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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Evol Voiture"
run/main_scene="res://scene/main.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1300
window/size/viewport_height=700
window/size/mode=3
window/stretch/mode="canvas_items"
window/stretch/aspect="ignore"
[layer_names]
2d_physics/layer_1="Cars"
2d_physics/layer_2="RgbdWalls"
[physics]
common/max_physics_steps_per_frame=16
common/stretch/mode="canvas_items"
[rendering]
renderer/rendering_method.mobile="gl_compatibility"
anti_aliasing/screen_space_roughness_limiter/enabled=false
anti_aliasing/quality/msaa_2d=1