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mod_theme.dm
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/// Global proc that sets up all MOD themes as singletons in a list and returns it.
/proc/setup_mod_themes()
. = list()
for(var/path in typesof(/datum/mod_theme))
var/datum/mod_theme/new_theme = new path()
.[path] = new_theme
/// MODsuit theme, instanced once and then used by MODsuits to grab various statistics.
/datum/mod_theme
/// Theme name for the MOD.
var/name = "standard"
/// Description added to the MOD.
var/desc = "A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement."
/// Extended description on examine_more
var/extended_desc = "A third-generation, modular civilian class suit by Nakamura Engineering, \
this suit is a staple across the galaxy for civilian applications. These suits are oxygenated, \
spaceworthy, resistant to fire and chemical threats, and are immunized against everything between \
a sneeze and a bioweapon. However, their combat applications are incredibly minimal due to the amount of \
armor plating being installed by default, and their actuators only lead to slightly greater speed than industrial suits."
/// Default skin of the MOD.
var/default_skin = "standard"
/// The slot this mod theme fits on
var/slot_flags = ITEM_SLOT_BACK
/// Armor shared across the MOD parts.
var/armor = list(BLUNT = 30, PUNCTURE = 10, SLASH = 0, LASER = 25, ENERGY = 10, BOMB = 30, BIO = 100, FIRE = 100, ACID = 70)
/// Resistance flags shared across the MOD parts.
var/resistance_flags = FIRE_PROOF
/// Atom flags shared across the MOD parts.
var/atom_flags = NONE
/// Max heat protection shared across the MOD parts.
var/max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
/// Max cold protection shared across the MOD parts.
var/min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
/// Permeability shared across the MOD parts.
var/permeability_coefficient = 0.01
/// Siemens shared across the MOD parts.
var/siemens_coefficient = 0.5
/// How much modules can the MOD carry without malfunctioning.
var/complexity_max = DEFAULT_MAX_COMPLEXITY
/// How much battery power the MOD uses by just being on
var/charge_drain = DEFAULT_CHARGE_DRAIN
/// Slowdown of the MOD when not active.
var/slowdown_inactive = 0
/// Slowdown of the MOD when active.
var/slowdown_active = 0
/// How long this MOD takes each part to seal.
var/activation_step_time = MOD_ACTIVATION_STEP_TIME
/// Theme used by the MOD TGUI.
var/ui_theme = "ntos"
/// List of inbuilt modules. These are different from the pre-equipped suits, you should mainly use these for unremovable modules with 0 complexity.
var/list/inbuilt_modules = list()
/// Modules blacklisted from the MOD.
var/list/module_blacklist = list()
/// Allowed items in the chestplate's suit storage.
var/list/allowed_suit_storage = list(
/obj/item/flashlight,
/obj/item/tank/internals,
)
/// List of variants and items created by them, with the flags we set.
var/list/variants = list(
"standard" = list(
/obj/item/clothing/head/mod = list(
UNSEALED_LAYER = NECK_LAYER,
UNSEALED_CLOTHING = SNUG_FIT,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|HEADINTERNALS,
SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/suit/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
SEALED_INVISIBILITY = HIDEJUMPSUIT,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/gloves/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/shoes/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
),
"civilian" = list(
/obj/item/clothing/head/mod = list(
UNSEALED_LAYER = null,
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL|HEADINTERNALS,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/suit/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
SEALED_INVISIBILITY = HIDEJUMPSUIT,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/gloves/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/shoes/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
),
)
#ifdef UNIT_TESTS
/datum/mod_theme/New()
var/list/skin_parts = list()
for(var/variant in variants)
if(!ispath(variant))
continue
skin_parts += list(assoc_to_keys(variants[variant]))
for(var/skin in skin_parts)
for(var/compared_skin in skin_parts)
if(skin ~! compared_skin)
stack_trace("[type] variants [skin] and [compared_skin] aren't made of the same parts.")
skin_parts -= skin
#endif
/// Create parts of the suit and modify them using the theme's variables.
/datum/mod_theme/proc/set_up_parts(obj/item/mod/control/mod, skin)
var/list/parts = list(mod)
mod.slot_flags = slot_flags
mod.extended_desc = extended_desc
mod.slowdown_inactive = slowdown_inactive
mod.slowdown_active = slowdown_active
mod.activation_step_time = activation_step_time
mod.complexity_max = complexity_max
mod.ui_theme = ui_theme
mod.charge_drain = charge_drain
var/datum/mod_part/control_part_datum = new()
control_part_datum.part_item = mod
mod.mod_parts["[mod.slot_flags]"] = control_part_datum
for(var/path in variants[default_skin])
var/obj/item/mod_part = new path(mod)
if(mod_part.slot_flags == ITEM_SLOT_OCLOTHING && isclothing(mod_part))
var/obj/item/clothing/chestplate = mod_part
chestplate.allowed |= allowed_suit_storage
var/datum/mod_part/part_datum = new()
part_datum.part_item = mod_part
mod.mod_parts["[mod_part.slot_flags]"] = part_datum
parts += mod_part
for(var/obj/item/part as anything in parts)
part.name = "[name] [part.name]"
part.desc = "[part.desc] [desc]"
part.setArmor(getArmor(armor))
part.resistance_flags = resistance_flags
part.flags_1 |= atom_flags //flags like initialization or admin spawning are here, so we cant set, have to add
part.heat_protection = NONE
part.cold_protection = NONE
part.max_heat_protection_temperature = max_heat_protection_temperature
part.min_cold_protection_temperature = min_cold_protection_temperature
part.siemens_coefficient = siemens_coefficient
set_skin(mod, skin || default_skin)
/datum/mod_theme/proc/set_skin(obj/item/mod/control/mod, skin)
mod.skin = skin
var/list/used_skin = variants[skin]
var/list/parts = mod.get_parts()
for(var/obj/item/clothing/part as anything in parts)
var/list/category = used_skin[part.type]
var/datum/mod_part/part_datum = mod.get_part_datum(part)
part_datum.unsealed_layer = category[UNSEALED_LAYER]
part_datum.sealed_layer = category[SEALED_LAYER]
part_datum.unsealed_message = category[UNSEALED_MESSAGE] || "No unseal message set! Tell a coder!"
part_datum.sealed_message = category[SEALED_MESSAGE] || "No seal message set! Tell a coder!"
part_datum.can_overslot = category[CAN_OVERSLOT] || FALSE
part.clothing_flags = category[UNSEALED_CLOTHING] || NONE
part.visor_flags = category[SEALED_CLOTHING] || NONE
part.flags_inv = category[UNSEALED_INVISIBILITY] || NONE
part.visor_flags_inv = category[SEALED_INVISIBILITY] || NONE
part.flags_cover = category[UNSEALED_COVER] || NONE
part.visor_flags_cover = category[SEALED_COVER] || NONE
if(mod.get_part_datum(part).sealed)
part.clothing_flags |= part.visor_flags
part.flags_inv |= part.visor_flags_inv
part.flags_cover |= part.visor_flags_cover
part.alternate_worn_layer = part_datum.sealed_layer
else
part.alternate_worn_layer = part_datum.unsealed_layer
if(!part_datum.can_overslot && part_datum.overslotting)
var/obj/item/overslot = part_datum.overslotting
overslot.forceMove(mod.drop_location())
for(var/obj/item/part as anything in parts + mod)
part.icon = used_skin[MOD_ICON_OVERRIDE] || 'icons/obj/clothing/modsuit/mod_clothing.dmi'
part.worn_icon = used_skin[MOD_WORN_ICON_OVERRIDE] || 'icons/mob/clothing/modsuit/mod_clothing.dmi'
part.icon_state = "[skin]-[part.base_icon_state][mod.get_part_datum(part).sealed ? "-sealed" : ""]"
mod.wearer?.update_clothing(part.slot_flags)
/datum/mod_theme/engineering
name = "engineering"
desc = "An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic."
extended_desc = "A classic by Nakamura Engineering, and surely their claim to fame. This model is an \
improvement upon the first-generation prototype models from before the Void War, boasting an array of features. \
The modular flexibility of the base design has been combined with a blast-dampening insulated inner layer and \
a shock-resistant outer layer, making the suit nigh-invulnerable against even the extremes of high-voltage electricity. \
However, the capacity for modification remains the same as civilian-grade suits."
default_skin = "engineering"
armor = list(BLUNT = 30, PUNCTURE = 10, SLASH = 0, LASER = 25, ENERGY = 10, BOMB = 60, BIO = 100, FIRE = 100, ACID = 70)
resistance_flags = FIRE_PROOF
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
siemens_coefficient = 0
allowed_suit_storage = list(
/obj/item/flashlight,
/obj/item/tank/internals,
/obj/item/construction/rcd,
/obj/item/storage/bag/construction,
)
variants = list(
"engineering" = list(
/obj/item/clothing/head/mod = list(
UNSEALED_LAYER = NECK_LAYER,
UNSEALED_CLOTHING = SNUG_FIT,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|HEADINTERNALS,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/suit/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
SEALED_INVISIBILITY = HIDEJUMPSUIT,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/gloves/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/shoes/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
),
)
/datum/mod_theme/atmospheric
name = "atmospheric"
desc = "An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit."
extended_desc = "A modified version of the Nakamura Engineering industrial model. This one has been \
augmented with the latest in heat-resistant alloys, paired with a series of advanced heatsinks. \
Additionally, the materials used to construct this suit have rendered it extremely hardy against \
corrosive gasses and liquids, useful in the world of pipes. \
However, the capacity for modification remains the same as civilian-grade suits."
default_skin = "atmospheric"
armor = list(BLUNT = 10, PUNCTURE = 5, SLASH = 0, LASER = 10, ENERGY = 15, BOMB = 10, BIO = 100, FIRE = 100, ACID = 75)
resistance_flags = FIRE_PROOF
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
allowed_suit_storage = list(
/obj/item/flashlight,
/obj/item/tank/internals,
/obj/item/analyzer,
/obj/item/t_scanner,
/obj/item/pipe_dispenser,
)
variants = list(
"atmospheric" = list(
/obj/item/clothing/head/mod = list(
UNSEALED_LAYER = NECK_LAYER,
UNSEALED_CLOTHING = SNUG_FIT,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDESNOUT,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR,
UNSEALED_COVER = HEADCOVERSMOUTH,
SEALED_COVER = HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/suit/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
SEALED_INVISIBILITY = HIDEJUMPSUIT,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/gloves/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/shoes/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
),
)
/datum/mod_theme/advanced
name = "advanced"
desc = "An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish."
extended_desc = "The flagship version of the Nakamura Engineering industrial model, and their latest product. \
Combining all the features of their other industrial model suits inside, with blast resistance almost approaching \
some EOD suits, the outside has been coated with a white polish rumored to be a corporate secret. \
The paint used is almost entirely immune to corrosives, and certainly looks damn fine. \
These come pre-installed with magnetic boots, using an advanced system to toggle them on or off as the user walks."
default_skin = "advanced"
armor = list(BLUNT = 30, PUNCTURE = 10, SLASH = 0, LASER = 25, ENERGY = 10, BOMB = 30, BIO = 100, FIRE = 100, ACID = 70)
resistance_flags = FIRE_PROOF
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
siemens_coefficient = 0
inbuilt_modules = list(/obj/item/mod/module/magboot/advanced)
allowed_suit_storage = list(
/obj/item/flashlight,
/obj/item/tank/internals,
/obj/item/analyzer,
/obj/item/t_scanner,
/obj/item/pipe_dispenser,
/obj/item/construction/rcd,
/obj/item/storage/bag/construction,
)
variants = list(
"advanced" = list(
/obj/item/clothing/head/mod = list(
UNSEALED_LAYER = NECK_LAYER,
UNSEALED_CLOTHING = SNUG_FIT,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/suit/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
SEALED_INVISIBILITY = HIDEJUMPSUIT,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/gloves/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/shoes/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
),
)
/datum/mod_theme/mining
name = "mining"
desc = "A Daedalus Industries mining suit for on-site operations, fit with accreting ash armor and a sphere form."
extended_desc = "A high-powered Ananke-designed suit, based off the work of Nakamura Engineering. \
While initial designs were built for the rigors of asteroid mining, given blast resistance through inbuilt ceramics, \
mining teams have since heavily tweaked the suit themselves with assistance from devices crafted by \
destructive analysis of unknown technologies discovered on the Indecipheres mining sites, patterned off \
their typical non-EVA exploration suits. The visor has been expanded to a system of seven arachnid-like cameras, \
offering full view of the land and its soon-to-be-dead inhabitants. The armor plating has been trimmed down to \
the bare essentials, geared far more for environmental hazards than combat against fauna; however, \
this gives way to incredible protection against corrosives and thermal protection good enough for \
both casual backstroking through molten magma and romantic walks through arctic terrain. \
Instead, the suit is capable of using its' anomalous properties to attract and \
carefully distribute layers of ash or ice across the surface; these layers are ablative, but incredibly strong. \
Lastly, the suit is capable of compressing and shrinking the mass of the wearer, as well as \
rearranging its own constitution, to allow them to fit upright in a sphere form that can \
roll around at half their original size; leaving high-powered mining ordinance in its wake. \
However, all of this has proven to be straining on all power cells, \
so much so that it comes default fueled by equally-enigmatic plasma fuel rather than a simple recharge. \
Additionally, the systems have been put to near their maximum load, allowing for far less customization than others."
default_skin = "mining"
armor = list(BLUNT = 30, PUNCTURE = 10, SLASH = 0, LASER = 25, ENERGY = 10, BOMB = 30, BIO = 100, FIRE = 100, ACID = 70)
resistance_flags = FIRE_PROOF|LAVA_PROOF
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
complexity_max = DEFAULT_MAX_COMPLEXITY - 5
charge_drain = DEFAULT_CHARGE_DRAIN * 2
allowed_suit_storage = list(
/obj/item/flashlight,
/obj/item/tank/internals,
/obj/item/resonator,
/obj/item/mining_scanner,
/obj/item/t_scanner/adv_mining_scanner,
/obj/item/pickaxe,
/obj/item/stack/ore/plasma,
/obj/item/storage/bag/ore,
)
inbuilt_modules = list()
variants = list(
"mining" = list(
/obj/item/clothing/head/mod = list(
UNSEALED_LAYER = null,
UNSEALED_CLOTHING = SNUG_FIT,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|HEADINTERNALS,
UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR,
SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/suit/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
SEALED_INVISIBILITY = HIDEJUMPSUIT,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/gloves/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/shoes/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
),
"asteroid" = list(
/obj/item/clothing/head/mod = list(
UNSEALED_LAYER = null,
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/suit/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
SEALED_INVISIBILITY = HIDEJUMPSUIT,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/gloves/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/shoes/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
),
)
/datum/mod_theme/loader
name = "loader"
desc = "An unsealed experimental motorized harness manufactured by Scarborough Arms for quick and efficient munition supplies."
extended_desc = "This powered suit is an experimental spinoff of in-atmosphere Engineering suits. \
This fully articulated titanium exoskeleton is Scarborough Arms' suit of choice for their munition delivery men, \
and what it lacks in EVA protection, it makes up for in strength and flexibility. The primary feature of \
this suit are the two manipulator arms, carefully synchronized with the user's thoughts and \
duplicating their motions almost exactly. These are driven by myomer, an artificial analog of muscles, \
requiring large amounts of voltage to function; occasionally sparking under load with the sheer power of a \
suit capable of lifting 250 tons. Even the legs in the suit have been tuned to incredible capacity, \
the user being able to run at greater speeds for much longer distances and times than an unsuited equivalent. \
A lot of people would say loading cargo is a dull job. You could not disagree more."
default_skin = "loader"
armor = list(BLUNT = 15, PUNCTURE = 5, SLASH = 0, LASER = 5, ENERGY = 5, BOMB = 10, BIO = 10, FIRE = 25, ACID = 25)
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
permeability_coefficient = 0.5
siemens_coefficient = 0.25
resistance_flags = NONE
complexity_max = DEFAULT_MAX_COMPLEXITY - 5
allowed_suit_storage = list(
/obj/item/flashlight,
/obj/item/tank/internals,
/obj/item/mail,
/obj/item/delivery/small,
/obj/item/paper,
/obj/item/storage/bag/mail,
)
inbuilt_modules = list(/obj/item/mod/module/hydraulic, /obj/item/mod/module/clamp/loader, /obj/item/mod/module/magnet)
variants = list(
"loader" = list(
/obj/item/clothing/head/mod = list(
UNSEALED_LAYER = null,
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL|HEADINTERNALS,
UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR,
SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEYES|HIDEFACE|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/suit/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/gloves/mod = list(
SEALED_CLOTHING = THICKMATERIAL,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/shoes/mod = list(
SEALED_CLOTHING = THICKMATERIAL,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
),
)
/datum/mod_theme/medical
name = "medical"
desc = "A lightweight suit by DeForest Medical Corporation, allows for easier movement."
extended_desc = "A lightweight suit produced by the DeForest Medical Corporation, based off the work of \
Nakamura Engineering. The latest in technology has been employed in this suit to render it immunized against \
allergens, airborne toxins, and regular pathogens. The primary asset of this suit is the speed, \
fusing high-powered servos and actuators with a carbon-fiber construction. While there's very little armor used, \
it is incredibly acid-resistant. It is slightly more demanding of power than civilian-grade models, \
and weak against fingers tapping the glass."
default_skin = "medical"
armor = list(BLUNT = 15, PUNCTURE = 10, SLASH = 0, LASER = 25, ENERGY = 10, BOMB = 30, BIO = 100, FIRE = 100, ACID = 70)
charge_drain = DEFAULT_CHARGE_DRAIN * 1.5
allowed_suit_storage = list(
/obj/item/flashlight,
/obj/item/tank/internals,
/obj/item/healthanalyzer,
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/glass/bottle,
/obj/item/reagent_containers/hypospray,
/obj/item/reagent_containers/pill,
/obj/item/reagent_containers/syringe,
/obj/item/stack/medical,
/obj/item/sensor_device,
/obj/item/storage/pill_bottle,
/obj/item/storage/bag/chemistry,
/obj/item/storage/bag/bio,
)
variants = list(
"medical" = list(
/obj/item/clothing/head/mod = list(
UNSEALED_LAYER = NECK_LAYER,
UNSEALED_CLOTHING = SNUG_FIT,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/suit/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
SEALED_INVISIBILITY = HIDEJUMPSUIT,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/gloves/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/shoes/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
),
"corpsman" = list(
/obj/item/clothing/head/mod = list(
UNSEALED_LAYER = NECK_LAYER,
UNSEALED_CLOTHING = SNUG_FIT,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/suit/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
SEALED_INVISIBILITY = HIDEJUMPSUIT,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/gloves/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/shoes/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
),
)
/datum/mod_theme/rescue
name = "rescue"
desc = "An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments."
extended_desc = "An upgraded, armor-plated version of DeForest Medical Corporation's medical suit, \
designed for quick rescue of bodies from the most dangerous environments. The same advanced leg servos \
as the base version are seen here, giving paramedics incredible speed, but the same servos are also in the arms. \
Users are capable of quickly hauling even the heaviest crewmembers using this suit, \
all while being entirely immune against chemical and thermal threats. \
It is slightly more demanding of power than civilian-grade models, and weak against fingers tapping the glass."
default_skin = "rescue"
armor = list(BLUNT = 10, PUNCTURE = 10, SLASH = 0, LASER = 5, ENERGY = 5, BOMB = 10, BIO = 100, FIRE = 100, ACID = 100)
resistance_flags = FIRE_PROOF|ACID_PROOF
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
charge_drain = DEFAULT_CHARGE_DRAIN * 1.5
inbuilt_modules = list(/obj/item/mod/module/quick_carry/advanced)
allowed_suit_storage = list(
/obj/item/flashlight,
/obj/item/tank/internals,
/obj/item/healthanalyzer,
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/glass/bottle,
/obj/item/reagent_containers/hypospray,
/obj/item/reagent_containers/pill,
/obj/item/reagent_containers/syringe,
/obj/item/stack/medical,
/obj/item/sensor_device,
/obj/item/storage/pill_bottle,
/obj/item/storage/bag/chemistry,
/obj/item/storage/bag/bio,
)
variants = list(
"rescue" = list(
/obj/item/clothing/head/mod = list(
UNSEALED_LAYER = NECK_LAYER,
UNSEALED_CLOTHING = SNUG_FIT,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/suit/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
SEALED_INVISIBILITY = HIDEJUMPSUIT,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/gloves/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/shoes/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
),
)
/datum/mod_theme/research
name = "research"
desc = "A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive."
extended_desc = "A private military EOD suit by Aussec Armory, based off the work of Nakamura Engineering. \
This suit is intended for explosive research, built incredibly bulky and well-covering. \
Featuring an inbuilt chemical scanning array, this suit uses two layers of plastitanium armor, \
sandwiching an inert layer to dissipate kinetic energy into the suit and away from the user; \
outperforming even the best conventional EOD suits. However, despite its immunity against even \
missiles and artillery, all the explosive resistance is mostly working to keep the user intact, \
not alive. The user will also find narrow doorframes nigh-impossible to surmount."
default_skin = "research"
armor = list(BLUNT = 20, PUNCTURE = 15, SLASH = 0, LASER = 5, ENERGY = 5, BOMB = 100, BIO = 100, FIRE = 100, ACID = 100)
resistance_flags = FIRE_PROOF|ACID_PROOF
atom_flags = PREVENT_CONTENTS_EXPLOSION_1
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
complexity_max = DEFAULT_MAX_COMPLEXITY + 5
slowdown_active = 1.25
inbuilt_modules = list(/obj/item/mod/module/reagent_scanner/advanced)
allowed_suit_storage = list(
/obj/item/flashlight,
/obj/item/tank/internals,
/obj/item/analyzer,
/obj/item/dnainjector,
/obj/item/storage/bag/bio,
)
variants = list(
"research" = list(
/obj/item/clothing/head/mod = list(
UNSEALED_LAYER = null,
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/suit/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
SEALED_INVISIBILITY = HIDEJUMPSUIT,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/gloves/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/shoes/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
),
)
/datum/mod_theme/security
name = "security"
desc = "An Apadyne Technologies security suit, offering shock protection and quicker speed, at the cost of carrying capacity."
extended_desc = "An Apadyne Technologies classic, this model of MODsuit has been designed for quick response to \
hostile situations. These suits have been layered with plating worthy enough for fires or corrosive environments, \
and come with composite cushioning and an advanced honeycomb structure underneath the hull to ensure protection \
against broken bones or possible avulsions. The suit's legs have been given more rugged actuators, \
allowing the suit to do more work in carrying the weight. Lastly, these have been given a shock-absorbing \
insulating layer on the gauntlets, making sure the user isn't under risk of electricity. \
However, the systems used in these suits are more than a few years out of date, \
leading to an overall lower capacity for modules."
default_skin = "security"
armor = list(BLUNT = 30, PUNCTURE = 30, SLASH = 0, LASER = 20, ENERGY = 15, BOMB = 45, BIO = 100, FIRE = 100, ACID = 75)
siemens_coefficient = 0
complexity_max = DEFAULT_MAX_COMPLEXITY - 5
allowed_suit_storage = list(
/obj/item/flashlight,
/obj/item/tank/internals,
/obj/item/ammo_box,
/obj/item/ammo_casing,
/obj/item/reagent_containers/spray/pepper,
/obj/item/restraints/handcuffs,
/obj/item/assembly/flash,
/obj/item/melee/baton,
)
variants = list(
"security" = list(
/obj/item/clothing/head/mod = list(
UNSEALED_LAYER = null,
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE,
UNSEALED_COVER = HEADCOVERSMOUTH,
SEALED_COVER = HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/suit/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
SEALED_INVISIBILITY = HIDEJUMPSUIT,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/gloves/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/shoes/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
),
)
/datum/mod_theme/safeguard
name = "safeguard"
desc = "An Apadyne Technologies advanced security suit, offering greater speed and fire protection than the standard security model."
extended_desc = "An Apadyne Technologies advanced security suit, and their latest model. This variant has \
ditched the presence of a reinforced glass visor entirely, replacing it with a 'blast visor' utilizing a \
small camera on the left side to display the outside to the user. The plating on the suit has been \
dramatically increased, especially in the pauldrons, giving the wearer an imposing silhouette. \
Heatsinks line the sides of the suit, and greater technology has been used in insulating it against \
both corrosive environments and sudden impacts to the user's joints."
default_skin = "safeguard"
armor = list(BLUNT = 40, PUNCTURE = 40, SLASH = 0, LASER = 15, ENERGY = 15, BOMB = 40, BIO = 100, FIRE = 100, ACID = 95)
resistance_flags = FIRE_PROOF
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
siemens_coefficient = 0
complexity_max = DEFAULT_MAX_COMPLEXITY - 5
allowed_suit_storage = list(
/obj/item/flashlight,
/obj/item/tank/internals,
/obj/item/ammo_box,
/obj/item/ammo_casing,
/obj/item/reagent_containers/spray/pepper,
/obj/item/restraints/handcuffs,
/obj/item/assembly/flash,
/obj/item/melee/baton,
)
variants = list(
"safeguard" = list(
/obj/item/clothing/head/mod = list(
UNSEALED_LAYER = null,
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/suit/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
SEALED_INVISIBILITY = HIDEJUMPSUIT,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/gloves/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/shoes/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
),
)
/datum/mod_theme/magnate
name = "magnate"
desc = "A fancy, very protective suit for Daedalus' captains. Shock, fire and acid-proof while also having a large capacity and high speed."
extended_desc = "They say it costs four hundred thousand credits to run this MODsuit... for twelve seconds. \
The Magnate suit is designed for protection, comfort, and luxury for Daedalus Captains. \
The onboard air filters have been preprogrammed with an additional five hundred different fragrances that can \
be pumped into the helmet, all of highly-endangered flowers. A bespoke Tralex mechanical clock has been placed \
in the wrist, and the Magnate package comes with carbon-fibre cufflinks to wear underneath. \
My God, it even has a granite trim. The double-classified paint that's been painstakingly applied to the hull \
provides protection against shock, fire, and the strongest acids. Onboard systems employ meta-positronic learning \
and bluespace processing to allow for a wide array of onboard modules to be supported, and only the best actuators \
have been employed for speed. The resemblance to a Gorlex Marauder helmet is purely coincidental."
default_skin = "magnate"
armor = list(BLUNT = 25, PUNCTURE = 20, SLASH = 0, LASER = 15, ENERGY = 15, BOMB = 50, BIO = 100, FIRE = 100, ACID = 100)
resistance_flags = FIRE_PROOF|ACID_PROOF
atom_flags = PREVENT_CONTENTS_EXPLOSION_1
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
siemens_coefficient = 0
complexity_max = DEFAULT_MAX_COMPLEXITY + 5
allowed_suit_storage = list(
/obj/item/flashlight,
/obj/item/tank/internals,
/obj/item/ammo_box,
/obj/item/ammo_casing,
/obj/item/restraints/handcuffs,
/obj/item/assembly/flash,
/obj/item/melee/baton,
)
variants = list(
"magnate" = list(
/obj/item/clothing/head/mod = list(
UNSEALED_LAYER = NECK_LAYER,
UNSEALED_CLOTHING = SNUG_FIT,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|HEADINTERNALS,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/suit/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
SEALED_INVISIBILITY = HIDEJUMPSUIT,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/gloves/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/shoes/mod = list(
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
CAN_OVERSLOT = TRUE,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
),
)
/datum/mod_theme/cosmohonk
name = "cosmohonk"
desc = "A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost."
extended_desc = "The Cosmohonk MODsuit was originally designed for interstellar comedy in low-humor environments. \
It utilizes tungsten electro-ceramic casing and chromium bipolars, coated in zirconium-boron paint underneath \
a dermatiraelian subspace alloy. Despite the glaringly obvious optronic vacuum drive pedals, \
this particular model does not employ manganese bipolar capacitor cleaners, thank the Honkmother. \
All you know is that this suit is mysteriously power-efficient, and far too colorful for the Mime to steal."
default_skin = "cosmohonk"
armor = list(BLUNT = 5, PUNCTURE = 5, SLASH = 0, LASER = 20, ENERGY = 20, BOMB = 10, BIO = 100, FIRE = 60, ACID = 30)
resistance_flags = NONE
charge_drain = DEFAULT_CHARGE_DRAIN * 0.25
allowed_suit_storage = list(
/obj/item/flashlight,
/obj/item/tank/internals,
/obj/item/bikehorn,
/obj/item/food/grown/banana,
/obj/item/grown/bananapeel,
/obj/item/reagent_containers/spray/waterflower,
/obj/item/instrument,
)
variants = list(
"cosmohonk" = list(
/obj/item/clothing/head/mod = list(
UNSEALED_LAYER = NECK_LAYER,
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR,
SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEYES|HIDEFACE|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
),
/obj/item/clothing/suit/mod = list(