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Cult magic item paths are no longer strings (tgstation#85476)
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## About The Pull Request

### **why**

Cult spells that spawn items in your hand no longer have strings as
paths

## Changelog
:cl:
code: Cult magic item paths are no longer strings
/:cl:
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SmArtKar authored Aug 14, 2024
1 parent fcc8a21 commit a5f0270
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions code/modules/antagonists/cult/blood_magic.dm
Original file line number Diff line number Diff line change
Expand Up @@ -162,14 +162,14 @@
name = "Stun"
desc = "Empowers your hand to stun and mute a victim on contact. Gets weaker depending on how many have joined the Cult."
button_icon_state = "hand"
magic_path = "/obj/item/melee/blood_magic/stun"
magic_path = /obj/item/melee/blood_magic/stun
health_cost = 10

/datum/action/innate/cult/blood_spell/teleport
name = "Teleport"
desc = "Empowers your hand to teleport yourself or another cultist to a teleport rune on contact."
button_icon_state = "tele"
magic_path = "/obj/item/melee/blood_magic/teleport"
magic_path = /obj/item/melee/blood_magic/teleport
health_cost = 7

/datum/action/innate/cult/blood_spell/emp
Expand All @@ -194,20 +194,20 @@
desc = "Empowers your hand to start handcuffing victim on contact, and mute them if successful."
button_icon_state = "cuff"
charges = 4
magic_path = "/obj/item/melee/blood_magic/shackles"
magic_path = /obj/item/melee/blood_magic/shackles

/datum/action/innate/cult/blood_spell/construction
name = "Twisted Construction"
desc = "Empowers your hand to corrupt certain metalic objects.<br><u>Converts:</u><br>Plasteel into runed metal<br>50 metal into a construct shell<br>Living cyborgs into constructs after a delay<br>Cyborg shells into construct shells<br>Purified soulstones (and any shades inside) into cultist soulstones<br>Airlocks into brittle runed airlocks after a delay (harm intent)"
button_icon_state = "transmute"
magic_path = "/obj/item/melee/blood_magic/construction"
magic_path = /obj/item/melee/blood_magic/construction
health_cost = 12

/datum/action/innate/cult/blood_spell/equipment
name = "Summon Combat Equipment"
desc = "Empowers your hand to summon combat gear onto a cultist you touch, including cult armor, a cult bola, and a cult sword. Not recommended for use before the blood cult's presence has been revealed."
button_icon_state = "equip"
magic_path = "/obj/item/melee/blood_magic/armor"
magic_path = /obj/item/melee/blood_magic/armor

/datum/action/innate/cult/blood_spell/dagger
name = "Summon Ritual Dagger"
Expand Down Expand Up @@ -339,7 +339,7 @@
invocation = "Fel'th Dol Ab'orod!"
button_icon_state = "manip"
charges = 5
magic_path = "/obj/item/melee/blood_magic/manipulator"
magic_path = /obj/item/melee/blood_magic/manipulator
deletes_on_empty = FALSE

// The "magic hand" items
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