.000000) -store_uav_typed u0.xyzw, r1.xyyy, r0.xyzw -ret -// Approximately 169 instruction slots used -#endif - -const BYTE g_mainCS[] = -{ - 68, 88, 66, 67, 98, 218, - 88, 166, 92, 87, 11, 8, - 193, 16, 197, 162, 64, 86, - 34, 62, 1, 0, 0, 0, - 108, 23, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 196, 1, 0, 0, 212, 1, - 0, 0, 228, 1, 0, 0, - 208, 22, 0, 0, 82, 68, - 69, 70, 136, 1, 0, 0, - 1, 0, 0, 0, 188, 0, - 0, 0, 3, 0, 0, 0, - 60, 0, 0, 0, 0, 5, - 83, 67, 0, 129, 0, 0, - 95, 1, 0, 0, 82, 68, - 49, 49, 60, 0, 0, 0, - 24, 0, 0, 0, 32, 0, - 0, 0, 40, 0, 0, 0, - 36, 0, 0, 0, 12, 0, - 0, 0, 0, 0, 0, 0, - 156, 0, 0, 0, 2, 0, - 0, 0, 5, 0, 0, 0, - 4, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 1, 0, 0, 0, 12, 0, - 0, 0, 169, 0, 0, 0, - 4, 0, 0, 0, 5, 0, - 0, 0, 4, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 1, 0, 0, 0, - 12, 0, 0, 0, 183, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 1, 0, 0, 0, - 73, 110, 112, 117, 116, 84, - 101, 120, 116, 117, 114, 101, - 0, 79, 117, 116, 112, 117, - 116, 84, 101, 120, 116, 117, - 114, 101, 0, 99, 98, 0, - 171, 171, 183, 0, 0, 0, - 2, 0, 0, 0, 212, 0, - 0, 0, 32, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 36, 1, 0, 0, - 0, 0, 0, 0, 16, 0, - 0, 0, 0, 0, 0, 0, - 52, 1, 0, 0, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 88, 1, 0, 0, 16, 0, - 0, 0, 16, 0, 0, 0, - 2, 0, 0, 0, 52, 1, - 0, 0, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 99, 111, - 110, 115, 116, 48, 0, 117, - 105, 110, 116, 52, 0, 171, - 171, 171, 1, 0, 19, 0, - 1, 0, 4, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 43, 1, - 0, 0, 99, 111, 110, 115, - 116, 49, 0, 77, 105, 99, - 114, 111, 115, 111, 102, 116, - 32, 40, 82, 41, 32, 72, - 76, 83, 76, 32, 83, 104, - 97, 100, 101, 114, 32, 67, - 111, 109, 112, 105, 108, 101, - 114, 32, 49, 48, 46, 49, - 0, 171, 73, 83, 71, 78, - 8, 0, 0, 0, 0, 0, - 0, 0, 8, 0, 0, 0, - 79, 83, 71, 78, 8, 0, - 0, 0, 0, 0, 0, 0, - 8, 0, 0, 0, 83, 72, - 69, 88, 228, 20, 0, 0, - 80, 0, 5, 0, 57, 5, - 0, 0, 106, 8, 0, 1, - 89, 0, 0, 4, 70, 142, - 32, 0, 0, 0, 0, 0, - 2, 0, 0, 0, 88, 24, - 0, 4, 0, 112, 16, 0, - 0, 0, 0, 0, 85, 85, - 0, 0, 156, 24, 0, 4, - 0, 224, 17, 0, 0, 0, - 0, 0, 85, 85, 0, 0, - 95, 0, 0, 2, 50, 16, - 2, 0, 95, 0, 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-}; diff --git a/CasCmdLine/Shaders/FxBatchCompilerScript.fxbc b/CasCmdLine/Shaders/FxBatchCompilerScript.fxbc deleted file mode 100644 index 14df42b..0000000 --- a/CasCmdLine/Shaders/FxBatchCompilerScript.fxbc +++ /dev/null @@ -1,21 +0,0 @@ -// LICENSE -// ======= -// Copyright (c) 2019-2020 Advanced Micro Devices, Inc. All rights reserved. -// ------- -// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation -// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, -// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the -// Software is furnished to do so, subject to the following conditions: -// ------- -// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the -// Software. -// ------- -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE -// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, -// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -/T cs_5_0 /E mainCS /O3 /Fh CompiledShader_NoScaling=0_Linear=0.h CAS_main.hlsl /D NO_SCALING=false /D LINEAR=false -/T cs_5_0 /E mainCS /O3 /Fh CompiledShader_NoScaling=1_Linear=0.h CAS_main.hlsl /D NO_SCALING=true /D LINEAR=false -/T cs_5_0 /E mainCS /O3 /Fh CompiledShader_NoScaling=0_Linear=1.h CAS_main.hlsl /D NO_SCALING=false /D LINEAR=true -/T cs_5_0 /E mainCS /O3 /Fh CompiledShader_NoScaling=1_Linear=1.h CAS_main.hlsl /D NO_SCALING=true /D LINEAR=true diff --git a/CasCmdLine/Shaders/ffx_a.h b/CasCmdLine/Shaders/ffx_a.h deleted file mode 100644 index b92546e..0000000 --- a/CasCmdLine/Shaders/ffx_a.h +++ /dev/null @@ -1,1907 +0,0 @@ -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// -// [A] SHADER PORTABILITY 1.20190530 -// -//============================================================================================================================== -// LICENSE -// ======= -// Copyright (c) 2017-2019 Advanced Micro Devices, Inc. All rights reserved. -// Copyright (c) <2014> -// ------- -// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation -// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, -// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the -// Software is furnished to do so, subject to the following conditions: -// ------- -// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the -// Software. -// ------- -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE -// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, -// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -//------------------------------------------------------------------------------------------------------------------------------ -// ABOUT -// ===== -// Common central point for high-level shading language and C portability for various shader headers. -//------------------------------------------------------------------------------------------------------------------------------ -// DEFINES -// ======= -// A_CPU ..... Include the CPU related code. -// A_GPU ..... Include the GPU related code. -// A_GLSL .... Using GLSL. -// A_HLSL .... Using HLSL. -// A_GCC ..... Using a GCC compatible compiler (else assume MSVC compatible compiler by default). -// ======= -// A_BYTE .... Support 8-bit integer. -// A_HALF .... Support 16-bit integer and floating point. -// A_LONG .... Support 64-bit integer. -// A_DUBL .... Support 64-bit floating point. -// ======= -// A_WAVE .... Support wave-wide operations. -//------------------------------------------------------------------------------------------------------------------------------ -// To get #include "ffx_a.h" working in GLSL use '#extension GL_GOOGLE_include_directive:require'. -//------------------------------------------------------------------------------------------------------------------------------ -// SIMPLIFIED TYPE SYSTEM -// ====================== -// - All ints will be unsigned with exception of when signed is required. -// - Type naming simplified and shortened "A<#components>", -// - H = 16-bit float (half) -// - F = 32-bit float (float) -// - D = 64-bit float (double) -// - P = 1-bit integer (predicate, not using bool because 'B' is used for byte) -// - B = 8-bit integer (byte) -// - W = 16-bit integer (word) -// - U = 32-bit integer (unsigned) -// - L = 64-bit integer (long) -// - Using "AS<#components>" for signed when required. -//------------------------------------------------------------------------------------------------------------------------------ -// TODO -// ==== -// - Make sure 'ALerp*(a,b,m)' does 'b*m+(-a*m+a)' (2 ops). -// - Add subgroup ops. -//------------------------------------------------------------------------------------------------------------------------------ -// CHANGE LOG -// ========== -// 20190531 - Fixed changed to llabs() because long is int on Windows. -// 20190530 - Updated for new CPU/GPU portability. -// 20190528 - Fix AU1_AH2_x() on HLSL (had incorrectly swapped x and y), fixed asuint() cases. -// 20190527 - Added min3/max3 for low precision for HLSL. -// 20190526 - Updated with half approximations, added ARsq*(), and ASat*() for CPU. -// 20190519 - Added more approximations. -// 20190514 - Added long conversions. -// 20190513 - Added the real BFI moved the other one to ABfiM(). -// 20190507 - Added extra remap useful for 2D reductions. -// 20190507 - Started adding wave ops, add parabolic sin/cos. -// 20190505 - Added ASigned*() and friends, setup more auto-typecast, GLSL extensions, etc. -// 20190504 - Added min3/max3 for 32-bit integers. -// 20190503 - Added type reinterpretation for half. -// 20190416 - Added min3/max3 for half. -// 20190405 - Misc bug fixing. -// 20190404 - Cleaned up color conversion code. Switched "splat" to shorter naming "type_". Misc bug fixing. -//============================================================================================================================== -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// COMMON -//============================================================================================================================== -#define A_2PI 6.28318530718 -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// -// -// CPU -// -// -//============================================================================================================================== -// Requires standard C types: stdint.h -// Requires a collection of standard math intrinsics. -// - Requires VS2013 when not using GCC to get exp2() and log2(). -// - https://blogs.msdn.microsoft.com/vcblog/2013/07/19/c99-library-support-in-visual-studio-2013/ -//------------------------------------------------------------------------------------------------------------------------------ -// This provides a minimum subset of functionality compared to the GPU parts. -//============================================================================================================================== -#ifdef A_CPU - // Supporting user defined overrides. - #ifndef A_RESTRICT - #define A_RESTRICT __restrict - #endif -//------------------------------------------------------------------------------------------------------------------------------ - #ifndef A_STATIC - #define A_STATIC static - #endif -//------------------------------------------------------------------------------------------------------------------------------ - // Same types across CPU and GPU. - // Predicate uses 32-bit integer (C friendly bool). - typedef uint32_t AP1; - typedef float AF1; - typedef double AD1; - typedef uint8_t AB1; - typedef uint16_t AW1; - typedef uint32_t AU1; - typedef uint64_t AL1; - typedef int8_t ASB1; - typedef int16_t ASW1; - typedef int32_t ASU1; - typedef int64_t ASL1; -//------------------------------------------------------------------------------------------------------------------------------ - #define AD1_(a) ((AD1)(a)) - #define AF1_(a) ((AF1)(a)) - #define AL1_(a) ((AL1)(a)) - #define AU1_(a) ((AU1)(a)) -//------------------------------------------------------------------------------------------------------------------------------ - #define ASL1_(a) ((ASL1)(a)) - #define ASU1_(a) ((ASU1)(a)) -//------------------------------------------------------------------------------------------------------------------------------ - A_STATIC AU1 AU1_AF1(AF1 a){union{AF1 f;AU1 u;}bits;bits.f=a;return bits.u;} -//------------------------------------------------------------------------------------------------------------------------------ - #define A_TRUE 1 - #define A_FALSE 0 -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// -// CPU/GPU PORTING -// -//------------------------------------------------------------------------------------------------------------------------------ -// Hackary to get CPU and GPU to share all setup code, without duplicate code paths. -// Unfortunately this is the level of "ugly" that is required since the languages are very different. -// This uses a lower-case prefix for special vector constructs. -// - In C restrict pointers are used. -// - In the shading language, in/inout/out arguments are used. -// This depends on the ability to access a vector value in both languages via array syntax (aka color[2]). -//============================================================================================================================== -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// VECTOR ARGUMENT/RETURN/INITIALIZATION PORTABILITY -//============================================================================================================================== - #define retAD2 AD1 *A_RESTRICT - #define retAD3 AD1 *A_RESTRICT - #define retAD4 AD1 *A_RESTRICT - #define retAF2 AF1 *A_RESTRICT - #define retAF3 AF1 *A_RESTRICT - #define retAF4 AF1 *A_RESTRICT - #define retAL2 AL1 *A_RESTRICT - #define retAL3 AL1 *A_RESTRICT - #define retAL4 AL1 *A_RESTRICT - #define retAU2 AU1 *A_RESTRICT - #define retAU3 AU1 *A_RESTRICT - #define retAU4 AU1 *A_RESTRICT -//------------------------------------------------------------------------------------------------------------------------------ - #define inAD2 AD1 *A_RESTRICT - #define inAD3 AD1 *A_RESTRICT - #define inAD4 AD1 *A_RESTRICT - #define inAF2 AF1 *A_RESTRICT - #define inAF3 AF1 *A_RESTRICT - #define inAF4 AF1 *A_RESTRICT - #define inAL2 AL1 *A_RESTRICT - #define inAL3 AL1 *A_RESTRICT - #define inAL4 AL1 *A_RESTRICT - #define inAU2 AU1 *A_RESTRICT - #define inAU3 AU1 *A_RESTRICT - #define inAU4 AU1 *A_RESTRICT -//------------------------------------------------------------------------------------------------------------------------------ - #define inoutAD2 AD1 *A_RESTRICT - #define inoutAD3 AD1 *A_RESTRICT - #define inoutAD4 AD1 *A_RESTRICT - #define inoutAF2 AF1 *A_RESTRICT - #define inoutAF3 AF1 *A_RESTRICT - #define inoutAF4 AF1 *A_RESTRICT - #define inoutAL2 AL1 *A_RESTRICT - #define inoutAL3 AL1 *A_RESTRICT - #define inoutAL4 AL1 *A_RESTRICT - #define inoutAU2 AU1 *A_RESTRICT - #define inoutAU3 AU1 *A_RESTRICT - #define inoutAU4 AU1 *A_RESTRICT -//------------------------------------------------------------------------------------------------------------------------------ - #define outAD2 AD1 *A_RESTRICT - #define outAD3 AD1 *A_RESTRICT - #define outAD4 AD1 *A_RESTRICT - #define outAF2 AF1 *A_RESTRICT - #define outAF3 AF1 *A_RESTRICT - #define outAF4 AF1 *A_RESTRICT - #define outAL2 AL1 *A_RESTRICT - #define outAL3 AL1 *A_RESTRICT - #define outAL4 AL1 *A_RESTRICT - #define outAU2 AU1 *A_RESTRICT - #define outAU3 AU1 *A_RESTRICT - #define outAU4 AU1 *A_RESTRICT -//------------------------------------------------------------------------------------------------------------------------------ - #define varAD2(x) AD1 x[2] - #define varAD3(x) AD1 x[3] - #define varAD4(x) AD1 x[4] - #define varAF2(x) AF1 x[2] - #define varAF3(x) AF1 x[3] - #define varAF4(x) AF1 x[4] - #define varAL2(x) AL1 x[2] - #define varAL3(x) AL1 x[3] - #define varAL4(x) AL1 x[4] - #define varAU2(x) AU1 x[2] - #define varAU3(x) AU1 x[3] - #define varAU4(x) AU1 x[4] -//------------------------------------------------------------------------------------------------------------------------------ - #define initAD2(x,y) {x,y} - #define initAD3(x,y,z) {x,y,z} - #define initAD4(x,y,z,w) {x,y,z,w} - #define initAF2(x,y) {x,y} - #define initAF3(x,y,z) {x,y,z} - #define initAF4(x,y,z,w) {x,y,z,w} - #define initAL2(x,y) {x,y} - #define initAL3(x,y,z) {x,y,z} - #define initAL4(x,y,z,w) {x,y,z,w} - #define initAU2(x,y) {x,y} - #define initAU3(x,y,z) {x,y,z} - #define initAU4(x,y,z,w) {x,y,z,w} -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// SCALAR RETURN OPS -//------------------------------------------------------------------------------------------------------------------------------ -// TODO -// ==== -// - Replace transcendentals with manual versions. -//============================================================================================================================== - #ifdef A_GCC - A_STATIC AD1 AAbsD1(AD1 a){return __builtin_fabs(a);} - A_STATIC AF1 AAbsF1(AF1 a){return __builtin_fabsf(a);} - A_STATIC AU1 AAbsSU1(AU1 a){return AU1_(__builtin_abs(ASU1_(a)));} - A_STATIC AL1 AAbsSL1(AL1 a){return AL1_(__builtin_labs(ASL1_(a)));} - #else - A_STATIC AD1 AAbsD1(AD1 a){return fabs(a);} - A_STATIC AF1 AAbsF1(AF1 a){return fabsf(a);} - A_STATIC AU1 AAbsSU1(AU1 a){return AU1_(abs(ASU1_(a)));} - A_STATIC AL1 AAbsSL1(AL1 a){return AL1_(llabs(ASL1_(a)));} - #endif -//------------------------------------------------------------------------------------------------------------------------------ - #ifdef A_GCC - A_STATIC AD1 ACosD1(AD1 a){return __builtin_cos(a);} - A_STATIC AF1 ACosF1(AF1 a){return __builtin_cosf(a);} - #else - A_STATIC AD1 ACosD1(AD1 a){return cos(a);} - A_STATIC AF1 ACosF1(AF1 a){return cosf(a);} - #endif -//------------------------------------------------------------------------------------------------------------------------------ - A_STATIC AD1 ADotD2(inAD2 a,inAD2 b){return a[0]*b[0]+a[1]*b[1];} - A_STATIC AD1 ADotD3(inAD3 a,inAD3 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2];} - A_STATIC AD1 ADotD4(inAD4 a,inAD4 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]+a[3]*b[3];} - A_STATIC AF1 ADotF2(inAF2 a,inAF2 b){return a[0]*b[0]+a[1]*b[1];} - A_STATIC AF1 ADotF3(inAF3 a,inAF3 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2];} - A_STATIC AF1 ADotF4(inAF4 a,inAF4 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]+a[3]*b[3];} -//------------------------------------------------------------------------------------------------------------------------------ - #ifdef A_GCC - A_STATIC AD1 AExp2D1(AD1 a){return __builtin_exp2(a);} - A_STATIC AF1 AExp2F1(AF1 a){return __builtin_exp2f(a);} - #else - A_STATIC AD1 AExp2D1(AD1 a){return exp2(a);} - A_STATIC AF1 AExp2F1(AF1 a){return exp2f(a);} - #endif -//------------------------------------------------------------------------------------------------------------------------------ - #ifdef A_GCC - A_STATIC AD1 AFloorD1(AD1 a){return __builtin_floor(a);} - A_STATIC AF1 AFloorF1(AF1 a){return __builtin_floorf(a);} - #else - A_STATIC AD1 AFloorD1(AD1 a){return floor(a);} - A_STATIC AF1 AFloorF1(AF1 a){return floorf(a);} - #endif -//------------------------------------------------------------------------------------------------------------------------------ - A_STATIC AD1 ALerpD1(AD1 a,AD1 b,AD1 c){return b*c+(-a*c+a);} - A_STATIC AF1 ALerpF1(AF1 a,AF1 b,AF1 c){return b*c+(-a*c+a);} -//------------------------------------------------------------------------------------------------------------------------------ - #ifdef A_GCC - A_STATIC AD1 ALog2D1(AD1 a){return __builtin_log2(a);} - A_STATIC AF1 ALog2F1(AF1 a){return __builtin_log2f(a);} - #else - A_STATIC AD1 ALog2D1(AD1 a){return log2(a);} - A_STATIC AF1 ALog2F1(AF1 a){return log2f(a);} - #endif -//------------------------------------------------------------------------------------------------------------------------------ - A_STATIC AD1 AMaxD1(AD1 a,AD1 b){return a>b?a:b;} - A_STATIC AF1 AMaxF1(AF1 a,AF1 b){return a>b?a:b;} - A_STATIC AL1 AMaxL1(AL1 a,AL1 b){return a>b?a:b;} - A_STATIC AU1 AMaxU1(AU1 a,AU1 b){return a>b?a:b;} -//------------------------------------------------------------------------------------------------------------------------------ - // These follow the convention that A integer types don't have signage, until they are operated on. - A_STATIC AL1 AMaxSL1(AL1 a,AL1 b){return (ASL1_(a)>ASL1_(b))?a:b;} - A_STATIC AU1 AMaxSU1(AU1 a,AU1 b){return (ASU1_(a)>ASU1_(b))?a:b;} -//------------------------------------------------------------------------------------------------------------------------------ - A_STATIC AD1 AMinD1(AD1 a,AD1 b){return a>ASL1_(b));} - A_STATIC AU1 AShrSU1(AU1 a,AU1 b){return AU1_(ASU1_(a)>>ASU1_(b));} -//------------------------------------------------------------------------------------------------------------------------------ - #ifdef A_GCC - A_STATIC AD1 ASinD1(AD1 a){return __builtin_sin(a);} - A_STATIC AF1 ASinF1(AF1 a){return __builtin_sinf(a);} - #else - A_STATIC AD1 ASinD1(AD1 a){return sin(a);} - A_STATIC AF1 ASinF1(AF1 a){return sinf(a);} - #endif -//------------------------------------------------------------------------------------------------------------------------------ - #ifdef A_GCC - A_STATIC AD1 ASqrtD1(AD1 a){return __builtin_sqrt(a);} - A_STATIC AF1 ASqrtF1(AF1 a){return __builtin_sqrtf(a);} - #else - A_STATIC AD1 ASqrtD1(AD1 a){return sqrt(a);} - A_STATIC AF1 ASqrtF1(AF1 a){return sqrtf(a);} - #endif -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// SCALAR RETURN OPS - DEPENDENT -//============================================================================================================================== - A_STATIC AD1 AFractD1(AD1 a){return a-AFloorD1(a);} - A_STATIC AF1 AFractF1(AF1 a){return a-AFloorF1(a);} -//------------------------------------------------------------------------------------------------------------------------------ - A_STATIC AD1 APowD1(AD1 a,AD1 b){return AExp2D1(b*ALog2D1(a));} - A_STATIC AF1 APowF1(AF1 a,AF1 b){return AExp2F1(b*ALog2F1(a));} -//------------------------------------------------------------------------------------------------------------------------------ - A_STATIC AD1 ARsqD1(AD1 a){return ARcpD1(ASqrtD1(a));} - A_STATIC AF1 ARsqF1(AF1 a){return ARcpF1(ASqrtF1(a));} -//------------------------------------------------------------------------------------------------------------------------------ - A_STATIC AD1 ASatD1(AD1 a){return AMinD1(1.0,AMaxD1(0.0,a));} - A_STATIC AF1 ASatF1(AF1 a){return AMinF1(1.0f,AMaxF1(0.0f,a));} -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// VECTOR OPS -//------------------------------------------------------------------------------------------------------------------------------ -// These are added as needed for production or prototyping, so not necessarily a complete set. -// They follow a convention of taking in a destination and also returning the destination value to increase utility. -//============================================================================================================================== - A_STATIC retAD2 opAAbsD2(outAD2 d,inAD2 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);return d;} - A_STATIC retAD3 opAAbsD3(outAD3 d,inAD3 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);d[2]=AAbsD1(a[2]);return d;} - A_STATIC retAD4 opAAbsD4(outAD4 d,inAD4 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);d[2]=AAbsD1(a[2]);d[3]=AAbsD1(a[3]);return d;} -//------------------------------------------------------------------------------------------------------------------------------ - A_STATIC retAF2 opAAbsF2(outAF2 d,inAF2 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);return d;} - A_STATIC retAF3 opAAbsF3(outAF3 d,inAF3 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);d[2]=AAbsF1(a[2]);return d;} - A_STATIC retAF4 opAAbsF4(outAF4 d,inAF4 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);d[2]=AAbsF1(a[2]);d[3]=AAbsF1(a[3]);return d;} -//============================================================================================================================== - A_STATIC retAD2 opAAddD2(outAD2 d,inAD2 a,inAD2 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];return d;} - A_STATIC retAD3 opAAddD3(outAD3 d,inAD3 a,inAD3 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];return d;} - A_STATIC retAD4 opAAddD4(outAD4 d,inAD4 a,inAD4 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];d[3]=a[3]+b[3];return d;} -//------------------------------------------------------------------------------------------------------------------------------ - A_STATIC retAF2 opAAddF2(outAF2 d,inAF2 a,inAF2 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];return d;} - A_STATIC retAF3 opAAddF3(outAF3 d,inAF3 a,inAF3 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];return d;} - A_STATIC retAF4 opAAddF4(outAF4 d,inAF4 a,inAF4 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];d[3]=a[3]+b[3];return d;} -//============================================================================================================================== - A_STATIC retAD2 opACpyD2(outAD2 d,inAD2 a){d[0]=a[0];d[1]=a[1];return d;} - A_STATIC retAD3 opACpyD3(outAD3 d,inAD3 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];return d;} - A_STATIC retAD4 opACpyD4(outAD4 d,inAD4 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];d[3]=a[3];return d;} -//------------------------------------------------------------------------------------------------------------------------------ - A_STATIC retAF2 opACpyF2(outAF2 d,inAF2 a){d[0]=a[0];d[1]=a[1];return d;} - A_STATIC retAF3 opACpyF3(outAF3 d,inAF3 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];return d;} - A_STATIC retAF4 opACpyF4(outAF4 d,inAF4 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];d[3]=a[3];return d;} -//============================================================================================================================== - A_STATIC retAD2 opALerpD2(outAD2 d,inAD2 a,inAD2 b,inAD2 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);return d;} - A_STATIC retAD3 opALerpD3(outAD3 d,inAD3 a,inAD3 b,inAD3 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);d[2]=ALerpD1(a[2],b[2],c[2]);return d;} - A_STATIC retAD4 opALerpD4(outAD4 d,inAD4 a,inAD4 b,inAD4 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);d[2]=ALerpD1(a[2],b[2],c[2]);d[3]=ALerpD1(a[3],b[3],c[3]);return d;} -//------------------------------------------------------------------------------------------------------------------------------ - A_STATIC retAF2 opALerpF2(outAF2 d,inAF2 a,inAF2 b,inAF2 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);return d;} - A_STATIC retAF3 opALerpF3(outAF3 d,inAF3 a,inAF3 b,inAF3 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);d[2]=ALerpF1(a[2],b[2],c[2]);return d;} - A_STATIC retAF4 opALerpF4(outAF4 d,inAF4 a,inAF4 b,inAF4 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);d[2]=ALerpF1(a[2],b[2],c[2]);d[3]=ALerpF1(a[3],b[3],c[3]);return d;} -//============================================================================================================================== - A_STATIC retAD2 opALerpOneD2(outAD2 d,inAD2 a,inAD2 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);return d;} - A_STATIC retAD3 opALerpOneD3(outAD3 d,inAD3 a,inAD3 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);d[2]=ALerpD1(a[2],b[2],c);return d;} - A_STATIC retAD4 opALerpOneD4(outAD4 d,inAD4 a,inAD4 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);d[2]=ALerpD1(a[2],b[2],c);d[3]=ALerpD1(a[3],b[3],c);return d;} -//------------------------------------------------------------------------------------------------------------------------------ - A_STATIC retAF2 opALerpOneF2(outAF2 d,inAF2 a,inAF2 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);return d;} - A_STATIC retAF3 opALerpOneF3(outAF3 d,inAF3 a,inAF3 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);d[2]=ALerpF1(a[2],b[2],c);return d;} - A_STATIC retAF4 opALerpOneF4(outAF4 d,inAF4 a,inAF4 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);d[2]=ALerpF1(a[2],b[2],c);d[3]=ALerpF1(a[3],b[3],c);return d;} -//============================================================================================================================== - A_STATIC retAD2 opAMaxD2(outAD2 d,inAD2 a,inAD2 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);return d;} - A_STATIC retAD3 opAMaxD3(outAD3 d,inAD3 a,inAD3 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);d[2]=AMaxD1(a[2],b[2]);return d;} - A_STATIC retAD4 opAMaxD4(outAD4 d,inAD4 a,inAD4 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);d[2]=AMaxD1(a[2],b[2]);d[3]=AMaxD1(a[3],b[3]);return d;} -//------------------------------------------------------------------------------------------------------------------------------ - A_STATIC retAF2 opAMaxF2(outAF2 d,inAF2 a,inAF2 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);return d;} - A_STATIC retAF3 opAMaxF3(outAF3 d,inAF3 a,inAF3 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);d[2]=AMaxF1(a[2],b[2]);return d;} - A_STATIC retAF4 opAMaxF4(outAF4 d,inAF4 a,inAF4 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);d[2]=AMaxF1(a[2],b[2]);d[3]=AMaxF1(a[3],b[3]);return d;} -//============================================================================================================================== - A_STATIC retAD2 opAMinD2(outAD2 d,inAD2 a,inAD2 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);return d;} - A_STATIC retAD3 opAMinD3(outAD3 d,inAD3 a,inAD3 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);d[2]=AMinD1(a[2],b[2]);return d;} - A_STATIC retAD4 opAMinD4(outAD4 d,inAD4 a,inAD4 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);d[2]=AMinD1(a[2],b[2]);d[3]=AMinD1(a[3],b[3]);return d;} -//------------------------------------------------------------------------------------------------------------------------------ - A_STATIC retAF2 opAMinF2(outAF2 d,inAF2 a,inAF2 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);return d;} - A_STATIC retAF3 opAMinF3(outAF3 d,inAF3 a,inAF3 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);d[2]=AMinF1(a[2],b[2]);return d;} - A_STATIC retAF4 opAMinF4(outAF4 d,inAF4 a,inAF4 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);d[2]=AMinF1(a[2],b[2]);d[3]=AMinF1(a[3],b[3]);return d;} -//============================================================================================================================== - A_STATIC retAD2 opAMulD2(outAD2 d,inAD2 a,inAD2 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];return d;} - A_STATIC retAD3 opAMulD3(outAD3 d,inAD3 a,inAD3 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];return d;} - A_STATIC retAD4 opAMulD4(outAD4 d,inAD4 a,inAD4 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];d[3]=a[3]*b[3];return d;} -//------------------------------------------------------------------------------------------------------------------------------ - A_STATIC retAF2 opAMulF2(outAF2 d,inAF2 a,inAF2 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];return d;} - A_STATIC retAF3 opAMulF3(outAF3 d,inAF3 a,inAF3 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];return d;} - A_STATIC retAF4 opAMulF4(outAF4 d,inAF4 a,inAF4 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];d[3]=a[3]*b[3];return d;} -//============================================================================================================================== - A_STATIC retAD2 opAMulOneD2(outAD2 d,inAD2 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;return d;} - A_STATIC retAD3 opAMulOneD3(outAD3 d,inAD3 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;return d;} - A_STATIC retAD4 opAMulOneD4(outAD4 d,inAD4 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;d[3]=a[3]*b;return d;} -//------------------------------------------------------------------------------------------------------------------------------ - A_STATIC retAF2 opAMulOneF2(outAF2 d,inAF2 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;return d;} - A_STATIC retAF3 opAMulOneF3(outAF3 d,inAF3 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;return d;} - A_STATIC retAF4 opAMulOneF4(outAF4 d,inAF4 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;d[3]=a[3]*b;return d;} -//============================================================================================================================== - A_STATIC retAD2 opANegD2(outAD2 d,inAD2 a){d[0]=-a[0];d[1]=-a[1];return d;} - A_STATIC retAD3 opANegD3(outAD3 d,inAD3 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];return d;} - A_STATIC retAD4 opANegD4(outAD4 d,inAD4 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];d[3]=-a[3];return d;} -//------------------------------------------------------------------------------------------------------------------------------ - A_STATIC retAF2 opANegF2(outAF2 d,inAF2 a){d[0]=-a[0];d[1]=-a[1];return d;} - A_STATIC retAF3 opANegF3(outAF3 d,inAF3 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];return d;} - A_STATIC retAF4 opANegF4(outAF4 d,inAF4 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];d[3]=-a[3];return d;} -//============================================================================================================================== - A_STATIC retAD2 opARcpD2(outAD2 d,inAD2 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);return d;} - A_STATIC retAD3 opARcpD3(outAD3 d,inAD3 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);d[2]=ARcpD1(a[2]);return d;} - A_STATIC retAD4 opARcpD4(outAD4 d,inAD4 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);d[2]=ARcpD1(a[2]);d[3]=ARcpD1(a[3]);return d;} -//------------------------------------------------------------------------------------------------------------------------------ - A_STATIC retAF2 opARcpF2(outAF2 d,inAF2 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);return d;} - A_STATIC retAF3 opARcpF3(outAF3 d,inAF3 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);d[2]=ARcpF1(a[2]);return d;} - A_STATIC retAF4 opARcpF4(outAF4 d,inAF4 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);d[2]=ARcpF1(a[2]);d[3]=ARcpF1(a[3]);return d;} -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// HALF FLOAT PACKING -//============================================================================================================================== - // Convert float to half (in lower 16-bits of output). - // Same fast technique as documented here: ftp://ftp.fox-toolkit.org/pub/fasthalffloatconversion.pdf - // Supports denormals. - // Conversion rules are to make computations possibly "safer" on the GPU, - // -INF & -NaN -> -65504 - // +INF & +NaN -> +65504 - A_STATIC AU1 AU1_AH1_AF1(AF1 f){ - static AW1 base[512]={ - 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, - 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, - 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, - 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, - 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, - 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, - 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0001,0x0002,0x0004,0x0008,0x0010,0x0020,0x0040,0x0080,0x0100, - 0x0200,0x0400,0x0800,0x0c00,0x1000,0x1400,0x1800,0x1c00,0x2000,0x2400,0x2800,0x2c00,0x3000,0x3400,0x3800,0x3c00, - 0x4000,0x4400,0x4800,0x4c00,0x5000,0x5400,0x5800,0x5c00,0x6000,0x6400,0x6800,0x6c00,0x7000,0x7400,0x7800,0x7bff, - 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, - 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, - 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, - 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, - 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, - 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, - 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, - 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, - 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, - 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, - 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, - 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, - 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, - 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8001,0x8002,0x8004,0x8008,0x8010,0x8020,0x8040,0x8080,0x8100, - 0x8200,0x8400,0x8800,0x8c00,0x9000,0x9400,0x9800,0x9c00,0xa000,0xa400,0xa800,0xac00,0xb000,0xb400,0xb800,0xbc00, - 0xc000,0xc400,0xc800,0xcc00,0xd000,0xd400,0xd800,0xdc00,0xe000,0xe400,0xe800,0xec00,0xf000,0xf400,0xf800,0xfbff, - 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, - 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, - 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, - 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, - 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, - 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, - 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff}; - static AB1 shift[512]={ - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x17,0x16,0x15,0x14,0x13,0x12,0x11,0x10,0x0f, - 0x0e,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d, - 0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x17,0x16,0x15,0x14,0x13,0x12,0x11,0x10,0x0f, - 0x0e,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d, - 0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, - 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18}; - union{AF1 f;AU1 u;}bits;bits.f=f;AU1 u=bits.u;AU1 i=u>>23;return (AU1)(base[i])+((u&0x7fffff)>>shift[i]);} -//------------------------------------------------------------------------------------------------------------------------------ - // Used to output packed constant. - A_STATIC AU1 AU1_AH2_AF2(inAF2 a){return AU1_AH1_AF1(a[0])+(AU1_AH1_AF1(a[1])<<16);} -#endif -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// -// -// GLSL -// -// -//============================================================================================================================== -#if defined(A_GLSL) && defined(A_GPU) - #ifndef A_SKIP_EXT - #ifdef A_HALF - #extension GL_EXT_shader_16bit_storage:require - #extension GL_EXT_shader_explicit_arithmetic_types:require - #endif -//------------------------------------------------------------------------------------------------------------------------------ - #ifdef A_LONG - #extension GL_ARB_gpu_shader_int64:require - // TODO: Fixme to more portable extension!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - #extension GL_NV_shader_atomic_int64:require - #endif -//------------------------------------------------------------------------------------------------------------------------------ - #ifdef A_WAVE - #extension GL_KHR_shader_subgroup_arithmetic:require - #extension GL_KHR_shader_subgroup_ballot:require - #extension GL_KHR_shader_subgroup_quad:require - #extension GL_KHR_shader_subgroup_shuffle:require - #endif - #endif -//============================================================================================================================== - #define AP1 bool - #define AP2 bvec2 - #define AP3 bvec3 - #define AP4 bvec4 -//------------------------------------------------------------------------------------------------------------------------------ - #define AF1 float - #define AF2 vec2 - #define AF3 vec3 - #define AF4 vec4 -//------------------------------------------------------------------------------------------------------------------------------ - #define AU1 uint - #define AU2 uvec2 - #define AU3 uvec3 - #define AU4 uvec4 -//------------------------------------------------------------------------------------------------------------------------------ - #define ASU1 int - #define ASU2 ivec2 - #define ASU3 ivec3 - #define ASU4 ivec4 -//============================================================================================================================== - #define AF1_AU1(x) uintBitsToFloat(AU1(x)) - #define AF2_AU2(x) uintBitsToFloat(AU2(x)) - #define AF3_AU3(x) uintBitsToFloat(AU3(x)) - #define AF4_AU4(x) uintBitsToFloat(AU4(x)) -//------------------------------------------------------------------------------------------------------------------------------ - #define AU1_AF1(x) floatBitsToUint(AF1(x)) - #define AU2_AF2(x) floatBitsToUint(AF2(x)) - #define AU3_AF3(x) floatBitsToUint(AF3(x)) - #define AU4_AF4(x) floatBitsToUint(AF4(x)) -//------------------------------------------------------------------------------------------------------------------------------ - #define AU1_AH2_AF2 packHalf2x16 - #define AU1_AW2Unorm_AF2 packUnorm2x16 - #define AU1_AB4Unorm_AF4 packUnorm4x8 -//------------------------------------------------------------------------------------------------------------------------------ - #define AF2_AH2_AU1 unpackHalf2x16 - #define AF2_AW2Unorm_AU1 unpackUnorm2x16 - #define AF4_AB4Unorm_AU1 unpackUnorm4x8 -//============================================================================================================================== - AF1 AF1_x(AF1 a){return AF1(a);} - AF2 AF2_x(AF1 a){return AF2(a,a);} - AF3 AF3_x(AF1 a){return AF3(a,a,a);} - AF4 AF4_x(AF1 a){return AF4(a,a,a,a);} - #define AF1_(a) AF1_x(AF1(a)) - #define AF2_(a) AF2_x(AF1(a)) - #define AF3_(a) AF3_x(AF1(a)) - #define AF4_(a) AF4_x(AF1(a)) -//------------------------------------------------------------------------------------------------------------------------------ - AU1 AU1_x(AU1 a){return AU1(a);} - AU2 AU2_x(AU1 a){return AU2(a,a);} - AU3 AU3_x(AU1 a){return AU3(a,a,a);} - AU4 AU4_x(AU1 a){return AU4(a,a,a,a);} - #define AU1_(a) AU1_x(AU1(a)) - #define AU2_(a) AU2_x(AU1(a)) - #define AU3_(a) AU3_x(AU1(a)) - #define AU4_(a) AU4_x(AU1(a)) -//============================================================================================================================== - AU1 AAbsSU1(AU1 a){return AU1(abs(ASU1(a)));} - AU2 AAbsSU2(AU2 a){return AU2(abs(ASU2(a)));} - AU3 AAbsSU3(AU3 a){return AU3(abs(ASU3(a)));} - AU4 AAbsSU4(AU4 a){return AU4(abs(ASU4(a)));} -//------------------------------------------------------------------------------------------------------------------------------ - AU1 ABfe(AU1 src,AU1 off,AU1 bits){return bitfieldExtract(src,ASU1(off),ASU1(bits));} - AU1 ABfi(AU1 src,AU1 ins,AU1 mask){return (ins&mask)|(src&(~mask));} - // Proxy for V_BFI_B32 where the 'mask' is set as 'bits', 'mask=(1<>ASU1(b));} - AU2 AShrSU2(AU2 a,AU2 b){return AU2(ASU2(a)>>ASU2(b));} - AU3 AShrSU3(AU3 a,AU3 b){return AU3(ASU3(a)>>ASU3(b));} - AU4 AShrSU4(AU4 a,AU4 b){return AU4(ASU4(a)>>ASU4(b));} -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// GLSL BYTE -//============================================================================================================================== - #ifdef A_BYTE - #define AB1 uint8_t - #define AB2 u8vec2 - #define AB3 u8vec3 - #define AB4 u8vec4 -//------------------------------------------------------------------------------------------------------------------------------ - #define ASB1 int8_t - #define ASB2 i8vec2 - #define ASB3 i8vec3 - #define ASB4 i8vec4 -//------------------------------------------------------------------------------------------------------------------------------ - AB1 AB1_x(AB1 a){return AB1(a);} - AB2 AB2_x(AB1 a){return AB2(a,a);} - AB3 AB3_x(AB1 a){return AB3(a,a,a);} - AB4 AB4_x(AB1 a){return AB4(a,a,a,a);} - #define AB1_(a) AB1_x(AB1(a)) - #define AB2_(a) AB2_x(AB1(a)) - #define AB3_(a) AB3_x(AB1(a)) - #define AB4_(a) AB4_x(AB1(a)) - #endif -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// GLSL HALF -//============================================================================================================================== - #ifdef A_HALF - #define AH1 float16_t - #define AH2 f16vec2 - #define AH3 f16vec3 - #define AH4 f16vec4 -//------------------------------------------------------------------------------------------------------------------------------ - #define AW1 uint16_t - #define AW2 u16vec2 - #define AW3 u16vec3 - #define AW4 u16vec4 -//------------------------------------------------------------------------------------------------------------------------------ - #define ASW1 int16_t - #define ASW2 i16vec2 - #define ASW3 i16vec3 - #define ASW4 i16vec4 -//============================================================================================================================== - #define AH2_AU1(x) unpackFloat2x16(AU1(x)) - AH4 AH4_AU2_x(AU2 x){return AH4(unpackFloat2x16(x.x),unpackFloat2x16(x.y));} - #define AH4_AU2(x) AH4_AU2_x(AU2(x)) - #define AW2_AU1(x) unpackUint2x16(AU1(x)) - #define AW4_AU2(x) unpackUint4x16(pack64(AU2(x))) -//------------------------------------------------------------------------------------------------------------------------------ - #define AU1_AH2(x) packFloat2x16(AH2(x)) - AU2 AU2_AH4_x(AH4 x){return AU2(packFloat2x16(x.xy),packFloat2x16(x.zw));} - #define AU2_AH4(x) AU2_AH4_x(AH4(x)) - #define AU1_AW2(x) packUint2x16(AW2(x)) - #define AU2_AW4(x) unpack32(packUint4x16(AW4(x))) -//============================================================================================================================== - #define AW1_AH1(x) halfBitsToUint16(AH1(x)) - #define AW2_AH2(x) halfBitsToUint16(AH2(x)) - #define AW3_AH3(x) halfBitsToUint16(AH3(x)) - #define AW4_AH4(x) halfBitsToUint16(AH4(x)) -//------------------------------------------------------------------------------------------------------------------------------ - #define AH1_AW1(x) uint16BitsToHalf(AW1(x)) - #define AH2_AW2(x) uint16BitsToHalf(AW2(x)) - #define AH3_AW3(x) uint16BitsToHalf(AW3(x)) - #define AH4_AW4(x) uint16BitsToHalf(AW4(x)) -//============================================================================================================================== - AH1 AH1_x(AH1 a){return AH1(a);} - AH2 AH2_x(AH1 a){return AH2(a,a);} - AH3 AH3_x(AH1 a){return AH3(a,a,a);} - AH4 AH4_x(AH1 a){return AH4(a,a,a,a);} - #define AH1_(a) AH1_x(AH1(a)) - #define AH2_(a) AH2_x(AH1(a)) - #define AH3_(a) AH3_x(AH1(a)) - #define AH4_(a) AH4_x(AH1(a)) -//------------------------------------------------------------------------------------------------------------------------------ - AW1 AW1_x(AW1 a){return AW1(a);} - AW2 AW2_x(AW1 a){return AW2(a,a);} - AW3 AW3_x(AW1 a){return AW3(a,a,a);} - AW4 AW4_x(AW1 a){return AW4(a,a,a,a);} - #define AW1_(a) AW1_x(AW1(a)) - #define AW2_(a) AW2_x(AW1(a)) - #define AW3_(a) AW3_x(AW1(a)) - #define AW4_(a) AW4_x(AW1(a)) -//============================================================================================================================== - AW1 AAbsSW1(AW1 a){return AW1(abs(ASW1(a)));} - AW2 AAbsSW2(AW2 a){return AW2(abs(ASW2(a)));} - AW3 AAbsSW3(AW3 a){return AW3(abs(ASW3(a)));} - AW4 AAbsSW4(AW4 a){return AW4(abs(ASW4(a)));} -//------------------------------------------------------------------------------------------------------------------------------ - AH1 AFractH1(AH1 x){return fract(x);} - AH2 AFractH2(AH2 x){return fract(x);} - AH3 AFractH3(AH3 x){return fract(x);} - AH4 AFractH4(AH4 x){return fract(x);} -//------------------------------------------------------------------------------------------------------------------------------ - AH1 ALerpH1(AH1 x,AH1 y,AH1 a){return mix(x,y,a);} - AH2 ALerpH2(AH2 x,AH2 y,AH2 a){return mix(x,y,a);} - AH3 ALerpH3(AH3 x,AH3 y,AH3 a){return mix(x,y,a);} - AH4 ALerpH4(AH4 x,AH4 y,AH4 a){return mix(x,y,a);} -//------------------------------------------------------------------------------------------------------------------------------ - // No packed version of max3. - AH1 AMax3H1(AH1 x,AH1 y,AH1 z){return max(x,max(y,z));} - AH2 AMax3H2(AH2 x,AH2 y,AH2 z){return max(x,max(y,z));} - AH3 AMax3H3(AH3 x,AH3 y,AH3 z){return max(x,max(y,z));} - AH4 AMax3H4(AH4 x,AH4 y,AH4 z){return max(x,max(y,z));} -//------------------------------------------------------------------------------------------------------------------------------ - AW1 AMaxSW1(AW1 a,AW1 b){return AW1(max(ASU1(a),ASU1(b)));} - AW2 AMaxSW2(AW2 a,AW2 b){return AW2(max(ASU2(a),ASU2(b)));} - AW3 AMaxSW3(AW3 a,AW3 b){return AW3(max(ASU3(a),ASU3(b)));} - AW4 AMaxSW4(AW4 a,AW4 b){return AW4(max(ASU4(a),ASU4(b)));} -//------------------------------------------------------------------------------------------------------------------------------ - // No packed version of min3. - AH1 AMin3H1(AH1 x,AH1 y,AH1 z){return min(x,min(y,z));} - AH2 AMin3H2(AH2 x,AH2 y,AH2 z){return min(x,min(y,z));} - AH3 AMin3H3(AH3 x,AH3 y,AH3 z){return min(x,min(y,z));} - AH4 AMin3H4(AH4 x,AH4 y,AH4 z){return min(x,min(y,z));} -//------------------------------------------------------------------------------------------------------------------------------ - AW1 AMinSW1(AW1 a,AW1 b){return AW1(min(ASU1(a),ASU1(b)));} - AW2 AMinSW2(AW2 a,AW2 b){return AW2(min(ASU2(a),ASU2(b)));} - AW3 AMinSW3(AW3 a,AW3 b){return AW3(min(ASU3(a),ASU3(b)));} - AW4 AMinSW4(AW4 a,AW4 b){return AW4(min(ASU4(a),ASU4(b)));} -//------------------------------------------------------------------------------------------------------------------------------ - AH1 ARcpH1(AH1 x){return AH1_(1.0)/x;} - AH2 ARcpH2(AH2 x){return AH2_(1.0)/x;} - AH3 ARcpH3(AH3 x){return AH3_(1.0)/x;} - AH4 ARcpH4(AH4 x){return AH4_(1.0)/x;} -//------------------------------------------------------------------------------------------------------------------------------ - AH1 ARsqH1(AH1 x){return AH1_(1.0)/sqrt(x);} - AH2 ARsqH2(AH2 x){return AH2_(1.0)/sqrt(x);} - AH3 ARsqH3(AH3 x){return AH3_(1.0)/sqrt(x);} - AH4 ARsqH4(AH4 x){return AH4_(1.0)/sqrt(x);} -//------------------------------------------------------------------------------------------------------------------------------ - AH1 ASatH1(AH1 x){return clamp(x,AH1_(0.0),AH1_(1.0));} - AH2 ASatH2(AH2 x){return clamp(x,AH2_(0.0),AH2_(1.0));} - AH3 ASatH3(AH3 x){return clamp(x,AH3_(0.0),AH3_(1.0));} - AH4 ASatH4(AH4 x){return clamp(x,AH4_(0.0),AH4_(1.0));} -//------------------------------------------------------------------------------------------------------------------------------ - AW1 AShrSW1(AW1 a,AW1 b){return AW1(ASW1(a)>>ASW1(b));} - AW2 AShrSW2(AW2 a,AW2 b){return AW2(ASW2(a)>>ASW2(b));} - AW3 AShrSW3(AW3 a,AW3 b){return AW3(ASW3(a)>>ASW3(b));} - AW4 AShrSW4(AW4 a,AW4 b){return AW4(ASW4(a)>>ASW4(b));} - #endif -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// GLSL DOUBLE -//============================================================================================================================== - #ifdef A_DUBL - #define AD1 double - #define AD2 dvec2 - #define AD3 dvec3 - #define AD4 dvec4 -//------------------------------------------------------------------------------------------------------------------------------ - AD1 AD1_x(AD1 a){return AD1(a);} - AD2 AD2_x(AD1 a){return AD2(a,a);} - AD3 AD3_x(AD1 a){return AD3(a,a,a);} - AD4 AD4_x(AD1 a){return AD4(a,a,a,a);} - #define AD1_(a) AD1_x(AD1(a)) - #define AD2_(a) AD2_x(AD1(a)) - #define AD3_(a) AD3_x(AD1(a)) - #define AD4_(a) AD4_x(AD1(a)) -//============================================================================================================================== - AD1 AFractD1(AD1 x){return fract(x);} - AD2 AFractD2(AD2 x){return fract(x);} - AD3 AFractD3(AD3 x){return fract(x);} - AD4 AFractD4(AD4 x){return fract(x);} -//------------------------------------------------------------------------------------------------------------------------------ - AD1 ALerpD1(AD1 x,AD1 y,AD1 a){return mix(x,y,a);} - AD2 ALerpD2(AD2 x,AD2 y,AD2 a){return mix(x,y,a);} - AD3 ALerpD3(AD3 x,AD3 y,AD3 a){return mix(x,y,a);} - AD4 ALerpD4(AD4 x,AD4 y,AD4 a){return mix(x,y,a);} -//------------------------------------------------------------------------------------------------------------------------------ - AD1 ARcpD1(AD1 x){return AD1_(1.0)/x;} - AD2 ARcpD2(AD2 x){return AD2_(1.0)/x;} - AD3 ARcpD3(AD3 x){return AD3_(1.0)/x;} - AD4 ARcpD4(AD4 x){return AD4_(1.0)/x;} -//------------------------------------------------------------------------------------------------------------------------------ - AD1 ARsqD1(AD1 x){return AD1_(1.0)/sqrt(x);} - AD2 ARsqD2(AD2 x){return AD2_(1.0)/sqrt(x);} - AD3 ARsqD3(AD3 x){return AD3_(1.0)/sqrt(x);} - AD4 ARsqD4(AD4 x){return AD4_(1.0)/sqrt(x);} -//------------------------------------------------------------------------------------------------------------------------------ - AD1 ASatD1(AD1 x){return clamp(x,AD1_(0.0),AD1_(1.0));} - AD2 ASatD2(AD2 x){return clamp(x,AD2_(0.0),AD2_(1.0));} - AD3 ASatD3(AD3 x){return clamp(x,AD3_(0.0),AD3_(1.0));} - AD4 ASatD4(AD4 x){return clamp(x,AD4_(0.0),AD4_(1.0));} - #endif -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// GLSL LONG -//============================================================================================================================== - #ifdef A_LONG - #define AL1 uint64_t - #define AL2 u64vec2 - #define AL3 u64vec3 - #define AL4 u64vec4 -//------------------------------------------------------------------------------------------------------------------------------ - #define ASL1 int64_t - #define ASL2 i64vec2 - #define ASL3 i64vec3 - #define ASL4 i64vec4 -//------------------------------------------------------------------------------------------------------------------------------ - #define AL1_AU2(x) packUint2x32(AU2(x)) - #define AU2_AL1(x) unpackUint2x32(AL1(x)) -//------------------------------------------------------------------------------------------------------------------------------ - AL1 AL1_x(AL1 a){return AL1(a);} - AL2 AL2_x(AL1 a){return AL2(a,a);} - AL3 AL3_x(AL1 a){return AL3(a,a,a);} - AL4 AL4_x(AL1 a){return AL4(a,a,a,a);} - #define AL1_(a) AL1_x(AL1(a)) - #define AL2_(a) AL2_x(AL1(a)) - #define AL3_(a) AL3_x(AL1(a)) - #define AL4_(a) AL4_x(AL1(a)) -//============================================================================================================================== - AL1 AAbsSL1(AL1 a){return AL1(abs(ASL1(a)));} - AL2 AAbsSL2(AL2 a){return AL2(abs(ASL2(a)));} - AL3 AAbsSL3(AL3 a){return AL3(abs(ASL3(a)));} - AL4 AAbsSL4(AL4 a){return AL4(abs(ASL4(a)));} -//------------------------------------------------------------------------------------------------------------------------------ - AL1 AMaxSL1(AL1 a,AL1 b){return AL1(max(ASU1(a),ASU1(b)));} - AL2 AMaxSL2(AL2 a,AL2 b){return AL2(max(ASU2(a),ASU2(b)));} - AL3 AMaxSL3(AL3 a,AL3 b){return AL3(max(ASU3(a),ASU3(b)));} - AL4 AMaxSL4(AL4 a,AL4 b){return AL4(max(ASU4(a),ASU4(b)));} -//------------------------------------------------------------------------------------------------------------------------------ - AL1 AMinSL1(AL1 a,AL1 b){return AL1(min(ASU1(a),ASU1(b)));} - AL2 AMinSL2(AL2 a,AL2 b){return AL2(min(ASU2(a),ASU2(b)));} - AL3 AMinSL3(AL3 a,AL3 b){return AL3(min(ASU3(a),ASU3(b)));} - AL4 AMinSL4(AL4 a,AL4 b){return AL4(min(ASU4(a),ASU4(b)));} - #endif -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// WAVE OPERATIONS -//============================================================================================================================== - #ifdef A_WAVE - AF1 AWaveAdd(AF1 v){return subgroupAdd(v);} - AF2 AWaveAdd(AF2 v){return subgroupAdd(v);} - AF3 AWaveAdd(AF3 v){return subgroupAdd(v);} - AF4 AWaveAdd(AF4 v){return subgroupAdd(v);} - #endif -//============================================================================================================================== -#endif -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// -// -// HLSL -// -// -//============================================================================================================================== -#if defined(A_HLSL) && defined(A_GPU) - #define AP1 bool - #define AP2 bool2 - #define AP3 bool3 - #define AP4 bool4 -//------------------------------------------------------------------------------------------------------------------------------ - #define AF1 float - #define AF2 float2 - #define AF3 float3 - #define AF4 float4 -//------------------------------------------------------------------------------------------------------------------------------ - #define AU1 uint - #define AU2 uint2 - #define AU3 uint3 - #define AU4 uint4 -//------------------------------------------------------------------------------------------------------------------------------ - #define ASU1 int - #define ASU2 int2 - #define ASU3 int3 - #define ASU4 int4 -//============================================================================================================================== - #define AF1_AU1(x) asfloat(AU1(x)) - #define AF2_AU2(x) asfloat(AU2(x)) - #define AF3_AU3(x) asfloat(AU3(x)) - #define AF4_AU4(x) asfloat(AU4(x)) -//------------------------------------------------------------------------------------------------------------------------------ - #define AU1_AF1(x) asuint(AF1(x)) - #define AU2_AF2(x) asuint(AF2(x)) - #define AU3_AF3(x) asuint(AF3(x)) - #define AU4_AF4(x) asuint(AF4(x)) -//------------------------------------------------------------------------------------------------------------------------------ - AU1 AU1_AH2_AF2_x(AF2 a){return f32tof16(a.x)|(f32tof16(a.y)<<16);} - #define AU1_AH2_AF2(a) AU1_AH2_AF2_x(AF2(a)) - #define AU1_AB4Unorm_AF4(x) D3DCOLORtoUBYTE4(AF4(x)) -//------------------------------------------------------------------------------------------------------------------------------ - AF2 AF2_AH2_AU1_x(AU1 x){return AF2(f16tof32(x&0xFFFF),f16tof32(x>>16));} - #define AF2_AH2_AU1(x) AF2_AH2_AU1_x(AU1(x)) -//============================================================================================================================== - AF1 AF1_x(AF1 a){return AF1(a);} - AF2 AF2_x(AF1 a){return AF2(a,a);} - AF3 AF3_x(AF1 a){return AF3(a,a,a);} - AF4 AF4_x(AF1 a){return AF4(a,a,a,a);} - #define AF1_(a) AF1_x(AF1(a)) - #define AF2_(a) AF2_x(AF1(a)) - #define AF3_(a) AF3_x(AF1(a)) - #define AF4_(a) AF4_x(AF1(a)) -//------------------------------------------------------------------------------------------------------------------------------ - AU1 AU1_x(AU1 a){return AU1(a);} - AU2 AU2_x(AU1 a){return AU2(a,a);} - AU3 AU3_x(AU1 a){return AU3(a,a,a);} - AU4 AU4_x(AU1 a){return AU4(a,a,a,a);} - #define AU1_(a) AU1_x(AU1(a)) - #define AU2_(a) AU2_x(AU1(a)) - #define AU3_(a) AU3_x(AU1(a)) - #define AU4_(a) AU4_x(AU1(a)) -//============================================================================================================================== - AU1 AAbsSU1(AU1 a){return AU1(abs(ASU1(a)));} - AU2 AAbsSU2(AU2 a){return AU2(abs(ASU2(a)));} - AU3 AAbsSU3(AU3 a){return AU3(abs(ASU3(a)));} - AU4 AAbsSU4(AU4 a){return AU4(abs(ASU4(a)));} -//------------------------------------------------------------------------------------------------------------------------------ - AU1 ABfe(AU1 src,AU1 off,AU1 bits){AU1 mask=(1<>off)&mask;} - AU1 ABfi(AU1 src,AU1 ins,AU1 mask){return (ins&mask)|(src&(~mask));} - AU1 ABfiM(AU1 src,AU1 ins,AU1 bits){AU1 mask=(1<>ASU1(b));} - AU2 AShrSU2(AU2 a,AU2 b){return AU2(ASU2(a)>>ASU2(b));} - AU3 AShrSU3(AU3 a,AU3 b){return AU3(ASU3(a)>>ASU3(b));} - AU4 AShrSU4(AU4 a,AU4 b){return AU4(ASU4(a)>>ASU4(b));} -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// HLSL BYTE -//============================================================================================================================== - #ifdef A_BYTE - #endif -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// HLSL HALF -//============================================================================================================================== - #ifdef A_HALF - #define AH1 min16float - #define AH2 min16float2 - #define AH3 min16float3 - #define AH4 min16float4 -//------------------------------------------------------------------------------------------------------------------------------ - #define AW1 min16uint - #define AW2 min16uint2 - #define AW3 min16uint3 - #define AW4 min16uint4 -//------------------------------------------------------------------------------------------------------------------------------ - #define ASW1 min16int - #define ASW2 min16int2 - #define ASW3 min16int3 - #define ASW4 min16int4 -//============================================================================================================================== - // Need to use manual unpack to get optimal execution (don't use packed types in buffers directly). - // Unpack requires this pattern: https://gpuopen.com/first-steps-implementing-fp16/ - AH2 AH2_AU1_x(AU1 x){AF2 t=f16tof32(AU2(x&0xFFFF,x>>16));return AH2(t);} - AH4 AH4_AU2_x(AU2 x){return AH4(AH2_AU1_x(x.x),AH2_AU1_x(x.y));} - AW2 AW2_AU1_x(AU1 x){AU2 t=AU2(x&0xFFFF,x>>16);return AW2(t);} - AW4 AW4_AU2_x(AU2 x){return AW4(AW2_AU1_x(x.x),AW2_AU1_x(x.y));} - #define AH2_AU1(x) AH2_AU1_x(AU1(x)) - #define AH4_AU2(x) AH4_AU2_x(AU2(x)) - #define AW2_AU1(x) AW2_AU1_x(AU1(x)) - #define AW4_AU2(x) AW4_AU2_x(AU2(x)) -//------------------------------------------------------------------------------------------------------------------------------ - AU1 AU1_AH2_x(AH2 x){return f32tof16(x.x)+(f32tof16(x.y)<<16);} - AU2 AU2_AH4_x(AH4 x){return AU2(AU1_AH2_x(x.xy),AU1_AH2_x(x.zw));} - AU1 AU1_AW2_x(AW2 x){return AU1(x.x)+(AU1(x.y)<<16);} - AU2 AU2_AW4_x(AW4 x){return AU2(AU1_AW2_x(x.xy),AU1_AW2_x(x.zw));} - #define AU1_AH2(x) AU1_AH2_x(AH2(x)) - #define AU2_AH4(x) AU2_AH4_x(AH4(x)) - #define AU1_AW2(x) AU1_AW2_x(AW2(x)) - #define AU2_AW4(x) AU2_AW4_x(AW4(x)) -//============================================================================================================================== - // TODO: These are broken!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - #define AW1_AH1(x) AW1(asuint(AF1(x))) - #define AW2_AH2(x) AW2(asuint(AF2(x))) - #define AW3_AH3(x) AW3(asuint(AF3(x))) - #define AW4_AH4(x) AW4(asuint(AF4(x))) -//------------------------------------------------------------------------------------------------------------------------------ - // TODO: These are broken!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - #define AH1_AW1(x) AH1(asfloat(AU1(x))) - #define AH2_AW2(x) AH2(asfloat(AU2(x))) - #define AH3_AW3(x) AH3(asfloat(AU3(x))) - #define AH4_AW4(x) AH4(asfloat(AU4(x))) -//============================================================================================================================== - AH1 AH1_x(AH1 a){return AH1(a);} - AH2 AH2_x(AH1 a){return AH2(a,a);} - AH3 AH3_x(AH1 a){return AH3(a,a,a);} - AH4 AH4_x(AH1 a){return AH4(a,a,a,a);} - #define AH1_(a) AH1_x(AH1(a)) - #define AH2_(a) AH2_x(AH1(a)) - #define AH3_(a) AH3_x(AH1(a)) - #define AH4_(a) AH4_x(AH1(a)) -//------------------------------------------------------------------------------------------------------------------------------ - AW1 AW1_x(AW1 a){return AW1(a);} - AW2 AW2_x(AW1 a){return AW2(a,a);} - AW3 AW3_x(AW1 a){return AW3(a,a,a);} - AW4 AW4_x(AW1 a){return AW4(a,a,a,a);} - #define AW1_(a) AW1_x(AW1(a)) - #define AW2_(a) AW2_x(AW1(a)) - #define AW3_(a) AW3_x(AW1(a)) - #define AW4_(a) AW4_x(AW1(a)) -//============================================================================================================================== - AW1 AAbsSW1(AW1 a){return AW1(abs(ASW1(a)));} - AW2 AAbsSW2(AW2 a){return AW2(abs(ASW2(a)));} - AW3 AAbsSW3(AW3 a){return AW3(abs(ASW3(a)));} - AW4 AAbsSW4(AW4 a){return AW4(abs(ASW4(a)));} -//------------------------------------------------------------------------------------------------------------------------------ - // V_FRACT_F16 (note DX frac() is different). - AH1 AFractH1(AH1 x){return x-floor(x);} - AH2 AFractH2(AH2 x){return x-floor(x);} - AH3 AFractH3(AH3 x){return x-floor(x);} - AH4 AFractH4(AH4 x){return x-floor(x);} -//------------------------------------------------------------------------------------------------------------------------------ - AH1 ALerpH1(AH1 x,AH1 y,AH1 a){return lerp(x,y,a);} - AH2 ALerpH2(AH2 x,AH2 y,AH2 a){return lerp(x,y,a);} - AH3 ALerpH3(AH3 x,AH3 y,AH3 a){return lerp(x,y,a);} - AH4 ALerpH4(AH4 x,AH4 y,AH4 a){return lerp(x,y,a);} -//------------------------------------------------------------------------------------------------------------------------------ - AH1 AMax3H1(AH1 x,AH1 y,AH1 z){return max(x,max(y,z));} - AH2 AMax3H2(AH2 x,AH2 y,AH2 z){return max(x,max(y,z));} - AH3 AMax3H3(AH3 x,AH3 y,AH3 z){return max(x,max(y,z));} - AH4 AMax3H4(AH4 x,AH4 y,AH4 z){return max(x,max(y,z));} -//------------------------------------------------------------------------------------------------------------------------------ - AW1 AMaxSW1(AW1 a,AW1 b){return AW1(max(ASU1(a),ASU1(b)));} - AW2 AMaxSW2(AW2 a,AW2 b){return AW2(max(ASU2(a),ASU2(b)));} - AW3 AMaxSW3(AW3 a,AW3 b){return AW3(max(ASU3(a),ASU3(b)));} - AW4 AMaxSW4(AW4 a,AW4 b){return AW4(max(ASU4(a),ASU4(b)));} -//------------------------------------------------------------------------------------------------------------------------------ - AH1 AMin3H1(AH1 x,AH1 y,AH1 z){return min(x,min(y,z));} - AH2 AMin3H2(AH2 x,AH2 y,AH2 z){return min(x,min(y,z));} - AH3 AMin3H3(AH3 x,AH3 y,AH3 z){return min(x,min(y,z));} - AH4 AMin3H4(AH4 x,AH4 y,AH4 z){return min(x,min(y,z));} -//------------------------------------------------------------------------------------------------------------------------------ - AW1 AMinSW1(AW1 a,AW1 b){return AW1(min(ASU1(a),ASU1(b)));} - AW2 AMinSW2(AW2 a,AW2 b){return AW2(min(ASU2(a),ASU2(b)));} - AW3 AMinSW3(AW3 a,AW3 b){return AW3(min(ASU3(a),ASU3(b)));} - AW4 AMinSW4(AW4 a,AW4 b){return AW4(min(ASU4(a),ASU4(b)));} -//------------------------------------------------------------------------------------------------------------------------------ - AH1 ARcpH1(AH1 x){return rcp(x);} - AH2 ARcpH2(AH2 x){return rcp(x);} - AH3 ARcpH3(AH3 x){return rcp(x);} - AH4 ARcpH4(AH4 x){return rcp(x);} -//------------------------------------------------------------------------------------------------------------------------------ - AH1 ARsqH1(AH1 x){return rsqrt(x);} - AH2 ARsqH2(AH2 x){return rsqrt(x);} - AH3 ARsqH3(AH3 x){return rsqrt(x);} - AH4 ARsqH4(AH4 x){return rsqrt(x);} -//------------------------------------------------------------------------------------------------------------------------------ - AH1 ASatH1(AH1 x){return saturate(x);} - AH2 ASatH2(AH2 x){return saturate(x);} - AH3 ASatH3(AH3 x){return saturate(x);} - AH4 ASatH4(AH4 x){return saturate(x);} -//------------------------------------------------------------------------------------------------------------------------------ - AW1 AShrSW1(AW1 a,AW1 b){return AW1(ASW1(a)>>ASW1(b));} - AW2 AShrSW2(AW2 a,AW2 b){return AW2(ASW2(a)>>ASW2(b));} - AW3 AShrSW3(AW3 a,AW3 b){return AW3(ASW3(a)>>ASW3(b));} - AW4 AShrSW4(AW4 a,AW4 b){return AW4(ASW4(a)>>ASW4(b));} - #endif -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// HLSL DOUBLE -//============================================================================================================================== - #ifdef A_DUBL - #define AD1 double - #define AD2 double2 - #define AD3 double3 - #define AD4 double4 -//------------------------------------------------------------------------------------------------------------------------------ - AD1 AD1_x(AD1 a){return AD1(a);} - AD2 AD2_x(AD1 a){return AD2(a,a);} - AD3 AD3_x(AD1 a){return AD3(a,a,a);} - AD4 AD4_x(AD1 a){return AD4(a,a,a,a);} - #define AD1_(a) AD1_x(AD1(a)) - #define AD2_(a) AD2_x(AD1(a)) - #define AD3_(a) AD3_x(AD1(a)) - #define AD4_(a) AD4_x(AD1(a)) -//============================================================================================================================== - AD1 AFractD1(AD1 a){return a-floor(a);} - AD2 AFractD2(AD2 a){return a-floor(a);} - AD3 AFractD3(AD3 a){return a-floor(a);} - AD4 AFractD4(AD4 a){return a-floor(a);} -//------------------------------------------------------------------------------------------------------------------------------ - AD1 ALerpD1(AD1 x,AD1 y,AD1 a){return lerp(x,y,a);} - AD2 ALerpD2(AD2 x,AD2 y,AD2 a){return lerp(x,y,a);} - AD3 ALerpD3(AD3 x,AD3 y,AD3 a){return lerp(x,y,a);} - AD4 ALerpD4(AD4 x,AD4 y,AD4 a){return lerp(x,y,a);} -//------------------------------------------------------------------------------------------------------------------------------ - AD1 ARcpD1(AD1 x){return rcp(x);} - AD2 ARcpD2(AD2 x){return rcp(x);} - AD3 ARcpD3(AD3 x){return rcp(x);} - AD4 ARcpD4(AD4 x){return rcp(x);} -//------------------------------------------------------------------------------------------------------------------------------ - AD1 ARsqD1(AD1 x){return rsqrt(x);} - AD2 ARsqD2(AD2 x){return rsqrt(x);} - AD3 ARsqD3(AD3 x){return rsqrt(x);} - AD4 ARsqD4(AD4 x){return rsqrt(x);} -//------------------------------------------------------------------------------------------------------------------------------ - AD1 ASatD1(AD1 x){return saturate(x);} - AD2 ASatD2(AD2 x){return saturate(x);} - AD3 ASatD3(AD3 x){return saturate(x);} - AD4 ASatD4(AD4 x){return saturate(x);} - #endif -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// HLSL LONG -//============================================================================================================================== - #ifdef A_LONG - #endif -//============================================================================================================================== -#endif -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// -// -// GPU COMMON -// -// -//============================================================================================================================== -#ifdef A_GPU - // Negative and positive infinity. - #define A_INFN_F AF1_AU1(0x7f800000u) - #define A_INFP_F AF1_AU1(0xff800000u) -//------------------------------------------------------------------------------------------------------------------------------ - // Copy sign from 's' to positive 'd'. - AF1 ACpySgnF1(AF1 d,AF1 s){return AF1_AU1(AU1_AF1(d)|(AU1_AF1(s)&AU1_(0x80000000u)));} - AF2 ACpySgnF2(AF2 d,AF2 s){return AF2_AU2(AU2_AF2(d)|(AU2_AF2(s)&AU2_(0x80000000u)));} - AF3 ACpySgnF3(AF3 d,AF3 s){return AF3_AU3(AU3_AF3(d)|(AU3_AF3(s)&AU3_(0x80000000u)));} - AF4 ACpySgnF4(AF4 d,AF4 s){return AF4_AU4(AU4_AF4(d)|(AU4_AF4(s)&AU4_(0x80000000u)));} -//------------------------------------------------------------------------------------------------------------------------------ - // Single operation to return (useful to create a mask to use in lerp for branch free logic), - // m=NaN := 0 - // m>=0 := 0 - // m<0 := 1 - // Uses the following useful floating point logic, - // saturate(+a*(-INF)==-INF) := 0 - // saturate( 0*(-INF)== NaN) := 0 - // saturate(-a*(-INF)==+INF) := 1 - AF1 ASignedF1(AF1 m){return ASatF1(m*AF1_(A_INFN_F));} - AF2 ASignedF2(AF2 m){return ASatF2(m*AF2_(A_INFN_F));} - AF3 ASignedF3(AF3 m){return ASatF3(m*AF3_(A_INFN_F));} - AF4 ASignedF4(AF4 m){return ASatF4(m*AF4_(A_INFN_F));} -//============================================================================================================================== - #ifdef A_HALF - #define A_INFN_H AH1_AW1(0x7c00u) - #define A_INFP_H AH1_AW1(0xfc00u) -//------------------------------------------------------------------------------------------------------------------------------ - AH1 ACpySgnH1(AH1 d,AH1 s){return AH1_AW1(AW1_AH1(d)|(AW1_AH1(s)&AW1_(0x8000u)));} - AH2 ACpySgnH2(AH2 d,AH2 s){return AH2_AW2(AW2_AH2(d)|(AW2_AH2(s)&AW2_(0x8000u)));} - AH3 ACpySgnH3(AH3 d,AH3 s){return AH3_AW3(AW3_AH3(d)|(AW3_AH3(s)&AW3_(0x8000u)));} - AH4 ACpySgnH4(AH4 d,AH4 s){return AH4_AW4(AW4_AH4(d)|(AW4_AH4(s)&AW4_(0x8000u)));} -//------------------------------------------------------------------------------------------------------------------------------ - AH1 ASignedH1(AH1 m){return ASatH1(m*AH1_(A_INFN_H));} - AH2 ASignedH2(AH2 m){return ASatH2(m*AH2_(A_INFN_H));} - AH3 ASignedH3(AH3 m){return ASatH3(m*AH3_(A_INFN_H));} - AH4 ASignedH4(AH4 m){return ASatH4(m*AH4_(A_INFN_H));} - #endif -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// HALF APPROXIMATIONS -//------------------------------------------------------------------------------------------------------------------------------ -// These support only positive inputs. -// Did not see value yet in specialization for range. -// Using quick testing, ended up mostly getting the same "best" approximation for various ranges. -// With hardware that can co-execute transcendentals, the value in approximations could be less than expected. -// However from a latency perspective, if execution of a transcendental is 4 clk, with no packed support, -> 8 clk total. -// And co-execution would require a compiler interleaving a lot of independent work for packed usage. -//------------------------------------------------------------------------------------------------------------------------------ -// The one Newton Raphson iteration form of rsq() was skipped (requires 6 ops total). -// Same with sqrt(), as this could be x*rsq() (7 ops). -//------------------------------------------------------------------------------------------------------------------------------ -// IDEAS -// ===== -// - Polaris hardware has 16-bit support, but non-double rate. -// Could be possible still get part double rate for some of this logic, -// by clearing out the lower half's sign when necessary and using 32-bit ops... -//============================================================================================================================== - #ifdef A_HALF - // Minimize squared error across full positive range, 2 ops. - // The 0x1de2 based approximation maps {0 to 1} input maps to < 1 output. - AH1 APrxLoSqrtH1(AH1 a){return AH1_AW1((AW1_AH1(a)>>AW1_(1))+AW1_(0x1de2));} - AH2 APrxLoSqrtH2(AH2 a){return AH2_AW2((AW2_AH2(a)>>AW2_(1))+AW2_(0x1de2));} -//------------------------------------------------------------------------------------------------------------------------------ - // Lower precision estimation, 1 op. - // Minimize squared error across {smallest normal to 16384.0}. - AH1 APrxLoRcpH1(AH1 a){return AH1_AW1(AW1_(0x7784)-AW1_AH1(a));} - AH2 APrxLoRcpH2(AH2 a){return AH2_AW2(AW2_(0x7784)-AW2_AH2(a));} -//------------------------------------------------------------------------------------------------------------------------------ - // Medium precision estimation, one Newton Raphson iteration, 3 ops. - AH1 APrxMedRcpH1(AH1 a){AH1 b=AH1_AW1(AW1_(0x778d)-AW1_AH1(a));return b*(-b*a+AH1_(2.0));} - AH2 APrxMedRcpH2(AH2 a){AH2 b=AH2_AW2(AW2_(0x778d)-AW2_AH2(a));return b*(-b*a+AH2_(2.0));} -//------------------------------------------------------------------------------------------------------------------------------ - // Minimize squared error across {smallest normal to 16384.0}, 2 ops. - AH1 APrxLoRsqH1(AH1 a){return AH1_AW1(AW1_(0x59a3)-(AW1_AH1(a)>>AW1_(1)));} - AH2 APrxLoRsqH2(AH2 a){return AH2_AW2(AW2_(0x59a3)-(AW2_AH2(a)>>AW2_(1)));} - #endif -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// FLOAT APPROXIMATIONS -//------------------------------------------------------------------------------------------------------------------------------ -// Michal Drobot has an excellent presentation on these: "Low Level Optimizations For GCN", -// - Idea dates back to SGI, then to Quake 3, etc. -// - https://michaldrobot.files.wordpress.com/2014/05/gcn_alu_opt_digitaldragons2014.pdf -// - sqrt(x)=rsqrt(x)*x -// - rcp(x)=rsqrt(x)*rsqrt(x) for positive x -// - https://github.com/michaldrobot/ShaderFastLibs/blob/master/ShaderFastMathLib.h -//------------------------------------------------------------------------------------------------------------------------------ -// These below are from perhaps less complete searching for optimal. -// Used FP16 normal range for testing with +4096 32-bit step size for sampling error. -// So these match up well with the half approximations. -//============================================================================================================================== - AF1 APrxLoSqrtF1(AF1 a){return AF1_AU1((AU1_AF1(a)>>AU1_(1))+AU1_(0x1fbc4639));} - AF1 APrxLoRcpF1(AF1 a){return AF1_AU1(AU1_(0x7ef07ebb)-AU1_AF1(a));} - AF1 APrxMedRcpF1(AF1 a){AF1 b=AF1_AU1(AU1_(0x7ef19fff)-AU1_AF1(a));return b*(-b*a+AF1_(2.0));} - AF1 APrxLoRsqF1(AF1 a){return AF1_AU1(AU1_(0x5f347d74)-(AU1_AF1(a)>>AU1_(1)));} -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// PARABOLIC SIN & COS -//------------------------------------------------------------------------------------------------------------------------------ -// Approximate answers to transcendental questions. -//------------------------------------------------------------------------------------------------------------------------------ -// TODO -// ==== -// - Verify packed math ABS is correctly doing an AND. -//============================================================================================================================== - // Valid input range is {-1 to 1} representing {0 to 2 pi}. - // Output range is {-1/4 to -1/4} representing {-1 to 1}. - AF1 APSinF1(AF1 x){return x*abs(x)-x;} // MAD. - AF1 APCosF1(AF1 x){x=AFractF1(x*AF1_(0.5)+AF1_(0.75));x=x*AF1_(2.0)-AF1_(1.0);return APSinF1(x);} // 3x MAD, FRACT -//------------------------------------------------------------------------------------------------------------------------------ - #ifdef A_HALF - // For a packed {sin,cos} pair, - // - Native takes 16 clocks and 4 issue slots (no packed transcendentals). - // - Parabolic takes 8 clocks and 8 issue slots (only fract is non-packed). - AH2 APSinH2(AH2 x){return x*abs(x)-x;} // AND,FMA - AH2 APCosH2(AH2 x){x=AFractH2(x*AH2_(0.5)+AH2_(0.75));x=x*AH2_(2.0)-AH2_(1.0);return APSinH2(x);} // 3x FMA, 2xFRACT, AND - #endif -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// COLOR CONVERSIONS -//------------------------------------------------------------------------------------------------------------------------------ -// These are all linear to/from some other space (where 'linear' has been shortened out of the function name). -// So 'ToGamma' is 'LinearToGamma', and 'FromGamma' is 'LinearFromGamma'. -// These are branch free implementations. -// The AToSrgbF1() function is useful for stores for compute shaders for GPUs without hardware linear->sRGB store conversion. -//------------------------------------------------------------------------------------------------------------------------------ -// TRANSFER FUNCTIONS -// ================== -// 709 ..... Rec709 used for some HDTVs -// Gamma ... Typically 2.2 for some PC displays, or 2.4-2.5 for CRTs, or 2.2 FreeSync2 native -// Pq ...... PQ native for HDR10 -// Srgb .... The sRGB output, typical of PC displays, useful for 10-bit output, or storing to 8-bit UNORM without SRGB type -// Two ..... Gamma 2.0, fastest conversion (useful for intermediate pass approximations) -//------------------------------------------------------------------------------------------------------------------------------ -// FOR PQ -// ====== -// Both input and output is {0.0-1.0}, and where output 1.0 represents 10000.0 cd/m^2. -// All constants are only specified to FP32 precision. -// External PQ source reference, -// - https://github.com/ampas/aces-dev/blob/master/transforms/ctl/utilities/ACESlib.Utilities_Color.a1.0.1.ctl -//------------------------------------------------------------------------------------------------------------------------------ -// PACKED VERSIONS -// =============== -// These are the A*H2() functions. -// There is no PQ functions as FP16 seemed to not have enough precision for the conversion. -// The remaining functions are "good enough" for 8-bit, and maybe 10-bit if not concerned about a few 1-bit errors. -// Precision is lowest in the 709 conversion, higher in sRGB, higher still in Two and Gamma (when using 2.2 at least). -//------------------------------------------------------------------------------------------------------------------------------ -// NOTES -// ===== -// Could be faster for PQ conversions to be in ALU or a texture lookup depending on usage case. -//============================================================================================================================== - AF1 ATo709F1(AF1 c){return max(min(c*AF1_(4.5),AF1_(0.018)),AF1_(1.099)*pow(c,AF1_(0.45))-AF1_(0.099));} -//------------------------------------------------------------------------------------------------------------------------------ - // Note 'rcpX' is '1/x', where the 'x' is what would be used in AFromGamma(). - AF1 AToGammaF1(AF1 c,AF1 rcpX){return pow(c,rcpX);} -//------------------------------------------------------------------------------------------------------------------------------ - AF1 AToPqF1(AF1 x){AF1 p=pow(x,AF1_(0.159302)); - return pow((AF1_(0.835938)+AF1_(18.8516)*p)/(AF1_(1.0)+AF1_(18.6875)*p),AF1_(78.8438));} -//------------------------------------------------------------------------------------------------------------------------------ - AF1 AToSrgbF1(AF1 c){return max(min(c*AF1_(12.92),AF1_(0.0031308)),AF1_(1.055)*pow(c,AF1_(0.41666))-AF1_(0.055));} -//------------------------------------------------------------------------------------------------------------------------------ - AF1 AToTwoF1(AF1 c){return sqrt(c);} -//============================================================================================================================== - AF1 AFrom709F1(AF1 c){return max(min(c*AF1_(1.0/4.5),AF1_(0.081)), - pow((c+AF1_(0.099))*(AF1_(1.0)/(AF1_(1.099))),AF1_(1.0/0.45)));} -//------------------------------------------------------------------------------------------------------------------------------ - AF1 AFromGammaF1(AF1 c,AF1 x){return pow(c,x);} -//------------------------------------------------------------------------------------------------------------------------------ - AF1 AFromPqF1(AF1 x){AF1 p=pow(x,AF1_(0.0126833)); - return pow(ASatF1(p-AF1_(0.835938))/(AF1_(18.8516)-AF1_(18.6875)*p),AF1_(6.27739));} -//------------------------------------------------------------------------------------------------------------------------------ - AF1 AFromSrgbF1(AF1 c){return max(min(c*AF1_(1.0/12.92),AF1_(0.04045)), - pow((c+AF1_(0.055))*(AF1_(1.0)/AF1_(1.055)),AF1_(2.4)));} -//------------------------------------------------------------------------------------------------------------------------------ - AF1 AFromTwoF1(AF1 c){return c*c;} -//============================================================================================================================== - #ifdef A_HALF - AH2 ATo709H2(AH2 c){return max(min(c*AH2_(4.5),AH2_(0.018)),AH2_(1.099)*pow(c,AH2_(0.45))-AH2_(0.099));} -//------------------------------------------------------------------------------------------------------------------------------ - AH2 AToGammaH2(AH2 c,AH1 rcpX){return pow(c,AH2_(rcpX));} -//------------------------------------------------------------------------------------------------------------------------------ - AH2 AToSrgbH2(AH2 c){return max(min(c*AH2_(12.92),AH2_(0.0031308)),AH2_(1.055)*pow(c,AH2_(0.41666))-AH2_(0.055));} -//------------------------------------------------------------------------------------------------------------------------------ - AH2 AToTwoH2(AH2 c){return sqrt(c);} - #endif -//============================================================================================================================== - #ifdef A_HALF - AH2 AFrom709H2(AH2 c){return max(min(c*AH2_(1.0/4.5),AH2_(0.081)), - pow((c+AH2_(0.099))*(AH2_(1.0)/(AH2_(1.099))),AH2_(1.0/0.45)));} -//------------------------------------------------------------------------------------------------------------------------------ - AH2 AFromGammaH2(AH2 c,AH1 x){return pow(c,AH2_(x));} -//------------------------------------------------------------------------------------------------------------------------------ - AH2 AFromSrgbH2(AH2 c){return max(min(c*AH2_(1.0/12.92),AH2_(0.04045)), - pow((c+AH2_(0.055))*(AH2_(1.0)/AH2_(1.055)),AH2_(2.4)));} -//------------------------------------------------------------------------------------------------------------------------------ - AH2 AFromTwoH2(AH2 c){return c*c;} - #endif -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// CS REMAP -//============================================================================================================================== - // Simple remap 64x1 to 8x8 with rotated 2x2 pixel quads in quad linear. - // 543210 - // ====== - // ..xxx. - // yy...y - AU2 ARmp8x8(AU1 a){return AU2(ABfe(a,1u,3u),ABfiM(ABfe(a,3u,3u),a,1u));} -//============================================================================================================================== - // More complex remap 64x1 to 8x8 which is necessary for 2D wave reductions. - // 543210 - // ====== - // .xx..x - // y..yy. - // Details, - // LANE TO 8x8 MAPPING - // =================== - // 00 01 08 09 10 11 18 19 - // 02 03 0a 0b 12 13 1a 1b - // 04 05 0c 0d 14 15 1c 1d - // 06 07 0e 0f 16 17 1e 1f - // 20 21 28 29 30 31 38 39 - // 22 23 2a 2b 32 33 3a 3b - // 24 25 2c 2d 34 35 3c 3d - // 26 27 2e 2f 36 37 3e 3f - AU2 ARmpRed8x8(AU1 a){return AU2(ABfiM(ABfe(a,2u,3u),a,1u),ABfiM(ABfe(a,3u,3u),ABfe(a,1u,2u),2u));} -#endif -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// -// REFERENCE -// -//------------------------------------------------------------------------------------------------------------------------------ -// IEEE FLOAT RULES -// ================ -// - saturate(NaN)=0, saturate(-INF)=0, saturate(+INF)=1 -// - {+/-}0 * {+/-}INF = NaN -// - -INF + (+INF) = NaN -// - {+/-}0 / {+/-}0 = NaN -// - {+/-}INF / {+/-}INF = NaN -// - a<(-0) := sqrt(a) = NaN (a=-0.0 won't NaN) -// - 0 == -0 -// - 4/0 = +INF -// - 4/-0 = -INF -// - 4+INF = +INF -// - 4-INF = -INF -// - 4*(+INF) = +INF -// - 4*(-INF) = -INF -// - -4*(+INF) = -INF -// - sqrt(+INF) = +INF -//------------------------------------------------------------------------------------------------------------------------------ -// FP16 ENCODING -// ============= -// fedcba9876543210 -// ---------------- -// ......mmmmmmmmmm 10-bit mantissa (encodes 11-bit 0.5 to 1.0 except for denormals) -// .eeeee.......... 5-bit exponent -// .00000.......... denormals -// .00001.......... -14 exponent -// .11110.......... 15 exponent -// .111110000000000 infinity -// .11111nnnnnnnnnn NaN with n!=0 -// s............... sign -//------------------------------------------------------------------------------------------------------------------------------ -// FP16/INT16 ALIASING DENORMAL -// ============================ -// 11-bit unsigned integers alias with half float denormal/normal values, -// 1 = 2^(-24) = 1/16777216 ....................... first denormal value -// 2 = 2^(-23) -// ... -// 1023 = 2^(-14)*(1-2^(-10)) = 2^(-14)*(1-1/1024) ... last denormal value -// 1024 = 2^(-14) = 1/16384 .......................... first normal value that still maps to integers -// 2047 .............................................. last normal value that still maps to integers -// Scaling limits, -// 2^15 = 32768 ...................................... largest power of 2 scaling -// Largest pow2 conversion mapping is at *32768, -// 1 : 2^(-9) = 1/128 -// 1024 : 8 -// 2047 : a little less than 16 -//============================================================================================================================== -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// -// -// GPU/CPU PORTABILITY -// -// -//------------------------------------------------------------------------------------------------------------------------------ -// This is the GPU implementation. -// See the CPU implementation for docs. -//============================================================================================================================== -#ifdef A_GPU - #define A_TRUE true - #define A_FALSE false - #define A_STATIC -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// VECTOR ARGUMENT/RETURN/INITIALIZATION PORTABILITY -//============================================================================================================================== - #define retAD2 AD2 - #define retAD3 AD3 - #define retAD4 AD4 - #define retAF2 AF2 - #define retAF3 AF3 - #define retAF4 AF4 - #define retAL2 AL2 - #define retAL3 AL3 - #define retAL4 AL4 - #define retAU2 AU2 - #define retAU3 AU3 - #define retAU4 AU4 -//------------------------------------------------------------------------------------------------------------------------------ - #define inAD2 in AD2 - #define inAD3 in AD3 - #define inAD4 in AD4 - #define inAF2 in AF2 - #define inAF3 in AF3 - #define inAF4 in AF4 - #define inAL2 in AL2 - #define inAL3 in AL3 - #define inAL4 in AL4 - #define inAU2 in AU2 - #define inAU3 in AU3 - #define inAU4 in AU4 -//------------------------------------------------------------------------------------------------------------------------------ - #define inoutAD2 inout AD2 - #define inoutAD3 inout AD3 - #define inoutAD4 inout AD4 - #define inoutAF2 inout AF2 - #define inoutAF3 inout AF3 - #define inoutAF4 inout AF4 - #define inoutAL2 inout AL2 - #define inoutAL3 inout AL3 - #define inoutAL4 inout AL4 - #define inoutAU2 inout AU2 - #define inoutAU3 inout AU3 - #define inoutAU4 inout AU4 -//------------------------------------------------------------------------------------------------------------------------------ - #define outAD2 out AD2 - #define outAD3 out AD3 - #define outAD4 out AD4 - #define outAF2 out AF2 - #define outAF3 out AF3 - #define outAF4 out AF4 - #define outAL2 out AL2 - #define outAL3 out AL3 - #define outAL4 out AL4 - #define outAU2 out AU2 - #define outAU3 out AU3 - #define outAU4 out AU4 -//------------------------------------------------------------------------------------------------------------------------------ - #define varAD2(x) AD2 x - #define varAD3(x) AD3 x - #define varAD4(x) AD4 x - #define varAF2(x) AF2 x - #define varAF3(x) AF3 x - #define varAF4(x) AF4 x - #define varAL2(x) AL2 x - #define varAL3(x) AL3 x - #define varAL4(x) AL4 x - #define varAU2(x) AU2 x - #define varAU3(x) AU3 x - #define varAU4(x) AU4 x -//------------------------------------------------------------------------------------------------------------------------------ - #define initAD2(x,y) AD2(x,y) - #define initAD3(x,y,z) AD3(x,y,z) - #define initAD4(x,y,z,w) AD4(x,y,z,w) - #define initAF2(x,y) AF2(x,y) - #define initAF3(x,y,z) AF3(x,y,z) - #define initAF4(x,y,z,w) AF4(x,y,z,w) - #define initAL2(x,y) AL2(x,y) - #define initAL3(x,y,z) AL3(x,y,z) - #define initAL4(x,y,z,w) AL4(x,y,z,w) - #define initAU2(x,y) AU2(x,y) - #define initAU3(x,y,z) AU3(x,y,z) - #define initAU4(x,y,z,w) AU4(x,y,z,w) -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// SCALAR RETURN OPS -//============================================================================================================================== - #define AAbsD1(a) abs(AD1(a)) - #define AAbsF1(a) abs(AF1(a)) -//------------------------------------------------------------------------------------------------------------------------------ - #define ACosD1(a) cos(AD1(a)) - #define ACosF1(a) cos(AF1(a)) -//------------------------------------------------------------------------------------------------------------------------------ - #define ADotD2(a,b) dot(AD2(a),AD2(b)) - #define ADotD3(a,b) dot(AD3(a),AD3(b)) - #define ADotD4(a,b) dot(AD4(a),AD4(b)) - #define ADotF2(a,b) dot(AF2(a),AF2(b)) - #define ADotF3(a,b) dot(AF3(a),AF3(b)) - #define ADotF4(a,b) dot(AF4(a),AF4(b)) -//------------------------------------------------------------------------------------------------------------------------------ - #define AExp2D1(a) exp2(AD1(a)) - #define AExp2F1(a) exp2(AF1(a)) -//------------------------------------------------------------------------------------------------------------------------------ - #define AFloorD1(a) floor(AD1(a)) - #define AFloorF1(a) floor(AF1(a)) -//------------------------------------------------------------------------------------------------------------------------------ - #define ALog2D1(a) log2(AD1(a)) - #define ALog2F1(a) log2(AF1(a)) -//------------------------------------------------------------------------------------------------------------------------------ - #define AMaxD1(a,b) min(a,b) - #define AMaxF1(a,b) min(a,b) - #define AMaxL1(a,b) min(a,b) - #define AMaxU1(a,b) min(a,b) -//------------------------------------------------------------------------------------------------------------------------------ - #define AMinD1(a,b) min(a,b) - #define AMinF1(a,b) min(a,b) - #define AMinL1(a,b) min(a,b) - #define AMinU1(a,b) min(a,b) -//------------------------------------------------------------------------------------------------------------------------------ - #define ASinD1(a) sin(AD1(a)) - #define ASinF1(a) sin(AF1(a)) -//------------------------------------------------------------------------------------------------------------------------------ - #define ASqrtD1(a) sqrt(AD1(a)) - #define ASqrtF1(a) sqrt(AF1(a)) -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// SCALAR RETURN OPS - DEPENDENT -//============================================================================================================================== - #define APowD1(a,b) pow(AD1(a),AF1(b)) - #define APowF1(a,b) pow(AF1(a),AF1(b)) -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// VECTOR OPS -//------------------------------------------------------------------------------------------------------------------------------ -// These are added as needed for production or prototyping, so not necessarily a complete set. -// They follow a convention of taking in a destination and also returning the destination value to increase utility. -//============================================================================================================================== - #ifdef A_DUBL - AD2 opAAbsD2(outAD2 d,inAD2 a){d=abs(a);return d;} - AD3 opAAbsD3(outAD3 d,inAD3 a){d=abs(a);return d;} - AD4 opAAbsD4(outAD4 d,inAD4 a){d=abs(a);return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AD2 opAAddD2(outAD2 d,inAD2 a,inAD2 b){d=a+b;return d;} - AD3 opAAddD3(outAD3 d,inAD3 a,inAD3 b){d=a+b;return d;} - AD4 opAAddD4(outAD4 d,inAD4 a,inAD4 b){d=a+b;return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AD2 opACpyD2(outAD2 d,inAD2 a){d=a;return d;} - AD3 opACpyD3(outAD3 d,inAD3 a){d=a;return d;} - AD4 opACpyD4(outAD4 d,inAD4 a){d=a;return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AD2 opALerpD2(outAD2 d,inAD2 a,inAD2 b,inAD2 c){d=ALerpD2(a,b,c);return d;} - AD3 opALerpD3(outAD3 d,inAD3 a,inAD3 b,inAD3 c){d=ALerpD3(a,b,c);return d;} - AD4 opALerpD4(outAD4 d,inAD4 a,inAD4 b,inAD4 c){d=ALerpD4(a,b,c);return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AD2 opALerpOneD2(outAD2 d,inAD2 a,inAD2 b,AD1 c){d=ALerpD2(a,b,AD2_(c));return d;} - AD3 opALerpOneD3(outAD3 d,inAD3 a,inAD3 b,AD1 c){d=ALerpD3(a,b,AD3_(c));return d;} - AD4 opALerpOneD4(outAD4 d,inAD4 a,inAD4 b,AD1 c){d=ALerpD4(a,b,AD4_(c));return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AD2 opAMaxD2(outAD2 d,inAD2 a,inAD2 b){d=max(a,b);return d;} - AD3 opAMaxD3(outAD3 d,inAD3 a,inAD3 b){d=max(a,b);return d;} - AD4 opAMaxD4(outAD4 d,inAD4 a,inAD4 b){d=max(a,b);return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AD2 opAMinD2(outAD2 d,inAD2 a,inAD2 b){d=min(a,b);return d;} - AD3 opAMinD3(outAD3 d,inAD3 a,inAD3 b){d=min(a,b);return d;} - AD4 opAMinD4(outAD4 d,inAD4 a,inAD4 b){d=min(a,b);return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AD2 opAMulD2(outAD2 d,inAD2 a,inAD2 b){d=a*b;return d;} - AD3 opAMulD3(outAD3 d,inAD3 a,inAD3 b){d=a*b;return d;} - AD4 opAMulD4(outAD4 d,inAD4 a,inAD4 b){d=a*b;return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AD2 opAMulOneD2(outAD2 d,inAD2 a,AD1 b){d=a*AD2_(b);return d;} - AD3 opAMulOneD3(outAD3 d,inAD3 a,AD1 b){d=a*AD3_(b);return d;} - AD4 opAMulOneD4(outAD4 d,inAD4 a,AD1 b){d=a*AD4_(b);return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AD2 opANegD2(outAD2 d,inAD2 a){d=-a;return d;} - AD3 opANegD3(outAD3 d,inAD3 a){d=-a;return d;} - AD4 opANegD4(outAD4 d,inAD4 a){d=-a;return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AD2 opARcpD2(outAD2 d,inAD2 a){d=ARcpD2(a);return d;} - AD3 opARcpD3(outAD3 d,inAD3 a){d=ARcpD3(a);return d;} - AD4 opARcpD4(outAD4 d,inAD4 a){d=ARcpD4(a);return d;} - #endif -//============================================================================================================================== - AF2 opAAbsF2(outAF2 d,inAF2 a){d=abs(a);return d;} - AF3 opAAbsF3(outAF3 d,inAF3 a){d=abs(a);return d;} - AF4 opAAbsF4(outAF4 d,inAF4 a){d=abs(a);return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AF2 opAAddF2(outAF2 d,inAF2 a,inAF2 b){d=a+b;return d;} - AF3 opAAddF3(outAF3 d,inAF3 a,inAF3 b){d=a+b;return d;} - AF4 opAAddF4(outAF4 d,inAF4 a,inAF4 b){d=a+b;return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AF2 opACpyF2(outAF2 d,inAF2 a){d=a;return d;} - AF3 opACpyF3(outAF3 d,inAF3 a){d=a;return d;} - AF4 opACpyF4(outAF4 d,inAF4 a){d=a;return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AF2 opALerpF2(outAF2 d,inAF2 a,inAF2 b,inAF2 c){d=ALerpF2(a,b,c);return d;} - AF3 opALerpF3(outAF3 d,inAF3 a,inAF3 b,inAF3 c){d=ALerpF3(a,b,c);return d;} - AF4 opALerpF4(outAF4 d,inAF4 a,inAF4 b,inAF4 c){d=ALerpF4(a,b,c);return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AF2 opALerpOneF2(outAF2 d,inAF2 a,inAF2 b,AF1 c){d=ALerpF2(a,b,AF2_(c));return d;} - AF3 opALerpOneF3(outAF3 d,inAF3 a,inAF3 b,AF1 c){d=ALerpF3(a,b,AF3_(c));return d;} - AF4 opALerpOneF4(outAF4 d,inAF4 a,inAF4 b,AF1 c){d=ALerpF4(a,b,AF4_(c));return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AF2 opAMaxF2(outAF2 d,inAF2 a,inAF2 b){d=max(a,b);return d;} - AF3 opAMaxF3(outAF3 d,inAF3 a,inAF3 b){d=max(a,b);return d;} - AF4 opAMaxF4(outAF4 d,inAF4 a,inAF4 b){d=max(a,b);return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AF2 opAMinF2(outAF2 d,inAF2 a,inAF2 b){d=min(a,b);return d;} - AF3 opAMinF3(outAF3 d,inAF3 a,inAF3 b){d=min(a,b);return d;} - AF4 opAMinF4(outAF4 d,inAF4 a,inAF4 b){d=min(a,b);return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AF2 opAMulF2(outAF2 d,inAF2 a,inAF2 b){d=a*b;return d;} - AF3 opAMulF3(outAF3 d,inAF3 a,inAF3 b){d=a*b;return d;} - AF4 opAMulF4(outAF4 d,inAF4 a,inAF4 b){d=a*b;return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AF2 opAMulOneF2(outAF2 d,inAF2 a,AF1 b){d=a*AF2_(b);return d;} - AF3 opAMulOneF3(outAF3 d,inAF3 a,AF1 b){d=a*AF3_(b);return d;} - AF4 opAMulOneF4(outAF4 d,inAF4 a,AF1 b){d=a*AF4_(b);return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AF2 opANegF2(outAF2 d,inAF2 a){d=-a;return d;} - AF3 opANegF3(outAF3 d,inAF3 a){d=-a;return d;} - AF4 opANegF4(outAF4 d,inAF4 a){d=-a;return d;} -//------------------------------------------------------------------------------------------------------------------------------ - AF2 opARcpF2(outAF2 d,inAF2 a){d=ARcpF2(a);return d;} - AF3 opARcpF3(outAF3 d,inAF3 a){d=ARcpF3(a);return d;} - AF4 opARcpF4(outAF4 d,inAF4 a){d=ARcpF4(a);return d;} -#endif diff --git a/CasCmdLine/Shaders/ffx_cas.h b/CasCmdLine/Shaders/ffx_cas.h deleted file mode 100644 index dab2049..0000000 --- a/CasCmdLine/Shaders/ffx_cas.h +++ /dev/null @@ -1,1445 +0,0 @@ -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// -// [CAS] FIDELITY FX - CONSTRAST ADAPTIVE SHARPENING 1.20190610 -// -//============================================================================================================================== -// LICENSE -// ======= -// Copyright (c) 2017-2019 Advanced Micro Devices, Inc. All rights reserved. -// ------- -// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation -// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, -// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the -// Software is furnished to do so, subject to the following conditions: -// ------- -// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the -// Software. -// ------- -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE -// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, -// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -//------------------------------------------------------------------------------------------------------------------------------ -// ABOUT -// ===== -// CAS is a spatial only filter. -// CAS takes RGB color input. -// CAS enchances sharpness and local high-frequency contrast, and with or without added upsampling. -// CAS outputs RGB color. -//------------------------------------------------------------------------------------------------------------------------------ -// SUGGESTIONS FOR INTEGRATION -// =========================== -// Best for performance, run CAS in sharpen-only mode, choose a video mode to have scan-out or the display scale. -// - Sharpen-only mode is faster, and provides a better quality sharpening. -// The scaling support in CAS was designed for when the application wants to do Dynamic Resolution Scaling (DRS). -// - With DRS, the render resolution can change per frame. -// - Use CAS to sharpen and upsample to the fixed output resolution, then composite the full resolution UI over CAS output. -// - This can all happen in one compute dispatch. -// It is likely better to reduce the amount of film grain which happens before CAS (as CAS will amplify grain). -// - An alternative would be to add grain after CAS. -// It is best to run CAS after tonemapping. -// - CAS needs to have input value 1.0 at the peak of the display output. -// It is ok to run CAS after compositing UI (it won't harm the UI). -//------------------------------------------------------------------------------------------------------------------------------ -// EXECUTION -// ========= -// CAS runs as a compute shader. -// CAS is designed to be run either in a 32-bit, CasFilter(), or packed 16-bit, CasFilterH(), form. -// The 32-bit form works on 8x8 tiles via one {64,1,1} workgroup. -// The 16-bit form works on a pair of 8x8 tiles in a 16x8 configuration via one {64,1,1} workgroup. -// CAS is designed to work best in semi-persistent form if running not async with graphics. -// For 32-bit this means looping across a collection of 4 8x8 tiles in a 2x2 tile foot-print. -// For 16-bit this means looping 2 times, once for the top 16x8 region and once for the bottom 16x8 region. -//------------------------------------------------------------------------------------------------------------------------------ -// INTEGRATION SUMMARY FOR CPU -// =========================== -// // Make sure has already been included. -// // Setup pre-portability-header defines. -// #define A_CPU 1 -// // Include the portability header (requires version 1.20190530 or later which is backwards compatible). -// #include "ffx_a.h" -// // Include the CAS header. -// #include "ffx_cas.h" -// ... -// // Call the setup function to build out the constants for the shader, pass these to the shader. -// // The 'varAU4(const0);' expands into 'uint32_t const0[4];' on the CPU. -// varAU4(const0); -// varAU4(const1); -// CasSetup(const0,const1, -// 0.0f, // Sharpness tuning knob (0.0 to 1.0). -// 1920.0f,1080.0f, // Example input size. -// 2560.0f,1440.0f); // Example output size. -// ... -// // Later dispatch the shader based on the amount of semi-persistent loop unrolling. -// // Here is an example for running with the 16x16 (4-way unroll for 32-bit or 2-way unroll for 16-bit) -// vkCmdDispatch(cmdBuf,(widthInPixels+15)>>4,(heightInPixels+15)>>4,1); -//------------------------------------------------------------------------------------------------------------------------------ -// INTEGRATION SUMMARY FOR GPU -// =========================== -// // Setup layout. Example below for VK_FORMAT_R16G16B16A16_SFLOAT. -// layout(set=0,binding=0,rgba16f)uniform image2D imgSrc; -// layout(set=0,binding=1,rgba16f)uniform image2D imgDst; -// ... -// // Setup pre-portability-header defines (sets up GLSL/HLSL path, packed math support, etc) -// #define A_GPU 1 -// #define A_GLSL 1 -// #define A_HALF 1 -// ... -// // Include the portability header (or copy it in without an include). -// #include "ffx_a.h" -// ... -// // Define the fetch function(s). -// // CasLoad() takes a 32-bit unsigned integer 2D coordinate and loads color. -// AF3 CasLoad(ASU2 p){return imageLoad(imgSrc,p).rgb;} -// // CasLoadH() is the 16-bit version taking 16-bit unsigned integer 2D coordinate and loading 16-bit float color. -// // The ASU2() typecast back to 32-bit is a NO-OP, the compiler pattern matches and uses A16 opcode support instead. -// // The AH3() typecast to 16-bit float is a NO-OP, the compiler pattern matches and uses D16 opcode support instead. -// AH3 CasLoadH(ASW2 p){return AH3(imageLoad(imgSrc,ASU2(p)).rgb);} -// ... -// // Define the input modifiers as nop's initially. -// // See "INPUT FORMAT SPECIFIC CASES" below for specifics on what to place in these functions. -// void CasInput(inout AF1 r,inout AF1 g,inout AF1 b){} -// void CasInputH(inout AH2 r,inout AH2 g,inout AH2 b){} -// ... -// // Include this CAS header file (or copy it in without an include). -// #include "ffx_cas.h" -// ... -// // Example in shader integration for loop-unrolled 16x16 case for 32-bit. -// layout(local_size_x=64)in; -// void main(){ -// // Fetch constants from CasSetup(). -// AU4 const0=cb.const0; -// AU4 const1=cb.const1; -// // Do remapping of local xy in workgroup for a more PS-like swizzle pattern. -// AU2 gxy=ARmp8x8(gl_LocalInvocationID.x)+AU2(gl_WorkGroupID.x<<4u,gl_WorkGroupID.y<<4u); -// // Filter. -// AF4 c; -// CasFilter(c.r,c.g,c.b,gxy,const0,const1,false);imageStore(imgDst,ASU2(gxy),c); -// gxy.x+=8u; -// CasFilter(c.r,c.g,c.b,gxy,const0,const1,false);imageStore(imgDst,ASU2(gxy),c); -// gxy.y+=8u; -// CasFilter(c.r,c.g,c.b,gxy,const0,const1,false);imageStore(imgDst,ASU2(gxy),c); -// gxy.x-=8u; -// CasFilter(c.r,c.g,c.b,gxy,const0,const1,false);imageStore(imgDst,ASU2(gxy),c);} -// ... -// // Example for semi-persistent 16x16 but this time for packed math. -// // Use this before including 'cas.h' if not using the non-packed filter function. -// #define CAS_PACKED_ONLY 1 -// ... -// layout(local_size_x=64)in; -// void main(){ -// // Fetch constants from CasSetup(). -// AU4 const0=cb.const0; -// AU4 const1=cb.const1; -// // Do remapping of local xy in workgroup for a more PS-like swizzle pattern. -// AU2 gxy=ARmp8x8(gl_LocalInvocationID.x)+AU2(gl_WorkGroupID.x<<4u,gl_WorkGroupID.y<<4u); -// // Filter. -// AH4 c0,c1;AH2 cR,cG,cB; -// CasFilterH(cR,cG,cB,gxy,const0,const1,false); -// // Extra work integrated after CAS would go here. -// ... -// // Suggest only running CasDepack() right before stores, to maintain packed math for any work after CasFilterH(). -// CasDepack(c0,c1,cR,cG,cB); -// imageStore(imgDst,ASU2(gxy),AF4(c0)); -// imageStore(imgDst,ASU2(gxy)+ASU2(8,0),AF4(c1)); -// gxy.y+=8u; -// CasFilterH(cR,cG,cB,gxy,const0,const1,false); -// ... -// CasDepack(c0,c1,cR,cG,cB); -// imageStore(imgDst,ASU2(gxy),AF4(c0)); -// imageStore(imgDst,ASU2(gxy)+ASU2(8,0),AF4(c1));} -//------------------------------------------------------------------------------------------------------------------------------ -// CAS FILTERING LOGIC -// =================== -// CAS uses the minimal nearest 3x3 source texel window for filtering. -// The filter coefficients are radially symmetric (phase adaptive, computed per pixel based on output pixel center). -// The filter kernel adapts to local contrast (adjusting the negative lobe strength of the filter kernel). -//------------------------------------------------------------------------------------------------------------------------------ -// CAS INPUT REQUIREMENTS -// ====================== -// This is designed to be a linear filter. -// Running CAS on perceptual inputs will yield over-sharpening. -// Input must range between {0 to 1} for each color channel. -// CAS output will be {0 to 1} ranged as well. -// CAS does 5 loads, so any conversion applied during CasLoad() or CasInput() has a 5 load * 3 channel = 15x cost amplifier. -// - So input conversions need to be factored into the prior pass's output. -// - But if necessary use CasInput() instead of CasLoad(), as CasInput() works with packed color. -// - For CAS with scaling the amplifier is 12 load * 3 channel = 36x cost amplifier. -// Any conversion applied to output has a 3x cost amplifier (3 color channels). -// - Output conversions are substantially less expensive. -// Added VALU ops due to conversions will have visible cost as this shader is already quite VALU heavy. -// This filter does not function well on sRGB or gamma 2.2 non-linear data. -// This filter does not function on PQ non-linear data. -// - Due to the shape of PQ, the positive side of the ring created by the negative lobe tends to become over-bright. -//------------------------------------------------------------------------------------------------------------------------------ -// INPUT FORMAT SPECIFIC CASES -// =========================== -// - FP16 with all non-negative values ranging {0 to 1}. -// - Use as is, filter is designed for linear input and output ranging {0 to 1}. -// --------------------------- -// - UNORM with linear conversion approximation. -// - This could be used for both sRGB or FreeSync2 native (gamma 2.2) cases. -// - Load/store with either 10:10:10:2 UNORM or 8:8:8:8 UNORM (aka VK_FORMAT_R8G8B8A8_UNORM). -// - Use gamma 2.0 conversion in CasInput(), as an approximation. -// - Modifications: -// // Change the CasInput*() function to square the inputs. -// void CasInput(inout AF1 r,inout AF1 g,inout AF1 b){r*=r;g*=g;b*=b;} -// void CasInputH(inout AH2 r,inout AH2 g,inout AH2 b){r*=r;g*=g;b*=b;} -// ... -// // Do linear to gamma 2.0 before store. -// // Since it will be common to do processing after CAS, the filter function returns linear. -// c.r=sqrt(c.r);c.g=sqrt(c.g);c.b=sqrt(c.b); -// imageStore(imgDst,ASU2(gxy),c); -// ... -// // And for packed. -// CasFilterH(cR,cG,cB,gxy,const0,const1,true); -// cR=sqrt(cR);cG=sqrt(cG);cB=sqrt(cB); -// CasDepack(c0,c1,cR,cG,cB); -// imageStore(img[0],ASU2(gxy),AF4(c0)); -// imageStore(img[0],ASU2(gxy+AU2(8,0)),AF4(c1)); -// --------------------------- -// - sRGB with slightly better quality and higher cost. -// - Use texelFetch() with sRGB format (VK_FORMAT_R8G8B8A8_SRGB) for loads (gets linear into shader). -// - Store to destination using UNORM (not sRGB) stores and do the linear to sRGB conversion in the shader. -// - Modifications: -// // Use texel fetch instead of image load (on GCN this will translate into an image load in the driver). -// // Hardware has sRGB to linear on loads (but in API only for read-only, aka texture instead of UAV/image). -// AF3 CasLoad(ASU2 p){return texelFetch(texSrc,p,0).rgb;} -// ... -// // Do linear to sRGB before store (GPU lacking hardware conversion support for linear to sRGB on store). -// c.r=AToSrgbF1(c.r);c.g=AToSrgbF1(c.g);c.b=AToSrgbF1(c.b); -// imageStore(imgDst,ASU2(gxy),c); -// ... -// // And for packed. -// CasFilterH(cR,cG,cB,gxy,const0,const1,true); -// cR=AToSrgbH2(cR);cG=AToSrgbH2(cG);cB=AToSrgbH2(cB); -// CasDepack(c0,c1,cR,cG,cB); -// imageStore(img[0],ASU2(gxy),AF4(c0)); -// imageStore(img[0],ASU2(gxy+AU2(8,0)),AF4(c1)); -// --------------------------- -// - HDR10 output via scRGB. -// - Pass before CAS needs to write out linear Rec.2020 colorspace output (all positive values). -// - Write to FP16 with {0 to 1} mapped to {0 to maxNits} nits. -// - Where 'maxNits' is typically not 10000. -// - Instead set 'maxNits' to the nits level that the HDR TV starts to clip white. -// - This can be even as low as 1000 nits on some HDR TVs. -// - After CAS do matrix multiply to take Rec.2020 back to sRGB and multiply by 'maxNits/80.0'. -// - Showing GPU code below to generate constants, likely most need to use CPU code instead. -// - Keeping the GPU code here because it is easier to read in these docs. -// - Can use 'lpm.h' source to generate the conversion matrix for Rec.2020 to sRGB: -// // Output conversion matrix from sRGB to Rec.2020. -// AF3 conR,conG,conB; -// // Working space temporaries (Rec.2020). -// AF3 rgbToXyzXW;AF3 rgbToXyzYW;AF3 rgbToXyzZW; -// LpmColRgbToXyz(rgbToXyzXW,rgbToXyzYW,rgbToXyzZW,lpmCol2020R,lpmCol2020G,lpmCol2020B,lpmColD65); -// // Output space temporaries (Rec.709, same as sRGB primaries). -// AF3 rgbToXyzXO;AF3 rgbToXyzYO;AF3 rgbToXyzZO; -// LpmColRgbToXyz(rgbToXyzXO,rgbToXyzYO,rgbToXyzZO,lpmCol709R,lpmCol709G,lpmCol709B,lpmColD65); -// AF3 xyzToRgbRO;AF3 xyzToRgbGO;AF3 xyzToRgbBO; -// LpmMatInv3x3(xyzToRgbRO,xyzToRgbGO,xyzToRgbBO,rgbToXyzXO,rgbToXyzYO,rgbToXyzZO); -// // Generate the matrix. -// LpmMatMul3x3(conR,conG,conB,xyzToRgbRO,xyzToRgbGO,xyzToRgbBO,rgbToXyzXW,rgbToXyzYW,rgbToXyzZW); -// - Adjust the conversion matrix for the multiply by 'maxNits/80.0'. -// // After this the constants can be stored into a constant buffer. -// AF1 conScale=maxNits*ARcpF1(80.0); -// conR*=conScale;conG*=conScale;conB*=conScale; -// - After CAS do the matrix multiply (passing the fetched constants into the shader). -// outputR=dot(AF3(colorR,colorG,colorB),conR); -// outputG=dot(AF3(colorR,colorG,colorB),conG); -// outputB=dot(AF3(colorR,colorG,colorB),conB); -// - Hopefully no developer is taking scRGB as input to CAS. -// - If that was the case, the conversion matrix from sRGB to Rec.2020 can be built changing the above code. -// - Swap the 'lpmCol709*' and 'lpmCol2020*' inputs to LpmColRgbToXyz(). -// - Then scale by '80.0/maxNits' instead of 'maxNits/80.0'. -// --------------------------- -// - HDR10 output via native 10:10:10:2. -// - Pass before CAS needs to write out linear Rec.2020 colorspace output (all positive values). -// - Write to FP16 with {0 to 1} mapped to {0 to maxNits} nits. -// - Where 'maxNits' is typically not 10000. -// - Instead set 'maxNits' to the nits level that the HDR TV starts to clip white. -// - This can be even as low as 1000 nits on some HDR TVs. -// - Hopefully no developer needs to take PQ as input here, but if so can use A to convert PQ to linear: -// // Where 'k0' is a constant of 'maxNits/10000.0'. -// colorR=AFromPqF1(colorR*k0); -// colorG=AFromPqF1(colorG*k0); -// colorB=AFromPqF1(colorB*k0); -// - After CAS convert from linear to PQ. -// // Where 'k1' is a constant of '10000.0/maxNits'. -// colorR=AToPqF1(colorR*k1); -// colorG=AToPqF1(colorG*k1); -// colorB=AToPqF1(colorB*k1); -// --------------------------- -// - Example of a bad idea for CAS input design. -// - Have the pass before CAS store out in 10:10:10:2 UNORM with gamma 2.0. -// - Store the output of CAS with sRGB to linear conversion, or with a gamma 2.2 conversion for FreeSync2 native. -// - This will drop precision because the inputs had been quantized to 10-bit, -// and the output is using a different tonal transform, -// so inputs and outputs won't align for similar values. -// - It might be "ok" for 8-bit/channel CAS output, but definately not a good idea for 10-bit/channel output. -//------------------------------------------------------------------------------------------------------------------------------ -// ALGORITHM DESCRIPTION -// ===================== -// This describes the algorithm with CAS_BETTER_DIAGONALS defined. -// The default is with CAS_BETTER_DIAGONALS not defined (which is faster). -// Starting with no scaling. -// CAS fetches a 3x3 neighborhood around the pixel 'e', -// a b c -// d(e)f -// g h i -// It then computes a 'soft' minimum and maximum, -// a b c b -// d e f * 0.5 + d e f * 0.5 -// g h i h -// The minimum and maximums give an idea of local contrast. -// --- 1.0 ^ -// | | <-- This minimum distance to the signal limit is divided by MAX to get a base sharpening amount 'A'. -// --- MAX v -// | -// | -// --- MIN ^ -// | | <-- The MIN side is more distant in this example so it is not used, but for dark colors it would be used. -// | | -// --- 0.0 v -// The base sharpening amount 'A' from above is shaped with a sqrt(). -// This 'A' ranges from 0 := no sharpening, to 1 := full sharpening. -// Then 'A' is scaled by the sharpness knob while being transformed to a negative lobe (values from -1/5 to -1/8 for A=1). -// The final filter kernel looks like this, -// 0 A 0 -// A 1 A <-- Center is always 1.0, followed by the negative lobe 'A' in a ring, and windowed into a circle with the 0.0s. -// 0 A 0 -// The local neighborhood is then multiplied by the kernel weights, summed and divided by the sum of the kernel weights. -// The high quality path computes filter weights per channel. -// The low quality path uses the green channel's filter weights to compute the 'A' factor for all channels. -// --------------------- -// The scaling path is a little more complex. -// It starts by fetching the 4x4 neighborhood around the pixel centered between centers of pixels {f,g,j,k}, -// a b c d -// e(f g)h -// i(j k)l -// m n o p -// The algorithm then computes the no-scaling result for {f,g,j,k}. -// It then interpolates between those no-scaling results. -// The interpolation is adaptive. -// To hide bilinear interpolation and restore diagonals, it weights bilinear weights by 1/(const+contrast). -// Where 'contrast' is the soft 'max-min'. -// This makes edges thin out a little. -// --------------------- -// Without CAS_BETTER_DIAGONALS defined, the algorithm is a little faster. -// Instead of using the 3x3 "box" with the 5-tap "circle" this uses just the "circle". -// Drops to 5 texture fetches for no-scaling. -// Drops to 12 texture fetches for scaling. -// Drops a bunch of math. -//------------------------------------------------------------------------------------------------------------------------------ -// IDEAS FOR FUTURE -// ================ -// - Avoid V_CVT's by using denormals. -// - Manually pack FP16 literals. -//------------------------------------------------------------------------------------------------------------------------------ -// CHANGE LOG -// ========== -// 20190610 - Misc documentation cleanup. -// 20190609 - Removed lowQuality bool, improved scaling logic. -// 20190530 - Unified CPU/GPU setup code, using new ffx_a.h, faster, define CAS_BETTER_DIAGONALS to get older slower one. -// 20190529 - Missing a good way to re-interpret packed in HLSL, so disabling approximation optimizations for now. -// 20190528 - Fixed so GPU CasSetup() generates half data all the time. -// 20190527 - Implemented approximations for rcp() and sqrt(). -// 20190524 - New algorithm, adjustable sharpness, scaling to 4x area. Fixed checker debug for no-scaling only. -// 20190521 - Updated file naming. -// 20190516 - Updated docs, fixed workaround, fixed no-scaling quality issue, removed gamma2 and generalized as CasInput*(). -// 20190510 - Made the dispatch example safely round up for images that are not a multiple of 16x16. -// 20190507 - Fixed typo bug in CAS_DEBUG_CHECKER, fixed sign typo in the docs. -// 20190503 - Setup temporary workaround for compiler bug. -// 20190502 - Added argument for 'gamma2' path so input transform in that case runs packed. -// 20190426 - Improved documentation on format specific cases, etc. -// 20190425 - Updated/corrected documentation. -// 20190405 - Added CAS_PACKED_ONLY, misc bug fixes. -// 20190404 - Updated for the new a.h header. -//============================================================================================================================== -// This is the practical limit for the algorithm's scaling ability (quality is limited by 3x3 taps). Example resolutions, -// 1280x720 -> 1080p = 2.25x area -// 1536x864 -> 1080p = 1.56x area -// 1792x1008 -> 1440p = 2.04x area -// 1920x1080 -> 1440p = 1.78x area -// 1920x1080 -> 4K = 4.0x area -// 2048x1152 -> 1440p = 1.56x area -// 2560x1440 -> 4K = 2.25x area -// 3072x1728 -> 4K = 1.56x area -#define CAS_AREA_LIMIT 4.0 -//------------------------------------------------------------------------------------------------------------------------------ -// Pass in output and input resolution in pixels. -// This returns true if CAS supports scaling in the given configuration. -AP1 CasSupportScaling(AF1 outX,AF1 outY,AF1 inX,AF1 inY){return ((outX*outY)*ARcpF1(inX*inY))<=CAS_AREA_LIMIT;} -//============================================================================================================================== -// Call to setup required constant values (works on CPU or GPU). -A_STATIC void CasSetup( - outAU4 const0, - outAU4 const1, - AF1 sharpness, // 0 := default (lower ringing), 1 := maximum (higest ringing) - AF1 inputSizeInPixelsX, - AF1 inputSizeInPixelsY, - AF1 outputSizeInPixelsX, - AF1 outputSizeInPixelsY){ - // Scaling terms. - const0[0]=AU1_AF1(inputSizeInPixelsX*ARcpF1(outputSizeInPixelsX)); - const0[1]=AU1_AF1(inputSizeInPixelsY*ARcpF1(outputSizeInPixelsY)); - const0[2]=AU1_AF1(AF1_(0.5)*inputSizeInPixelsX*ARcpF1(outputSizeInPixelsX)-AF1_(0.5)); - const0[3]=AU1_AF1(AF1_(0.5)*inputSizeInPixelsY*ARcpF1(outputSizeInPixelsY)-AF1_(0.5)); - // Sharpness value. - AF1 sharp=-ARcpF1(ALerpF1(8.0,5.0,ASatF1(sharpness))); - varAF2(hSharp)=initAF2(sharp,0.0); - const1[0]=AU1_AF1(sharp); - const1[1]=AU1_AH2_AF2(hSharp); - const1[2]=AU1_AF1(AF1_(8.0)*inputSizeInPixelsX*ARcpF1(outputSizeInPixelsX)); - const1[3]=0;} -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// NON-PACKED VERSION -//============================================================================================================================== -#ifdef A_GPU - #ifdef CAS_PACKED_ONLY - // Avoid compiler error. - AF3 CasLoad(ASU2 p){return AF3(0.0,0.0,0.0);} - void CasInput(inout AF1 r,inout AF1 g,inout AF1 b){} - #endif -//------------------------------------------------------------------------------------------------------------------------------ - void CasFilter( - out AF1 pixR, // Output values, non-vector so port between CasFilter() and CasFilterH() is easy. - out AF1 pixG, - out AF1 pixB, - AU2 ip, // Integer pixel position in output. - AU4 const0, // Constants generated by CasSetup(). - AU4 const1, - AP1 noScaling){ // Must be a compile-time literal value, true = sharpen only (no resize). -//------------------------------------------------------------------------------------------------------------------------------ - // Debug a checker pattern of on/off tiles for visual inspection. - #ifdef CAS_DEBUG_CHECKER - if((((ip.x^ip.y)>>8u)&1u)==0u){AF3 pix0=CasLoad(ASU2(ip)); - pixR=pix0.r;pixG=pix0.g;pixB=pix0.b;CasInput(pixR,pixG,pixB);return;} - #endif -//------------------------------------------------------------------------------------------------------------------------------ - // No scaling algorithm uses minimal 3x3 pixel neighborhood. - if(noScaling){ - // a b c - // d e f - // g h i - ASU2 sp=ASU2(ip); - AF3 a=CasLoad(sp+ASU2(-1,-1)); - AF3 b=CasLoad(sp+ASU2( 0,-1)); - AF3 c=CasLoad(sp+ASU2( 1,-1)); - AF3 d=CasLoad(sp+ASU2(-1, 0)); - AF3 e=CasLoad(sp); - AF3 f=CasLoad(sp+ASU2( 1, 0)); - AF3 g=CasLoad(sp+ASU2(-1, 1)); - AF3 h=CasLoad(sp+ASU2( 0, 1)); - AF3 i=CasLoad(sp+ASU2( 1, 1)); - // Run optional input transform. - CasInput(a.r,a.g,a.b); - CasInput(b.r,b.g,b.b); - CasInput(c.r,c.g,c.b); - CasInput(d.r,d.g,d.b); - CasInput(e.r,e.g,e.b); - CasInput(f.r,f.g,f.b); - CasInput(g.r,g.g,g.b); - CasInput(h.r,h.g,h.b); - CasInput(i.r,i.g,i.b); - // Soft min and max. - // a b c b - // d e f * 0.5 + d e f * 0.5 - // g h i h - // These are 2.0x bigger (factored out the extra multiply). - AF1 mnR=AMin3F1(AMin3F1(d.r,e.r,f.r),b.r,h.r); - AF1 mnG=AMin3F1(AMin3F1(d.g,e.g,f.g),b.g,h.g); - AF1 mnB=AMin3F1(AMin3F1(d.b,e.b,f.b),b.b,h.b); - #ifdef CAS_BETTER_DIAGONALS - AF1 mnR2=AMin3F1(AMin3F1(mnR,a.r,c.r),g.r,i.r); - AF1 mnG2=AMin3F1(AMin3F1(mnG,a.g,c.g),g.g,i.g); - AF1 mnB2=AMin3F1(AMin3F1(mnB,a.b,c.b),g.b,i.b); - mnR=mnR+mnR2; - mnG=mnG+mnG2; - mnB=mnB+mnB2; - #endif - AF1 mxR=AMax3F1(AMax3F1(d.r,e.r,f.r),b.r,h.r); - AF1 mxG=AMax3F1(AMax3F1(d.g,e.g,f.g),b.g,h.g); - AF1 mxB=AMax3F1(AMax3F1(d.b,e.b,f.b),b.b,h.b); - #ifdef CAS_BETTER_DIAGONALS - AF1 mxR2=AMax3F1(AMax3F1(mxR,a.r,c.r),g.r,i.r); - AF1 mxG2=AMax3F1(AMax3F1(mxG,a.g,c.g),g.g,i.g); - AF1 mxB2=AMax3F1(AMax3F1(mxB,a.b,c.b),g.b,i.b); - mxR=mxR+mxR2; - mxG=mxG+mxG2; - mxB=mxB+mxB2; - #endif - // Smooth minimum distance to signal limit divided by smooth max. - #ifdef CAS_GO_SLOWER - AF1 rcpMR=ARcpF1(mxR); - AF1 rcpMG=ARcpF1(mxG); - AF1 rcpMB=ARcpF1(mxB); - #else - AF1 rcpMR=APrxLoRcpF1(mxR); - AF1 rcpMG=APrxLoRcpF1(mxG); - AF1 rcpMB=APrxLoRcpF1(mxB); - #endif - #ifdef CAS_BETTER_DIAGONALS - AF1 ampR=ASatF1(min(mnR,AF1_(2.0)-mxR)*rcpMR); - AF1 ampG=ASatF1(min(mnG,AF1_(2.0)-mxG)*rcpMG); - AF1 ampB=ASatF1(min(mnB,AF1_(2.0)-mxB)*rcpMB); - #else - AF1 ampR=ASatF1(min(mnR,AF1_(1.0)-mxR)*rcpMR); - AF1 ampG=ASatF1(min(mnG,AF1_(1.0)-mxG)*rcpMG); - AF1 ampB=ASatF1(min(mnB,AF1_(1.0)-mxB)*rcpMB); - #endif - // Shaping amount of sharpening. - #ifdef CAS_GO_SLOWER - ampR=sqrt(ampR); - ampG=sqrt(ampG); - ampB=sqrt(ampB); - #else - ampR=APrxLoSqrtF1(ampR); - ampG=APrxLoSqrtF1(ampG); - ampB=APrxLoSqrtF1(ampB); - #endif - // Filter shape. - // 0 w 0 - // w 1 w - // 0 w 0 - AF1 peak=AF1_AU1(const1.x); - AF1 wR=ampR*peak; - AF1 wG=ampG*peak; - AF1 wB=ampB*peak; - // Filter. - #ifndef CAS_SLOW - // Using green coef only, depending on dead code removal to strip out the extra overhead. - #ifdef CAS_GO_SLOWER - AF1 rcpWeight=ARcpF1(AF1_(1.0)+AF1_(4.0)*wG); - #else - AF1 rcpWeight=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wG); - #endif - pixR=ASatF1((b.r*wG+d.r*wG+f.r*wG+h.r*wG+e.r)*rcpWeight); - pixG=ASatF1((b.g*wG+d.g*wG+f.g*wG+h.g*wG+e.g)*rcpWeight); - pixB=ASatF1((b.b*wG+d.b*wG+f.b*wG+h.b*wG+e.b)*rcpWeight); - #else - #ifdef CAS_GO_SLOWER - AF1 rcpWeightR=ARcpF1(AF1_(1.0)+AF1_(4.0)*wR); - AF1 rcpWeightG=ARcpF1(AF1_(1.0)+AF1_(4.0)*wG); - AF1 rcpWeightB=ARcpF1(AF1_(1.0)+AF1_(4.0)*wB); - #else - AF1 rcpWeightR=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wR); - AF1 rcpWeightG=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wG); - AF1 rcpWeightB=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wB); - #endif - pixR=ASatF1((b.r*wR+d.r*wR+f.r*wR+h.r*wR+e.r)*rcpWeightR); - pixG=ASatF1((b.g*wG+d.g*wG+f.g*wG+h.g*wG+e.g)*rcpWeightG); - pixB=ASatF1((b.b*wB+d.b*wB+f.b*wB+h.b*wB+e.b)*rcpWeightB); - #endif - return;} -//------------------------------------------------------------------------------------------------------------------------------ - // Scaling algorithm adaptively interpolates between nearest 4 results of the non-scaling algorithm. - // a b c d - // e f g h - // i j k l - // m n o p - // Working these 4 results. - // +-----+-----+ - // | | | - // | f..|..g | - // | . | . | - // +-----+-----+ - // | . | . | - // | j..|..k | - // | | | - // +-----+-----+ - AF2 pp=ip*AF2_AU2(const0.xy)+AF2_AU2(const0.zw); - AF2 fp=floor(pp); - pp-=fp; - ASU2 sp=ASU2(fp); - AF3 a=CasLoad(sp+ASU2(-1,-1)); - AF3 b=CasLoad(sp+ASU2( 0,-1)); - AF3 e=CasLoad(sp+ASU2(-1, 0)); - AF3 f=CasLoad(sp); - AF3 c=CasLoad(sp+ASU2( 1,-1)); - AF3 d=CasLoad(sp+ASU2( 2,-1)); - AF3 g=CasLoad(sp+ASU2( 1, 0)); - AF3 h=CasLoad(sp+ASU2( 2, 0)); - AF3 i=CasLoad(sp+ASU2(-1, 1)); - AF3 j=CasLoad(sp+ASU2( 0, 1)); - AF3 m=CasLoad(sp+ASU2(-1, 2)); - AF3 n=CasLoad(sp+ASU2( 0, 2)); - AF3 k=CasLoad(sp+ASU2( 1, 1)); - AF3 l=CasLoad(sp+ASU2( 2, 1)); - AF3 o=CasLoad(sp+ASU2( 1, 2)); - AF3 p=CasLoad(sp+ASU2( 2, 2)); - // Run optional input transform. - CasInput(a.r,a.g,a.b); - CasInput(b.r,b.g,b.b); - CasInput(c.r,c.g,c.b); - CasInput(d.r,d.g,d.b); - CasInput(e.r,e.g,e.b); - CasInput(f.r,f.g,f.b); - CasInput(g.r,g.g,g.b); - CasInput(h.r,h.g,h.b); - CasInput(i.r,i.g,i.b); - CasInput(j.r,j.g,j.b); - CasInput(k.r,k.g,k.b); - CasInput(l.r,l.g,l.b); - CasInput(m.r,m.g,m.b); - CasInput(n.r,n.g,n.b); - CasInput(o.r,o.g,o.b); - CasInput(p.r,p.g,p.b); - // Soft min and max. - // These are 2.0x bigger (factored out the extra multiply). - // a b c b - // e f g * 0.5 + e f g * 0.5 [F] - // i j k j - AF1 mnfR=AMin3F1(AMin3F1(b.r,e.r,f.r),g.r,j.r); - AF1 mnfG=AMin3F1(AMin3F1(b.g,e.g,f.g),g.g,j.g); - AF1 mnfB=AMin3F1(AMin3F1(b.b,e.b,f.b),g.b,j.b); - #ifdef CAS_BETTER_DIAGONALS - AF1 mnfR2=AMin3F1(AMin3F1(mnfR,a.r,c.r),i.r,k.r); - AF1 mnfG2=AMin3F1(AMin3F1(mnfG,a.g,c.g),i.g,k.g); - AF1 mnfB2=AMin3F1(AMin3F1(mnfB,a.b,c.b),i.b,k.b); - mnfR=mnfR+mnfR2; - mnfG=mnfG+mnfG2; - mnfB=mnfB+mnfB2; - #endif - AF1 mxfR=AMax3F1(AMax3F1(b.r,e.r,f.r),g.r,j.r); - AF1 mxfG=AMax3F1(AMax3F1(b.g,e.g,f.g),g.g,j.g); - AF1 mxfB=AMax3F1(AMax3F1(b.b,e.b,f.b),g.b,j.b); - #ifdef CAS_BETTER_DIAGONALS - AF1 mxfR2=AMax3F1(AMax3F1(mxfR,a.r,c.r),i.r,k.r); - AF1 mxfG2=AMax3F1(AMax3F1(mxfG,a.g,c.g),i.g,k.g); - AF1 mxfB2=AMax3F1(AMax3F1(mxfB,a.b,c.b),i.b,k.b); - mxfR=mxfR+mxfR2; - mxfG=mxfG+mxfG2; - mxfB=mxfB+mxfB2; - #endif - // b c d c - // f g h * 0.5 + f g h * 0.5 [G] - // j k l k - AF1 mngR=AMin3F1(AMin3F1(c.r,f.r,g.r),h.r,k.r); - AF1 mngG=AMin3F1(AMin3F1(c.g,f.g,g.g),h.g,k.g); - AF1 mngB=AMin3F1(AMin3F1(c.b,f.b,g.b),h.b,k.b); - #ifdef CAS_BETTER_DIAGONALS - AF1 mngR2=AMin3F1(AMin3F1(mngR,b.r,d.r),j.r,l.r); - AF1 mngG2=AMin3F1(AMin3F1(mngG,b.g,d.g),j.g,l.g); - AF1 mngB2=AMin3F1(AMin3F1(mngB,b.b,d.b),j.b,l.b); - mngR=mngR+mngR2; - mngG=mngG+mngG2; - mngB=mngB+mngB2; - #endif - AF1 mxgR=AMax3F1(AMax3F1(c.r,f.r,g.r),h.r,k.r); - AF1 mxgG=AMax3F1(AMax3F1(c.g,f.g,g.g),h.g,k.g); - AF1 mxgB=AMax3F1(AMax3F1(c.b,f.b,g.b),h.b,k.b); - #ifdef CAS_BETTER_DIAGONALS - AF1 mxgR2=AMax3F1(AMax3F1(mxgR,b.r,d.r),j.r,l.r); - AF1 mxgG2=AMax3F1(AMax3F1(mxgG,b.g,d.g),j.g,l.g); - AF1 mxgB2=AMax3F1(AMax3F1(mxgB,b.b,d.b),j.b,l.b); - mxgR=mxgR+mxgR2; - mxgG=mxgG+mxgG2; - mxgB=mxgB+mxgB2; - #endif - // e f g f - // i j k * 0.5 + i j k * 0.5 [J] - // m n o n - AF1 mnjR=AMin3F1(AMin3F1(f.r,i.r,j.r),k.r,n.r); - AF1 mnjG=AMin3F1(AMin3F1(f.g,i.g,j.g),k.g,n.g); - AF1 mnjB=AMin3F1(AMin3F1(f.b,i.b,j.b),k.b,n.b); - #ifdef CAS_BETTER_DIAGONALS - AF1 mnjR2=AMin3F1(AMin3F1(mnjR,e.r,g.r),m.r,o.r); - AF1 mnjG2=AMin3F1(AMin3F1(mnjG,e.g,g.g),m.g,o.g); - AF1 mnjB2=AMin3F1(AMin3F1(mnjB,e.b,g.b),m.b,o.b); - mnjR=mnjR+mnjR2; - mnjG=mnjG+mnjG2; - mnjB=mnjB+mnjB2; - #endif - AF1 mxjR=AMax3F1(AMax3F1(f.r,i.r,j.r),k.r,n.r); - AF1 mxjG=AMax3F1(AMax3F1(f.g,i.g,j.g),k.g,n.g); - AF1 mxjB=AMax3F1(AMax3F1(f.b,i.b,j.b),k.b,n.b); - #ifdef CAS_BETTER_DIAGONALS - AF1 mxjR2=AMax3F1(AMax3F1(mxjR,e.r,g.r),m.r,o.r); - AF1 mxjG2=AMax3F1(AMax3F1(mxjG,e.g,g.g),m.g,o.g); - AF1 mxjB2=AMax3F1(AMax3F1(mxjB,e.b,g.b),m.b,o.b); - mxjR=mxjR+mxjR2; - mxjG=mxjG+mxjG2; - mxjB=mxjB+mxjB2; - #endif - // f g h g - // j k l * 0.5 + j k l * 0.5 [K] - // n o p o - AF1 mnkR=AMin3F1(AMin3F1(g.r,j.r,k.r),l.r,o.r); - AF1 mnkG=AMin3F1(AMin3F1(g.g,j.g,k.g),l.g,o.g); - AF1 mnkB=AMin3F1(AMin3F1(g.b,j.b,k.b),l.b,o.b); - #ifdef CAS_BETTER_DIAGONALS - AF1 mnkR2=AMin3F1(AMin3F1(mnkR,f.r,h.r),n.r,p.r); - AF1 mnkG2=AMin3F1(AMin3F1(mnkG,f.g,h.g),n.g,p.g); - AF1 mnkB2=AMin3F1(AMin3F1(mnkB,f.b,h.b),n.b,p.b); - mnkR=mnkR+mnkR2; - mnkG=mnkG+mnkG2; - mnkB=mnkB+mnkB2; - #endif - AF1 mxkR=AMax3F1(AMax3F1(g.r,j.r,k.r),l.r,o.r); - AF1 mxkG=AMax3F1(AMax3F1(g.g,j.g,k.g),l.g,o.g); - AF1 mxkB=AMax3F1(AMax3F1(g.b,j.b,k.b),l.b,o.b); - #ifdef CAS_BETTER_DIAGONALS - AF1 mxkR2=AMax3F1(AMax3F1(mxkR,f.r,h.r),n.r,p.r); - AF1 mxkG2=AMax3F1(AMax3F1(mxkG,f.g,h.g),n.g,p.g); - AF1 mxkB2=AMax3F1(AMax3F1(mxkB,f.b,h.b),n.b,p.b); - mxkR=mxkR+mxkR2; - mxkG=mxkG+mxkG2; - mxkB=mxkB+mxkB2; - #endif - // Smooth minimum distance to signal limit divided by smooth max. - #ifdef CAS_GO_SLOWER - AF1 rcpMfR=ARcpF1(mxfR); - AF1 rcpMfG=ARcpF1(mxfG); - AF1 rcpMfB=ARcpF1(mxfB); - AF1 rcpMgR=ARcpF1(mxgR); - AF1 rcpMgG=ARcpF1(mxgG); - AF1 rcpMgB=ARcpF1(mxgB); - AF1 rcpMjR=ARcpF1(mxjR); - AF1 rcpMjG=ARcpF1(mxjG); - AF1 rcpMjB=ARcpF1(mxjB); - AF1 rcpMkR=ARcpF1(mxkR); - AF1 rcpMkG=ARcpF1(mxkG); - AF1 rcpMkB=ARcpF1(mxkB); - #else - AF1 rcpMfR=APrxLoRcpF1(mxfR); - AF1 rcpMfG=APrxLoRcpF1(mxfG); - AF1 rcpMfB=APrxLoRcpF1(mxfB); - AF1 rcpMgR=APrxLoRcpF1(mxgR); - AF1 rcpMgG=APrxLoRcpF1(mxgG); - AF1 rcpMgB=APrxLoRcpF1(mxgB); - AF1 rcpMjR=APrxLoRcpF1(mxjR); - AF1 rcpMjG=APrxLoRcpF1(mxjG); - AF1 rcpMjB=APrxLoRcpF1(mxjB); - AF1 rcpMkR=APrxLoRcpF1(mxkR); - AF1 rcpMkG=APrxLoRcpF1(mxkG); - AF1 rcpMkB=APrxLoRcpF1(mxkB); - #endif - #ifdef CAS_BETTER_DIAGONALS - AF1 ampfR=ASatF1(min(mnfR,AF1_(2.0)-mxfR)*rcpMfR); - AF1 ampfG=ASatF1(min(mnfG,AF1_(2.0)-mxfG)*rcpMfG); - AF1 ampfB=ASatF1(min(mnfB,AF1_(2.0)-mxfB)*rcpMfB); - AF1 ampgR=ASatF1(min(mngR,AF1_(2.0)-mxgR)*rcpMgR); - AF1 ampgG=ASatF1(min(mngG,AF1_(2.0)-mxgG)*rcpMgG); - AF1 ampgB=ASatF1(min(mngB,AF1_(2.0)-mxgB)*rcpMgB); - AF1 ampjR=ASatF1(min(mnjR,AF1_(2.0)-mxjR)*rcpMjR); - AF1 ampjG=ASatF1(min(mnjG,AF1_(2.0)-mxjG)*rcpMjG); - AF1 ampjB=ASatF1(min(mnjB,AF1_(2.0)-mxjB)*rcpMjB); - AF1 ampkR=ASatF1(min(mnkR,AF1_(2.0)-mxkR)*rcpMkR); - AF1 ampkG=ASatF1(min(mnkG,AF1_(2.0)-mxkG)*rcpMkG); - AF1 ampkB=ASatF1(min(mnkB,AF1_(2.0)-mxkB)*rcpMkB); - #else - AF1 ampfR=ASatF1(min(mnfR,AF1_(1.0)-mxfR)*rcpMfR); - AF1 ampfG=ASatF1(min(mnfG,AF1_(1.0)-mxfG)*rcpMfG); - AF1 ampfB=ASatF1(min(mnfB,AF1_(1.0)-mxfB)*rcpMfB); - AF1 ampgR=ASatF1(min(mngR,AF1_(1.0)-mxgR)*rcpMgR); - AF1 ampgG=ASatF1(min(mngG,AF1_(1.0)-mxgG)*rcpMgG); - AF1 ampgB=ASatF1(min(mngB,AF1_(1.0)-mxgB)*rcpMgB); - AF1 ampjR=ASatF1(min(mnjR,AF1_(1.0)-mxjR)*rcpMjR); - AF1 ampjG=ASatF1(min(mnjG,AF1_(1.0)-mxjG)*rcpMjG); - AF1 ampjB=ASatF1(min(mnjB,AF1_(1.0)-mxjB)*rcpMjB); - AF1 ampkR=ASatF1(min(mnkR,AF1_(1.0)-mxkR)*rcpMkR); - AF1 ampkG=ASatF1(min(mnkG,AF1_(1.0)-mxkG)*rcpMkG); - AF1 ampkB=ASatF1(min(mnkB,AF1_(1.0)-mxkB)*rcpMkB); - #endif - // Shaping amount of sharpening. - #ifdef CAS_GO_SLOWER - ampfR=sqrt(ampfR); - ampfG=sqrt(ampfG); - ampfB=sqrt(ampfB); - ampgR=sqrt(ampgR); - ampgG=sqrt(ampgG); - ampgB=sqrt(ampgB); - ampjR=sqrt(ampjR); - ampjG=sqrt(ampjG); - ampjB=sqrt(ampjB); - ampkR=sqrt(ampkR); - ampkG=sqrt(ampkG); - ampkB=sqrt(ampkB); - #else - ampfR=APrxLoSqrtF1(ampfR); - ampfG=APrxLoSqrtF1(ampfG); - ampfB=APrxLoSqrtF1(ampfB); - ampgR=APrxLoSqrtF1(ampgR); - ampgG=APrxLoSqrtF1(ampgG); - ampgB=APrxLoSqrtF1(ampgB); - ampjR=APrxLoSqrtF1(ampjR); - ampjG=APrxLoSqrtF1(ampjG); - ampjB=APrxLoSqrtF1(ampjB); - ampkR=APrxLoSqrtF1(ampkR); - ampkG=APrxLoSqrtF1(ampkG); - ampkB=APrxLoSqrtF1(ampkB); - #endif - // Filter shape. - // 0 w 0 - // w 1 w - // 0 w 0 - AF1 peak=AF1_AU1(const1.x); - AF1 wfR=ampfR*peak; - AF1 wfG=ampfG*peak; - AF1 wfB=ampfB*peak; - AF1 wgR=ampgR*peak; - AF1 wgG=ampgG*peak; - AF1 wgB=ampgB*peak; - AF1 wjR=ampjR*peak; - AF1 wjG=ampjG*peak; - AF1 wjB=ampjB*peak; - AF1 wkR=ampkR*peak; - AF1 wkG=ampkG*peak; - AF1 wkB=ampkB*peak; - // Blend between 4 results. - // s t - // u v - AF1 s=(AF1_(1.0)-pp.x)*(AF1_(1.0)-pp.y); - AF1 t= pp.x *(AF1_(1.0)-pp.y); - AF1 u=(AF1_(1.0)-pp.x)* pp.y ; - AF1 v= pp.x * pp.y ; - // Thin edges to hide bilinear interpolation (helps diagonals). - AF1 thinB=1.0/32.0; - #ifdef CAS_GO_SLOWER - s*=ARcpF1(thinB+(mxfG-mnfG)); - t*=ARcpF1(thinB+(mxgG-mngG)); - u*=ARcpF1(thinB+(mxjG-mnjG)); - v*=ARcpF1(thinB+(mxkG-mnkG)); - #else - s*=APrxLoRcpF1(thinB+(mxfG-mnfG)); - t*=APrxLoRcpF1(thinB+(mxgG-mngG)); - u*=APrxLoRcpF1(thinB+(mxjG-mnjG)); - v*=APrxLoRcpF1(thinB+(mxkG-mnkG)); - #endif - // Final weighting. - // b c - // e f g h - // i j k l - // n o - // _____ _____ _____ _____ - // fs gt - // - // _____ _____ _____ _____ - // fs s gt fs t gt - // ju kv - // _____ _____ _____ _____ - // fs gt - // ju u kv ju v kv - // _____ _____ _____ _____ - // - // ju kv - AF1 qbeR=wfR*s; - AF1 qbeG=wfG*s; - AF1 qbeB=wfB*s; - AF1 qchR=wgR*t; - AF1 qchG=wgG*t; - AF1 qchB=wgB*t; - AF1 qfR=wgR*t+wjR*u+s; - AF1 qfG=wgG*t+wjG*u+s; - AF1 qfB=wgB*t+wjB*u+s; - AF1 qgR=wfR*s+wkR*v+t; - AF1 qgG=wfG*s+wkG*v+t; - AF1 qgB=wfB*s+wkB*v+t; - AF1 qjR=wfR*s+wkR*v+u; - AF1 qjG=wfG*s+wkG*v+u; - AF1 qjB=wfB*s+wkB*v+u; - AF1 qkR=wgR*t+wjR*u+v; - AF1 qkG=wgG*t+wjG*u+v; - AF1 qkB=wgB*t+wjB*u+v; - AF1 qinR=wjR*u; - AF1 qinG=wjG*u; - AF1 qinB=wjB*u; - AF1 qloR=wkR*v; - AF1 qloG=wkG*v; - AF1 qloB=wkB*v; - // Filter. - #ifndef CAS_SLOW - // Using green coef only, depending on dead code removal to strip out the extra overhead. - #ifdef CAS_GO_SLOWER - AF1 rcpWG=ARcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG); - #else - AF1 rcpWG=APrxMedRcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG); - #endif - pixR=ASatF1((b.r*qbeG+e.r*qbeG+c.r*qchG+h.r*qchG+i.r*qinG+n.r*qinG+l.r*qloG+o.r*qloG+f.r*qfG+g.r*qgG+j.r*qjG+k.r*qkG)*rcpWG); - pixG=ASatF1((b.g*qbeG+e.g*qbeG+c.g*qchG+h.g*qchG+i.g*qinG+n.g*qinG+l.g*qloG+o.g*qloG+f.g*qfG+g.g*qgG+j.g*qjG+k.g*qkG)*rcpWG); - pixB=ASatF1((b.b*qbeG+e.b*qbeG+c.b*qchG+h.b*qchG+i.b*qinG+n.b*qinG+l.b*qloG+o.b*qloG+f.b*qfG+g.b*qgG+j.b*qjG+k.b*qkG)*rcpWG); - #else - #ifdef CAS_GO_SLOWER - AF1 rcpWR=ARcpF1(AF1_(2.0)*qbeR+AF1_(2.0)*qchR+AF1_(2.0)*qinR+AF1_(2.0)*qloR+qfR+qgR+qjR+qkR); - AF1 rcpWG=ARcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG); - AF1 rcpWB=ARcpF1(AF1_(2.0)*qbeB+AF1_(2.0)*qchB+AF1_(2.0)*qinB+AF1_(2.0)*qloB+qfB+qgB+qjB+qkB); - #else - AF1 rcpWR=APrxMedRcpF1(AF1_(2.0)*qbeR+AF1_(2.0)*qchR+AF1_(2.0)*qinR+AF1_(2.0)*qloR+qfR+qgR+qjR+qkR); - AF1 rcpWG=APrxMedRcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG); - AF1 rcpWB=APrxMedRcpF1(AF1_(2.0)*qbeB+AF1_(2.0)*qchB+AF1_(2.0)*qinB+AF1_(2.0)*qloB+qfB+qgB+qjB+qkB); - #endif - pixR=ASatF1((b.r*qbeR+e.r*qbeR+c.r*qchR+h.r*qchR+i.r*qinR+n.r*qinR+l.r*qloR+o.r*qloR+f.r*qfR+g.r*qgR+j.r*qjR+k.r*qkR)*rcpWR); - pixG=ASatF1((b.g*qbeG+e.g*qbeG+c.g*qchG+h.g*qchG+i.g*qinG+n.g*qinG+l.g*qloG+o.g*qloG+f.g*qfG+g.g*qgG+j.g*qjG+k.g*qkG)*rcpWG); - pixB=ASatF1((b.b*qbeB+e.b*qbeB+c.b*qchB+h.b*qchB+i.b*qinB+n.b*qinB+l.b*qloB+o.b*qloB+f.b*qfB+g.b*qgB+j.b*qjB+k.b*qkB)*rcpWB); - #endif - } -#endif -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//_____________________________________________________________/\_______________________________________________________________ -//============================================================================================================================== -// PACKED VERSION -//============================================================================================================================== -#if defined(A_GPU) && defined(A_HALF) - // Missing a way to do packed re-interpetation, so must disable approximation optimizations. - #ifdef A_HLSL - #ifndef CAS_GO_SLOWER - #define CAS_GO_SLOWER 1 - #endif - #endif -//============================================================================================================================== - // Can be used to convert from packed SOA to AOS for store. - void CasDepack(out AH4 pix0,out AH4 pix1,AH2 pixR,AH2 pixG,AH2 pixB){ - #ifdef A_HLSL - // Invoke a slower path for DX only, since it won't allow uninitialized values. - pix0.a=pix1.a=0.0; - #endif - pix0.rgb=AH3(pixR.x,pixG.x,pixB.x); - pix1.rgb=AH3(pixR.y,pixG.y,pixB.y);} -//============================================================================================================================== - void CasFilterH( - // Output values are for 2 8x8 tiles in a 16x8 region. - // pix.x = right 8x8 tile - // pix.y = left 8x8 tile - // This enables later processing to easily be packed as well. - out AH2 pixR, - out AH2 pixG, - out AH2 pixB, - AU2 ip, // Integer pixel position in output. - AU4 const0, // Constants generated by CasSetup(). - AU4 const1, - AP1 noScaling){ // Must be a compile-time literal value, true = sharpen only (no resize). -//------------------------------------------------------------------------------------------------------------------------------ - // Debug a checker pattern of on/off tiles for visual inspection. - #ifdef CAS_DEBUG_CHECKER - if((((ip.x^ip.y)>>8u)&1u)==0u){AH3 pix0=CasLoadH(ASW2(ip));AH3 pix1=CasLoadH(ASW2(ip)+ASW2(8,0)); - pixR=AH2(pix0.r,pix1.r);pixG=AH2(pix0.g,pix1.g);pixB=AH2(pix0.b,pix1.b);CasInputH(pixR,pixG,pixB);return;} - #endif -//------------------------------------------------------------------------------------------------------------------------------ - // No scaling algorithm uses minimal 3x3 pixel neighborhood. - if(noScaling){ - ASW2 sp0=ASW2(ip); - AH3 a0=CasLoadH(sp0+ASW2(-1,-1)); - AH3 b0=CasLoadH(sp0+ASW2( 0,-1)); - AH3 c0=CasLoadH(sp0+ASW2( 1,-1)); - AH3 d0=CasLoadH(sp0+ASW2(-1, 0)); - AH3 e0=CasLoadH(sp0); - AH3 f0=CasLoadH(sp0+ASW2( 1, 0)); - AH3 g0=CasLoadH(sp0+ASW2(-1, 1)); - AH3 h0=CasLoadH(sp0+ASW2( 0, 1)); - AH3 i0=CasLoadH(sp0+ASW2( 1, 1)); - ASW2 sp1=sp0+ASW2(8,0); - AH3 a1=CasLoadH(sp1+ASW2(-1,-1)); - AH3 b1=CasLoadH(sp1+ASW2( 0,-1)); - AH3 c1=CasLoadH(sp1+ASW2( 1,-1)); - AH3 d1=CasLoadH(sp1+ASW2(-1, 0)); - AH3 e1=CasLoadH(sp1); - AH3 f1=CasLoadH(sp1+ASW2( 1, 0)); - AH3 g1=CasLoadH(sp1+ASW2(-1, 1)); - AH3 h1=CasLoadH(sp1+ASW2( 0, 1)); - AH3 i1=CasLoadH(sp1+ASW2( 1, 1)); - // AOS to SOA conversion. - AH2 aR=AH2(a0.r,a1.r); - AH2 aG=AH2(a0.g,a1.g); - AH2 aB=AH2(a0.b,a1.b); - AH2 bR=AH2(b0.r,b1.r); - AH2 bG=AH2(b0.g,b1.g); - AH2 bB=AH2(b0.b,b1.b); - AH2 cR=AH2(c0.r,c1.r); - AH2 cG=AH2(c0.g,c1.g); - AH2 cB=AH2(c0.b,c1.b); - AH2 dR=AH2(d0.r,d1.r); - AH2 dG=AH2(d0.g,d1.g); - AH2 dB=AH2(d0.b,d1.b); - AH2 eR=AH2(e0.r,e1.r); - AH2 eG=AH2(e0.g,e1.g); - AH2 eB=AH2(e0.b,e1.b); - AH2 fR=AH2(f0.r,f1.r); - AH2 fG=AH2(f0.g,f1.g); - AH2 fB=AH2(f0.b,f1.b); - AH2 gR=AH2(g0.r,g1.r); - AH2 gG=AH2(g0.g,g1.g); - AH2 gB=AH2(g0.b,g1.b); - AH2 hR=AH2(h0.r,h1.r); - AH2 hG=AH2(h0.g,h1.g); - AH2 hB=AH2(h0.b,h1.b); - AH2 iR=AH2(i0.r,i1.r); - AH2 iG=AH2(i0.g,i1.g); - AH2 iB=AH2(i0.b,i1.b); - // Run optional input transform. - CasInputH(aR,aG,aB); - CasInputH(bR,bG,bB); - CasInputH(cR,cG,cB); - CasInputH(dR,dG,dB); - CasInputH(eR,eG,eB); - CasInputH(fR,fG,fB); - CasInputH(gR,gG,gB); - CasInputH(hR,hG,hB); - CasInputH(iR,iG,iB); - // Soft min and max. - AH2 mnR=min(min(fR,hR),min(min(bR,dR),eR)); - AH2 mnG=min(min(fG,hG),min(min(bG,dG),eG)); - AH2 mnB=min(min(fB,hB),min(min(bB,dB),eB)); - #ifdef CAS_BETTER_DIAGONALS - AH2 mnR2=min(min(gR,iR),min(min(aR,cR),mnR)); - AH2 mnG2=min(min(gG,iG),min(min(aG,cG),mnG)); - AH2 mnB2=min(min(gB,iB),min(min(aB,cB),mnB)); - mnR=mnR+mnR2; - mnG=mnG+mnG2; - mnB=mnB+mnB2; - #endif - AH2 mxR=max(max(fR,hR),max(max(bR,dR),eR)); - AH2 mxG=max(max(fG,hG),max(max(bG,dG),eG)); - AH2 mxB=max(max(fB,hB),max(max(bB,dB),eB)); - #ifdef CAS_BETTER_DIAGONALS - AH2 mxR2=max(max(gR,iR),max(max(aR,cR),mxR)); - AH2 mxG2=max(max(gG,iG),max(max(aG,cG),mxG)); - AH2 mxB2=max(max(gB,iB),max(max(aB,cB),mxB)); - mxR=mxR+mxR2; - mxG=mxG+mxG2; - mxB=mxB+mxB2; - #endif - // Smooth minimum distance to signal limit divided by smooth max. - #ifdef CAS_GO_SLOWER - AH2 rcpMR=ARcpH2(mxR); - AH2 rcpMG=ARcpH2(mxG); - AH2 rcpMB=ARcpH2(mxB); - #else - AH2 rcpMR=APrxLoRcpH2(mxR); - AH2 rcpMG=APrxLoRcpH2(mxG); - AH2 rcpMB=APrxLoRcpH2(mxB); - #endif - #ifdef CAS_BETTER_DIAGONALS - AH2 ampR=ASatH2(min(mnR,AH2_(2.0)-mxR)*rcpMR); - AH2 ampG=ASatH2(min(mnG,AH2_(2.0)-mxG)*rcpMG); - AH2 ampB=ASatH2(min(mnB,AH2_(2.0)-mxB)*rcpMB); - #else - AH2 ampR=ASatH2(min(mnR,AH2_(1.0)-mxR)*rcpMR); - AH2 ampG=ASatH2(min(mnG,AH2_(1.0)-mxG)*rcpMG); - AH2 ampB=ASatH2(min(mnB,AH2_(1.0)-mxB)*rcpMB); - #endif - // Shaping amount of sharpening. - #ifdef CAS_GO_SLOWER - ampR=sqrt(ampR); - ampG=sqrt(ampG); - ampB=sqrt(ampB); - #else - ampR=APrxLoSqrtH2(ampR); - ampG=APrxLoSqrtH2(ampG); - ampB=APrxLoSqrtH2(ampB); - #endif - // Filter shape. - AH1 peak=AH2_AU1(const1.y).x; - AH2 wR=ampR*AH2_(peak); - AH2 wG=ampG*AH2_(peak); - AH2 wB=ampB*AH2_(peak); - // Filter. - #ifndef CAS_SLOW - #ifdef CAS_GO_SLOWER - AH2 rcpWeight=ARcpH2(AH2_(1.0)+AH2_(4.0)*wG); - #else - AH2 rcpWeight=APrxMedRcpH2(AH2_(1.0)+AH2_(4.0)*wG); - #endif - pixR=ASatH2((bR*wG+dR*wG+fR*wG+hR*wG+eR)*rcpWeight); - pixG=ASatH2((bG*wG+dG*wG+fG*wG+hG*wG+eG)*rcpWeight); - pixB=ASatH2((bB*wG+dB*wG+fB*wG+hB*wG+eB)*rcpWeight); - #else - #ifdef CAS_GO_SLOWER - AH2 rcpWeightR=ARcpH2(AH2_(1.0)+AH2_(4.0)*wR); - AH2 rcpWeightG=ARcpH2(AH2_(1.0)+AH2_(4.0)*wG); - AH2 rcpWeightB=ARcpH2(AH2_(1.0)+AH2_(4.0)*wB); - #else - AH2 rcpWeightR=APrxMedRcpH2(AH2_(1.0)+AH2_(4.0)*wR); - AH2 rcpWeightG=APrxMedRcpH2(AH2_(1.0)+AH2_(4.0)*wG); - AH2 rcpWeightB=APrxMedRcpH2(AH2_(1.0)+AH2_(4.0)*wB); - #endif - pixR=ASatH2((bR*wR+dR*wR+fR*wR+hR*wR+eR)*rcpWeightR); - pixG=ASatH2((bG*wG+dG*wG+fG*wG+hG*wG+eG)*rcpWeightG); - pixB=ASatH2((bB*wB+dB*wB+fB*wB+hB*wB+eB)*rcpWeightB); - #endif - return;} -//------------------------------------------------------------------------------------------------------------------------------ - // Scaling algorithm adaptively interpolates between nearest 4 results of the non-scaling algorithm. - AF2 pp=ip*AF2_AU2(const0.xy)+AF2_AU2(const0.zw); - // Tile 0. - // Fractional position is needed in high precision here. - AF2 fp0=floor(pp); - AH2 ppX; - ppX.x=AH1(pp.x-fp0.x); - AH1 ppY=AH1(pp.y-fp0.y); - ASW2 sp0=ASW2(fp0); - AH3 a0=CasLoadH(sp0+ASW2(-1,-1)); - AH3 b0=CasLoadH(sp0+ASW2( 0,-1)); - AH3 e0=CasLoadH(sp0+ASW2(-1, 0)); - AH3 f0=CasLoadH(sp0); - AH3 c0=CasLoadH(sp0+ASW2( 1,-1)); - AH3 d0=CasLoadH(sp0+ASW2( 2,-1)); - AH3 g0=CasLoadH(sp0+ASW2( 1, 0)); - AH3 h0=CasLoadH(sp0+ASW2( 2, 0)); - AH3 i0=CasLoadH(sp0+ASW2(-1, 1)); - AH3 j0=CasLoadH(sp0+ASW2( 0, 1)); - AH3 m0=CasLoadH(sp0+ASW2(-1, 2)); - AH3 n0=CasLoadH(sp0+ASW2( 0, 2)); - AH3 k0=CasLoadH(sp0+ASW2( 1, 1)); - AH3 l0=CasLoadH(sp0+ASW2( 2, 1)); - AH3 o0=CasLoadH(sp0+ASW2( 1, 2)); - AH3 p0=CasLoadH(sp0+ASW2( 2, 2)); - // Tile 1 (offset only in x). - AF1 pp1=pp.x+AF1_AU1(const1.z); - AF1 fp1=floor(pp1); - ppX.y=AH1(pp1-fp1); - ASW2 sp1=ASW2(fp1,sp0.y); - AH3 a1=CasLoadH(sp1+ASW2(-1,-1)); - AH3 b1=CasLoadH(sp1+ASW2( 0,-1)); - AH3 e1=CasLoadH(sp1+ASW2(-1, 0)); - AH3 f1=CasLoadH(sp1); - AH3 c1=CasLoadH(sp1+ASW2( 1,-1)); - AH3 d1=CasLoadH(sp1+ASW2( 2,-1)); - AH3 g1=CasLoadH(sp1+ASW2( 1, 0)); - AH3 h1=CasLoadH(sp1+ASW2( 2, 0)); - AH3 i1=CasLoadH(sp1+ASW2(-1, 1)); - AH3 j1=CasLoadH(sp1+ASW2( 0, 1)); - AH3 m1=CasLoadH(sp1+ASW2(-1, 2)); - AH3 n1=CasLoadH(sp1+ASW2( 0, 2)); - AH3 k1=CasLoadH(sp1+ASW2( 1, 1)); - AH3 l1=CasLoadH(sp1+ASW2( 2, 1)); - AH3 o1=CasLoadH(sp1+ASW2( 1, 2)); - AH3 p1=CasLoadH(sp1+ASW2( 2, 2)); - // AOS to SOA conversion. - AH2 aR=AH2(a0.r,a1.r); - AH2 aG=AH2(a0.g,a1.g); - AH2 aB=AH2(a0.b,a1.b); - AH2 bR=AH2(b0.r,b1.r); - AH2 bG=AH2(b0.g,b1.g); - AH2 bB=AH2(b0.b,b1.b); - AH2 cR=AH2(c0.r,c1.r); - AH2 cG=AH2(c0.g,c1.g); - AH2 cB=AH2(c0.b,c1.b); - AH2 dR=AH2(d0.r,d1.r); - AH2 dG=AH2(d0.g,d1.g); - AH2 dB=AH2(d0.b,d1.b); - AH2 eR=AH2(e0.r,e1.r); - AH2 eG=AH2(e0.g,e1.g); - AH2 eB=AH2(e0.b,e1.b); - AH2 fR=AH2(f0.r,f1.r); - AH2 fG=AH2(f0.g,f1.g); - AH2 fB=AH2(f0.b,f1.b); - AH2 gR=AH2(g0.r,g1.r); - AH2 gG=AH2(g0.g,g1.g); - AH2 gB=AH2(g0.b,g1.b); - AH2 hR=AH2(h0.r,h1.r); - AH2 hG=AH2(h0.g,h1.g); - AH2 hB=AH2(h0.b,h1.b); - AH2 iR=AH2(i0.r,i1.r); - AH2 iG=AH2(i0.g,i1.g); - AH2 iB=AH2(i0.b,i1.b); - AH2 jR=AH2(j0.r,j1.r); - AH2 jG=AH2(j0.g,j1.g); - AH2 jB=AH2(j0.b,j1.b); - AH2 kR=AH2(k0.r,k1.r); - AH2 kG=AH2(k0.g,k1.g); - AH2 kB=AH2(k0.b,k1.b); - AH2 lR=AH2(l0.r,l1.r); - AH2 lG=AH2(l0.g,l1.g); - AH2 lB=AH2(l0.b,l1.b); - AH2 mR=AH2(m0.r,m1.r); - AH2 mG=AH2(m0.g,m1.g); - AH2 mB=AH2(m0.b,m1.b); - AH2 nR=AH2(n0.r,n1.r); - AH2 nG=AH2(n0.g,n1.g); - AH2 nB=AH2(n0.b,n1.b); - AH2 oR=AH2(o0.r,o1.r); - AH2 oG=AH2(o0.g,o1.g); - AH2 oB=AH2(o0.b,o1.b); - AH2 pR=AH2(p0.r,p1.r); - AH2 pG=AH2(p0.g,p1.g); - AH2 pB=AH2(p0.b,p1.b); - // Run optional input transform. - CasInputH(aR,aG,aB); - CasInputH(bR,bG,bB); - CasInputH(cR,cG,cB); - CasInputH(dR,dG,dB); - CasInputH(eR,eG,eB); - CasInputH(fR,fG,fB); - CasInputH(gR,gG,gB); - CasInputH(hR,hG,hB); - CasInputH(iR,iG,iB); - CasInputH(jR,jG,jB); - CasInputH(kR,kG,kB); - CasInputH(lR,lG,lB); - CasInputH(mR,mG,mB); - CasInputH(nR,nG,nB); - CasInputH(oR,oG,oB); - CasInputH(pR,pG,pB); - // Soft min and max. - // These are 2.0x bigger (factored out the extra multiply). - // a b c b - // e f g * 0.5 + e f g * 0.5 [F] - // i j k j - AH2 mnfR=AMin3H2(AMin3H2(bR,eR,fR),gR,jR); - AH2 mnfG=AMin3H2(AMin3H2(bG,eG,fG),gG,jG); - AH2 mnfB=AMin3H2(AMin3H2(bB,eB,fB),gB,jB); - #ifdef CAS_BETTER_DIAGONALS - AH2 mnfR2=AMin3H2(AMin3H2(mnfR,aR,cR),iR,kR); - AH2 mnfG2=AMin3H2(AMin3H2(mnfG,aG,cG),iG,kG); - AH2 mnfB2=AMin3H2(AMin3H2(mnfB,aB,cB),iB,kB); - mnfR=mnfR+mnfR2; - mnfG=mnfG+mnfG2; - mnfB=mnfB+mnfB2; - #endif - AH2 mxfR=AMax3H2(AMax3H2(bR,eR,fR),gR,jR); - AH2 mxfG=AMax3H2(AMax3H2(bG,eG,fG),gG,jG); - AH2 mxfB=AMax3H2(AMax3H2(bB,eB,fB),gB,jB); - #ifdef CAS_BETTER_DIAGONALS - AH2 mxfR2=AMax3H2(AMax3H2(mxfR,aR,cR),iR,kR); - AH2 mxfG2=AMax3H2(AMax3H2(mxfG,aG,cG),iG,kG); - AH2 mxfB2=AMax3H2(AMax3H2(mxfB,aB,cB),iB,kB); - mxfR=mxfR+mxfR2; - mxfG=mxfG+mxfG2; - mxfB=mxfB+mxfB2; - #endif - // b c d c - // f g h * 0.5 + f g h * 0.5 [G] - // j k l k - AH2 mngR=AMin3H2(AMin3H2(cR,fR,gR),hR,kR); - AH2 mngG=AMin3H2(AMin3H2(cG,fG,gG),hG,kG); - AH2 mngB=AMin3H2(AMin3H2(cB,fB,gB),hB,kB); - #ifdef CAS_BETTER_DIAGONALS - AH2 mngR2=AMin3H2(AMin3H2(mngR,bR,dR),jR,lR); - AH2 mngG2=AMin3H2(AMin3H2(mngG,bG,dG),jG,lG); - AH2 mngB2=AMin3H2(AMin3H2(mngB,bB,dB),jB,lB); - mngR=mngR+mngR2; - mngG=mngG+mngG2; - mngB=mngB+mngB2; - #endif - AH2 mxgR=AMax3H2(AMax3H2(cR,fR,gR),hR,kR); - AH2 mxgG=AMax3H2(AMax3H2(cG,fG,gG),hG,kG); - AH2 mxgB=AMax3H2(AMax3H2(cB,fB,gB),hB,kB); - #ifdef CAS_BETTER_DIAGONALS - AH2 mxgR2=AMax3H2(AMax3H2(mxgR,bR,dR),jR,lR); - AH2 mxgG2=AMax3H2(AMax3H2(mxgG,bG,dG),jG,lG); - AH2 mxgB2=AMax3H2(AMax3H2(mxgB,bB,dB),jB,lB); - mxgR=mxgR+mxgR2; - mxgG=mxgG+mxgG2; - mxgB=mxgB+mxgB2; - #endif - // e f g f - // i j k * 0.5 + i j k * 0.5 [J] - // m n o n - AH2 mnjR=AMin3H2(AMin3H2(fR,iR,jR),kR,nR); - AH2 mnjG=AMin3H2(AMin3H2(fG,iG,jG),kG,nG); - AH2 mnjB=AMin3H2(AMin3H2(fB,iB,jB),kB,nB); - #ifdef CAS_BETTER_DIAGONALS - AH2 mnjR2=AMin3H2(AMin3H2(mnjR,eR,gR),mR,oR); - AH2 mnjG2=AMin3H2(AMin3H2(mnjG,eG,gG),mG,oG); - AH2 mnjB2=AMin3H2(AMin3H2(mnjB,eB,gB),mB,oB); - mnjR=mnjR+mnjR2; - mnjG=mnjG+mnjG2; - mnjB=mnjB+mnjB2; - #endif - AH2 mxjR=AMax3H2(AMax3H2(fR,iR,jR),kR,nR); - AH2 mxjG=AMax3H2(AMax3H2(fG,iG,jG),kG,nG); - AH2 mxjB=AMax3H2(AMax3H2(fB,iB,jB),kB,nB); - #ifdef CAS_BETTER_DIAGONALS - AH2 mxjR2=AMax3H2(AMax3H2(mxjR,eR,gR),mR,oR); - AH2 mxjG2=AMax3H2(AMax3H2(mxjG,eG,gG),mG,oG); - AH2 mxjB2=AMax3H2(AMax3H2(mxjB,eB,gB),mB,oB); - mxjR=mxjR+mxjR2; - mxjG=mxjG+mxjG2; - mxjB=mxjB+mxjB2; - #endif - // f g h g - // j k l * 0.5 + j k l * 0.5 [K] - // n o p o - AH2 mnkR=AMin3H2(AMin3H2(gR,jR,kR),lR,oR); - AH2 mnkG=AMin3H2(AMin3H2(gG,jG,kG),lG,oG); - AH2 mnkB=AMin3H2(AMin3H2(gB,jB,kB),lB,oB); - #ifdef CAS_BETTER_DIAGONALS - AH2 mnkR2=AMin3H2(AMin3H2(mnkR,fR,hR),nR,pR); - AH2 mnkG2=AMin3H2(AMin3H2(mnkG,fG,hG),nG,pG); - AH2 mnkB2=AMin3H2(AMin3H2(mnkB,fB,hB),nB,pB); - mnkR=mnkR+mnkR2; - mnkG=mnkG+mnkG2; - mnkB=mnkB+mnkB2; - #endif - AH2 mxkR=AMax3H2(AMax3H2(gR,jR,kR),lR,oR); - AH2 mxkG=AMax3H2(AMax3H2(gG,jG,kG),lG,oG); - AH2 mxkB=AMax3H2(AMax3H2(gB,jB,kB),lB,oB); - #ifdef CAS_BETTER_DIAGONALS - AH2 mxkR2=AMax3H2(AMax3H2(mxkR,fR,hR),nR,pR); - AH2 mxkG2=AMax3H2(AMax3H2(mxkG,fG,hG),nG,pG); - AH2 mxkB2=AMax3H2(AMax3H2(mxkB,fB,hB),nB,pB); - mxkR=mxkR+mxkR2; - mxkG=mxkG+mxkG2; - mxkB=mxkB+mxkB2; - #endif - // Smooth minimum distance to signal limit divided by smooth max. - #ifdef CAS_GO_SLOWER - AH2 rcpMfR=ARcpH2(mxfR); - AH2 rcpMfG=ARcpH2(mxfG); - AH2 rcpMfB=ARcpH2(mxfB); - AH2 rcpMgR=ARcpH2(mxgR); - AH2 rcpMgG=ARcpH2(mxgG); - AH2 rcpMgB=ARcpH2(mxgB); - AH2 rcpMjR=ARcpH2(mxjR); - AH2 rcpMjG=ARcpH2(mxjG); - AH2 rcpMjB=ARcpH2(mxjB); - AH2 rcpMkR=ARcpH2(mxkR); - AH2 rcpMkG=ARcpH2(mxkG); - AH2 rcpMkB=ARcpH2(mxkB); - #else - AH2 rcpMfR=APrxLoRcpH2(mxfR); - AH2 rcpMfG=APrxLoRcpH2(mxfG); - AH2 rcpMfB=APrxLoRcpH2(mxfB); - AH2 rcpMgR=APrxLoRcpH2(mxgR); - AH2 rcpMgG=APrxLoRcpH2(mxgG); - AH2 rcpMgB=APrxLoRcpH2(mxgB); - AH2 rcpMjR=APrxLoRcpH2(mxjR); - AH2 rcpMjG=APrxLoRcpH2(mxjG); - AH2 rcpMjB=APrxLoRcpH2(mxjB); - AH2 rcpMkR=APrxLoRcpH2(mxkR); - AH2 rcpMkG=APrxLoRcpH2(mxkG); - AH2 rcpMkB=APrxLoRcpH2(mxkB); - #endif - #ifdef CAS_BETTER_DIAGONALS - AH2 ampfR=ASatH2(min(mnfR,AH2_(2.0)-mxfR)*rcpMfR); - AH2 ampfG=ASatH2(min(mnfG,AH2_(2.0)-mxfG)*rcpMfG); - AH2 ampfB=ASatH2(min(mnfB,AH2_(2.0)-mxfB)*rcpMfB); - AH2 ampgR=ASatH2(min(mngR,AH2_(2.0)-mxgR)*rcpMgR); - AH2 ampgG=ASatH2(min(mngG,AH2_(2.0)-mxgG)*rcpMgG); - AH2 ampgB=ASatH2(min(mngB,AH2_(2.0)-mxgB)*rcpMgB); - AH2 ampjR=ASatH2(min(mnjR,AH2_(2.0)-mxjR)*rcpMjR); - AH2 ampjG=ASatH2(min(mnjG,AH2_(2.0)-mxjG)*rcpMjG); - AH2 ampjB=ASatH2(min(mnjB,AH2_(2.0)-mxjB)*rcpMjB); - AH2 ampkR=ASatH2(min(mnkR,AH2_(2.0)-mxkR)*rcpMkR); - AH2 ampkG=ASatH2(min(mnkG,AH2_(2.0)-mxkG)*rcpMkG); - AH2 ampkB=ASatH2(min(mnkB,AH2_(2.0)-mxkB)*rcpMkB); - #else - AH2 ampfR=ASatH2(min(mnfR,AH2_(1.0)-mxfR)*rcpMfR); - AH2 ampfG=ASatH2(min(mnfG,AH2_(1.0)-mxfG)*rcpMfG); - AH2 ampfB=ASatH2(min(mnfB,AH2_(1.0)-mxfB)*rcpMfB); - AH2 ampgR=ASatH2(min(mngR,AH2_(1.0)-mxgR)*rcpMgR); - AH2 ampgG=ASatH2(min(mngG,AH2_(1.0)-mxgG)*rcpMgG); - AH2 ampgB=ASatH2(min(mngB,AH2_(1.0)-mxgB)*rcpMgB); - AH2 ampjR=ASatH2(min(mnjR,AH2_(1.0)-mxjR)*rcpMjR); - AH2 ampjG=ASatH2(min(mnjG,AH2_(1.0)-mxjG)*rcpMjG); - AH2 ampjB=ASatH2(min(mnjB,AH2_(1.0)-mxjB)*rcpMjB); - AH2 ampkR=ASatH2(min(mnkR,AH2_(1.0)-mxkR)*rcpMkR); - AH2 ampkG=ASatH2(min(mnkG,AH2_(1.0)-mxkG)*rcpMkG); - AH2 ampkB=ASatH2(min(mnkB,AH2_(1.0)-mxkB)*rcpMkB); - #endif - // Shaping amount of sharpening. - #ifdef CAS_GO_SLOWER - ampfR=sqrt(ampfR); - ampfG=sqrt(ampfG); - ampfB=sqrt(ampfB); - ampgR=sqrt(ampgR); - ampgG=sqrt(ampgG); - ampgB=sqrt(ampgB); - ampjR=sqrt(ampjR); - ampjG=sqrt(ampjG); - ampjB=sqrt(ampjB); - ampkR=sqrt(ampkR); - ampkG=sqrt(ampkG); - ampkB=sqrt(ampkB); - #else - ampfR=APrxLoSqrtH2(ampfR); - ampfG=APrxLoSqrtH2(ampfG); - ampfB=APrxLoSqrtH2(ampfB); - ampgR=APrxLoSqrtH2(ampgR); - ampgG=APrxLoSqrtH2(ampgG); - ampgB=APrxLoSqrtH2(ampgB); - ampjR=APrxLoSqrtH2(ampjR); - ampjG=APrxLoSqrtH2(ampjG); - ampjB=APrxLoSqrtH2(ampjB); - ampkR=APrxLoSqrtH2(ampkR); - ampkG=APrxLoSqrtH2(ampkG); - ampkB=APrxLoSqrtH2(ampkB); - #endif - // Filter shape. - AH1 peak=AH2_AU1(const1.y).x; - AH2 wfR=ampfR*AH2_(peak); - AH2 wfG=ampfG*AH2_(peak); - AH2 wfB=ampfB*AH2_(peak); - AH2 wgR=ampgR*AH2_(peak); - AH2 wgG=ampgG*AH2_(peak); - AH2 wgB=ampgB*AH2_(peak); - AH2 wjR=ampjR*AH2_(peak); - AH2 wjG=ampjG*AH2_(peak); - AH2 wjB=ampjB*AH2_(peak); - AH2 wkR=ampkR*AH2_(peak); - AH2 wkG=ampkG*AH2_(peak); - AH2 wkB=ampkB*AH2_(peak); - // Blend between 4 results. - AH2 s=(AH2_(1.0)-ppX)*(AH2_(1.0)-AH2_(ppY)); - AH2 t= ppX *(AH2_(1.0)-AH2_(ppY)); - AH2 u=(AH2_(1.0)-ppX)* AH2_(ppY) ; - AH2 v= ppX * AH2_(ppY) ; - // Thin edges to hide bilinear interpolation (helps diagonals). - AH2 thinB=AH2_(1.0/32.0); - #ifdef CAS_GO_SLOWER - s*=ARcpH2(thinB+(mxfG-mnfG)); - t*=ARcpH2(thinB+(mxgG-mngG)); - u*=ARcpH2(thinB+(mxjG-mnjG)); - v*=ARcpH2(thinB+(mxkG-mnkG)); - #else - s*=APrxLoRcpH2(thinB+(mxfG-mnfG)); - t*=APrxLoRcpH2(thinB+(mxgG-mngG)); - u*=APrxLoRcpH2(thinB+(mxjG-mnjG)); - v*=APrxLoRcpH2(thinB+(mxkG-mnkG)); - #endif - // Final weighting. - AH2 qbeR=wfR*s; - AH2 qbeG=wfG*s; - AH2 qbeB=wfB*s; - AH2 qchR=wgR*t; - AH2 qchG=wgG*t; - AH2 qchB=wgB*t; - AH2 qfR=wgR*t+wjR*u+s; - AH2 qfG=wgG*t+wjG*u+s; - AH2 qfB=wgB*t+wjB*u+s; - AH2 qgR=wfR*s+wkR*v+t; - AH2 qgG=wfG*s+wkG*v+t; - AH2 qgB=wfB*s+wkB*v+t; - AH2 qjR=wfR*s+wkR*v+u; - AH2 qjG=wfG*s+wkG*v+u; - AH2 qjB=wfB*s+wkB*v+u; - AH2 qkR=wgR*t+wjR*u+v; - AH2 qkG=wgG*t+wjG*u+v; - AH2 qkB=wgB*t+wjB*u+v; - AH2 qinR=wjR*u; - AH2 qinG=wjG*u; - AH2 qinB=wjB*u; - AH2 qloR=wkR*v; - AH2 qloG=wkG*v; - AH2 qloB=wkB*v; - // Filter. - #ifndef CAS_SLOW - #ifdef CAS_GO_SLOWER - AH2 rcpWG=ARcpH2(AH2_(2.0)*qbeG+AH2_(2.0)*qchG+AH2_(2.0)*qinG+AH2_(2.0)*qloG+qfG+qgG+qjG+qkG); - #else - AH2 rcpWG=APrxMedRcpH2(AH2_(2.0)*qbeG+AH2_(2.0)*qchG+AH2_(2.0)*qinG+AH2_(2.0)*qloG+qfG+qgG+qjG+qkG); - #endif - pixR=ASatH2((bR*qbeG+eR*qbeG+cR*qchG+hR*qchG+iR*qinG+nR*qinG+lR*qloG+oR*qloG+fR*qfG+gR*qgG+jR*qjG+kR*qkG)*rcpWG); - pixG=ASatH2((bG*qbeG+eG*qbeG+cG*qchG+hG*qchG+iG*qinG+nG*qinG+lG*qloG+oG*qloG+fG*qfG+gG*qgG+jG*qjG+kG*qkG)*rcpWG); - pixB=ASatH2((bB*qbeG+eB*qbeG+cB*qchG+hB*qchG+iB*qinG+nB*qinG+lB*qloG+oB*qloG+fB*qfG+gB*qgG+jB*qjG+kB*qkG)*rcpWG); - #else - #ifdef CAS_GO_SLOWER - AH2 rcpWR=ARcpH2(AH2_(2.0)*qbeR+AH2_(2.0)*qchR+AH2_(2.0)*qinR+AH2_(2.0)*qloR+qfR+qgR+qjR+qkR); - AH2 rcpWG=ARcpH2(AH2_(2.0)*qbeG+AH2_(2.0)*qchG+AH2_(2.0)*qinG+AH2_(2.0)*qloG+qfG+qgG+qjG+qkG); - AH2 rcpWB=ARcpH2(AH2_(2.0)*qbeB+AH2_(2.0)*qchB+AH2_(2.0)*qinB+AH2_(2.0)*qloB+qfB+qgB+qjB+qkB); - #else - AH2 rcpWR=APrxMedRcpH2(AH2_(2.0)*qbeR+AH2_(2.0)*qchR+AH2_(2.0)*qinR+AH2_(2.0)*qloR+qfR+qgR+qjR+qkR); - AH2 rcpWG=APrxMedRcpH2(AH2_(2.0)*qbeG+AH2_(2.0)*qchG+AH2_(2.0)*qinG+AH2_(2.0)*qloG+qfG+qgG+qjG+qkG); - AH2 rcpWB=APrxMedRcpH2(AH2_(2.0)*qbeB+AH2_(2.0)*qchB+AH2_(2.0)*qinB+AH2_(2.0)*qloB+qfB+qgB+qjB+qkB); - #endif - pixR=ASatH2((bR*qbeR+eR*qbeR+cR*qchR+hR*qchR+iR*qinR+nR*qinR+lR*qloR+oR*qloR+fR*qfR+gR*qgR+jR*qjR+kR*qkR)*rcpWR); - pixG=ASatH2((bG*qbeG+eG*qbeG+cG*qchG+hG*qchG+iG*qinG+nG*qinG+lG*qloG+oG*qloG+fG*qfG+gG*qgG+jG*qjG+kG*qkG)*rcpWG); - pixB=ASatH2((bB*qbeB+eB*qbeB+cB*qchB+hB*qchB+iB*qinB+nB*qinB+lB*qloB+oB*qloB+fB*qfB+gB*qgB+jB*qjB+kB*qkB)*rcpWB); - #endif - } -#endif diff --git a/CasCmdLine/pch.cpp b/CasCmdLine/pch.cpp deleted file mode 100644 index 879bc81..0000000 --- a/CasCmdLine/pch.cpp +++ /dev/null @@ -1,18 +0,0 @@ -// LICENSE -// ======= -// Copyright (c) 2019-2020 Advanced Micro Devices, Inc. All rights reserved. -// ------- -// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation -// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, -// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the -// Software is furnished to do so, subject to the following conditions: -// ------- -// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the -// Software. -// ------- -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE -// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, -// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -#include "pch.hpp" diff --git a/CasCmdLine/pch.hpp b/CasCmdLine/pch.hpp deleted file mode 100644 index 14363bd..0000000 --- a/CasCmdLine/pch.hpp +++ /dev/null @@ -1,39 +0,0 @@ -// LICENSE -// ======= -// Copyright (c) 2019-2020 Advanced Micro Devices, Inc. All rights reserved. -// ------- -// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation -// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, -// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the -// Software is furnished to do so, subject to the following conditions: -// ------- -// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the -// Software. -// ------- -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE -// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, -// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -#pragma once - -#define NOMINMAX -#define WIN32_LEAN_AND_MEAN -#include -#include -#include -#include -#include - -#include -#include -#include -#include -#include -#include - -#include -#include -#include -#include -#include diff --git a/CasCmdLine/x64/Release/CasCmdLine.exe b/CasCmdLine/x64/Release/CasCmdLine.exe deleted file mode 100644 index 16deec3..0000000 Binary files a/CasCmdLine/x64/Release/CasCmdLine.exe and /dev/null differ diff --git a/README.md b/README.md index a786c91..a0f382f 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# FidelityFX CAS (Contrast Adaptive Sharpening) v1.0 +# FidelityFX CAS (Contrast Adaptive Sharpening) v1.0 Copyright (c) 2020 Advanced Micro Devices, Inc. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy @@ -45,6 +45,6 @@ When running the samples, you can use the below options to test different config You can find the documentation for the CAS algorithm and how to implement it using the FFX CAS headers at [ffx-cas\ffx_cas.h](ffx-cas/ffx_cas.h). -## Command Line Tool (CasCmdLine) +## Command Line Tool -There is also a command line tool to allow you to test the effects of FidelityFX CAS on standalone image files such as screenshots from your game, allowing you to evaluate it before integration. Please see [the README.md](CasCmdLine/README.md) in the [CasCmdLine](CasCmdLine) subdirectory for more instructions. \ No newline at end of file +There is also a command line tool to allow you to test the effects of FidelityFX CAS on standalone image files such as screenshots from your game, allowing you to evaluate it before integration. Please see the [FidelityFX-CLI](https://github.com/GPUOpen-Effects/FidelityFX-CLI) project for more details.