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weapon_designs.dm
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/////////////////////////////////////////
/////////////////Weapons/////////////////
/////////////////////////////////////////
/datum/design/rubbershot/sec
name = "Rubber Slug"
id = "sec_rshot"
build_type = FABRICATOR
category = list(DCAT_AMMO)
mapload_design_flags = DESIGN_FAB_SECURITY
/datum/design/beanbag_slug/sec
name = "Beanbag Slug"
id = "sec_beanbag_slug"
build_type = FABRICATOR
category = list(DCAT_AMMO)
mapload_design_flags = DESIGN_FAB_SECURITY
/datum/design/stunrevolver
name = "Tesla Cannon Part Kit"
desc = "The kit for a high-tech cannon that fires internal, reusable bolt cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
id = "stunrevolver"
build_type = FABRICATOR
materials = list(/datum/material/iron = 10000, /datum/material/glass = 10000, /datum/material/silver = 10000)
build_path = /obj/item/weaponcrafting/gunkit/tesla
category = list(DCAT_WEAPON)
mapload_design_flags = DESIGN_FAB_SECURITY
/datum/design/nuclear_gun
name = "Advanced Energy Gun Part Kit"
desc = "The kit for an energy gun with an experimental miniaturized reactor."
id = "nuclear_gun"
build_type = FABRICATOR
materials = list(/datum/material/iron = 10000, /datum/material/glass = 2000, /datum/material/uranium = 3000, /datum/material/titanium = 1000)
build_path = /obj/item/weaponcrafting/gunkit/nuclear
category = list(DCAT_WEAPON)
mapload_design_flags = DESIGN_FAB_SECURITY
/datum/design/flora_gun
name = "Floral Somatoray"
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
id = "flora_gun"
build_type = FABRICATOR
materials = list(/datum/material/iron = 2000, /datum/material/glass = 500, /datum/material/uranium = 2000)
build_path = /obj/item/gun/energy/floragun
category = list(DCAT_BOTANICAL)
mapload_design_flags = DESIGN_FAB_SERVICE
/datum/design/large_grenade
name = "Large Chemical Grenade"
desc = "A grenade that affects a larger area and use larger containers."
id = "large_Grenade"
build_type = FABRICATOR
materials = list(/datum/material/iron = 3000)
build_path = /obj/item/grenade/chem_grenade/large
category = list(DCAT_WEAPON)
mapload_design_flags = DESIGN_FAB_MEDICAL | DESIGN_FAB_OMNI
/datum/design/pyro_grenade
name = "Pyro Grenade"
desc = "An advanced grenade that is able to self ignite its mixture."
id = "pyro_Grenade"
build_type = FABRICATOR
materials = list(/datum/material/iron = 2000, /datum/material/plasma = 500)
build_path = /obj/item/grenade/chem_grenade/pyro
category = list(DCAT_WEAPON)
mapload_design_flags = DESIGN_FAB_SECURITY | DESIGN_FAB_MEDICAL | DESIGN_FAB_OMNI
/datum/design/cryo_grenade
name = "Cryo Grenade"
desc = "An advanced grenade that rapidly cools its contents upon detonation."
id = "cryo_Grenade"
build_type = FABRICATOR
materials = list(/datum/material/iron = 2000, /datum/material/silver = 500)
build_path = /obj/item/grenade/chem_grenade/cryo
category = list(DCAT_WEAPON)
mapload_design_flags = DESIGN_FAB_SECURITY | DESIGN_FAB_MEDICAL | DESIGN_FAB_OMNI
/datum/design/adv_grenade
name = "Advanced Release Grenade"
desc = "An advanced grenade that can be detonated several times, best used with a repeating igniter."
id = "adv_Grenade"
build_type = FABRICATOR
materials = list(/datum/material/iron = 3000, /datum/material/glass = 500)
build_path = /obj/item/grenade/chem_grenade/adv_release
category = list(DCAT_WEAPON)
mapload_design_flags = DESIGN_FAB_SECURITY | DESIGN_FAB_MEDICAL | DESIGN_FAB_OMNI
/datum/design/stunshell
name = "Stun Shell"
desc = "A stunning shell for a shotgun."
id = "stunshell"
build_type = FABRICATOR
materials = list(/datum/material/iron = 200)
build_path = /obj/item/ammo_casing/shotgun/stunslug
category = list(DCAT_AMMO)
mapload_design_flags = DESIGN_FAB_SECURITY
/datum/design/suppressor // Do not add to sec fab
name = "Suppressor"
desc = "A reverse-engineered suppressor that fits on most small arms with threaded barrels."
id = "suppressor"
build_type = FABRICATOR
materials = list(/datum/material/iron = 2000, /datum/material/silver = 500)
build_path = /obj/item/suppressor
category = list(DCAT_WEAPON)
/datum/design/cleric_mace
name = "Cleric Mace"
desc = "A mace fit for a cleric. Useful for bypassing plate armor, but too bulky for much else."
id = "cleric_mace"
build_type = AUTOLATHE
materials = list(MAT_CATEGORY_ITEM_MATERIAL = 12000)
build_path = /obj/item/melee/cleric_mace
category = list("Imported")