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shuttle.dm
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//use this define to highlight docking port bounding boxes (ONLY FOR DEBUG USE)
#ifdef TESTING
#define DOCKING_PORT_HIGHLIGHT
#endif
//NORTH default dir
/obj/docking_port
invisibility = INVISIBILITY_ABSTRACT
icon = 'icons/obj/device.dmi'
icon_state = "pinonfar"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
anchored = TRUE
/// The identifier of the port or ship.
/// This will be used in numerous other places like the console,
/// stationary ports and whatnot to tell them your ship's mobile
/// port can be used in these places, or the docking port is compatible, etc.
var/id
/// Possible destinations
var/port_destinations
///Common standard is for this to point -away- from the dockingport door, ie towards the ship
dir = NORTH
///size of covered area, perpendicular to dir. You shouldn't modify this for mobile dockingports, set automatically.
var/width = 0
///size of covered area, parallel to dir. You shouldn't modify this for mobile dockingports, set automatically.
var/height = 0
///position relative to covered area, perpendicular to dir. You shouldn't modify this for mobile dockingports, set automatically.
var/dwidth = 0
///position relative to covered area, parallel to dir. You shouldn't modify this for mobile dockingports, set automatically.
var/dheight = 0
var/area_type
///are we invisible to shuttle navigation computers?
var/hidden = FALSE
///Delete this port after ship fly off.
var/delete_after = FALSE
///are we registered in SSshuttles?
var/registered = FALSE
///register to SSshuttles
/obj/docking_port/proc/register()
if(registered)
WARNING("docking_port registered multiple times")
unregister()
registered = TRUE
return
///unregister from SSshuttles
/obj/docking_port/proc/unregister()
if(!registered)
WARNING("docking_port unregistered multiple times")
registered = FALSE
return
/obj/docking_port/proc/Check_id()
return
//these objects are indestructible
/obj/docking_port/Destroy(force)
// unless you assert that you know what you're doing. Horrible things
// may result.
if(force)
..()
return QDEL_HINT_QUEUE
else
return QDEL_HINT_LETMELIVE
/obj/docking_port/has_gravity(turf/T)
return TRUE
/obj/docking_port/take_damage()
return
/obj/docking_port/singularity_pull()
return
/obj/docking_port/singularity_act()
return 0
/obj/docking_port/shuttleRotate()
return //we don't rotate with shuttles via this code.
///returns a list(x0,y0, x1,y1) where points 0 and 1 are bounding corners of the projected rectangle
/obj/docking_port/proc/return_coords(_x, _y, _dir)
if(_dir == null)
_dir = dir
if(_x == null)
_x = x
if(_y == null)
_y = y
//byond's sin and cos functions are inaccurate. This is faster and perfectly accurate
var/cos = 1
var/sin = 0
switch(_dir)
if(WEST)
cos = 0
sin = 1
if(SOUTH)
cos = -1
sin = 0
if(EAST)
cos = 0
sin = -1
return list(
_x + (-dwidth*cos) - (-dheight*sin),
_y + (-dwidth*sin) + (-dheight*cos),
_x + (-dwidth+width-1)*cos - (-dheight+height-1)*sin,
_y + (-dwidth+width-1)*sin + (-dheight+height-1)*cos
)
///returns turfs within our projected rectangle in no particular order
/obj/docking_port/proc/return_turfs()
var/list/L = return_coords()
var/turf/T0 = locate(L[1],L[2],z)
var/turf/T1 = locate(L[3],L[4],z)
return block(T0,T1)
///returns turfs within our projected rectangle in a specific order.this ensures that turfs are copied over in the same order, regardless of any rotation
/obj/docking_port/proc/return_ordered_turfs(_x, _y, _z, _dir)
var/cos = 1
var/sin = 0
switch(_dir)
if(WEST)
cos = 0
sin = 1
if(SOUTH)
cos = -1
sin = 0
if(EAST)
cos = 0
sin = -1
. = list()
for(var/dx in 0 to width-1)
var/compX = dx-dwidth
for(var/dy in 0 to height-1)
var/compY = dy-dheight
// realX = _x + compX*cos - compY*sin
// realY = _y + compY*cos - compX*sin
// locate(realX, realY, _z)
var/turf/T = locate(_x + compX*cos - compY*sin, _y + compY*cos + compX*sin, _z)
.[T] = NONE
#ifdef DOCKING_PORT_HIGHLIGHT
//Debug proc used to highlight bounding area
/obj/docking_port/proc/highlight(_color = "#f00")
invisibility = 0
plane = GHOST_PLANE
var/list/L = return_coords()
var/turf/T0 = locate(L[1],L[2],z)
var/turf/T1 = locate(L[3],L[4],z)
for(var/turf/T in block(T0,T1))
T.color = _color
LAZYINITLIST(T.atom_colours)
T.maptext = null
if(_color)
var/turf/T = locate(L[1], L[2], z)
T.color = "#0f0"
T = locate(L[3], L[4], z)
T.color = "#00f"
#endif
//return first-found touching dockingport
/obj/docking_port/proc/get_docked()
return locate(/obj/docking_port/stationary) in loc
// Return id of the docked docking_port
/obj/docking_port/proc/getDockedId()
var/obj/docking_port/P = get_docked()
if(P)
return P.id
// Say that A in the absolute (rectangular) bounds of this shuttle or no.
/obj/docking_port/proc/is_in_shuttle_bounds(atom/A)
var/turf/T = get_turf(A)
if(T.z != z)
return FALSE
var/list/bounds = return_coords()
var/x0 = bounds[1]
var/y0 = bounds[2]
var/x1 = bounds[3]
var/y1 = bounds[4]
if(!ISINRANGE(T.x, min(x0, x1), max(x0, x1)))
return FALSE
if(!ISINRANGE(T.y, min(y0, y1), max(y0, y1)))
return FALSE
return TRUE
/obj/docking_port/stationary
name = "dock"
var/last_dock_time
var/datum/map_template/shuttle/roundstart_template
var/json_key
/obj/docking_port/stationary/register(replace = FALSE)
. = ..()
if(!id)
id = "dock"
else
port_destinations = id
if(!name)
name = "dock"
var/counter = SSshuttle.assoc_stationary[id]
if(!replace || !counter)
if(counter)
counter++
SSshuttle.assoc_stationary[id] = counter
id = "[id]_[counter]"
name = "[name] [counter]"
else
SSshuttle.assoc_stationary[id] = 1
if(!port_destinations)
port_destinations = id
SSshuttle.stationary_docking_ports += src
/obj/docking_port/stationary/Initialize(mapload)
. = ..()
register()
if(!area_type)
var/area/place = get_area(src)
area_type = place?.type // We might be created in nullspace
if(mapload)
for(var/turf/T in return_turfs())
T.turf_flags |= NO_RUINS
#ifdef DOCKING_PORT_HIGHLIGHT
highlight("#f00")
#endif
/obj/docking_port/stationary/unregister()
. = ..()
SSshuttle.stationary_docking_ports -= src
/obj/docking_port/stationary/Destroy(force)
if(force)
unregister()
. = ..()
/obj/docking_port/stationary/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
. = ..()
if(area_type) // We already have one
return
var/area/newarea = get_area(src)
area_type = newarea?.type
/obj/docking_port/stationary/proc/load_roundstart()
if(json_key)
var/sid = SSmapping.config.shuttles[json_key]
roundstart_template = SSmapping.shuttle_templates[sid]
if(!roundstart_template)
CRASH("json_key:[json_key] value \[[sid]\] resulted in a null shuttle template for [src]")
else if(roundstart_template) // passed a PATH
var/sid = "[initial(roundstart_template.port_id)]_[initial(roundstart_template.suffix)]"
roundstart_template = SSmapping.shuttle_templates[sid]
if(!roundstart_template)
CRASH("Invalid path ([sid]/[roundstart_template]) passed to docking port.")
if(roundstart_template)
SSshuttle.action_load(roundstart_template, src)
//returns first-found touching shuttleport
/obj/docking_port/stationary/get_docked()
. = locate(/obj/docking_port/mobile) in loc
/obj/docking_port/stationary/transit
name = "In Transit"
var/datum/turf_reservation/reserved_area
var/area/shuttle/transit/assigned_area
var/obj/docking_port/mobile/owner
/obj/docking_port/stationary/transit/Initialize(mapload)
. = ..()
SSshuttle.transit_docking_ports += src
/obj/docking_port/stationary/transit/Destroy(force=FALSE)
if(force)
if(get_docked())
log_world("A transit dock was destroyed while something was docked to it.")
SSshuttle.transit_docking_ports -= src
if(owner)
if(owner.assigned_transit == src)
owner.assigned_transit = null
owner = null
if(!QDELETED(reserved_area))
qdel(reserved_area)
reserved_area = null
return ..()
/obj/docking_port/stationary/picked
///Holds a list of map name strings for the port to pick from
var/list/shuttlekeys
/obj/docking_port/stationary/picked/Initialize(mapload)
. = ..()
if(!LAZYLEN(shuttlekeys))
WARNING("Random docking port [id] loaded with no shuttle keys")
return
var/selectedid = pick(shuttlekeys)
roundstart_template = SSmapping.shuttle_templates[selectedid]
/obj/docking_port/stationary/picked/whiteship
name = "Deep Space"
id = "whiteship_away"
height = 45 //Width and height need to remain in sync with the size of whiteshipdock.dmm, otherwise we'll get overflow
width = 44
dheight = 18
dwidth = 18
dir = 2
shuttlekeys = list("whiteship_meta", "whiteship_pubby", "whiteship_box", "whiteship_cere", "whiteship_kilo", "whiteship_donut", "whiteship_delta")
/// Helper proc that tests to ensure all whiteship templates can spawn at their docking port, and logs their sizes
/// This should be a unit test, but too much of our other code breaks during shuttle movement, so not yet, not yet.
/proc/test_whiteship_sizes()
var/obj/docking_port/stationary/port_type = /obj/docking_port/stationary/picked/whiteship
var/datum/turf_reservation/docking_yard = SSmapping.RequestBlockReservation(initial(port_type.width), initial(port_type.height))
var/turf/spawnpoint = locate(docking_yard.bottom_left_coords[1] + initial(port_type.dwidth), docking_yard.bottom_left_coords[2] + initial(port_type.dheight), docking_yard.bottom_left_coords[3])
var/obj/docking_port/stationary/picked/whiteship/port = new(spawnpoint)
var/list/ids = port.shuttlekeys
var/height = 0
var/width = 0
var/dheight = 0
var/dwidth = 0
var/delta_height = 0
var/delta_width = 0
for(var/id in ids)
var/datum/map_template/shuttle/our_template = SSmapping.shuttle_templates[id]
// We do a standard load here so any errors will properly runtimes
var/obj/docking_port/mobile/ship = SSshuttle.action_load(our_template, port)
if(ship)
ship.jumpToNullSpace()
ship = null
// Yes this is very hacky, but we need to both allow loading a template that's too big to be an error state
// And actually get the sizing information from every shuttle
SSshuttle.load_template(our_template)
var/obj/docking_port/mobile/theoretical_ship = SSshuttle.preview_shuttle
if(theoretical_ship)
height = max(theoretical_ship.height, height)
width = max(theoretical_ship.width, width)
dheight = max(theoretical_ship.dheight, dheight)
dwidth = max(theoretical_ship.dwidth, dwidth)
delta_height = max(theoretical_ship.height - theoretical_ship.dheight, delta_height)
delta_width = max(theoretical_ship.width - theoretical_ship.dwidth, delta_width)
theoretical_ship.jumpToNullSpace()
qdel(port, TRUE)
log_world("Whitship sizing information. Use this to set the docking port, and the map size\n\
Max Height: [height] \n\
Max Width: [width] \n\
Max DHeight: [dheight] \n\
Max DHeight: [dwidth] \n\
The following are the safest bet for map sizing. Anything smaller then this could in the worst case not fit in the docking port\n\
Max Combined Width: [height + dheight] \n\
Max Combinded Height [width + dwidth]")
/obj/docking_port/mobile
name = "shuttle"
icon_state = "pinonclose"
area_type = SHUTTLE_DEFAULT_SHUTTLE_AREA_TYPE
var/list/shuttle_areas
///used as a timer (if you want time left to complete move, use timeLeft proc)
var/timer
var/last_timer_length
///current shuttle mode
var/mode = SHUTTLE_IDLE
///time spent in transit (deciseconds). Should not be lower then 10 seconds without editing the animation of the hyperspace ripples.
var/callTime = 100
/// time spent "starting the engines". Also rate limits how often we try to reserve transit space if its ever full of transiting shuttles.
var/ignitionTime = 55
/// time spent after arrival before being able to begin ignition
var/rechargeTime = 0
/// time spent after transit 'landing' before actually arriving
var/prearrivalTime = 0
/// The direction the shuttle prefers to travel in, ie what direction the animation will cause it to appear to be traveling in
var/preferred_direction = NORTH
/// relative direction of the docking port from the front of the shuttle. NORTH is towards front, EAST would be starboard side, WEST port, etc.
var/port_direction = NORTH
var/obj/docking_port/stationary/destination
var/obj/docking_port/stationary/previous
var/obj/docking_port/stationary/transit/assigned_transit
var/launch_status = NOLAUNCH
///Whether or not you want your ship to knock people down, and also whether it will throw them several tiles upon launching.
var/list/movement_force = list("KNOCKDOWN" = 3, "THROW" = 0)
var/list/ripples = list()
var/engine_coeff = 1
var/current_engines = 0
var/initial_engines = 0
var/list/engine_list = list()
///if this shuttle can move docking ports other than the one it is docked at
var/can_move_docking_ports = FALSE
var/list/hidden_turfs = list()
///Bolt doors on take off, unbolt on arrival?
var/bolt_doors = FALSE
/obj/docking_port/mobile/register(replace = FALSE)
. = ..()
if(!id)
id = "shuttle"
if(!name)
name = "shuttle"
var/counter = SSshuttle.assoc_mobile[id]
if(!replace || !counter)
if(counter)
counter++
SSshuttle.assoc_mobile[id] = counter
id = "[id]_[counter]"
name = "[name] [counter]"
//Re link machinery to new shuttle id
linkup()
else
SSshuttle.assoc_mobile[id] = 1
SSshuttle.mobile_docking_ports += src
/obj/docking_port/mobile/unregister()
. = ..()
SSshuttle.mobile_docking_ports -= src
/obj/docking_port/mobile/Destroy(force)
if(force)
unregister()
destination = null
previous = null
QDEL_NULL(assigned_transit) //don't need it where we're goin'!
shuttle_areas = null
remove_ripples()
. = ..()
/obj/docking_port/mobile/Initialize(mapload)
. = ..()
if(!id)
id = "shuttle"
if(!name)
name = "shuttle"
var/counter = 1
var/tmp_id = id
var/tmp_name = name
while(Check_id(id))
counter++
id = "[tmp_id]_[counter]"
name = "[tmp_name] [counter]"
shuttle_areas = list()
var/list/all_turfs = return_ordered_turfs(x, y, z, dir)
for(var/i in 1 to all_turfs.len)
var/turf/curT = all_turfs[i]
var/area/cur_area = curT.loc
if(istype(cur_area, area_type))
shuttle_areas[cur_area] = TRUE
initial_engines = count_engines()
current_engines = initial_engines
#ifdef DOCKING_PORT_HIGHLIGHT
highlight("#0f0")
#endif
// Called after the shuttle is loaded from template
/obj/docking_port/mobile/proc/linkup(obj/docking_port/stationary/dock)
for(var/place in shuttle_areas)
var/area/area = place
area.connect_to_shuttle(src, dock)
for(var/each in place)
var/atom/atom = each
atom.connect_to_shuttle(src, dock)
//this is a hook for custom behaviour. Maybe at some point we could add checks to see if engines are intact
/obj/docking_port/mobile/proc/canMove()
return TRUE
//this is to check if this shuttle can physically dock at dock S
/obj/docking_port/mobile/proc/canDock(obj/docking_port/stationary/S)
if(!istype(S))
return SHUTTLE_NOT_A_DOCKING_PORT
if(istype(S, /obj/docking_port/stationary/transit))
return SHUTTLE_CAN_DOCK
if(dwidth > S.dwidth)
return SHUTTLE_DWIDTH_TOO_LARGE
if(width-dwidth > S.width-S.dwidth)
return SHUTTLE_WIDTH_TOO_LARGE
if(dheight > S.dheight)
return SHUTTLE_DHEIGHT_TOO_LARGE
if(height-dheight > S.height-S.dheight)
return SHUTTLE_HEIGHT_TOO_LARGE
//check the dock isn't occupied
var/currently_docked = S.get_docked()
if(currently_docked)
// by someone other than us
if(currently_docked != src)
return SHUTTLE_SOMEONE_ELSE_DOCKED
else
// This isn't an error, per se, but we can't let the shuttle code
// attempt to move us where we currently are, it will get weird.
return SHUTTLE_ALREADY_DOCKED
return SHUTTLE_CAN_DOCK
/obj/docking_port/mobile/proc/check_dock(obj/docking_port/stationary/S, silent=FALSE)
var/status = canDock(S)
if(status == SHUTTLE_CAN_DOCK)
return TRUE
else
if(status != SHUTTLE_ALREADY_DOCKED && !silent) // SHUTTLE_ALREADY_DOCKED is no cause for error
var/msg = "Shuttle [src] cannot dock at [S], error: [status]"
message_admins(msg)
// We're already docked there, don't need to do anything.
// Triggering shuttle movement code in place is weird
return FALSE
/obj/docking_port/mobile/proc/transit_failure()
message_admins("Shuttle [src] repeatedly failed to create transit zone.")
//call the shuttle to destination S
/obj/docking_port/mobile/proc/request(obj/docking_port/stationary/S)
if(!check_dock(S))
testing("check_dock failed on request for [src]")
return
if(mode == SHUTTLE_IGNITING && destination == S)
return
switch(mode)
if(SHUTTLE_CALL)
if(S == destination)
if(timeLeft(1) < callTime * engine_coeff)
setTimer(callTime * engine_coeff)
else
destination = S
setTimer(callTime * engine_coeff)
if(SHUTTLE_RECALL)
if(S == destination)
setTimer(callTime * engine_coeff - timeLeft(1))
else
destination = S
setTimer(callTime * engine_coeff)
mode = SHUTTLE_CALL
if(SHUTTLE_IDLE, SHUTTLE_IGNITING)
destination = S
mode = SHUTTLE_IGNITING
setTimer(ignitionTime)
//recall the shuttle to where it was previously
/obj/docking_port/mobile/proc/cancel()
if(mode != SHUTTLE_CALL)
return
remove_ripples()
invertTimer()
mode = SHUTTLE_RECALL
/obj/docking_port/mobile/proc/enterTransit()
if((SSshuttle.lockdown && is_station_level(z)) || !canMove()) //emp went off, no escape
mode = SHUTTLE_IDLE
return
previous = null
if(!destination)
// sent to transit with no destination -> unlimited timer
timer = INFINITY
var/obj/docking_port/stationary/S0 = get_docked()
var/obj/docking_port/stationary/S1 = assigned_transit
if(S1)
if(initiate_docking(S1) != DOCKING_SUCCESS)
WARNING("shuttle \"[id]\" could not enter transit space. Docked at [S0 ? S0.id : "null"]. Transit dock [S1 ? S1.id : "null"].")
else if(S0)
if(S0.delete_after)
qdel(S0, TRUE)
else
previous = S0
else
WARNING("shuttle \"[id]\" could not enter transit space. S0=[S0 ? S0.id : "null"] S1=[S1 ? S1.id : "null"]")
/obj/docking_port/mobile/proc/jumpToNullSpace()
// Destroys the docking port and the shuttle contents.
// Not in a fancy way, it just ceases.
var/obj/docking_port/stationary/current_dock = get_docked()
var/underlying_area_type = SHUTTLE_DEFAULT_UNDERLYING_AREA
// If the shuttle is docked to a stationary port, restore its normal
// "empty" area and turf
if(current_dock?.area_type)
underlying_area_type = current_dock.area_type
var/list/old_turfs = return_ordered_turfs(x, y, z, dir)
var/area/underlying_area = GLOB.areas_by_type[underlying_area_type]
if(!underlying_area)
underlying_area = new underlying_area_type(null)
for(var/i in 1 to old_turfs.len)
var/turf/oldT = old_turfs[i]
if(!oldT || !istype(oldT.loc, area_type))
continue
oldT.change_area(oldT.loc, underlying_area)
oldT.empty(FALSE)
// Here we locate the bottommost shuttle boundary and remove all turfs above it
var/list/baseturf_cache = oldT.baseturfs
for(var/k in 1 to length(baseturf_cache))
if(ispath(baseturf_cache[k], /turf/baseturf_skipover/shuttle))
oldT.ScrapeAway(baseturf_cache.len - k + 1)
break
qdel(src, force=TRUE)
/obj/docking_port/mobile/proc/intoTheSunset()
// Loop over mobs
for(var/t in return_turfs())
var/turf/T = t
for(var/mob/living/M in T.get_all_contents())
// If they have a mind and they're not in the brig, they escaped
if(M.mind && !istype(t, /turf/open/floor/mineral/plastitanium/red/brig))
M.mind.force_escaped = TRUE
// Ghostize them and put them in nullspace stasis (for stat & possession checks)
M.notransform = TRUE
M.ghostize(FALSE)
M.moveToNullspace()
// Now that mobs are stowed, delete the shuttle
jumpToNullSpace()
/obj/docking_port/mobile/proc/create_ripples(obj/docking_port/stationary/S1, animate_time)
var/list/turfs = ripple_area(S1)
for(var/t in turfs)
ripples += new /obj/effect/abstract/ripple(t, animate_time)
/obj/docking_port/mobile/proc/remove_ripples()
QDEL_LIST(ripples)
/obj/docking_port/mobile/proc/ripple_area(obj/docking_port/stationary/S1)
var/list/L0 = return_ordered_turfs(x, y, z, dir)
var/list/L1 = return_ordered_turfs(S1.x, S1.y, S1.z, S1.dir)
var/list/ripple_turfs = list()
for(var/i in 1 to L0.len)
var/turf/T0 = L0[i]
var/turf/T1 = L1[i]
if(!T0 || !T1)
continue // out of bounds
if(T0.type == T0.baseturfs)
continue // indestructible
if(!istype(T0.loc, area_type) || istype(T0.loc, /area/shuttle/transit))
continue // not part of the shuttle
ripple_turfs += T1
return ripple_turfs
/obj/docking_port/mobile/proc/check_poddoors()
for(var/obj/machinery/door/poddoor/shuttledock/pod in INSTANCES_OF(/obj/machinery/door))
pod.check()
/obj/docking_port/mobile/proc/dock_id(id)
var/port = SSshuttle.getDock(id)
if(port)
. = initiate_docking(port)
else
. = null
//used by shuttle subsystem to check timers
/obj/docking_port/mobile/proc/check()
check_effects()
if(mode == SHUTTLE_IGNITING)
check_transit_zone()
if(timeLeft(1) > 0)
return
// If we can't dock or we don't have a transit slot, wait for 20 ds,
// then try again
switch(mode)
if(SHUTTLE_CALL, SHUTTLE_PREARRIVAL)
if(prearrivalTime && mode != SHUTTLE_PREARRIVAL)
mode = SHUTTLE_PREARRIVAL
setTimer(prearrivalTime)
return
var/error = initiate_docking(destination, preferred_direction)
if(error && error & (DOCKING_NULL_DESTINATION | DOCKING_NULL_SOURCE))
var/msg = "A mobile dock in transit exited initiate_docking() with an error. This is most likely a mapping problem: Error: [error], ([src]) ([previous][ADMIN_JMP(previous)] -> [destination][ADMIN_JMP(destination)])"
WARNING(msg)
message_admins(msg)
mode = SHUTTLE_IDLE
return
else if(error)
setTimer(20)
return
if(rechargeTime)
mode = SHUTTLE_RECHARGING
setTimer(rechargeTime)
return
if(SHUTTLE_RECALL)
if(initiate_docking(previous) != DOCKING_SUCCESS)
setTimer(20)
return
if(SHUTTLE_IGNITING)
if(check_transit_zone() != TRANSIT_READY)
setTimer(20)
return
else
mode = SHUTTLE_CALL
setTimer(callTime * engine_coeff)
enterTransit()
return
mode = SHUTTLE_IDLE
timer = 0
destination = null
/obj/docking_port/mobile/proc/check_effects()
if(!ripples.len)
if((mode == SHUTTLE_CALL) || (mode == SHUTTLE_RECALL))
var/tl = timeLeft(1)
if(tl <= SHUTTLE_RIPPLE_TIME)
create_ripples(destination, tl)
var/obj/docking_port/stationary/S0 = get_docked()
if(istype(S0, /obj/docking_port/stationary/transit) && timeLeft(1) <= PARALLAX_LOOP_TIME)
for(var/place in shuttle_areas)
var/area/shuttle/shuttle_area = place
if(shuttle_area.parallax_movedir)
parallax_slowdown()
/obj/docking_port/mobile/proc/parallax_slowdown()
for(var/place in shuttle_areas)
var/area/shuttle/shuttle_area = place
shuttle_area.parallax_movedir = FALSE
if(assigned_transit?.assigned_area)
assigned_transit.assigned_area.parallax_movedir = FALSE
var/list/L0 = return_ordered_turfs(x, y, z, dir)
for (var/thing in L0)
var/turf/T = thing
if(!T || !istype(T.loc, area_type))
continue
for (var/atom/movable/movable as anything in T)
if (movable.client_mobs_in_contents)
movable.update_parallax_contents()
/obj/docking_port/mobile/proc/check_transit_zone()
if(assigned_transit)
return TRANSIT_READY
else
SSshuttle.request_transit_dock(src)
/obj/docking_port/mobile/proc/setTimer(wait)
timer = world.time + wait
last_timer_length = wait
/obj/docking_port/mobile/proc/modTimer(multiple)
var/time_remaining = timer - world.time
if(time_remaining < 0 || !last_timer_length)
return
time_remaining *= multiple
last_timer_length *= multiple
setTimer(time_remaining)
/obj/docking_port/mobile/proc/invertTimer()
if(!last_timer_length)
return
var/time_remaining = timer - world.time
if(time_remaining > 0)
var/time_passed = last_timer_length - time_remaining
setTimer(time_passed)
//returns timeLeft
/obj/docking_port/mobile/proc/timeLeft(divisor)
if(divisor <= 0)
divisor = 10
var/ds_remaining
if(!timer)
ds_remaining = callTime * engine_coeff
else
ds_remaining = max(0, timer - world.time)
. = round(ds_remaining / divisor, 1)
// returns 3-letter mode string, used by status screens and mob status panel
/obj/docking_port/mobile/proc/getModeStr()
switch(mode)
if(SHUTTLE_IGNITING)
return "IGN"
if(SHUTTLE_RECALL)
return "RCL"
if(SHUTTLE_CALL)
return "ETA"
if(SHUTTLE_DOCKED)
return "ETD"
if(SHUTTLE_ESCAPE)
return "ESC"
if(SHUTTLE_STRANDED)
return "ERR"
if(SHUTTLE_RECHARGING)
return "RCH"
if(SHUTTLE_PREARRIVAL)
return "LDN"
if(SHUTTLE_DISABLED)
return "DIS"
return ""
// returns 5-letter timer string, used by status screens and mob status panel
/obj/docking_port/mobile/proc/getTimerStr()
if(mode == SHUTTLE_STRANDED || mode == SHUTTLE_DISABLED)
return "--:--"
var/timeleft = timeLeft()
if(timeleft > 1 HOURS)
return "--:--"
else if(timeleft > 0)
return "[add_leading(num2text((timeleft / 60) % 60), 2, "0")]:[add_leading(num2text(timeleft % 60), 2, "0")]"
else
return "00:00"
/**
* Gets shuttle location status in a form of string for tgui interfaces
*/
/obj/docking_port/mobile/proc/get_status_text_tgui()
var/obj/docking_port/stationary/dockedAt = get_docked()
var/docked_at = dockedAt?.name || "Unknown"
if(istype(dockedAt, /obj/docking_port/stationary/transit))
if(timeLeft() > 1 HOURS)
return "Hyperspace"
else
var/obj/docking_port/stationary/dst
if(mode == SHUTTLE_RECALL)
dst = previous
else
dst = destination
return "In transit to [dst?.name || "unknown location"]"
else
return docked_at
/obj/docking_port/mobile/proc/getStatusText()
var/obj/docking_port/stationary/dockedAt = get_docked()
var/docked_at = dockedAt?.name || "unknown"
if(istype(dockedAt, /obj/docking_port/stationary/transit))
if (timeLeft() > 1 HOURS)
return "hyperspace"
else
var/obj/docking_port/stationary/dst
if(mode == SHUTTLE_RECALL)
dst = previous
else
dst = destination
. = "transit towards [dst?.name || "unknown location"] ([getTimerStr()])"
else if(mode == SHUTTLE_RECHARGING)
return "[docked_at], recharging [getTimerStr()]"
else
return docked_at
/obj/docking_port/mobile/proc/getDbgStatusText()
var/obj/docking_port/stationary/dockedAt = get_docked()
. = (dockedAt?.name) ? dockedAt.name : "unknown"
if(istype(dockedAt, /obj/docking_port/stationary/transit))
var/obj/docking_port/stationary/dst
if(mode == SHUTTLE_RECALL)
dst = previous
else
dst = destination
if(dst)
. = "(transit to) [dst.name || dst.id]"
else
. = "(transit to) nowhere"
else if(dockedAt)
. = dockedAt.name || dockedAt.id
else
. = "unknown"
// attempts to locate /obj/machinery/computer/shuttle with matching ID inside the shuttle
/obj/docking_port/mobile/proc/getControlConsole()
for(var/place in shuttle_areas)
var/area/shuttle/shuttle_area = place
for(var/obj/machinery/computer/shuttle/S in shuttle_area)
if(S.shuttleId == id)
return S
return null
/obj/docking_port/mobile/proc/hyperspace_sound(phase, list/areas)
var/selected_sound
switch(phase)
if(HYPERSPACE_WARMUP)
selected_sound = "hyperspace_begin"
if(HYPERSPACE_LAUNCH)
selected_sound = "hyperspace_progress"
if(HYPERSPACE_END)
selected_sound = "hyperspace_end"
else
CRASH("Invalid hyperspace sound phase: [phase]")
// This previously was played from each door at max volume, and was one of the worst things I had ever seen.
// Now it's instead played from the nearest engine if close, or the first engine in the list if far since it doesn't really matter.
// Or a door if for some reason the shuttle has no engine, fuck oh hi daniel fuck it
var/range = (engine_coeff * max(width, height))
var/long_range = range * 2.5
var/atom/distant_source
var/list/engines = list()
for(var/datum/weakref/engine in engine_list)
var/obj/structure/shuttle/engine/real_engine = engine.resolve()
if(!real_engine)
engine_list -= engine
continue
engines += real_engine
if(engines.len > 0)
distant_source = engines[1]
else
for(var/A in areas)
distant_source = locate(/obj/machinery/door) in A
if(distant_source)
break
if(distant_source)
for(var/mob/M in SSmobs.clients_by_zlevel[z])
var/dist_far = get_dist(M, distant_source)
if(dist_far <= long_range && dist_far > range)
M.playsound_local(distant_source, "sound/runtime/hyperspace/[selected_sound]_distance.ogg", 100)
else if(dist_far <= range)
var/source
if(engines.len == 0)
source = distant_source
else
var/closest_dist = 10000
for(var/obj/O in engines)
var/dist_near = get_dist(M, O)
if(dist_near < closest_dist)
source = O
closest_dist = dist_near
M.playsound_local(source, "sound/runtime/hyperspace/[selected_sound].ogg", 100)
// Losing all initial engines should get you 2
// Adding another set of engines at 0.5 time
/obj/docking_port/mobile/proc/alter_engines(mod)
if(mod == 0)
return
var/old_coeff = engine_coeff
engine_coeff = get_engine_coeff(current_engines,mod)
current_engines = max(0,current_engines + mod)
if(in_flight())
var/delta_coeff = engine_coeff / old_coeff
modTimer(delta_coeff)
/obj/docking_port/mobile/proc/count_engines()
. = 0
for(var/thing in shuttle_areas)
var/area/shuttle/areaInstance = thing
for(var/obj/structure/shuttle/engine/E in areaInstance.contents)
if(!QDELETED(E))
engine_list += WEAKREF(E)
. += E.engine_power
// Double initial engines to get to 0.5 minimum
// Lose all initial engines to get to 2
//For 0 engine shuttles like BYOS 5 engines to get to doublespeed
/obj/docking_port/mobile/proc/get_engine_coeff(current,engine_mod)
var/new_value = max(0,current + engine_mod)
if(new_value == initial_engines)
return 1
if(new_value > initial_engines)
var/delta = new_value - initial_engines
var/change_per_engine = (1 - ENGINE_COEFF_MIN) / ENGINE_DEFAULT_MAXSPEED_ENGINES // 5 by default
if(initial_engines > 0)
change_per_engine = (1 - ENGINE_COEFF_MIN) / initial_engines // or however many it had
return clamp(1 - delta * change_per_engine,ENGINE_COEFF_MIN,ENGINE_COEFF_MAX)
if(new_value < initial_engines)
var/delta = initial_engines - new_value
var/change_per_engine = 1 //doesn't really matter should not be happening for 0 engine shuttles
if(initial_engines > 0)
change_per_engine = (ENGINE_COEFF_MAX - 1) / initial_engines //just linear drop to max delay