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notes.txt
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extracted sdata.grf and data.grf to get the gat files using https://rathena.org/board/files/file/2766-grf-editor/
other grf extractors might also work
first randomize the overworld and dungeons
then choose some sub-optimal routes for getting between cities and mark them for low danger areas (weak enemies or non-hostile) so that lowbies can walk between cities
then mark the other areas as higher danger areas
next we randomize the mod spawns for these areas according to the danger rating
then we can randomize skills/classes/items in the sql
seasonal server rotation? all players start in the same city?
rerandomize the maps layout every week? can I reroll other stats and force the players to respec their characters?
separate seed for each module?
maybe that would make seasonal resets obsolete?
https://github.com/rathena/FluxCP
https://rathena.org/board/topic/130574-tutorial-creating-an-open-source-ragnarok-online-server-with-kro-openkore-support/
https://rathena.org/board/servers/?show=categories
https://db.irowiki.org/db/world-map/
https://4.bp.blogspot.com/-bMpR1CptmOs/TplRug8QO_I/AAAAAAAAACw/pW-dMGcehAs/s1600/World-map.jpg
https://ratemyserver.net/worldmap.php#
https://github.com/rathena/rathena/blob/master/doc/atcommands.txt
Databases: https://github.com/rathena/rathena/blob/master/doc/source_doc.txt#L137-L164
Maps: https://github.com/rathena/rathena/blob/master/doc/map_cache.txt
Starting locations: https://github.com/rathena/rathena/blob/master/conf/char_athena.conf#L110-L117
Item drop rates: https://github.com/rathena/rathena/blob/master/conf/battle/drops.conf#L38-L90
Exp rates: https://github.com/rathena/rathena/blob/master/conf/battle/exp.conf
Random monster stats: https://github.com/rathena/rathena/blob/master/conf/battle/monster.conf#L12-L19
Player hp/sp multipliers: https://github.com/rathena/rathena/blob/master/conf/battle/player.conf#L12-L16
Skills conf: https://github.com/rathena/rathena/blob/master/conf/battle/skill.conf
MOTD maybe useful for randomizer hints: https://github.com/rathena/rathena/blob/master/conf/motd.txt
Script setmapflag: https://github.com/rathena/rathena/blob/master/doc/sample/npc_test_setmapflag.txt
Script regex: https://github.com/rathena/rathena/blob/master/doc/sample/npc_test_pcre.txt#L357
Script instancing: https://github.com/rathena/rathena/blob/master/doc/sample/instancing.txt
Script global functions: https://github.com/rathena/rathena/blob/master/npc/other/Global_Functions.txt
Message boards: https://github.com/rathena/rathena/blob/master/npc/other/msg_boards.txt
Guide NPCs probably need to match randomized things: https://github.com/rathena/rathena/tree/master/npc/re/guides
Global data seems to be stored by NPC ID: https://github.com/rathena/rathena/blob/master/npc/re/other/Global_Functions.txt#L18
Monster spawns: https://github.com/rathena/rathena/blob/master/doc/script_commands.txt#L133-L189
Monster spawners: https://github.com/rathena/rathena/tree/master/npc/re/mobs
Warps are also defined in scripts, might be useful for path finding: https://github.com/rathena/rathena/blob/master/doc/script_commands.txt#L210-L229
Variable sigils: https://github.com/rathena/rathena/blob/master/doc/script_commands.txt#L437-L525
ALBE == ALBERTA
ALDE == ALDEBARAN
AYOT == AYOTHAYA
COMO == COMODO
EINB == EINBECH
EINB == EINBROCH
GEFF == GEFFEN
HU_F == HU_FILD06
LIGH == LIGHTHALZEN
MORO == MOROCC
MOC_ == MOC_RUINS
MOSC == MOSCOVIA
NIF_ == NIF_FILD01
PAYO == PAYON
PRON == PRONTERA
UMBA == UMBALA
VEIN == VEINS
YUNO == YUNO_PRE
IZLU == IZLUDE_IN
RACH == RACHEL
minx: -3980.485565185547, miny: -2418.0, maxx: 2126.55859375, maxy: 3628.448251247406
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