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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Low Poly Shooter"
config/tags=PackedStringArray("fps")
run/main_scene="res://main_scene.tscn"
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://icon.png"
[autoload]
Settings="*res://Global/Settings.gd"
GameManager="*res://scripts/GameManager.gd"
PlayerAttributes="*res://scripts/Player_attributes.gd"
[display]
window/size/mode=2
window/vsync/vsync_mode=0
[input]
moveLeft={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
moveRight={
"deadzone": 0.5,
"events": [null, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
Jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
moveDown={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
moveUp={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
Shoot={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
Escape={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
zoom={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
]
}
sprint={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":5,"axis_value":-1.0,"script":null)
]
}
[physics]
3d/run_on_separate_thread=true
[rendering]
textures/canvas_textures/default_texture_filter=2
gl_compatibility/nvidia_disable_threaded_optimization=false
renderer/rendering_method.mobile="forward_plus"
renderer/rendering_method.web="forward_plus"
driver/threads/thread_model=2
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile=5
lights_and_shadows/directional_shadow/16_bits=false
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=5
lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile=5
reflections/sky_reflections/roughness_layers=128
reflections/sky_reflections/texture_array_reflections.mobile=true
reflections/sky_reflections/ggx_samples=128
reflections/sky_reflections/fast_filter_high_quality=true
reflections/reflection_atlas/reflection_size=512
reflections/reflection_atlas/reflection_size.mobile=256
reflections/reflection_atlas/reflection_count=128
global_illumination/voxel_gi/quality=1
textures/default_filters/anisotropic_filtering_level=4
camera/depth_of_field/depth_of_field_bokeh_shape=2
camera/depth_of_field/depth_of_field_bokeh_quality=3
environment/ssao/quality=3
environment/ssil/quality=3
scaling_3d/mode=1
textures/decals/filter=5
textures/light_projectors/filter=5
occlusion_culling/occlusion_rays_per_thread=1024
environment/screen_space_reflection/roughness_quality=3
environment/subsurface_scattering/subsurface_scattering_quality=3
global_illumination/sdfgi/probe_ray_count=3
global_illumination/sdfgi/frames_to_update_lights=4
limits/opengl/max_renderable_lights=256
limits/opengl/max_lights_per_object=1024
environment/defaults/default_clear_color=Color(0.301961, 0.301961, 0.301961, 1)
anti_aliasing/quality/msaa_2d=3
anti_aliasing/quality/msaa_3d=3
viewport/transparent_background=true
anti_aliasing/quality/screen_space_aa=1
anti_aliasing/quality/use_taa=true
occlusion_culling/use_occlusion_culling=true
lights_and_shadows/positional_shadow/atlas_16_bits=false
lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv=6
lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv=6
lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv=6
lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv=6
anti_aliasing/canvas_textures/default_texture_repeat=1