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lets show visual indication of nearby cloak to deaf players
idea how to show it
void ShowPlayerMissionText(uint iClientID, const wstring &text) { HkChangeIDSString(iClientID, 526999, text);
FmtStr caption(0, 0); caption.begin_mad_lib(526999); caption.end_mad_lib(); pub::Player::DisplayMissionMessage(iClientID, caption, MissionMessageType::MissionMessageType_Type2, true);
}
The text was updated successfully, but these errors were encountered:
dd84ai
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lets show visual indication of nearby cloak to deaf players
idea how to show it
void ShowPlayerMissionText(uint iClientID, const wstring &text)
{
HkChangeIDSString(iClientID, 526999, text);
}
The text was updated successfully, but these errors were encountered: