Features that are in bold italics are planned but not yet implemented.
- Load a new quest with minimal script and default entities
- Support for episodes I, II and IV
- Open file button
- Support for .qst (BB, GC, PC, DC)
- Notify user when and why quest loading fails
- "Save as" button
- "Save as" dialog to choose name
- Support for .qst (BB, GC, PC, DC)
- Notify user when and why quest saving fails
- Custom text-based format
- Usable with SCM tools
- Undo/redo stack
- Undo/redo buttons
- Undo/redo key bindings
- Dropdown menu to switch area
- Change area variant by editing assembly
- Update 3D view automatically
- Easy navigation between far apart rooms
- Episode
- Editable ID, name, short and long description
- Undo/redo
- NPC counts
- Area geometry
- Collision geometry (c.rel)
- Rendering geometry (n.rel)
- Textures
- Hide roofs and walls
- NPC/object geometry
- Textures
- Transparency
- Order independent transparency
- Mini-map
- Top-down, simplified view (orthogonal view might suffice?)
- Add "shadow" to entities to more easily see where floating entities are positioned
- MVP: a single line
- Show positions and radii from the relevant script instructions
- Creation
- Drag and drop from a list of NPCs/objects
- Deletion
- "Delete" key binding
- Translation
- Via 3D view
- Via entity view
- Rotation
- Via 3D view
- Via entity view
- Multi select and translate/rotate/edit
- Edit entity-specific properties
- Configure entity-specific properties
- Event graph
- Add events
- Delete event
- Delete coupled NPCs if requested
- Easy navigations to parent and child events
- Edit event delay
- Go to related event via entity view
- Add/Delete
- Lock/unlock doors
- Spawn NPCs
- Reorder actions
- Disassembler
- Assembler
- Instructions
- Simplified stack management (push* instructions are inserted transparently)
- Data
- Binary data
- Interpret data of known type
- Strings
- Binary data
- Labels
- Interpret code called from NPCs and objects as code
- Interpret segments of unknown type as code if possible
- Instructions
- Data
- Binary data
- Interpret data of known type
- Strings
- Binary data
- Labels
- Show in outline
- Go to label
- Auto-completion
- Segment type (.code, .data)
- Instructions
- Warnings
- Missing 0 label
- Missing floor handlers
- Missing map designations
- Infinite loops without sync
- Unreachable/unused instructions/data
- Instructions after "ret" instruction
- Unused labels
- Unnecessary section markers
- Errors
- Invalid syntax
- Invalid instruction
- Invalid instruction arguments
- Invalid label references
- Mark all duplicate labels (the first one is not marked at the moment)
- Instruction parameter hints
- Show instruction documentation on hover over
- Show reserved register usage on hover over
- When saving, ask user whether to really save when asm contains errors
- Theme selection
- Easily switch between segment types
- Start debugging by clicking "Debug" or pressing F5
- Stop debugging by clicking "Stop" or pressing Shift-F5
- Step with "Step over" (F8), "Step into" (F7) and "Step out" (Shift-F8)
- Continue to next breakpoint with "Continue" (F6)
- Set breakpoints in the script editor
- Register viewer
- Log window
- Virtual machine to execute the script
- Quest runner to interact with the game world
- Support different sets of instructions (older versions had no stack)
- Entities with nonexistent event section
- Entities with wave that's never triggered
- Duplicate event IDs
- Events with nonexistent event section
- Event waves with no enemies
- Events that trigger nonexistent events
- Events that lock/unlock nonexistent doors
- When a modal dialog is open, global keybindings should be disabled
- Improve the default camera target for Crater Interior
- Creating a new quest discards changes to the previously open quest without asking user
- Opening a new file discards changes to the previously open quest without asking user
- Toggling "Inline args" clears the undo stack
- Entities with rendering issues:
- Caves 4 Button door
- Pofuilly Slime
- Pouilly Slime
- Easter Egg
- Christmas Tree
- Halloween Pumpkin
- 21st Century
- Light rays - used in forest and CCA
- Big CCA Door Switch
- Laser Detect - used in CCA
- Wide Glass Wall (breakable) - used in Seabed
- item box cca
- Desert Fixed Type Box (Breakable Crystals)
- Merissa A
- Merissa AA