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Main configuration
Daniel Saukel edited this page Jul 9, 2016
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# Main configuration of DungeonsXL (config.yml in DungeonsXL folder)
# Don't edit this one.
configVersion: 11
# Languagefile that can be found in DungeonsXL/languages folder
language: en
# If the economy integration shall get enabled
enableEconomy: true
# Options for the tutorial
tutorial:
# If this function should be used
activated: true
# Name of the Dungeon that serves as tutorial
dungeon: tutorial
# The permission group the player gets when he enters the tutorial
startgroup: default
# The permission group the player receives after the tutorial
endgroup: player
# DungeonsXL allow you to create basic integrations with any custom mob plugin.
# You can register a provider tag and the spawn command to use here.
# The custom external mob providers should work with the ExternalMob sign and the M trigger.
# The mobs spawned by a custom external mob provider should be recognized by the kill counter (/dxl game).
externalMobProviders:
# providerTag: spawn command
# "%%"indicate placeholders
XY: custommobplugin spawnmob %mob% %world% %x% %y% %z%
# The maximum amount of games that may run at once.
# Useful to prevent overloading.
maxInstances: 10
# Enables a few performance tweaks, such as:
# Asynchronous world loading
# Asynchronous file copying
# Copying a pre generated flat world instead of generating an actual new one
tweaksEnabled: false
# The secure mode offers better protection to seperate edit / game worlds and your main worlds.
# Crashs or even minor setup clashs maybe lead to possibilities to abuse the Creative mode in edit worlds,
# to get dungeon items in the main world or other ways to cheat. The secure mode enables some additional
# checks to prevent this. It might influence the performance a bit.
# It can be bypassed with the dxl.insecure node.
secureMode:
enabled: true
# The check interval in seconds. The secure mode task checks if a player is in a game or edit world
# even though he is not in the correct mode and teleports him to the spawn if an error is found.
checkInterval: 5.0
# If players may open container inventories in edit mode. The Creative inventory is not influenced.
openInventories: false
# If players may drop items in edit mode.
dropItems: false
# A list of commands that may be used while in edit mode. /dxl commands can always be used.
editCommandWhiteList:
- help
- version
# If backups of the map should be saved to DungeonsXL/backups/.
# Valid values are:
# "ON_DISABLE": Creates backups when the server shuts down.
# "ON_SAVE": Creates backups when a player uses /dxl save.
# "ON_DISABLE_AND_SAVE": Both.
# "NEVER": Disables the backup system.
backupMode: ON_DISABLE_AND_SAVE
# A list of permissions players get while they edit a map.
# The permissions get removed as soon as the player leaves the edit mode.
# Requires Vault and a permissions plugin like PermissionsEx.
editPermissions:
- worldedit.clipboard.*
- worldedit.history.*
# A list of wool color values like here: http://minecraft.gamepedia.com/Wool#Block_data
# The colors will be used to identify groups for example in the announcement GUI.
# Make sure to add enough values for your maximum group count!
groupColorPriority:
- 11
- 14
- 4
- 5
- 10
- 1
- 0
- 15
#Default Configuration for Dungeons
#If a value in the config.yml of an individual Dungeon is missing, the value of this Configuration is used.
default:
Wiki: © 2015-2021 Daniel Saukel and contributors, licensed under CC BY-SA (only unless otherwise stated)
- General information
- General setup and usage
- Dungeon setup
- Signs
- Game rules
- Linked dungeon configuration
- Dungeon world configuration
- Details
- Examples (WIP)
- Simple dungeon
- Bedwars TODO
- PVP arena TODO
- Mob arena TODO
- Tutorial TODO
- Data structure guide
- FAQ