Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

LOD, "cartographic rendering", split screen & full-screen minimap #153

Open
Indy2222 opened this issue Jun 30, 2022 · 1 comment
Open

LOD, "cartographic rendering", split screen & full-screen minimap #153

Indy2222 opened this issue Jun 30, 2022 · 1 comment

Comments

@Indy2222
Copy link
Collaborator

Indy2222 commented Jun 30, 2022

Design and implement support for different rendering modes & LOD based on area visible by the/a camera. For example: full 3D -> LOD / simplified 3D -> "cartographic" (mini map style)

Once this is implemented, mini map can be just a fully zoomed out orthographic camera rendered to a texture displayed in the UI.

This would enable some other nice features:

  • the ability to have multiple mini maps partially zoomed in on the player's areas of interest
  • split screen -> managing in parallel different parts of the map (e.g. a battle at a distant part of the map and the base town)
Copy link

github-actions bot commented May 4, 2024

There is no activity on the issue for some time. The issue will be automatically closed in 3 weeks.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Development

No branches or pull requests

1 participant