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move.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* move.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ebeiline <ebeiline@42wolfsburg.de> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2021/11/30 14:52:11 by ebeiline #+# #+# */
/* Updated: 2022/01/03 19:27:54 by ebeiline ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
void left(t_vars *vars)
{
char *str;
if (vars->map.mtx[vars->game.pos.y][vars->game.pos.x - 1] == 'E'
&& (vars->game.c_collec == 0))
win_game(vars);
else if (vars->map.mtx[vars->game.pos.y][vars->game.pos.x - 1] == 'E')
return ;
vars->map.mtx[vars->game.pos.y][vars->game.pos.x] = '0';
vars->game.pos.x -= 1;
if (vars->map.mtx[vars->game.pos.y][vars->game.pos.x] == 'C')
vars->game.c_collec -= 1;
vars->map.mtx[vars->game.pos.y][vars->game.pos.x] = 'P';
vars->game.c_steps++;
str = ft_itoa(vars->game.c_steps);
write(1, "Score: ", 8);
write(1, str, ft_strlen(str));
write(1, "\n", 2);
free(str);
loadmap(*vars);
}
void right(t_vars *vars)
{
char *str;
if (vars->map.mtx[vars->game.pos.y][vars->game.pos.x + 1] == 'E'
&& (vars->game.c_collec == 0))
win_game(vars);
else if (vars->map.mtx[vars->game.pos.y][vars->game.pos.x + 1] == 'E')
return ;
vars->map.mtx[vars->game.pos.y][vars->game.pos.x] = '0';
vars->game.pos.x += 1;
if (vars->map.mtx[vars->game.pos.y][vars->game.pos.x] == 'C')
vars->game.c_collec -= 1;
vars->map.mtx[vars->game.pos.y][vars->game.pos.x] = 'P';
vars->game.c_steps++;
str = ft_itoa(vars->game.c_steps);
write(1, "Score: ", 8);
write(1, str, ft_strlen(str));
write(1, "\n", 2);
free(str);
loadmap(*vars);
}
void down(t_vars *vars)
{
char *str;
if (vars->map.mtx[vars->game.pos.y + 1][vars->game.pos.x] == 'E'
&& (vars->game.c_collec == 0))
win_game(vars);
else if (vars->map.mtx[vars->game.pos.y + 1][vars->game.pos.x] == 'E')
return ;
vars->map.mtx[vars->game.pos.y][vars->game.pos.x] = '0';
vars->game.pos.y += 1;
if (vars->map.mtx[vars->game.pos.y][vars->game.pos.x] == 'C')
vars->game.c_collec -= 1;
vars->map.mtx[vars->game.pos.y][vars->game.pos.x] = 'P';
vars->game.c_steps++;
str = ft_itoa(vars->game.c_steps);
write(1, "Score: ", 8);
write(1, str, ft_strlen(str));
write(1, "\n", 2);
free(str);
loadmap(*vars);
}
void up(t_vars *vars)
{
char *str;
if (vars->map.mtx[vars->game.pos.y - 1][vars->game.pos.x] == 'E'
&& (vars->game.c_collec == 0))
win_game(vars);
else if (vars->map.mtx[vars->game.pos.y - 1][vars->game.pos.x] == 'E')
return ;
vars->map.mtx[vars->game.pos.y][vars->game.pos.x] = '0';
vars->game.pos.y -= 1;
if (vars->map.mtx[vars->game.pos.y][vars->game.pos.x] == 'C')
vars->game.c_collec -= 1;
vars->map.mtx[vars->game.pos.y][vars->game.pos.x] = 'P';
vars->game.c_steps++;
str = ft_itoa(vars->game.c_steps);
write(1, "Score: ", 8);
write(1, str, ft_strlen(str));
write(1, "\n", 2);
free(str);
loadmap(*vars);
}
int move_player(int key, t_vars *vars)
{
if (key == 53)
close_game(vars);
if ((key == 0)
&& (vars->map.mtx[vars->game.pos.y][vars->game.pos.x - 1] != '1'))
left(vars);
if ((key == 2)
&& (vars->map.mtx[vars->game.pos.y][vars->game.pos.x + 1] != '1'))
right(vars);
if ((key == 1)
&& (vars->map.mtx[vars->game.pos.y + 1][vars->game.pos.x] != '1'))
down(vars);
if ((key == 13)
&& (vars->map.mtx[vars->game.pos.y - 1][vars->game.pos.x] != '1'))
up(vars);
return (0);
}