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config.ini
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[Decryption settings]
FILE_KEY = 9d8dfd7b1371612846f7ba44e01af160
FILE_IV = 1c6e6f9255c0e5412712f4010225e378
[Download settings]
# if you already have a decrypted octocaheevai.json file and have downloaded some
# asset/resource to your local disk, you can set the `FILE_CHECK` to `True` when you want
# to check the integrity of your locally stored files (only exists check, not md5).
# Default store path for asset/resource can be set in the following section.
FILE_CHECK = False
# set `UPDATE` to `True` for copy the downloaded files from update path to default store
# path or `False` to move (The default value for first download is False).
UPDATE_FLAG = False
MAX_RETRIES = 5
[Path settings]
ASSET_PATH = cache/asset
RESOURCE_PATH = cache/resource
UPDATE_PATH = cache/update
[Unity settings]
UNITY_SIGNATURE = Unity
UNITY_VERSION = 2022.3.21f1
[Asset classify settings]
# This is just a guess of at the prefix of the filename.
# They may not be right, you can change them if you have more suitable opinions.
crw = sticker
eff = effect
env = environment
fbx = model/fbx_model
fgd = image/fgd
img = image
mdl = model
mef = sticker/face
mot = script/motion
scl = script/cinema
shader = shader
sky = sky
sud = sound
tln = script/live
ttn = script/adventure
other = other
[Resource classify settings]
adv = adventure
img = image
mov = movie
sud = sound
other = other