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Multiple flaky test failures in create_and_destroy, spawn_humans #368

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github-actions bot opened this issue Jan 23, 2025 · 0 comments
Open

Multiple flaky test failures in create_and_destroy, spawn_humans #368

github-actions bot opened this issue Jan 23, 2025 · 0 comments

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Flaky tests were detected in this test run. This means that there was a failure that was cleared when the tests were simply restarted.
Failures:

spawn_humans: [23:18:04] Runtime in code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,30: adding a /obj/item/organ/horns to a /mob/living/carbon/human when it shouldn't be!
proc name:  stack trace (/proc/_stack_trace)
src: null
call stack:
stack trace("adding a /obj/item/organ/horns...", "code/datums/bodypart_overlays/...", 30)
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/horns): on mob insert(the horns (/obj/item/organ/horns), Unknown (/mob/living/carbon/human))
the horns (/obj/item/organ/horns):  SendSignal("organ_implanted", /list (/list))
the horns (/obj/item/organ/horns): on mob insert(Unknown (/mob/living/carbon/human), 1, 1)
the horns (/obj/item/organ/horns): mob insert(Unknown (/mob/living/carbon/human), 1, 1)
the horns (/obj/item/organ/horns): Insert(Unknown (/mob/living/carbon/human), 1, 1)
the horns (/obj/item/organ/horns): replace into(Unknown (/mob/living/carbon/human))
Unknown (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/bodypart_overlays/mutant_bodypart_overlay.dm:30
create_and_destroy: [23:21:20] Runtime in code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,30: adding a /obj/item/organ/horns to a /mob/living/carbon/human when it shouldn't be!
proc name:  stack trace (/proc/_stack_trace)
src: null
call stack:
stack trace("adding a /obj/item/organ/horns...", "code/datums/bodypart_overlays/...", 30)
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/horns): on mob insert(the horns (/obj/item/organ/horns), Goddard Cook (/mob/living/carbon/human))
the horns (/obj/item/organ/horns):  SendSignal("organ_implanted", /list (/list))
the horns (/obj/item/organ/horns): on mob insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the horns (/obj/item/organ/horns): mob insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the horns (/obj/item/organ/horns): Insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the horns (/obj/item/organ/horns): replace into(Goddard Cook (/mob/living/carbon/human))
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/bodypart_overlays/mutant_bodypart_overlay.dm:30
create_and_destroy: [23:21:31] Runtime in code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,30: adding a /obj/item/organ/tail/bunny to a /mob/living/carbon/human when it shouldn't be!
proc name:  stack trace (/proc/_stack_trace)
src: null
call stack:
stack trace("adding a /obj/item/organ/tail/...", "code/datums/bodypart_overlays/...", 30)
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): on mob insert(the tail (/obj/item/organ/tail/bunny), Goddard Cook (/mob/living/carbon/human))
the tail (/obj/item/organ/tail/bunny):  SendSignal("organ_implanted", /list (/list))
the tail (/obj/item/organ/tail/bunny): on mob insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): on mob insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): mob insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): Insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): replace into(Goddard Cook (/mob/living/carbon/human))
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/bodypart_overlays/mutant_bodypart_overlay.dm:30
create_and_destroy: [23:21:31] Runtime in code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,167: External organ /datum/bodypart_overlay/mutant/tail/bunny couldn't find sprite accessory None!
proc name: fetch sprite datum from name (/datum/bodypart_overlay/mutant/proc/fetch_sprite_datum_from_name)
src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny)
call stack:
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): fetch sprite datum from name("None")
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): set appearance from name("None")
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): on mob insert(the tail (/obj/item/organ/tail/bunny), Goddard Cook (/mob/living/carbon/human))
the tail (/obj/item/organ/tail/bunny):  SendSignal("organ_implanted", /list (/list))
the tail (/obj/item/organ/tail/bunny): on mob insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): on mob insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): mob insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): Insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): replace into(Goddard Cook (/mob/living/carbon/human))
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/bodypart_overlays/mutant_bodypart_overlay.dm:167
create_and_destroy: [23:21:31] Runtime in code/modules/surgery/organs/external/tails.dm,156: Cannot read null.icon_state
proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state)
src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny)
call stack:
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get base icon state()
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): generate icon cache()
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): set appearance from name("None")
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): on mob insert(the tail (/obj/item/organ/tail/bunny), Goddard Cook (/mob/living/carbon/human))
the tail (/obj/item/organ/tail/bunny):  SendSignal("organ_implanted", /list (/list))
the tail (/obj/item/organ/tail/bunny): on mob insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): on mob insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): mob insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): Insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): replace into(Goddard Cook (/mob/living/carbon/human))
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/modules/surgery/organs/external/tails.dm:156
create_and_destroy: [23:21:31] Runtime in code/modules/surgery/organs/external/tails.dm,156: Cannot read null.icon_state
proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state)
src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny)
call stack:
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get base icon state()
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): generate icon cache()
the human chest (/obj/item/bodypart/chest): generate icon key()
Goddard Cook (/mob/living/carbon/human): update body parts(null)
the human chest (/obj/item/bodypart/chest): add bodypart overlay(/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny), 1)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest), null)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest))
the tail (/obj/item/organ/tail/bunny): bodypart insert(the human chest (/obj/item/bodypart/chest), Goddard Cook (/mob/living/carbon/human), 1)
the tail (/obj/item/organ/tail/bunny): Insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): replace into(Goddard Cook (/mob/living/carbon/human))
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/modules/surgery/organs/external/tails.dm:156
create_and_destroy: [23:21:31] Runtime in code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,74: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/bunny while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible.
proc name: get image (/datum/bodypart_overlay/mutant/get_image)
src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny)
call stack:
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get image(-6, the human chest (/obj/item/bodypart/chest))
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(-6, the human chest (/obj/item/bodypart/chest))
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(1, the human chest (/obj/item/bodypart/chest))
the human chest (/obj/item/bodypart/chest): get limb icon(null)
Goddard Cook (/mob/living/carbon/human): update body parts(null)
the human chest (/obj/item/bodypart/chest): add bodypart overlay(/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny), 1)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest), null)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest))
the tail (/obj/item/organ/tail/bunny): bodypart insert(the human chest (/obj/item/bodypart/chest), Goddard Cook (/mob/living/carbon/human), 1)
the tail (/obj/item/organ/tail/bunny): Insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): replace into(Goddard Cook (/mob/living/carbon/human))
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/bodypart_overlays/mutant_bodypart_overlay.dm:74
create_and_destroy: [23:21:31] Runtime in code/datums/bodypart_overlays/bodypart_overlay.dm,26: Cannot modify null.alpha.
proc name: get overlay (/datum/bodypart_overlay/proc/get_overlay)
src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny)
call stack:
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(-6, the human chest (/obj/item/bodypart/chest))
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(1, the human chest (/obj/item/bodypart/chest))
the human chest (/obj/item/bodypart/chest): get limb icon(null)
Goddard Cook (/mob/living/carbon/human): update body parts(null)
the human chest (/obj/item/bodypart/chest): add bodypart overlay(/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny), 1)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest), null)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest))
the tail (/obj/item/organ/tail/bunny): bodypart insert(the human chest (/obj/item/bodypart/chest), Goddard Cook (/mob/living/carbon/human), 1)
the tail (/obj/item/organ/tail/bunny): Insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): replace into(Goddard Cook (/mob/living/carbon/human))
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/bodypart_overlays/bodypart_overlay.dm:26
create_and_destroy: [23:21:31] Runtime in code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,74: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/bunny while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible.
proc name: get image (/datum/bodypart_overlay/mutant/get_image)
src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny)
call stack:
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get image(-5.99, the human chest (/obj/item/bodypart/chest))
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(-5.99, the human chest (/obj/item/bodypart/chest))
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(2, the human chest (/obj/item/bodypart/chest))
the human chest (/obj/item/bodypart/chest): get limb icon(null)
Goddard Cook (/mob/living/carbon/human): update body parts(null)
the human chest (/obj/item/bodypart/chest): add bodypart overlay(/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny), 1)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest), null)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest))
the tail (/obj/item/organ/tail/bunny): bodypart insert(the human chest (/obj/item/bodypart/chest), Goddard Cook (/mob/living/carbon/human), 1)
the tail (/obj/item/organ/tail/bunny): Insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): replace into(Goddard Cook (/mob/living/carbon/human))
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/bodypart_overlays/mutant_bodypart_overlay.dm:74
create_and_destroy: [23:21:31] Runtime in code/datums/bodypart_overlays/bodypart_overlay.dm,26: Cannot modify null.alpha.
proc name: get overlay (/datum/bodypart_overlay/proc/get_overlay)
src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny)
call stack:
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(-5.99, the human chest (/obj/item/bodypart/chest))
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(2, the human chest (/obj/item/bodypart/chest))
the human chest (/obj/item/bodypart/chest): get limb icon(null)
Goddard Cook (/mob/living/carbon/human): update body parts(null)
the human chest (/obj/item/bodypart/chest): add bodypart overlay(/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny), 1)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest), null)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest))
the tail (/obj/item/organ/tail/bunny): bodypart insert(the human chest (/obj/item/bodypart/chest), Goddard Cook (/mob/living/carbon/human), 1)
the tail (/obj/item/organ/tail/bunny): Insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): replace into(Goddard Cook (/mob/living/carbon/human))
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/bodypart_overlays/bodypart_overlay.dm:26
create_and_destroy: [23:21:31] Runtime in code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,74: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/bunny while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible.
proc name: get image (/datum/bodypart_overlay/mutant/get_image)
src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny)
call stack:
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get image(-5.98, the human chest (/obj/item/bodypart/chest))
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(-5.98, the human chest (/obj/item/bodypart/chest))
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(4, the human chest (/obj/item/bodypart/chest))
the human chest (/obj/item/bodypart/chest): get limb icon(null)
Goddard Cook (/mob/living/carbon/human): update body parts(null)
the human chest (/obj/item/bodypart/chest): add bodypart overlay(/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny), 1)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest), null)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest))
the tail (/obj/item/organ/tail/bunny): bodypart insert(the human chest (/obj/item/bodypart/chest), Goddard Cook (/mob/living/carbon/human), 1)
the tail (/obj/item/organ/tail/bunny): Insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): replace into(Goddard Cook (/mob/living/carbon/human))
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/bodypart_overlays/mutant_bodypart_overlay.dm:74
create_and_destroy: [23:21:31] Runtime in code/datums/bodypart_overlays/bodypart_overlay.dm,26: Cannot modify null.alpha.
proc name: get overlay (/datum/bodypart_overlay/proc/get_overlay)
src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny)
call stack:
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(-5.98, the human chest (/obj/item/bodypart/chest))
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(4, the human chest (/obj/item/bodypart/chest))
the human chest (/obj/item/bodypart/chest): get limb icon(null)
Goddard Cook (/mob/living/carbon/human): update body parts(null)
the human chest (/obj/item/bodypart/chest): add bodypart overlay(/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny), 1)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest), null)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest))
the tail (/obj/item/organ/tail/bunny): bodypart insert(the human chest (/obj/item/bodypart/chest), Goddard Cook (/mob/living/carbon/human), 1)
the tail (/obj/item/organ/tail/bunny): Insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): replace into(Goddard Cook (/mob/living/carbon/human))
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/bodypart_overlays/bodypart_overlay.dm:26
create_and_destroy: [23:21:31] Runtime in code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,74: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/bunny while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible.
proc name: get image (/datum/bodypart_overlay/mutant/get_image)
src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny)
call stack:
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get image(-34, the human chest (/obj/item/bodypart/chest))
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(-34, the human chest (/obj/item/bodypart/chest))
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(64, the human chest (/obj/item/bodypart/chest))
the human chest (/obj/item/bodypart/chest): get limb icon(null)
Goddard Cook (/mob/living/carbon/human): update body parts(null)
the human chest (/obj/item/bodypart/chest): add bodypart overlay(/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny), 1)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest), null)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest))
the tail (/obj/item/organ/tail/bunny): bodypart insert(the human chest (/obj/item/bodypart/chest), Goddard Cook (/mob/living/carbon/human), 1)
the tail (/obj/item/organ/tail/bunny): Insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): replace into(Goddard Cook (/mob/living/carbon/human))
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/bodypart_overlays/mutant_bodypart_overlay.dm:74
create_and_destroy: [23:21:31] Runtime in code/datums/bodypart_overlays/bodypart_overlay.dm,26: Cannot modify null.alpha.
proc name: get overlay (/datum/bodypart_overlay/proc/get_overlay)
src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny)
call stack:
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(-34, the human chest (/obj/item/bodypart/chest))
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(64, the human chest (/obj/item/bodypart/chest))
the human chest (/obj/item/bodypart/chest): get limb icon(null)
Goddard Cook (/mob/living/carbon/human): update body parts(null)
the human chest (/obj/item/bodypart/chest): add bodypart overlay(/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny), 1)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest), null)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest))
the tail (/obj/item/organ/tail/bunny): bodypart insert(the human chest (/obj/item/bodypart/chest), Goddard Cook (/mob/living/carbon/human), 1)
the tail (/obj/item/organ/tail/bunny): Insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): replace into(Goddard Cook (/mob/living/carbon/human))
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/bodypart_overlays/bodypart_overlay.dm:26
create_and_destroy: [23:21:31] Runtime in code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,74: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/bunny while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible.
proc name: get image (/datum/bodypart_overlay/mutant/get_image)
src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny)
call stack:
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get image(-33.99, the human chest (/obj/item/bodypart/chest))
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(-33.99, the human chest (/obj/item/bodypart/chest))
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(128, the human chest (/obj/item/bodypart/chest))
the human chest (/obj/item/bodypart/chest): get limb icon(null)
Goddard Cook (/mob/living/carbon/human): update body parts(null)
the human chest (/obj/item/bodypart/chest): add bodypart overlay(/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny), 1)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest), null)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest))
the tail (/obj/item/organ/tail/bunny): bodypart insert(the human chest (/obj/item/bodypart/chest), Goddard Cook (/mob/living/carbon/human), 1)
the tail (/obj/item/organ/tail/bunny): Insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): replace into(Goddard Cook (/mob/living/carbon/human))
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/bodypart_overlays/mutant_bodypart_overlay.dm:74
create_and_destroy: [23:21:31] Runtime in code/datums/bodypart_overlays/bodypart_overlay.dm,26: Cannot modify null.alpha.
proc name: get overlay (/datum/bodypart_overlay/proc/get_overlay)
src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny)
call stack:
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(-33.99, the human chest (/obj/item/bodypart/chest))
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(128, the human chest (/obj/item/bodypart/chest))
the human chest (/obj/item/bodypart/chest): get limb icon(null)
Goddard Cook (/mob/living/carbon/human): update body parts(null)
the human chest (/obj/item/bodypart/chest): add bodypart overlay(/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny), 1)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest), null)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest))
the tail (/obj/item/organ/tail/bunny): bodypart insert(the human chest (/obj/item/bodypart/chest), Goddard Cook (/mob/living/carbon/human), 1)
the tail (/obj/item/organ/tail/bunny): Insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): replace into(Goddard Cook (/mob/living/carbon/human))
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/bodypart_overlays/bodypart_overlay.dm:26
create_and_destroy: [23:21:31] Runtime in code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,74: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/bunny while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible.
proc name: get image (/datum/bodypart_overlay/mutant/get_image)
src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny)
call stack:
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get image(-33.98, the human chest (/obj/item/bodypart/chest))
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(-33.98, the human chest (/obj/item/bodypart/chest))
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(256, the human chest (/obj/item/bodypart/chest))
the human chest (/obj/item/bodypart/chest): get limb icon(null)
Goddard Cook (/mob/living/carbon/human): update body parts(null)
the human chest (/obj/item/bodypart/chest): add bodypart overlay(/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny), 1)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest), null)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest))
the tail (/obj/item/organ/tail/bunny): bodypart insert(the human chest (/obj/item/bodypart/chest), Goddard Cook (/mob/living/carbon/human), 1)
the tail (/obj/item/organ/tail/bunny): Insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): replace into(Goddard Cook (/mob/living/carbon/human))
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/bodypart_overlays/mutant_bodypart_overlay.dm:74
create_and_destroy: [23:21:31] Runtime in code/datums/bodypart_overlays/bodypart_overlay.dm,26: Cannot modify null.alpha.
proc name: get overlay (/datum/bodypart_overlay/proc/get_overlay)
src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny)
call stack:
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(-33.98, the human chest (/obj/item/bodypart/chest))
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get overlay(256, the human chest (/obj/item/bodypart/chest))
the human chest (/obj/item/bodypart/chest): get limb icon(null)
Goddard Cook (/mob/living/carbon/human): update body parts(null)
the human chest (/obj/item/bodypart/chest): add bodypart overlay(/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny), 1)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest), null)
the tail (/obj/item/organ/tail/bunny): on bodypart insert(the human chest (/obj/item/bodypart/chest))
the tail (/obj/item/organ/tail/bunny): bodypart insert(the human chest (/obj/item/bodypart/chest), Goddard Cook (/mob/living/carbon/human), 1)
the tail (/obj/item/organ/tail/bunny): Insert(Goddard Cook (/mob/living/carbon/human), 1, 1)
the tail (/obj/item/organ/tail/bunny): replace into(Goddard Cook (/mob/living/carbon/human))
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/bodypart_overlays/bodypart_overlay.dm:26
create_and_destroy: [23:21:31] Runtime in code/modules/surgery/organs/external/tails.dm,156: Cannot read null.icon_state
proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state)
src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny)
call stack:
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get base icon state()
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): generate icon cache()
the human chest (/obj/item/bodypart/chest): generate icon key()
Goddard Cook (/mob/living/carbon/human): update body parts(0)
Goddard Cook (/mob/living/carbon/human): update body(0)
the human right leg (/obj/item/bodypart/leg/right): drop limb(1, null, 1)
the human right leg (/obj/item/bodypart/leg/right): drop limb(1, null, 1)
the ramatan right leg (/obj/item/bodypart/leg/right/lizard/ramatan): replace limb(Goddard Cook (/mob/living/carbon/human), 1)
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/modules/surgery/organs/external/tails.dm:156
create_and_destroy: [23:21:31] Runtime in code/modules/surgery/organs/external/tails.dm,156: Cannot read null.icon_state
proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state)
src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny)
call stack:
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get base icon state()
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): generate icon cache()
the human chest (/obj/item/bodypart/chest): generate icon key()
Goddard Cook (/mob/living/carbon/human): update body parts(0)
Goddard Cook (/mob/living/carbon/human): update body(0)
the ramatan right leg (/obj/item/bodypart/leg/right/lizard/ramatan): try attach limb(Goddard Cook (/mob/living/carbon/human), 1)
the ramatan right leg (/obj/item/bodypart/leg/right/lizard/ramatan): replace limb(Goddard Cook (/mob/living/carbon/human), 1)
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/modules/surgery/organs/external/tails.dm:156
create_and_destroy: [23:21:31] Runtime in code/modules/surgery/organs/external/tails.dm,156: Cannot read null.icon_state
proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state)
src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny)
call stack:
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): get base icon state()
/datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/bunny): generate icon cache()
the human chest (/obj/item/bodypart/chest): generate icon key()
Goddard Cook (/mob/living/carbon/human): update body parts(1)
Goddard Cook (/mob/living/carbon/human): update body(1)
Goddard Cook (/mob/living/carbon/human): bioscramble("hollow bioscrambler anomaly")
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): anomalyEffect(2)
the hollow bioscrambler anomal... (/obj/effect/anomaly/bioscrambler/docile): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/modules/surgery/organs/external/tails.dm:156
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