Objective: Develop M5 Anti-Cheat System and explore potential vulnerabilities in existing anti-cheat drivers
- Vanguard (Riot Games)
- Ricochet (Activision)
- Easy Anti-Cheat (Kamu)
- BattlEye (BattleEye)
- Xigncode3 (Wellbia)
- Riot Games' bounty program for Vanguard [ https://hackerone.com/riot?type=team ]
- Vanguard Source Code
- Reverse engineer by first creating my own
- Microsoft Kernel Driver
- Unreal Engine
- Game
- EOS (Epic Online Services)
- Microsoft Azure
- Develop documentation and videos about game engine architecture relevant to interconnectivity and anti-cheat solutions
- SEGA and Microsoft (Azure) are teaming up for
- https://kotaku.com/microsoft-and-sega-are-teaming-up-for-next-gen-cloud-ga-1847972816/amp
- “Super Game” = new initiative for developing new and innovative titles where the key focuses are “Global”, “Online”, “Community” and “IP utilization”
- Call of Duty just announced their own anti-cheat solution (Ricochet) in October 2021
Other Drivers:
- ESEA
- FaceIT
- nProtect GameGuard
- PunkBuster (not kernel)
- EQU8
- mhypro2
- TenProtect
- https://levvvel.com/games-with-kernel-level-anti-cheat-software/