diff --git a/module/actor/actor.js b/module/actor/actor.js index 103431be..499b638a 100644 --- a/module/actor/actor.js +++ b/module/actor/actor.js @@ -1,6 +1,4 @@ -import { d20Roll, damageRoll } from "../dice.js"; -import AbilityUseDialog from "../apps/ability-use-dialog.js"; -import AbilityTemplate from "../pixi/ability-template.js" +import { d20Roll } from "../dice.js"; import { DND4EBETA } from "../config.js"; import { Helper } from "../helper.js" @@ -9,44 +7,6 @@ import { Helper } from "../helper.js" * @extends {Actor} */ export class Actor4e extends Actor { - - /** @inheritdoc */ - getRollData() { - const data = super.getRollData(); - return data; - } -// getRollData() { -// const data = super.getRollData(); -// const shorthand = game.settings.get("dnd4e", "macroShorthand"); - - // Re-map all attributes onto the base roll data - // if ( !!shorthand ) { - // for ( let [k, v] of Object.entries(data.attributes) ) { - // if ( !(k in data) ) data[k] = v.value; - // } - // delete data.attributes; - // } - - // Map all items data using their slugified names - // data.items = this.data.items.reduce((obj, i) => { - // let key = i.name.slugify({strict: true}); - // let itemData = duplicate(i.data); - // if ( !!shorthand ) { - // console.log( Object); - // console.log( itemData); - - // for ( let [k, v] of Object.entries(itemData.attributes) ) { - // if ( !(k in itemData) ) itemData[k] = v.value; - // } - // delete itemData["attributes"]; - // } - // obj[key] = itemData; - // return obj; - // }, {}); - -// return data; -// } - constructor(data, context) { super(data, context); @@ -96,46 +56,47 @@ export class Actor4e extends Actor { return super.update(data, options); } + + /** @inheritdoc */ + getRollData() { + this.prepareDerivedData(); + const data = super.getRollData(); + data["strMod"] = data.abilities["str"].mod + data["conMod"] = data.abilities["con"].mod + data["dexMod"] = data.abilities["dex"].mod + data["intMod"] = data.abilities["int"].mod + data["wisMod"] = data.abilities["wis"].mod + data["chaMod"] = data.abilities["cha"].mod + + data["lvhalf"] = Math.floor(data.details.level/2) + data["lv"] = data.details.level + data["tier"] = data.details.tier + + data["heroic"] = data.details.level < 11 ? 1 : 0 + data["paragon"] = data.details.level >= 11 && data.details.level < 21 ? 1 : 0 + data["epic"] = data.details.level >= 21 ? 1 : 0 + + data["heroicOrParagon"] = data.details.level < 21 ? 1 : 0 + data["paragonOrEpic"] = data.details.level >= 11 ? 1 : 0 + return data; + } + /** - * Augment the basic actor data with additional dynamic data. - */ - prepareData() { - super.prepareData(); - // Get the Actor's data object + * Currently this only does attributes, but can increase it in future if there are more things we want in effects + */ + prepareDerivedData() { const actorData = this.data; const data = actorData.data; - const flags = actorData.flags.dnd4eBeta || {}; const bonuses = getProperty(data, "bonuses.abilities") || {}; - let originalSaves = null; - let originalSkills = null; - this.data.data.halfLevelOptions = game.settings.get("dnd4e", "halfLevelOptions"); - // If we are a polymorphed actor, retrieve the skills and saves data from - // the original actor for later merging. - if (this.isPolymorphed) { - const transformOptions = this.getFlag('dnd4eBeta', 'transformOptions'); - const original = game.actors?.get(this.getFlag('dnd4eBeta', 'originalActor')); - - if (original) { - if (transformOptions.mergeSaves) { - originalSaves = original.data.data.abilities; - } - - if (transformOptions.mergeSkills) { - originalSkills = original.data.data.skills; - } - } - } - // Ability modifiers and saves - // Character All Ability Check" and All Ability Save bonuses added when rolled since not a fixed value. + // Character All Ability Check" and All Ability Save bonuses added when rolled since not a fixed value. const saveBonus = Number.isNumeric(bonuses.save) ? parseInt(bonuses.save) : 0; const checkBonus = Number.isNumeric(bonuses.check) ? parseInt(bonuses.check) : 0; - - for (let [id, abl] of Object.entries(data.abilities)) { + for (let [id, abl] of Object.entries(data.abilities)) { abl.mod = Math.floor((abl.value - 10) / 2); abl.modHalf = abl.mod + Math.floor(data.details.level / 2); abl.prof = (abl.proficient || 0); @@ -147,14 +108,22 @@ export class Actor4e extends Actor { abl.checkBonus = checkBonus + Math.floor(data.details.level / 2); } abl.save = abl.mod + abl.prof + abl.saveBonus; - - abl.label = game.i18n.localize(DND4EBETA.abilities[id]); //.localize(""); - - // If we merged saves when transforming, take the highest bonus here. - if (originalSaves && abl.proficient) { - abl.save = Math.max(abl.save, originalSaves[id].save); - } + + abl.label = game.i18n.localize(DND4EBETA.abilities[id]); } + } + + + /** + * Augment the basic actor data with additional dynamic data. + */ + prepareData() { + super.prepareData(); + // Get the Actor's data object + const actorData = this.data; + const data = actorData.data; + + this.prepareDerivedData(); //HP auto calc if(data.attributes.hp.autototal) diff --git a/module/helper.js b/module/helper.js index e216eee3..a40b30c1 100644 --- a/module/helper.js +++ b/module/helper.js @@ -309,6 +309,13 @@ export class Helper { newFormula = newFormula.replaceAll("@atkMod", actorInnerData.modifiers.attack.value); newFormula = newFormula.replaceAll("@dmgMod", actorInnerData.modifiers.damage.value); + + newFormula = newFormula.replaceAll("@heroic", actorInnerData.details.level < 11 ? 1 : 0); + newFormula = newFormula.replaceAll("@paragon", actorInnerData.details.level >= 11 && actorInnerData.details.level < 21 ? 1 : 0); + newFormula = newFormula.replaceAll("@epic", actorInnerData.details.level >= 21 ? 1 : 0); + + newFormula = newFormula.replaceAll("@heroicOrParagon", actorInnerData.details.level < 21 ? 1 : 0); + newFormula = newFormula.replaceAll("@paragonOrEpic", actorInnerData.details.level >= 11 ? 1 : 0); } else { console.log("An actor data object without a .data property was passed to common replace. Probably passed actor.data.data by mistake!. Replacing: " + formula) @@ -348,7 +355,8 @@ export class Helper { newFormula = this.replaceData (newFormula, weaponInnerData); - //deprecated, kept for legacy purposes + //deprecated, kept for legacy purposes and because it's really handy for High Crit Weapons! + // make sure to keep the dice formula same as main. Definite candidate for a future refactor. if(newFormula.includes("@wepDice")) { let parts = weaponInnerData.damageDice.parts; let indexStart = newFormula.indexOf("@wepDice")+8; @@ -371,7 +379,8 @@ export class Helper { } if (i < parts.length - 1) dice += '+'; } - dice = this.commonReplace(dice, actorData, powerInnerData, weaponInnerData, depth-1) + const possibleDice = this.commonReplace(dice, actorData, powerInnerData, weaponInnerData, depth-1) + dice = possibleDice !== 0 ? possibleDice : dice //there probably shouldn't be any formula left, because @wepDice is a formula contents under our command. So if we had hit the bottom of the recursion tree, just try the original newFormula = newFormula.slice(0, indexStart) + newFormula.slice(indexEnd, newFormula.length); newFormula = newFormula.replaceAll("@wepDice", dice); } @@ -381,6 +390,7 @@ export class Helper { // - weapon based damage // - flat damage // - dice damage + // make sure to keep the weapon dice formula same as above. Definite candidate for a future refactor. if(newFormula.includes("@powBase")) { let quantity = powerInnerData.hit.baseQuantity; let diceType = powerInnerData.hit.baseDiceType.toLowerCase(); @@ -444,13 +454,14 @@ export class Helper { if(newFormula.includes("@powMax")) { let dice = ""; let quantity = powerInnerData.hit.baseQuantity; + quantity = this.commonReplace(quantity, actorData, powerInnerData, weaponInnerData, 0) let diceType = powerInnerData.hit.baseDiceType.toLowerCase(); let rQuantity = new Roll(`${quantity}`) rQuantity.evaluate({maximize: true, async: false}); //check if is valid number - if(this._isNumber(rQuantity.result)){ - quantity = rQuantity.result; + if(this._isNumber(rQuantity.total)){ + quantity = rQuantity.total; } else { quantity = 1; } diff --git a/module/roll/roll-with-expression.js b/module/roll/roll-with-expression.js index dcbb3cba..222bbd30 100644 --- a/module/roll/roll-with-expression.js +++ b/module/roll/roll-with-expression.js @@ -40,7 +40,7 @@ export class RollWithOriginalExpression extends Roll { * new RollWithOriginalExpression(bracketFormula, {"bonus" : "1d6"}, {expressionArr: ["@wepAtk + @enhance", "@bonus"], formulaInnerData: {wepAtk: 3, enhance: 1}}) */ constructor (formula, data={}, options={}) { - super(formula, data, foundry.utils.mergeObject({expression : formula}, options)); + super(formula, data, foundry.utils.mergeObject({expression : formula, originalFormula: formula}, options)); this.expression = options.expression ? options.expression : formula } @@ -163,7 +163,7 @@ export class RollWithOriginalExpression extends Roll { getChatData(isPrivate = false) { if (!isPrivate && game.settings.get("dnd4e", "showRollExpression")) { - return this.surroundFormulaWithExpressionSpanTags(this._formula, this.options.expressionArr) + return this.surroundFormulaWithExpressionSpanTags(this.options.originalFormula ? this.options.originalFormula : this._formula, this.options.expressionArr) } else { return { diff --git a/packs/example_character.db b/packs/example_character.db index da623e31..7e7ccb06 100644 --- a/packs/example_character.db +++ b/packs/example_character.db @@ -1,2 +1,2 @@ -{"_id":"BF5aEE8y1e3bh7Jc","name":"Steve, The Example Character","type":"Player Character","img":"icons/environment/people/infantry-armored.webp","data":{"abilities":{"str":{"value":16,"chat":"@name uses @label.","mod":3},"con":{"value":14,"chat":"@name uses @label.","mod":2},"dex":{"value":12,"chat":"@name uses @label.","mod":1},"int":{"value":10,"chat":"@name uses @label.","mod":-1},"wis":{"value":14,"chat":"@name uses @label.","mod":2},"cha":{"value":12,"chat":"@name uses @label.","mod":1}},"attributes":{"hp":{"value":40,"min":0,"max":40,"starting":0,"perlevel":0,"feat":0,"misc":0,"autototal":true,"temprest":false,"temphp":null},"init":{"value":0,"ability":"dex","bonus":[{}],"notes":""}},"biography":"
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\nBite | \nStandard, Basic, Melee, 7 vs AC | \n
Rage | \nFree, Encounter, (when taking damage), The badger flies into a berserk rage, clawing and biting madly until either it or its opponent is dead. The badger makes a bite attack, and then must continue to attack that creature. | \n
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","chat":"","unidentified":""},"source":"PHB pg. 287","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":"One Creature","range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"macro":{"type":"script","scope":"global","launchOrder":"off","command":"","author":""},"keyWords":[""],"level":"","powersource":"martial","subName":"None","prepared":true,"powerType":"class","useType":"atwill","actionType":"standard","requirements":"","weaponType":"ranged","weaponUse":"default","rangeType":"weapon","rangeTextShort":"","rangeText":"","rangePower":null,"area":0,"rechargeRoll":"","damageShare":false,"postEffect":true,"postSpecial":true,"autoGenChatPowerCard":true,"sustain":{"actionType":"none","detail":""},"attack":{"shareAttackRoll":false,"isAttack":true,"ability":"dex","abilityBonus":0,"def":"ac","defBonus":0,"formula":"@wepAttack+@powerMod+@lvhalf","damageType":{},"effectType":{}},"hit":{"shareDamageRoll":false,"isDamage":true,"isHealing":false,"baseQuantity":"1","baseDiceType":"weapon","detail":"1[W] + Strength modifier damage.","formula":"@powBase + @powerMod + @wepDamage","critFormula":"@powMax + @powerMod + @wepDamage + @wepCritBonus","healFormula":""},"miss":{"detail":"","formula":""},"effect":{"detail":""},"damage":{"parts":[]},"damageCrit":{"parts":[]},"damageImp":{"parts":[]},"damageCritImp":{"parts":[]},"trigger":"","requirement":"","special":"","specialAdd":{"parts":[]},"damageType":{"damage":false,"acid":false,"cold":false,"fire":false,"force":false,"lightning":false,"necrotic":false,"physical":true,"poison":false,"psychic":false,"radiant":false,"thunder":false},"effectType":{"augmentable":false,"aura":false,"beast":false,"beastForm":false,"channelDiv":false,"charm":false,"conjuration":false,"disease":false,"elemental":false,"evocation":false,"fear":false,"fullDis":false,"gaze":false,"healing":false,"illusion":false,"invigorating":false,"mount":false,"necro":false,"nether":false,"poison":false,"polymorph":false,"rage":false,"rattling":false,"reliable":false,"runic":false,"sleep":false,"spirit":false,"stance":false,"summoning":false,"teleportation":false,"transmutation":false,"zone":false},"chatFlavor":""},"effects":[],"folder":null,"sort":800000,"permission":{"default":0,"T3nwKfAW5OVEHtN0":3},"flags":{}} +{"_id":"FrhMZJlrA5r76yFG","name":"Basic Attack (Ranged)","type":"power","img":"icons/skills/ranged/target-bullseye-archer-orange.webp","data":{"description":{"value":"You loose your projectile forward towards your mark.
","chat":"","unidentified":""},"source":"PHB pg. 287","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":"One Creature","range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"macro":{"type":"script","scope":"global","launchOrder":"off","command":"","author":""},"attack":{"shareAttackRoll":false,"isAttack":true,"ability":"dex","abilityBonus":0,"def":"ac","defBonus":0,"formula":"@wepAttack+@powerMod+@lvhalf+@atkMod","damageType":{},"effectType":{}},"hit":{"shareDamageRoll":false,"isDamage":true,"isHealing":false,"baseQuantity":"1+@epic","baseDiceType":"weapon","detail":"1[W] + Dexterity modifier damage.","formula":"@powBase + @powerMod + @wepDamage + @dmgMod","critFormula":"@powMax + @powerMod + @wepDamage + @wepCritBonus + @dmgMod","healFormula":""},"miss":{"detail":"","formula":""},"effect":{"detail":""},"damage":{"parts":[]},"damageCrit":{"parts":[]},"damageImp":{"parts":[]},"damageCritImp":{"parts":[]},"keyWords":[""],"level":"","powersource":"martial","secondPowersource":"","subName":"None","prepared":true,"powerType":"class","useType":"atwill","actionType":"standard","requirements":"","weaponType":"ranged","weaponUse":"default","rangeType":"weapon","rangeTextShort":"","rangeText":"","rangePower":null,"area":0,"rechargeRoll":"","rechargeCondition":"","damageShare":false,"postEffect":true,"postSpecial":true,"autoGenChatPowerCard":true,"sustain":{"actionType":"none","detail":""},"trigger":"","requirement":"","special":"Increases to 2[W] + Dexterity modifier damage at 21st level","specialAdd":{"parts":[]},"damageType":{"damage":false,"acid":false,"cold":false,"fire":false,"force":false,"lightning":false,"necrotic":false,"physical":true,"poison":false,"psychic":false,"radiant":false,"thunder":false},"effectType":{"augmentable":false,"aura":false,"beast":false,"beastForm":false,"channelDiv":false,"charm":false,"conjuration":false,"disease":false,"elemental":false,"evocation":false,"fear":false,"fullDis":false,"gaze":false,"healing":false,"illusion":false,"invigorating":false,"mount":false,"necro":false,"nether":false,"poison":false,"polymorph":false,"rage":false,"rattling":false,"reliable":false,"runic":false,"sleep":false,"spirit":false,"stance":false,"summoning":false,"teleportation":false,"transmutation":false,"zone":false,"enchantment":false},"chatFlavor":"","effectHTML":false},"effects":[],"folder":null,"sort":800000,"permission":{"default":0,"T3nwKfAW5OVEHtN0":3},"flags":{}} {"_id":"KfgywDABkm2soezh","name":"Menacing Hero","type":"power","img":"icons/skills/melee/strike-axe-blood-red.webp","data":{"description":{"value":"With great futurity, you pursue you foe with ever strengthening blows
","chat":"","unidentified":""},"source":"PHB. pg 78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":"One Creature","range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"macro":{"type":"script","scope":"global","launchOrder":"off","command":"","author":""},"keyWords":[""],"level":"1","powersource":"martial","subName":"Fighter","prepared":true,"powerType":"class","useType":"daily","actionType":"standard","requirements":"","weaponType":"melee","weaponUse":"default","rangeType":"weapon","rangeTextShort":"","rangeText":"","rangePower":null,"area":0,"rechargeRoll":"","damageShare":false,"postEffect":true,"postSpecial":true,"autoGenChatPowerCard":true,"sustain":{"actionType":"none","detail":""},"attack":{"shareAttackRoll":false,"isAttack":true,"ability":"str","abilityBonus":0,"def":"ac","defBonus":0,"formula":"@wepAttack+@powerMod+@lvhalf","damageType":{},"effectType":{}},"hit":{"shareDamageRoll":false,"isDamage":true,"isHealing":false,"baseQuantity":"2","baseDiceType":"weapon","detail":"2[W] + Strength modifier damage. Until the end of the encounter, you gain a +2 bonus to attacks, and +4 bonus to damage rolls against the target.","formula":"@powBase + @powerMod + @wepDamage","critFormula":"@powMax + @powerMod + @wepDamage + @wepCritBonus","healFormula":""},"miss":{"detail":"Until the end of the encounter, you gain a +1 bonus to attacks, and +2 bonus to damage rolls against the target.","formula":""},"effect":{"detail":""},"damage":{"parts":[]},"damageCrit":{"parts":[]},"damageImp":{"parts":[]},"damageCritImp":{"parts":[]},"trigger":"","requirement":"","special":"","specialAdd":{"parts":[]},"damageType":{"damage":false,"acid":false,"cold":false,"fire":false,"force":false,"lightning":false,"necrotic":false,"physical":true,"poison":false,"psychic":false,"radiant":false,"thunder":false},"effectType":{"augmentable":false,"aura":false,"beast":false,"beastForm":false,"channelDiv":false,"charm":false,"conjuration":false,"disease":false,"elemental":false,"evocation":false,"fear":false,"fullDis":false,"gaze":false,"healing":false,"illusion":false,"invigorating":false,"mount":false,"necro":false,"nether":false,"poison":false,"polymorph":false,"rage":false,"rattling":false,"reliable":false,"runic":false,"sleep":false,"spirit":false,"stance":false,"summoning":false,"teleportation":false,"transmutation":false,"zone":false},"chatFlavor":""},"effects":[],"folder":null,"sort":200000,"permission":{"default":0,"XQ9BIEdIXQ9lUu1O":3},"flags":{}} {"name":"Summon Badgers","type":"ritual","img":"icons/magic/symbols/triangle-glowing-green.webp","data":{"description":{"value":"This ritual costs 30gp of rare herbs to cast.
\nOn completion of this ritual [[/roll 1d4]] @Compendium[dnd4e.example_character.HDWZxEmA1MRhD3WS]{Badgers} appear in the square occupied by the caster.
\nThe ritual does not give caster any ability to command or communicate with the summoned badgers.
\nThe summoning process appears to put the badgers into a foul mood, which will be directed at the nearest thing to them, usually the caster. The nature check result is used to determine their reaction to summoning.
\nCheck Result | \nBadger Reaction | \n
<15 | \nEnraged: Will immiedately attack the summoner. | \n
15-24 | \nGrumpy: Will attack if threatened, provoked or looked at funny. Otherwise will wander off. | \n
25+ | \nAnnoyed: Will wander off unless attacked or provoked. | \n
Nobody is entirely sure why this ritual was created, probably a druidic prank
","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"ritualcomp.rh","amount":30},"macro":{"type":"script","scope":"global","launchOrder":"off","command":"","author":""},"requirements":"","level":"1","chatFlavor":"","attribute":"skills.nat.total","formula":"","category":"Exploration","market":"50gp","castTime":{"value":10,"units":"minute"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MZbxT6Tw0ZjDJstw":3},"flags":{"core":{"sourceId":"Item.xbbM9s9joyku4A7i"}},"_id":"Nr5yUBr0Rzd5EuxY"} {"_id":"PIBXjGUToJZ6wSLD","name":"Covering Assault","type":"power","img":"icons/skills/movement/arrow-upward-yellow.webp","data":{"description":{"value":"You launch a distracting flurry of blows at your foe allowing for your companion to attempt to safely escape.
","chat":"","unidentified":""},"source":"PHB pg.78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":"One Creature","range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"enc"},"consume":{"type":"","target":"","amount":null},"macro":{"type":"script","scope":"global","launchOrder":"off","command":"","author":""},"keyWords":[""],"level":"1","powersource":"martial","subName":"Fighter","prepared":true,"powerType":"class","useType":"encounter","actionType":"standard","requirements":"","weaponType":"melee","weaponUse":"default","rangeType":"weapon","rangeTextShort":"","rangeText":"","rangePower":null,"area":0,"rechargeRoll":"","damageShare":false,"postEffect":true,"postSpecial":true,"autoGenChatPowerCard":true,"sustain":{"actionType":"none","detail":""},"attack":{"shareAttackRoll":false,"isAttack":true,"ability":"str","abilityBonus":0,"def":"ac","defBonus":0,"formula":"@wepAttack+@powerMod+@lvhalf","damageType":{},"effectType":{}},"hit":{"shareDamageRoll":false,"isDamage":true,"isHealing":false,"baseQuantity":"2","baseDiceType":"weapon","detail":"2[W] + Strength modifier damage, an ally adjacent to the target can shift up to 2 squares.","formula":"@powBase + @powerMod + @wepDamage","critFormula":"@powMax + @powerMod + @wepDamage + @wepCritBonus","healFormula":""},"miss":{"detail":"","formula":""},"effect":{"detail":""},"damage":{"parts":[]},"damageCrit":{"parts":[]},"damageImp":{"parts":[]},"damageCritImp":{"parts":[]},"trigger":"","requirement":"","special":"","specialAdd":{"parts":[]},"damageType":{"damage":false,"acid":false,"cold":false,"fire":false,"force":false,"lightning":false,"necrotic":false,"physical":true,"poison":false,"psychic":false,"radiant":false,"thunder":false},"effectType":{"augmentable":false,"aura":false,"beast":false,"beastForm":false,"channelDiv":false,"charm":false,"conjuration":false,"disease":false,"elemental":false,"evocation":false,"fear":false,"fullDis":false,"gaze":false,"healing":false,"illusion":false,"invigorating":false,"mount":false,"necro":false,"nether":false,"poison":false,"polymorph":false,"rage":false,"rattling":false,"reliable":false,"runic":false,"sleep":false,"spirit":false,"stance":false,"summoning":false,"teleportation":false,"transmutation":false,"zone":false},"chatFlavor":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"T3nwKfAW5OVEHtN0":3},"flags":{}} diff --git a/packs/srd_classes.db b/packs/srd_classes.db index 7d9e1eaa..d1506ef1 100644 --- a/packs/srd_classes.db +++ b/packs/srd_classes.db @@ -1,10 +1,10 @@ -{"_id":"6KdovDuEfrEAlZFD","name":"Barbarian Class","type":"classFeats","img":"icons/skills/melee/strike-axe-blood-red.webp","data":{"description":{"value":"Role: Striker. You use powerful two-handed weapons to deal serious damage to your enemies. Your physical power and daunting presence can cause foes to cower before you, and you can temporarily increase your abilities by harnessing great bursts of terrifying rage. Depending on your choice of class features and powers, you lean toward either defender or leader as a secondary role.
\nPower Source: : Primal. You are a primal champion, a warrior devoted to the natural world and an embodiment of your tribe’s fierce traditions
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nBonus to Defences:
\nHit Points at 1st Level:: [[15]] + Con Score
\nHit Points per Level Gained: [[6]]
\nBase Healing Surges per Day: [[8]] + Con Mod
\nSkill Training; Choose three from the following list:
\nClass Features:
\nChoose one of the following Feral Might Features:
\nRole: Leader. You lead by shielding allies with your prayers, healing, and using powers that improve your allies’ attacks.
\nPower Source: Divine. You have been invested with the authority to wield divine power on behalf of a deity, faith, or philosophy.
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nImplements:
\nBonus to Defences:
\nHit Points at 1st Level:: [[12]] + Con Score
\nHit Points per Level Gained: [[5]]
\nBase Healing Surges per Day: [[7]] + Con Mod
\nSkill Training; Religion, choose three more from the following list:
\nClass Features:
\nRole: Striker. You concentrate on either ranged attacks or two-weapon melee fighting to deal a lot of damage to one enemy at a time. Your attacks rely on speed and mobility, since you prefer to use hit-andrun tactics whenever possible.
\nPower Source: Martial. Your talents depend on extensive training and practice, inner confidence, and natural proficiency
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nBonus to Defences:
\nHit Points at 1st Level:: [[12]] + Con Score
\nHit Points per Level Gained: [[5]]
\nBase Healing Surges per Day: [[6]] + Con Mod
\nSkill Training; : Dungeoneering or Nature, choose four more from the following list:
\nClass Features:
\nChoose one of the following Fighting Style:
\nRole: Striker. You dart in to attack, do massive damage, and then retreat to safety. You do best when teamed with a defender to flank enemies.
\nPower Source: Martial. Your talents depend on extensive training and constant practice, innate skill, and natural coordination
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nBonus to Defences:
\nHit Points at 1st Level:: [[12]] + Con Score
\nHit Points per Level Gained: [[5]]
\nBase Healing Surges per Day: [[6]] + Con Mod
\nSkill Training; Stealth and Thievery, choose four more from the following list:
\nClass Features:
\nChoose one of the following Rogue Tactics:
\nRole: Defender. You are very tough and have the exceptional ability to contain enemies in melee
\nPower Source: Martial. You have become a master of combat through endless hours of practice, determination, and your own sheer physical toughness.
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nBonus to Defences:
\nHit Points at 1st Level:: [[15]] + Con Score
\nHit Points per Level Gained: [[6]]
\nBase Healing Surges per Day: [[9]] + Con Mod
\nSkill Training, three from the following list:
\nClass Features:
\nChoose one of the following Combat Weapon Talent:
\nRole: Defender. You are extremely durable, with high hit points and the ability to wear the heaviest armor. You can issue bold challenges to foes and compel them to fight you rather than your allies
\nPower Source: Divine. You are a divine warrior, a crusader and protector of your faith.
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nImplements:
\nBonus to Defences:
\nHit Points at 1st Level:: [[15]] + Con Score
\nHit Points per Level Gained: [[6]]
\nBase Healing Surges per Day: [[10]] + Con Mod
\nSkill Training; Religion, choose three more from the following list:
\nClass Features:
\nRole: : Leader. You are an inspiring commander and a master of battle tactics
\nPower Source: : Martial. You have become an expert in tactics through endless hours of training and practice, personal determination, and your own sheer physical toughness.
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nBonus to Defences:
\nHit Points at 1st Level:: [[12]] + Con Score
\nHit Points per Level Gained: [[5]]
\nBase Healing Surges per Day: [[7]] + Con Mod
\nSkill Training, three from the following list:
\nClass Features:
\nChoose one of the following Commanding Presence benefits:
\nRole: Striker. Your attack powers are highly damaging and often weaken or hamper the target in some way. You can elude attacks by flying, teleporting, or turning invisible
\nPower Source: Arcane. You gain your magical power from a pact you forge with a powerful, supernatural force or an unnamed entity.
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nImplements:
\nBonus to Defences:
\nHit Points at 1st Level:: [[12]] + Con Score
\nHit Points per Level Gained: [[5]]
\nBase Healing Surges per Day: [[6]] + Con Mod
\nSkill Training; four from the following list:
\nClass Features:
\nChoose one of the following Eldritch Pacts:
\nRole: Controller. Your beast form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either leader or striker as a secondary role.
\nPower Source: : Primal. You have gained your powers through a careful study of and communion with the natural world.
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nImplements:
\nBonus to Defences:
\nHit Points at 1st Level:: [[12]] + Con Score
\nHit Points per Level Gained: [[5]]
\nBase Healing Surges per Day: [[7]] + Con Mod
\nSkill Training; Nature, choose three more from the following list:
\nClass Features:
\nChoose one of the following Primal Aspect Features:
\nRole: Controller. You exert control through magical effects that cover large areas—sometimes hindering foes, sometimes consuming them with fire
\nPower Source: : Arcane. You channel arcane forces through extensive study, hidden knowledge, and intricate preparation. To you, magic is an art form, an expressive and powerful method by which you seek to control the world around you.
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nImplements:
\nBonus to Defences:
\nHit Points at 1st Level:: [[10]] + Con Score
\nHit Points per Level Gained: [[4]]
\nBase Healing Surges per Day: [[6]] + Con Mod
\nSkill Training; Arcana, choose three more from the following list:
\nClass Features:
\nChoose one of the following Arcane Implement Mastery:
\nRole: Striker. You use powerful two-handed weapons to deal serious damage to your enemies. Your physical power and daunting presence can cause foes to cower before you, and you can temporarily increase your abilities by harnessing great bursts of terrifying rage. Depending on your choice of class features and powers, you lean toward either defender or leader as a secondary role.
\nPower Source: : Primal. You are a primal champion, a warrior devoted to the natural world and an embodiment of your tribe’s fierce traditions
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nBonus to Defences:
\nHit Points at 1st Level:: [[15]] + Con Score
\nHit Points per Level Gained: [[6]]
\nBase Healing Surges per Day: [[8]] + Con Mod
\nSkill Training; Choose three from the following list:
\nClass Features:
\nChoose one of the following Feral Might Features:
\nRole: Leader. You lead by shielding allies with your prayers, healing, and using powers that improve your allies’ attacks.
\nPower Source: Divine. You have been invested with the authority to wield divine power on behalf of a deity, faith, or philosophy.
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nImplements:
\nBonus to Defences:
\nHit Points at 1st Level:: [[12]] + Con Score
\nHit Points per Level Gained: [[5]]
\nBase Healing Surges per Day: [[7]] + Con Mod
\nSkill Training; Religion, choose three more from the following list:
\nClass Features:
\nRole: Striker. You concentrate on either ranged attacks or two-weapon melee fighting to deal a lot of damage to one enemy at a time. Your attacks rely on speed and mobility, since you prefer to use hit-andrun tactics whenever possible.
\nPower Source: Martial. Your talents depend on extensive training and practice, inner confidence, and natural proficiency
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nBonus to Defences:
\nHit Points at 1st Level:: [[12]] + Con Score
\nHit Points per Level Gained: [[5]]
\nBase Healing Surges per Day: [[6]] + Con Mod
\nSkill Training; : Dungeoneering or Nature, choose four more from the following list:
\nClass Features:
\nChoose one of the following Fighting Style:
\nRole: Striker. You dart in to attack, do massive damage, and then retreat to safety. You do best when teamed with a defender to flank enemies.
\nPower Source: Martial. Your talents depend on extensive training and constant practice, innate skill, and natural coordination
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nBonus to Defences:
\nHit Points at 1st Level:: [[12]] + Con Score
\nHit Points per Level Gained: [[5]]
\nBase Healing Surges per Day: [[6]] + Con Mod
\nSkill Training; Stealth and Thievery, choose four more from the following list:
\nClass Features:
\nChoose one of the following Rogue Tactics:
\nRole: Defender. You are very tough and have the exceptional ability to contain enemies in melee
\nPower Source: Martial. You have become a master of combat through endless hours of practice, determination, and your own sheer physical toughness.
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nBonus to Defences:
\nHit Points at 1st Level:: [[15]] + Con Score
\nHit Points per Level Gained: [[6]]
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\nPower Source: Divine. You are a divine warrior, a crusader and protector of your faith.
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nImplements:
\nBonus to Defences:
\nHit Points at 1st Level:: [[15]] + Con Score
\nHit Points per Level Gained: [[6]]
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\nSkill Training; Religion, choose three more from the following list:
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\nPower Source: : Martial. You have become an expert in tactics through endless hours of training and practice, personal determination, and your own sheer physical toughness.
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nBonus to Defences:
\nHit Points at 1st Level:: [[12]] + Con Score
\nHit Points per Level Gained: [[5]]
\nBase Healing Surges per Day: [[7]] + Con Mod
\nSkill Training, three from the following list:
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\nPower Source: Arcane. You gain your magical power from a pact you forge with a powerful, supernatural force or an unnamed entity.
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nImplements:
\nBonus to Defences:
\nHit Points at 1st Level:: [[12]] + Con Score
\nHit Points per Level Gained: [[5]]
\nBase Healing Surges per Day: [[6]] + Con Mod
\nSkill Training; four from the following list:
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\nPower Source: : Primal. You have gained your powers through a careful study of and communion with the natural world.
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nImplements:
\nBonus to Defences:
\nHit Points at 1st Level:: [[12]] + Con Score
\nHit Points per Level Gained: [[5]]
\nBase Healing Surges per Day: [[7]] + Con Mod
\nSkill Training; Nature, choose three more from the following list:
\nClass Features:
\nChoose one of the following Primal Aspect Features:
\nRole: Controller. You exert control through magical effects that cover large areas—sometimes hindering foes, sometimes consuming them with fire
\nPower Source: : Arcane. You channel arcane forces through extensive study, hidden knowledge, and intricate preparation. To you, magic is an art form, an expressive and powerful method by which you seek to control the world around you.
\nKey Abilities:
\nArmour Proficiencies:
\nWeapon Proficiencies:
\nImplements:
\nBonus to Defences:
\nHit Points at 1st Level:: [[10]] + Con Score
\nHit Points per Level Gained: [[4]]
\nBase Healing Surges per Day: [[6]] + Con Mod
\nSkill Training; Arcana, choose three more from the following list:
\nClass Features:
\nChoose one of the following Arcane Implement Mastery:
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DC 10 Athletic Check to climb.
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\nAbility Scores:
\nSize: Medium
\nSpeed: 7 squares
\nVision: Low-light
\nLanguages:
\nSkill Bonuses:
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\nFey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
\nGroup Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
\nWild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
\nElven Accuracy: You can use @Compendium[dnd4e.example_powers.WBvdhN64QkvTm5gd]{Elven Accuracy} as an encounter power
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\nAverage Weight: 130–170 lb.
\nAbility Scores:
\nSize: Medium
\nSpeed: 7 squares
\nVision: Low-light
\nLanguages:
\nSkill Bonuses:
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\nFey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
\nGroup Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
\nWild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
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\nAverage Weight: 160–220 lb.
\nAbility Scores:
\nSize: Medium
\nSpeed: 5 squares
\nVision: Low-light
\nLanguages:
\nSkill Bonuses:
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\nDwarven Resilience: You can use your second wind as a minor action instead of a standard action.
\nDwarven Weapon Proficiency: You gain proficiency with the throwing hammer and the warhammer.
\nEncumbered Speed: You move at your normal speed even when it would normally be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magical effects) affect you normally.
\nStand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to.
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\nBase Speed: 6
\nKnown Languages:
\nBonus At-Will Power: You know one extra at-will power from your class.
\nBonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.
\nBonus Skill: You gain training in one additional skill from your class skill list.
\nHuman Defense Bonuses:
\nAverage Height: 5´ 6˝ to 6´ 2˝
\nAverage Weight: 135–220 lb.
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\nCharacter Size: Medium
\nBase Speed: 6
\nKnown Languages:
\nBonus At-Will Power: You know one extra at-will power from your class.
\nBonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.
\nBonus Skill: You gain training in one additional skill from your class skill list.
\nHuman Defense Bonuses:
\nAverage Height: 5´ 6˝ to 6´ 2˝
\nAverage Weight: 135–220 lb.
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\nAverage Weight: 155–225 lb.
\nAbility Scores:
\nSize: Medium
\nSpeed: 6 squares
\nVision: Low-light
\nLanguages:
\nSkill Bonuses:
\nHalf-Orc Resilience: The first time you are bloodied during an encounter, you gain 5 temporary hit points. The temporary hit points increase to 10 at 11th level and to 15 at 21st level.
\nSwift Charge: You gain a +2 bonus to speed when charging.
\nFurious Assault: You have the @Compendium[dnd4e.example_powers.B0F0QPivmMuGfxjJ]{Furious Assault} power.
","chat":"","unidentified":""},"source":"PHB pg.14","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"macro":{"type":"script","scope":"global","launchOrder":"off","command":"","author":""},"requirements":"","level":""},"effects":[{"_id":"yqv6azm98PZfJdBf","changes":[{"key":"data.skills.end.base","mode":2,"value":"2"},{"key":"data.skills.itm.base","mode":2,"value":"2"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/skills/social/theft-pickpocket-bribery-brown.webp","label":"Skill Bonuses","origin":"Item.Vzi9LYo4kFyDjZ5e","transfer":true,"flags":{},"tint":null}],"folder":"PZjxAKQPeByw0Afl","sort":0,"permission":{"default":0,"T3nwKfAW5OVEHtN0":3},"flags":{"core":{"sourceId":"Compendium.dnd4e.srd_races.dosvoaEGxBdHSLDX"}}} {"_id":"XqSV4V2pVb4b4Oi6","name":"Halfling","type":"raceFeats","img":"icons/environment/settlement/scarecrow.webp","data":{"description":{"value":"Average Height: 3´ 10˝–4´ 2˝
\nAverage Weight: 75–85 lb.
\nAbility Scores:
\nSize: Small
\nBase Speed: 6 squares
\nVision: Normal
\nLanguages:
\nSkill Bonuses:
\nBold: You gain a +5 racial bonus to saving throws against fear.
\nNimble Reaction: You gain a +2 racial bonus to AC against opportunity attacks.
\nSecond Chance: You can use @Compendium[dnd4e.example_powers.77TkHuGQ3NcsDQuD]{Second Chance} as an encounter power.
","chat":"","unidentified":""},"source":"PHB pg.44","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"macro":{"type":"script","scope":"global","launchOrder":"off","command":"","author":""},"requirements":"","level":""},"effects":[{"_id":"6JvzCB8arU0jV8Is","changes":[{"key":"data.skills.acr.base","mode":2,"value":"2"},{"key":"data.skills.thi.base","mode":2,"value":"2"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/skills/social/theft-pickpocket-bribery-brown.webp","label":"Skill Bonuses","origin":"Item.XqSV4V2pVb4b4Oi6","transfer":true,"flags":{},"tint":null}],"folder":"PZjxAKQPeByw0Afl","sort":0,"permission":{"default":0,"T3nwKfAW5OVEHtN0":3},"flags":{"core":{"sourceId":"Compendium.dnd4e.srd_races.pDc54A9dYRagaoUg"}}} -{"_id":"nxtaBjHPMzbihCIr","name":"Dragonborn","type":"raceFeats","img":"icons/creatures/abilities/dragon-breath-purple.webp","data":{"description":{"value":"Average Height: 6´ 2˝–6´ 8˝
\nAverage Weight: 220–320 lb.
\nAbility Scores:
\nSize: Medium
\nSpeed: 6 squares
\nVision: Normal
\nLanguages:
\nSkill Bonuses:
\nDragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.
\nDraconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
\nDragon Breath: You can use @Compendium[dnd4e.example_powers.AD88LoNM3skrnHxx]{Dragon Breath} as an encounter power.
","chat":"","unidentified":""},"source":"PHB pg.34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"macro":{"type":"script","scope":"global","launchOrder":"off","command":"","author":""},"requirements":"","level":""},"effects":[{"_id":"2hXKYXynt29yoQSj","changes":[{"key":"data.skills.his.base","mode":2,"value":"2"},{"key":"data.skills.itm.base","mode":2,"value":"2"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/skills/social/theft-pickpocket-bribery-brown.webp","label":"Skill Bonuses","origin":"Item.6LXj0rfRsxcPiO0m","transfer":true,"flags":{},"tint":null},{"_id":"nkc08iVUCxAMwyoH","changes":[{"key":"data.details.surges.value","mode":2,"value":"@abilities.con.mod"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/creatures/abilities/dragon-breath-purple.webp","label":"Draconic Heritage","origin":"Item.6LXj0rfRsxcPiO0m","transfer":true,"flags":{},"tint":null}],"folder":"PZjxAKQPeByw0Afl","sort":0,"permission":{"default":0,"T3nwKfAW5OVEHtN0":3},"flags":{"core":{"sourceId":"Compendium.dnd4e.srd_races.6LXj0rfRsxcPiO0m"}}} +{"_id":"nxtaBjHPMzbihCIr","name":"Dragonborn","type":"raceFeats","img":"icons/creatures/abilities/dragon-breath-purple.webp","data":{"description":{"value":"Average Height: 6´ 2˝–6´ 8˝
\nAverage Weight: 220–320 lb.
\nAbility Scores:
\nSize: Medium
\nSpeed: 6 squares
\nVision: Normal
\nLanguages:
\nSkill Bonuses:
\nDragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.
\nDraconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
\nDragon Breath: You can use @Compendium[dnd4e.example_powers.AD88LoNM3skrnHxx]{Dragon Breath} as an encounter power.
","chat":"","unidentified":""},"source":"PHB pg.34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"macro":{"type":"script","scope":"global","launchOrder":"off","command":"","author":""},"requirements":"","level":""},"effects":[{"_id":"2hXKYXynt29yoQSj","changes":[{"key":"data.skills.his.base","mode":2,"value":"2"},{"key":"data.skills.itm.base","mode":2,"value":"2"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/skills/social/theft-pickpocket-bribery-brown.webp","label":"Skill Bonuses","origin":"Item.6LXj0rfRsxcPiO0m","transfer":true,"flags":{},"tint":null},{"_id":"nkc08iVUCxAMwyoH","changes":[{"key":"data.details.surgeBon.value","mode":2,"value":"@conMod"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/creatures/abilities/dragon-breath-purple.webp","label":"Draconic Heritage","origin":"Item.6LXj0rfRsxcPiO0m","transfer":true,"flags":{},"tint":""}],"folder":"PZjxAKQPeByw0Afl","sort":0,"permission":{"default":0,"T3nwKfAW5OVEHtN0":3},"flags":{"core":{"sourceId":"Compendium.dnd4e.srd_races.6LXj0rfRsxcPiO0m"}}} {"_id":"qM20drGGWWSzvLWG","name":"Eladrin","type":"raceFeats","img":"icons/skills/trades/academics-astronomy-navigation-blue.webp","data":{"description":{"value":"Average Height: 5´ 5˝–6´ 1˝
\nAverage Weight: 130–180 lb.
\nAbility Scores:
\nSize: Medium
\nSpeed: 6 squares
\nVision: Low-light
\nLanguages:
\nSkill Bonuses:
\nEladrin Education: You gain training in one additional skill selected from the skill list in Chapter 5.
\nEladrin Weapon Proficiency: You gain proficiency with @Compendium[dnd4e.srd_weapons.z9vxBtPJwxs8FUe4]{Longsword}
\nEladrin Will: You gain a +1 racial bonus to your Will defense. In addition, you gain a +5 racial bonus to saving throws against charm effects.
\nFey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
\nTrance: Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
\nFey Step: You can use @Compendium[dnd4e.example_powers.2fVzL6ET569pKLg0]{Fey Step} as an encounter power
","chat":"","unidentified":""},"source":"PHB pg.38","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"macro":{"type":"script","scope":"global","launchOrder":"off","command":"","author":""},"requirements":"","level":""},"effects":[{"_id":"AqzmEczMbRhSDVzE","changes":[{"key":"data.skills.arc.base","mode":2,"value":"2"},{"key":"data.skills.his.base","mode":2,"value":"2"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/skills/social/theft-pickpocket-bribery-brown.webp","label":"Skill Bonuses","origin":"Item.qM20drGGWWSzvLWG","transfer":true,"flags":{},"tint":null}],"folder":"PZjxAKQPeByw0Afl","sort":0,"permission":{"default":0,"T3nwKfAW5OVEHtN0":3},"flags":{"core":{"sourceId":"Compendium.dnd4e.srd_races.fMOhYZCyVVledY77"}}} {"_id":"wk3oa5sZGD9c1kTD","name":"Gnome","type":"raceFeats","img":"icons/magic/nature/meteorite-purple.webp","data":{"description":{"value":"Average Height: 3´ 4˝–3´ 8˝
\nAverage Weight: 50–75 lb.
\nAbility Scores:
\nSize: Small
\nSpeed: 5 squares
\nVision: Low-light
\nLanguages:
\nSkill Bonuses:
\nFey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
\nMaster Trickster: Once per encounter, you can use the wizard cantrip ghost sound (Player’s Handbook, page 158) as a minor action.
\nReactive Stealth: If you have any cover or concealment when you make an initiative check, you can make a Stealth check.
\nTrickster’s Cunning: You have a +5 racial bonus to saving throws against illusions.
\nFade Away: You have the @Compendium[dnd4e.example_powers.3AoHYQ57TiNA3NG2]{fade away} power.
","chat":"","unidentified":""},"source":"PHB2 pg.10","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"macro":{"type":"script","scope":"global","launchOrder":"off","command":"","author":""},"requirements":"","level":""},"effects":[{"_id":"wTBALslFFhoKd2mR","changes":[{"key":"data.skills.arc.base","mode":2,"value":"2"},{"key":"data.skills.stl.base","mode":2,"value":"2"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/skills/social/theft-pickpocket-bribery-brown.webp","label":"Skill Bonuses","origin":"Item.wk3oa5sZGD9c1kTD","transfer":true,"flags":{},"tint":null},{"_id":"2mwIBpaTxldLI64q","changes":[{"key":"data.movement.base.base","mode":5,"value":"5"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/skills/movement/feet-bladed-boots-fire.webp","label":"Base Movement","origin":"Item.wk3oa5sZGD9c1kTD","transfer":true,"flags":{},"tint":null}],"folder":"PZjxAKQPeByw0Afl","sort":0,"permission":{"default":0,"T3nwKfAW5OVEHtN0":3},"flags":{"core":{"sourceId":"Compendium.dnd4e.srd_races.eOwrNp055hsPrbAI"}}} -{"_id":"y257KtPJ1TEVFIzc","name":"Tiefling","type":"raceFeats","img":"icons/magic/fire/elemental-fire-humanoid.webp","data":{"description":{"value":"Average Height: 5´ 6˝–6´ 2˝
\nAverage Weight: 140–230 lb.
\nAbility Score:
\nSize: Medium
\nBase Speed: 6 squares
\nVision: Low-light
\nLanguages:
\nSkill Bonuses:
\nBloodhunt: @Compendium[dnd4e.racial_features.giIAbpQ7vaaXOcnz]{You gain a +1 racial bonus to attack rolls against bloodied foes}
\nFire Resistance: You have resist fire 5 + one-half your level.
\nInfernal Wrath: Gain the @Item[ofwCoL5GjIFoQfkq]{Infernal Wrath} as an encounter power.
","chat":"","unidentified":""},"source":"PHB pg 48","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"macro":{"type":"script","scope":"global","launchOrder":"off","command":"","author":""},"requirements":"","level":""},"effects":[{"_id":"AyzrUW5ZqYNxZ0zy","changes":[{"key":"data.skills.blu.base","mode":2,"value":"2"},{"key":"data.skills.stl.base","mode":2,"value":"2"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/skills/social/theft-pickpocket-bribery-brown.webp","label":"Skill Bonuses","origin":"Item.y257KtPJ1TEVFIzc","transfer":true,"flags":{},"tint":null},{"_id":"dLlvu23ACkzsXvsO","changes":[{"key":"data.resistances.fire.value","mode":2,"value":"5 + @details.level/2"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/skills/social/intimidation-impressing.webp","label":"Tiefling Fire Resistance","origin":"Item.y257KtPJ1TEVFIzc","transfer":true,"flags":{},"tint":null}],"folder":"MEh1q5YVXMq4XJcJ","sort":100000,"permission":{"default":0,"T3nwKfAW5OVEHtN0":3},"flags":{}} +{"_id":"y257KtPJ1TEVFIzc","name":"Tiefling","type":"raceFeats","img":"icons/magic/fire/elemental-fire-humanoid.webp","data":{"description":{"value":"Average Height: 5´ 6˝–6´ 2˝
\nAverage Weight: 140–230 lb.
\nAbility Score:
\nSize: Medium
\nBase Speed: 6 squares
\nVision: Low-light
\nLanguages:
\nSkill Bonuses:
\nBloodhunt: @Compendium[dnd4e.racial_features.giIAbpQ7vaaXOcnz]{You gain a +1 racial bonus to attack rolls against bloodied foes}
\nFire Resistance: You have resist fire 5 + one-half your level.
\nInfernal Wrath: Gain the @Item[ofwCoL5GjIFoQfkq]{Infernal Wrath} as an encounter power.
","chat":"","unidentified":""},"source":"PHB pg 48","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"macro":{"type":"script","scope":"global","launchOrder":"off","command":"","author":""},"requirements":"","level":""},"effects":[{"_id":"AyzrUW5ZqYNxZ0zy","changes":[{"key":"data.skills.blu.base","mode":2,"value":"2"},{"key":"data.skills.stl.base","mode":2,"value":"2"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/skills/social/theft-pickpocket-bribery-brown.webp","label":"Skill Bonuses","origin":"Item.y257KtPJ1TEVFIzc","transfer":true,"flags":{},"tint":null},{"_id":"dLlvu23ACkzsXvsO","changes":[{"key":"data.resistances.fire.value","mode":2,"value":"5 + @lvhalf"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/skills/social/intimidation-impressing.webp","label":"Tiefling Fire Resistance","origin":"Item.y257KtPJ1TEVFIzc","transfer":true,"flags":{},"tint":""}],"folder":"MEh1q5YVXMq4XJcJ","sort":100000,"permission":{"default":0,"T3nwKfAW5OVEHtN0":3},"flags":{}} {"_id":"z9WVYqF3mRsPkoHC","name":"Half-Elf","type":"raceFeats","img":"icons/skills/social/diplomacy-peace-alliance.webp","data":{"description":{"value":"Average Height: 5´ 5˝–6´ 2˝
\nAverage Weight: 130–190 lb.
\nAbility Scores:
\nSize: Medium
\nSpeed: 6 squares
\nVision: Low-light
\nLanguages:
\nSkill Bonuses:
\nDilettante: At 1st level, you choose an at-will power from a class different from yours. You can use that power as an encounter power.
\nDual Heritage: You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
\nGroup Diplomacy: You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.
","chat":"","unidentified":""},"source":"PHB pg.40","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"macro":{"type":"script","scope":"global","launchOrder":"off","command":"","author":""},"requirements":""},"effects":[{"_id":"r7n91IuKqofduOhH","changes":[{"key":"data.skills.dip.base","mode":2,"value":"2"},{"key":"data.skills.ins.base","mode":2,"value":"2"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/skills/social/theft-pickpocket-bribery-brown.webp","label":"Skill Bonuses","origin":"Item.z9WVYqF3mRsPkoHC","transfer":true,"flags":{},"tint":null}],"folder":"PZjxAKQPeByw0Afl","sort":0,"permission":{"default":0,"T3nwKfAW5OVEHtN0":3},"flags":{"core":{"sourceId":"Compendium.dnd4e.srd_races.SYVaunbgzn4BAYXd"}}} diff --git a/packs/srd_weapons.db b/packs/srd_weapons.db index ac9fa4ef..8acc0e0a 100644 --- a/packs/srd_weapons.db +++ b/packs/srd_weapons.db @@ -1,41 +1,41 @@ {"_id":"0ve1rWSNIJudKsY5","name":"Short Sword","type":"weapon","img":"icons/weapons/swords/shortsword-guard-worn.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB p.218","quantity":1,"weight":2,"price":10,"attuned":false,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":10,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"armour":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"macro":{"type":"script","scope":"global","launchOrder":"off","command":"","author":""},"weaponType":"militaryM","weaponHand":"hMain","properties":{"amm":false,"bru":false,"def":false,"hic":false,"imp":false,"lof":false,"lom":false,"off":true,"rch":false,"rel":false,"sml":false,"spc":false,"thv":false,"tlg":false,"two":false,"ver":false},"proficient":true,"proficientI":false,"profBonus":3,"profImpBonus":0,"enhance":0,"isRanged":false,"damageDice":{"parts":[["1","6"]]},"damage":{"parts":[],"versatile":""},"damageCrit":{"parts":[],"versatile":""},"damageImp":{"parts":[],"versatile":""},"damageCritImp":{"parts":[],"versatile":""},"damageType":{"physical":true,"damage":false,"acid":false,"cold":false,"fire":false,"force":false,"lightning":false,"necrotic":false,"poison":false,"psychic":false,"radiant":false,"thunder":false},"brutalNum":1,"weaponGroup":{"axe":false,"bow":false,"cbow":false,"flail":false,"ham":false,"bladeH":false,"bladeL":true,"mace":false,"pik":false,"pole":false,"sling":false,"spear":false,"staff":false,"unarm":false,"blowgun":false,"dragon":false,"garrote":false,"whip":false},"attackForm":"@profBonus+@enhance","attackFormImp":"@profImpBonus+@enhanceImp","damageForm":"@enhance","damageFormImp":"@enhanceImp","critDamageForm":"(@enhance)d6","critDamageFormImp":"(@enhanceImp)d6","critRange":20,"critRangeImp":20,"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Et6JUHKi217cfq22":3},"flags":{"cf":{"id":"temp_opvkjorxisb","color":"#000000"}}} -{"_id":"3WEwi86axqYRqatQ","name":"Rapier","type":"weapon","img":"icons/weapons/swords/scimitar-guard-gold.webp","data":{"description":{"value":"\n
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