You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It looks like we're okay with XUnit for testing, so it's up to me to set it up. I'll consider it "set up" when I can run a "hello world" test from MSBuild, since that's what the Godot directions prefer. After that, I'll set up a GitHub Action to automatically build and run all unit tests on every pull request or commit to master. Then, well, I've got some unit tests to write!
The text was updated successfully, but these errors were encountered:
It turns out the setup required is negligible - simply declare the dependency and NuGet does the rest of the work, and my IDE sets up the dependency for me in the .csproj file. It just took me a while to learn that unit tests have to be in a separate "project" from the rest of the code.
That, however, poses a problem, because the current layout is not "multiple-projects"-flavored. #23 describes what needs to be done to make this work.
It looks like we're okay with XUnit for testing, so it's up to me to set it up. I'll consider it "set up" when I can run a "hello world" test from MSBuild, since that's what the Godot directions prefer. After that, I'll set up a GitHub Action to automatically build and run all unit tests on every pull request or commit to
master
. Then, well, I've got some unit tests to write!The text was updated successfully, but these errors were encountered: