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fix/stuck-wildlife: try not to poof wildlife that is currently onscreen #5123

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myk002 opened this issue Dec 24, 2024 · 2 comments · Fixed by DFHack/scripts#1358
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@myk002
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myk002 commented Dec 24, 2024

maybe require that onscreen wildlife is stuck for a longer time before resorting to poofing to reduce the "huh?" factor for observing players.

@realSquidCoder
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Odd idea, but stonesense can follow the df window and show only what's on screen. Perhaps there is code in there to know what's visible to the player and thus what we shouldn't poof? Also, we should probably remember things that were on screen recently so that they also dont poof if we look away for a moment.

@myk002
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myk002 commented Dec 25, 2024

Figuring what is onscreen isn't that hard of a problem -- the suspendmanager overlay is a good example of that, but yes a cooldown timer for visibility might be a good idea

@myk002 myk002 moved this from Todo to Review In Progress in 50.15-r2 Dec 29, 2024
@github-project-automation github-project-automation bot moved this from Review In Progress to Done in 50.15-r2 Dec 29, 2024
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