Releases: Cubed-Development/Modern-Warfare-Cubed
Releases · Cubed-Development/Modern-Warfare-Cubed
MWC-0.1-Dev-10 (Dev-Build)
Fixes:
- Ammo not being able to break glass without a crash
- A number of crashes related to shaders
Changes:
- Re-Added the ability to smelt Sulfur into Gunpowder
- Switched to RFG
Removals:
- Removed Bloom Effect (temporarily. Will be back in project
[REDACTED]
) - Removed FXAA
Click here to download it from CurseForge!
MWC-0.1-Dev-9 (Dev-Build)
Fixes:
- Bullets / Rockets not working if there is no block behind the entity (oops, sorry about that)
- .50 AE is now in the Ammo Press
- Now says 'MWC' instead of 'mwc' in CreativeTabs
Changes:
- Set max stack size of m202rocket from
64
->2
- Set max stack size of rpg7_rocket from
64
->4
Removed:
- Complete Contagion Removal
- Outdated / Not working armour
Updates:
- Updated RedCore
Getting closer to 0.1 (continued!)
Here are the changes: (here's version 0.1-Dev-8)
Fixes:
- Fixed Backpacks/Vests from having glitched textures.
- Fixed Workbench/Ammo Press to the Creative Tab (Blocks).
- Fixed blur2.fsh.
- Fixed mobs other than terrorist spawning with guns.
- Fixed mobs not naturally spawning when enabled.
- Fixed some fault in en-US.lang
Removed:
- Removed CompatibleVec3
- Remove Framebuffers
Optimization:
- Improved ShaderLoader
- File-size down by another ~0.1MB
Getting closer to 0.1!
Version 0.1 is slowly creeping up!
After a few weeks of work now, and gathering new developers onto the team (a big welcome to Stick & Raeilgun), we're getting much closer to the first full release at a much faster pace!
Here's the changelog for version 0.1-Dev-7!
- Re-worked config system (Credit: Panda)
- Removed the old XML-style config and merged all configs into the new JSON-style config.
- ^ All remaining configs. They have also been fixed as some weren't working.
- Re-worked
craftingmappings.json
to now only override recipies. It'll no longer remove all recipies when you use it. (Credit: Panda) - Re-done a lot of the items/block registration (Credit: Azurae)
- Fixed copper / gunpowder / ammo duplication exploit (Credit: Panda)
- Cleaned up some of the assets (Credit: Desoro)
- Re-worked a lot of the internal workings which are too complicated for my brain to understand and talk about (Credit: Desoro)
- Cleaned up a lot of the existing code & removed pointless crap (Credit: Everyone)
Modern Warfare Cubed
Changes:
- The Forge config
Emissive Item Rendering
is now forced off at launch (This does not affect Optifine emissive item rendering). - Moved config to enable/disable bullets breaking glass into the new config file (ModernWarfare.cfg).
- Fixed glass always breaking when hit by bullet (even when config is disabled).
- Fixed bullets being able to shoot through the following:
- Glass
- Glowstone
- Double wooden slabs (2 wooden slabs stacked on top of each other).