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I finally have a lead on this! It looks like it's specifically a problem with damage typing from chat cards. At some point before it gets calc'd, the selected damage typing is being dropped and reverted to damage, which bypasses all typed resistances. This can be checked by adding Resist All to the character, the only resistance that applies against the damage type. (Would love you to confirm that, if you can!)
Now we just have to work out why the typing is being dropped. Will update again when I find out more!
Sussed it out! The property containing the damage type has moved, so the helper that processes chat card damage needed updating. I think this should have it sorted.
using standard @system.resistances.fire.res ADD 2, but its the same across all resistances (armor resistances for instance)
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