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What problem does this solve or what need does it fill?
Currently the bounds of the grass chunk are defined by using the Transform and Aabb.
The Aabb however is rather cryptic for a potential user.
Also, assuming that the height is set as constant, the height of the Aabb box is not really needed
Describe the solution you'd like
Replace the Aabb with a Plane2d struct.
The plane will indicate the field which the grass lives on.
To further indicate the height of the grass, the WarblerHeight::Texture variant will take the max height directly.
In case of WarblerHeight::Uniform the height is already given directly.
The text was updated successfully, but these errors were encountered:
What problem does this solve or what need does it fill?
Currently the bounds of the grass chunk are defined by using the
Transform
andAabb
.The Aabb however is rather cryptic for a potential user.
Also, assuming that the height is set as constant, the height of the Aabb box is not really needed
Describe the solution you'd like
Replace the
Aabb
with aPlane2d
struct.The
plane
will indicate the field which the grass lives on.To further indicate the height of the grass, the
WarblerHeight::Texture
variant will take the max height directly.In case of
WarblerHeight::Uniform
the height is already given directly.The text was updated successfully, but these errors were encountered: