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Hiding loose stone/boulders #4169

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ong-yinggao98 opened this issue Jan 14, 2024 · 1 comment
Open

Hiding loose stone/boulders #4169

ong-yinggao98 opened this issue Jan 14, 2024 · 1 comment

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@ong-yinggao98
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A script to hide all stone that isn't in its stockpile could clean up a lot of visual clutter and also help with cases when items get obscured by loose stone, the latter scenario making it unfeasible to just paint a hide command over an area lest it also hides furniture etc.

Some ideas as to how it could work:

  • Have an aggressive option to auto-hide all stone when it is immediately produced (complements autostart)
  • Be manually invoked to hide all previously unhidden stones since the last invocation
  • Can selectively hide or unhide by stone type (ideally would apply to the autostart setting)
  • Automatically unhide boulders destined for stockpiles or placed in stockpiles

Players can just use the vanilla menu to temporarily reveal all hidden stones.

@myk002
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myk002 commented Jan 18, 2024

except for the automation, this should be implemented by DFHack/scripts#896

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