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As a game developer using the bevy engine, I want to continue using crystalorb with bevy 0.7, so I can have access to new bevy 0.7 features.
Out of scope: Improving bevy integration and ergonomics. That is handled in #14 .
To investigate: what needs to change to use, for example, the existing crystalorb-bevy-networking-turbulence crate with bevy 0.7?
crystalorb-bevy-networking-turbulence
The text was updated successfully, but these errors were encountered:
ErnWong
Successfully merging a pull request may close this issue.
As a game developer using the bevy engine,
I want to continue using crystalorb with bevy 0.7,
so I can have access to new bevy 0.7 features.
Out of scope: Improving bevy integration and ergonomics. That is handled in #14 .
To investigate: what needs to change to use, for example, the existing
crystalorb-bevy-networking-turbulence
crate with bevy 0.7?The text was updated successfully, but these errors were encountered: