From b08691c127f7060ed06518590053770ac4388026 Mon Sep 17 00:00:00 2001 From: "https://github.com/CrimsonTautology" Date: Sat, 6 Mar 2021 18:49:18 -0500 Subject: [PATCH] refeactor sourcemod remove Rakefile; replace with Makefile change LICENSE to GPL 3 remove Travis CI; replace with github workflow target sourcemod versions 1.10, 1.11 update source files to use new syntax update .gitignore update README.md --- .github/workflows/build.yml | 27 + .github/workflows/release.yml | 59 ++ .gitignore | 16 +- .travis.yml | 35 - LICENSE | 674 ++++++++++++++++++ Makefile | 126 ++++ README.md | 86 ++- Rakefile | 135 ---- addons/sourcemod/scripting/weapon_only_fof.sp | 229 +++--- scripts/weapon_357.txt | 190 ++--- scripts/weapon_ar.txt | 222 +++--- scripts/weapon_crossbow.txt | 212 +++--- scripts/weapon_crowbar.txt | 134 ++-- scripts/weapon_frag.txt | 136 ++-- scripts/weapon_physcannon.txt | 144 ++-- scripts/weapon_pistol.txt | 146 ++-- scripts/weapon_rpg.txt | 158 ++-- scripts/weapon_smg1.txt | 226 +++--- scripts/weapon_stunstick.txt | 128 ++-- 19 files changed, 1946 insertions(+), 1137 deletions(-) create mode 100644 .github/workflows/build.yml create mode 100644 .github/workflows/release.yml delete mode 100644 .travis.yml create mode 100644 LICENSE create mode 100644 Makefile delete mode 100644 Rakefile diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml new file mode 100644 index 0000000..ee4cd36 --- /dev/null +++ b/.github/workflows/build.yml @@ -0,0 +1,27 @@ +name: Build plugins + +on: + push: + pull_request: + schedule: + - cron: "0 4 * * 5" + +jobs: + build: + runs-on: ubuntu-latest + strategy: + matrix: + sm-version: ['1.10', '1.11'] + + name: build plugins + steps: + - name: Checkout code + uses: actions/checkout@v2 + + - name: Set up SourceMod compiler + uses: rumblefrog/setup-sp@master + with: + version: ${{ matrix.sm-version }} + + - name: Compile SourceMod plugins + run: make SPCOMP=spcomp SPFLAGS=-E diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml new file mode 100644 index 0000000..88f471b --- /dev/null +++ b/.github/workflows/release.yml @@ -0,0 +1,59 @@ +name: Create release + +on: + push: + tags: + - 'v*' # Push events to matching v*, i.e. v1.0, v20.15.10 + +jobs: + build: + runs-on: ubuntu-latest + + name: Create release + steps: + - name: Checkout code + uses: actions/checkout@v2 + + - name: Set up environment + run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV + + - name: Set up SourceMod compiler + uses: rumblefrog/setup-sp@master + with: + version: '1.10' + + - name: Compile SourceMod plugins and archive + run: make release.tar.gz release.zip SPCOMP=spcomp + + - name: Create release + id: create_release + uses: actions/create-release@v1 + env: + GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} # This token is provided by Actions, you do not need to create your own token + with: + tag_name: ${{ github.ref }} + release_name: Release ${{ github.ref }} + draft: false + prerelease: false + + - name: Upload release asset as tar.gz + id: upload-release-asset-tgz + uses: actions/upload-release-asset@v1 + env: + GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} + with: + upload_url: ${{ steps.create_release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps + asset_path: ./release.tar.gz + asset_name: ${{ github.event.repository.name }}-${{ env.RELEASE_VERSION }}.tar.gz + asset_content_type: application/gzip + + - name: Upload release asset as zip + id: upload-release-asset-zip + uses: actions/upload-release-asset@v1 + env: + GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} + with: + upload_url: ${{ steps.create_release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps + asset_path: ./release.zip + asset_name: ${{ github.event.repository.name }}-${{ env.RELEASE_VERSION }}.zip + asset_content_type: application/zip diff --git a/.gitignore b/.gitignore index 0e4dd6f..51c3393 100644 --- a/.gitignore +++ b/.gitignore @@ -1,7 +1,15 @@ -#compiled files +# compiled files *.smx -*.exe -*.o +*.asm +*.lst +*.so -#vim files +# vim files *.sw* + +# tags +tags + +# release +*release.tar.gz +*release.zip diff --git a/.travis.yml b/.travis.yml deleted file mode 100644 index 39a8cea..0000000 --- a/.travis.yml +++ /dev/null @@ -1,35 +0,0 @@ -language: c - -env: - - SMVERSION=1.6 - - SMVERSION=1.7 - - SMVERSION=1.8 - -matrix: - fast_finish: true - allow_failures: - - env: SMVERSION=1.8 - -before_install: - - sudo apt-get update - - sudo apt-get install gcc-multilib - - sudo apt-get install lynx - - sudo apt-get install lib32stdc++6 - -before_script: - - SMPATTERN="http:.*sourcemod-.*-linux.*" - - SMURL="http://www.sourcemod.net/smdrop/$SMVERSION/" - - SMPACKAGE=`lynx -dump "$SMURL" | egrep -o "$SMPATTERN" | tail -1` - - wget $SMPACKAGE - - tar -xzf $(basename "$SMPACKAGE") - - cd addons/sourcemod/scripting/ - - chmod +x spcomp - -script: - - ./spcomp weapon_only_fof.sp - -after_script: - - ls *.smx - -notifications: - email: false diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..f288702 --- /dev/null +++ b/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..2ec8dcd --- /dev/null +++ b/Makefile @@ -0,0 +1,126 @@ +# general Makefile for compiling Sourcemod plugins +# copyright (c) 2021 https://github.com/CrimsonTautology + +SHELL=/bin/bash + +# directories +override scripting_dir=addons/sourcemod/scripting +override include_dir=addons/sourcemod/scripting/include +override plugins_dir=addons/sourcemod/plugins +override configs_dir=addons/sourcemod/configs +override extensions_dir=addons/sourcemod/extensions +override gamedata_dir=addons/sourcemod/gamedata +override translations_dir=addons/sourcemod/translations + +# spcomp +SPCOMP=spcomp +INC=-i$(include_dir) +SPFLAGS= +DEBUG= + +# other programs +CTAGS=ctags +DOS2UNIX=dos2unix +ZIP=zip + +# files +override sourcefiles=$(wildcard $(scripting_dir)/*.sp) +override includefiles=$(shell find $(include_dir) -name '*.inc' 2>/dev/null) + +override plugins=\ + $(patsubst $(scripting_dir)/%.sp, $(plugins_dir)/%.smx, $(sourcefiles)) + +override configs=\ + $(shell find $(configs_dir) -name '*' -type f 2>/dev/null) + +override extensions=\ + $(shell find $(extensions_dir) -name '*.so' -type f 2>/dev/null) + +override gamedata=\ + $(shell find $(gamedata_dir) -name '*.txt' -type f 2>/dev/null) + +override translations=\ + $(shell find $(translations_dir) -name '*.phrases.txt' -type f 2>/dev/null) + +override release_files=README.md LICENSE Makefile addons cfg materials + +# installation +SRCDS=/tmp +override disabled=$(addprefix $(plugins_dir)/,\ + $(notdir $(wildcard $(SRCDS)/$(plugins_dir)/disabled/*.smx))) + +vpath %.sp $(scripting_dir) + +ifeq ($(DEBUG), 1) + SPFLAGS+=DEBUG=1 +endif + +all: clean compile tags + +$(plugins_dir)/%.smx: %.sp | $(plugins_dir) + $(SPCOMP) $^ -o$@ $(INC) $(SPFLAGS) + +$(plugins_dir)/%.asm: %.sp | $(plugins_dir) + $(SPCOMP) $^ -o$@ $(INC) $(SPFLAGS) -a + +$(plugins_dir)%.lst: %.sp | $(plugins_dir) + $(SPCOMP) $^ -o$@ $(INC) $(SPFLAGS) -l + +$(plugins_dir): + mkdir -p $@ + +clean: + $(RM) $(plugins_dir)/*.smx $(plugins_dir)/*.asm $(plugins_dir)/*.lst + +compile: $(plugins) + +tags: + -$(CTAGS) --langmap=c:+.sp,c:+.inc --recurse + +dos2unix: + $(DOS2UNIX) $(sourcefiles) $(includefiles) $(configs) $(gamedata) $(translations) + +list: + @printf 'plugins:\n' + @printf '%s\n' $(plugins) + @printf '\ndisabled plugins on install server:\n' + @printf '%s\n' $(disabled) + @printf '\nsource files:\n' + @printf '%s\n' $(sourcefiles) + @printf '\ninclude files:\n' + @printf '%s\n' $(includefiles) + @printf '\nconfigs:\n' + @printf '%s\n' $(configs) + @printf '\ngamedata:\n' + @printf '%s\n' $(gamedata) + @printf '\nextensions:\n' + @printf '%s\n' $(extensions) + @printf '\ntranslation:\n' + @printf '%s\n' $(translations) + +install: + @# install only plugins that are not in the 'disabled' folder + @$(foreach file, $(filter-out $(disabled), $(plugins)),\ + cp --parents $(file) -t $(SRCDS);) + @if [ -n "$(plugins)" ]; then cp -n --parents $(plugins) -t $(SRCDS); fi + @if [ -n "$(configs)" ]; then cp -n --parents $(configs) -t $(SRCDS); fi + @if [ -n "$(extensions)" ]; then cp -n --parents $(extensions) -t $(SRCDS); fi + @if [ -n "$(gamedata)" ]; then cp --parents $(gamedata) -t $(SRCDS); fi + @if [ -n "$(translations)" ]; then cp --parents $(translations) -t $(SRCDS); fi + @echo "install $(notdir $(filter-out $(disabled), $(plugins)) $(extensions)) to $(SRCDS)" + +uninstall: + @$(RM) \ + $(addprefix $(SRCDS)/, $(plugins)) \ + $(addprefix $(SRCDS)/, $(configs)) \ + $(addprefix $(SRCDS)/, $(gamedata)) \ + $(addprefix $(SRCDS)/, $(translations)) + @echo "uninstall $(notdir $(plugins)) from $(SRCDS)" + +release.tar.gz: compile + tar cvzf $@ $(release_files) --ignore-failed-read + +release.zip: compile + $(ZIP) -r $@ $(release_files) + +.PHONY: all clean compile tags dos2unix list install uninstall diff --git a/README.md b/README.md index 5a8c551..75630f8 100644 --- a/README.md +++ b/README.md @@ -1,15 +1,87 @@ -# Weapon Only -[![Build Status](https://travis-ci.org/CrimsonTautology/sm_weapon_only.svg?branch=master)](https://travis-ci.org/CrimsonTautology/sm_weapon_only) +# sm-weapon-only + +![Build Status](https://github.com/CrimsonTautology/sm-weapon-only/workflows/Build%20plugins/badge.svg?style=flat-square) +[![GitHub stars](https://img.shields.io/github/stars/CrimsonTautology/sm-weapon-only?style=flat-square)](https://github.com/CrimsonTautology/sm-weapon-only/stargazers) +[![GitHub issues](https://img.shields.io/github/issues/CrimsonTautology/sm-weapon-only.svg?style=flat-square&logo=github&logoColor=white)](https://github.com/CrimsonTautology/sm-weapon-only/issues) +[![GitHub pull requests](https://img.shields.io/github/issues-pr/CrimsonTautology/sm-weapon-only.svg?style=flat-square&logo=github&logoColor=white)](https://github.com/CrimsonTautology/sm-weapon-only/pulls) +[![GitHub All Releases](https://img.shields.io/github/downloads/CrimsonTautology/sm-weapon-only/total.svg?style=flat-square&logo=github&logoColor=white)](https://github.com/CrimsonTautology/sm-weapon-only/releases) Fistful of Frags plugin to force players to use one type of weapon only. Allows for dual wielding the same type of weapon. -#CVARs -* `sm_weapon_only` - Set to 1 to enable the weapon only plugin. -* `sm_weapon_only_weapon` - The class name of the weapon. +## Requirements +* [SourceMod](https://www.sourcemod.net/) 1.10 or later + + +## Installation +Make sure your server has SourceMod installed. See [Installing SourceMod](https://wiki.alliedmods.net/Installing_SourceMod). If you are new to managing SourceMod on a server be sure to read the '[Installing Plugins](https://wiki.alliedmods.net/Managing_your_sourcemod_installation#Installing_Plugins)' section from the official SourceMod Wiki. + +Download the latest [release](https://github.com/CrimsonTautology/sm-weapon-only/releases/latest) and copy the contents of `addons` to your server's `addons` directory. It is recommended to restart your server after installing. + +To confirm the plugin is installed correctly, on your server's console type: +``` +sm plugins list +``` + +**Optional:** Make a new directory on your server `custom/hl2weapons` and the copy the contents of `scripts` to it to enable Half Life 2 weapons. These weapons are extremly buggy so do this at your own risk. + +## Usage + + +### Commands +NOTE: All commands can be run from the in-game chat by replacing `sm_` with `!` or `/`. For example `sm_rtv` can be called with `!rtv`. + +| Command | Accepts | Values | SM Admin Flag | Description | +| --- | --- | --- | --- | --- | +| sm_only | None | None | Slay | Set to one type of weapon only. | +| sm_give | None | None | Slay | Give yourself a weapon | + + +### Console Variables + +| Command | Accepts | Values | Description | +| --- | --- | --- | --- | +| sm_weapon_only | boolean | 0-1 | Set to 1 to enable the weapon only plugin | +| sm_weapon_only_weapon | string | `weapon_*` | The class name of the weapon (e.g. `weapon_remington_army`) | + + +## Compiling +If you are new to SourceMod development be sure to read the '[Compiling SourceMod Plugins](https://wiki.alliedmods.net/Compiling_SourceMod_Plugins)' page from the official SourceMod Wiki. + +You will need the `spcomp` compiler from the latest stable release of SourceMod. Download it from [here](https://www.sourcemod.net/downloads.php?branch=stable) and uncompress it to a folder. The compiler `spcomp` is located in `addons/sourcemod/scripting/`; you may wish to add this folder to your path. + +Once you have SourceMod downloaded you can then compile using the included [Makefile](Makefile). + +```sh +cd sm-weapon-only +make SPCOMP=/path/to/addons/sourcemod/scripting/spcomp +``` + +Other included Makefile targets that you may find useful for development: + +```sh +# compile plugin with DEBUG enabled +make DEBUG=1 + +# pass additonal flags to spcomp +make SPFLAGS="-E -w207" + +# install plugins and required files to local srcds install +make install SRCDS=/path/to/srcds + +# uninstall plugins and required files from local srcds install +make uninstall SRCDS=/path/to/srcds +``` + -#Commands +## Contributing -* `sm_only` - [ADMIN] Brings up a menu to select the weapon to use. +1. Fork the Project +2. Create your Feature Branch (`git checkout -b feature/AmazingFeature`) +3. Commit your Changes (`git commit -m 'Add some AmazingFeature'`) +4. Push to the Branch (`git push origin feature/AmazingFeature`) +5. Open a Pull Request +## License +[GNU General Public License v3.0](https://choosealicense.com/licenses/gpl-3.0/) diff --git a/Rakefile b/Rakefile deleted file mode 100644 index de32642..0000000 --- a/Rakefile +++ /dev/null @@ -1,135 +0,0 @@ -require 'rake' -require 'fileutils' -require 'socket' - -SOURCEMOD = ENV["SOURCEMOD_DIR"] -SERVER = ENV["SOURCEMOD_DEV_SERVER"] -PASSWORD = ENV["SOURCEMOD_DEV_SERVER_PASSWORD"] - -SPCOMP = ENV["SPCOMP"] || File.join(SOURCEMOD, "scripting/spcomp") - -PROJECT_ROOT = Dir.pwd -SCRIPTING = 'addons/sourcemod/scripting/' -PLUGINS = 'addons/sourcemod/plugins/' -EXTENSIONS = 'addons/sourcemod/extensions/' -TRANSLATIONS = 'addons/sourcemod/translations/' -CONFIGS = 'addons/sourcemod/configs/' -CFG = 'cfg/sourcemod/' - -task :default => [:compile, :install, :reload] - -desc "Compile project" -task :compile do - fail 'Enviornment variable "SPCOMP" not set' unless SPCOMP - - Dir.chdir File.join(PROJECT_ROOT, SCRIPTING) - Dir.glob('*.sp') do |f| - smxfile = f.gsub(/\.sp$/, ".smx") - puts %x{#{SPCOMP} #{f} -i"$PWD/include" -o"../plugins/#{smxfile}" -w203 -w204} - puts "compile #{f}" - end -end - - -desc "Copy compiled project to development server" -task :install do - #Install smx files - install_filetype '*.smx', PLUGINS - - #Install translations - install_filetype '*.phrases.txt', TRANSLATIONS - - #Install extensions if they don't exist - install_filetype '*.so', EXTENSIONS, false - - #Install default configfiles if they don't exist - install_filetype '*.cfg', CFG, false - - #Install data configfiles - install_filetype '*.cfg', CONFIGS -end - -desc "Clean up compiled files" -task :clean do - Dir.chdir File.join(PROJECT_ROOT, PLUGINS) - Dir.glob('*.smx') do |f| - FileUtils.rm(f) - puts "clean #{f}" - end -end - -desc "Remove project from development server" -task :uninstall do - fail 'Enviornment variable "SOURCEMOD_DEV_SERVER" not set' unless SERVER - - Dir.chdir File.join(PROJECT_ROOT, PLUGINS) - Dir.glob('*.smx') do |f| - FileUtils.rm(File.join(SERVER, PLUGINS, f)) - puts "uninstall #{f}" - end -end - -desc "Reload sourcemod on development server" -task :reload do - rcon_session do |server| - puts server.rcon_exec('say [SRCDS] Reloading sourcemod') - puts server.rcon_exec('sm plugins unload_all') - puts server.rcon_exec('sm plugins refresh') - puts server.rcon_exec('say [SRCDS] Reload completed') - end -end - -desc "Send an RCON command to the development server (rake rcon['sv_cheats 1'])" -task :rcon, [:cmd] do |t, args| - rcon_session do |server| - puts server.rcon_exec("#{args.cmd}") - end -end - -desc "Update project's version number (e.g. rake version[1.2.3])" -task :version, [:ver] do |t, args| - puts "hit version" - Dir.chdir File.join(PROJECT_ROOT, SCRIPTING) - Dir.glob('*.sp') do |f| - content = File.read(f) - content.gsub!(/#define PLUGIN_VERSION "[^"]*"/, %Q{#define PLUGIN_VERSION "#{args.ver}"}) - - File.open(f, "w") {|file| file.puts content} - puts "bump #{f} to version #{args.ver}" - end - -end - -def rcon_session - require 'steam-condenser' - fail 'Enviornment variable "SOURCEMOD_DEV_SERVER_PASSWORD" not set' unless PASSWORD - - local_ip = Socket::getaddrinfo(Socket.gethostname,"echo",Socket::AF_INET)[0][3] - server = SourceServer.new(local_ip) - begin - server.rcon_auth(PASSWORD) - - yield(server) - rescue RCONNoAuthError - warn 'Could not authenticate with the game server.' - rescue Errno::ECONNREFUSED - warn "Server not found" - end -end - -def install_filetype glob, subdirectory, overwrite=true - fail 'Enviornment variable "SOURCEMOD_DEV_SERVER" not set' unless SERVER - return unless File.directory?(File.join(PROJECT_ROOT, subdirectory)) - - Dir.chdir File.join(PROJECT_ROOT, subdirectory) - Dir.glob(glob) do |f| - path = File.join(SERVER, subdirectory, f) - disabled = File.join(SERVER, subdirectory, "disabled", f) - next if FileTest.exists?(disabled) - - if overwrite || !FileTest.exists?(path) - FileUtils.cp(f, path) - puts "install #{f}" - end - end -end diff --git a/addons/sourcemod/scripting/weapon_only_fof.sp b/addons/sourcemod/scripting/weapon_only_fof.sp index 6efb73b..cb061c4 100644 --- a/addons/sourcemod/scripting/weapon_only_fof.sp +++ b/addons/sourcemod/scripting/weapon_only_fof.sp @@ -1,28 +1,43 @@ +/** + * vim: set ts=4 : + * ============================================================================= + * Weapon Only + * Force specific weapons in Fistful of Frags + * + * Copyright 2021 CrimsonTautology + * ============================================================================= + * + */ + #pragma semicolon 1 +#pragma newdecls required #include #include -#define PLUGIN_VERSION "1.0.1" +#define PLUGIN_VERSION "1.10.0" #define PLUGIN_NAME "[FoF] Weapon Only" #define WEAPON_NAME_SIZE 32 -public Plugin:myinfo = +public Plugin myinfo = { name = PLUGIN_NAME, author = "CrimsonTautology", description = "Allows one type of weapon only", version = PLUGIN_VERSION, - url = "http://github.com/CrimsonTautology/sm_weapon_only" + url = "http://github.com/CrimsonTautology/sm-weapon-only" }; -new Handle:g_Cvar_Enabled = INVALID_HANDLE; -new Handle:g_Cvar_TargetWeapon = INVALID_HANDLE; +ConVar g_Cvar_Enabled; +ConVar g_Cvar_TargetWeapon; -public OnPluginStart() +public void OnPluginStart() { - CreateConVar("sm_weapon_only_version", PLUGIN_VERSION, PLUGIN_NAME, FCVAR_SPONLY | FCVAR_REPLICATED | FCVAR_NOTIFY | FCVAR_DONTRECORD); + CreateConVar( + "sm_weapon_only_version", PLUGIN_VERSION, PLUGIN_NAME, FCVAR_SPONLY + | FCVAR_REPLICATED | FCVAR_NOTIFY | FCVAR_DONTRECORD); + g_Cvar_Enabled = CreateConVar( "sm_weapon_only", "1", @@ -39,44 +54,41 @@ public OnPluginStart() FCVAR_REPLICATED | FCVAR_NOTIFY ); - RegAdminCmd("sm_only", Command_Only, ADMFLAG_SLAY, "[ADMIN] Set to one type of weapon only."); - RegAdminCmd("sm_give", Command_Give, ADMFLAG_SLAY, "[ADMIN] Give yourself a weapon"); + RegAdminCmd("sm_only", Command_Only, ADMFLAG_SLAY, + "[ADMIN] Set to one type of weapon only."); + RegAdminCmd("sm_give", Command_Give, ADMFLAG_SLAY, + "[ADMIN] Give yourself a weapon."); - HookConVarChange(g_Cvar_Enabled, OnEnabledChange); - HookConVarChange(g_Cvar_TargetWeapon, OnTargetWeaponChange); + g_Cvar_Enabled.AddChangeHook(OnEnabledChange); + g_Cvar_TargetWeapon.AddChangeHook(OnTargetWeaponChange); HookEvent("player_spawn", Event_PlayerSpawn); AutoExecConfig(); } -public OnMapStart() +public void OnMapStart() { - CreateTimer( 1.0, Timer_Repeat, .flags = TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE ); + CreateTimer(1.0, Timer_Repeat, .flags = TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE); } -public OnEnabledChange(Handle:cvar, const String:oldValue[], const String:newValue[]) +void OnEnabledChange(Handle cvar, const char[] oldValue, const char[] newValue) { if(cvar != g_Cvar_Enabled) return; - new bool:was_on = !!StringToInt(oldValue); - new bool:now_on = !!StringToInt(newValue); - - //When changing from on to off - if(was_on && !now_on) - { - } + bool was_on = !!StringToInt(oldValue); + bool now_on = !!StringToInt(newValue); - //When changing from off to on + // when changing from off to on if(!was_on && now_on) { - new String:weapon[WEAPON_NAME_SIZE]; - GetConVarString(g_Cvar_TargetWeapon, weapon, sizeof(weapon)); + char weapon[WEAPON_NAME_SIZE]; + g_Cvar_TargetWeapon.GetString(weapon, sizeof(weapon)); StripInvalidWeaponsAll(weapon); } } -public OnTargetWeaponChange(Handle:cvar, const String:oldValue[], const String:newValue[]) +void OnTargetWeaponChange(Handle cvar, const char[] oldValue, const char[] newValue) { if(cvar != g_Cvar_TargetWeapon) return; if(!IsWeaponOnlyEnabled()) return; @@ -84,39 +96,39 @@ public OnTargetWeaponChange(Handle:cvar, const String:oldValue[], const String:n StripInvalidWeaponsAll(newValue); } -bool:IsWeaponOnlyEnabled() +bool IsWeaponOnlyEnabled() { - return GetConVarBool(g_Cvar_Enabled); + return g_Cvar_Enabled.BoolValue; } -public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast) +void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast) { if(IsWeaponOnlyEnabled()) { - new player = GetEventInt(event, "userid"); - CreateTimer( 0.0, PlayerSpawnDelay, player, TIMER_FLAG_NO_MAPCHANGE ); + int player = event.GetInt("userid"); + CreateTimer(0.0, PlayerSpawnDelay, player, TIMER_FLAG_NO_MAPCHANGE); } } -public Action:PlayerSpawnDelay( Handle:timer, any:player ) +Action PlayerSpawnDelay(Handle timer, any player) { - new client = GetClientOfUserId(player); + int client = GetClientOfUserId(player); if(client <= 0) return Plugin_Handled; if(!IsClientInGame(client)) return Plugin_Handled; if(!IsPlayerAlive(client)) return Plugin_Handled; if(!IsWeaponOnlyEnabled()) return Plugin_Handled; - new String:weapon[WEAPON_NAME_SIZE]; - GetConVarString(g_Cvar_TargetWeapon, weapon, sizeof(weapon)); + char weapon[WEAPON_NAME_SIZE]; + g_Cvar_TargetWeapon.GetString(weapon, sizeof(weapon)); StripInvalidWeapons(client, weapon); return Plugin_Handled; } -ForceEquipWeapon(client, const String:weapon[]) +void ForceEquipWeapon(int client, const char[] weapon) { - new String:tmp[WEAPON_NAME_SIZE]; + char tmp[WEAPON_NAME_SIZE]; GivePlayerItem(client, weapon); @@ -124,26 +136,27 @@ ForceEquipWeapon(client, const String:weapon[]) ClientCommand(client, tmp); } -public Action:Timer_Repeat(Handle:timer) +Action Timer_Repeat(Handle timer) { if(!IsWeaponOnlyEnabled()) return Plugin_Continue; - new String:weapon[WEAPON_NAME_SIZE]; - GetConVarString(g_Cvar_TargetWeapon, weapon, sizeof(weapon)); - + char weapon[WEAPON_NAME_SIZE]; + g_Cvar_TargetWeapon.GetString(weapon, sizeof(weapon)); + StripInvalidWeaponsAll(weapon); return Plugin_Handled; } -StripInvalidWeapons(client, const String:target_weapon[]) +void StripInvalidWeapons(int client, const char[] target_weapon) { - decl String:class_name[WEAPON_NAME_SIZE], String:target_weapon2[WEAPON_NAME_SIZE]; - new weapon_ent, strip_occured=false, has_target_weapon=false; - new offs = FindSendPropInfo("CBasePlayer","m_hMyWeapons"); + char class_name[WEAPON_NAME_SIZE], target_weapon2[WEAPON_NAME_SIZE]; + int weapon_ent; + bool strip_occured=false, has_target_weapon=false; + int offs = FindSendPropInfo("CBasePlayer","m_hMyWeapons"); Format(target_weapon2, sizeof(target_weapon2), "%s2", target_weapon); - for(new i = 0; i <= 47; i++) + for(int i = 0; i <= 47; i++) { weapon_ent = GetEntDataEnt2(client,offs + (i * 4)); if(weapon_ent == -1) continue; @@ -169,9 +182,9 @@ StripInvalidWeapons(client, const String:target_weapon[]) } -StripInvalidWeaponsAll(const String:target_weapon[]) +void StripInvalidWeaponsAll(const char[] target_weapon) { - for (new client=1; client <= MaxClients; client++) + for (int client=1; client <= MaxClients; client++) { if(!IsClientInGame(client)) continue; if(!IsPlayerAlive(client)) continue; @@ -180,110 +193,110 @@ StripInvalidWeaponsAll(const String:target_weapon[]) } } -public Action:Command_Only(client, args) +Action Command_Only(int client, int args) { if(client <= 0) return Plugin_Handled; if(!IsClientInGame(client)) return Plugin_Handled; - new Handle:menu = CreateMenu(WeaponOnlyMenuHandler); + Menu menu = new Menu(WeaponOnlyMenuHandler); BuildWeaponMenu(menu); - DisplayMenu(menu, client, 20); + menu.Display(client, 20); return Plugin_Handled; } -public Action:Command_Give(client, args) +Action Command_Give(int client, int args) { if(client <= 0) return Plugin_Handled; if(!IsClientInGame(client)) return Plugin_Handled; - new Handle:menu = CreateMenu(WeaponGiveMenuHandler); + Menu menu = new Menu(WeaponGiveMenuHandler); BuildWeaponMenu(menu); - DisplayMenu(menu, client, 20); + menu.Display(client, 20); return Plugin_Handled; } -stock BuildWeaponMenu(Handle:menu) +void BuildWeaponMenu(Menu menu) { - SetMenuTitle(menu, "Choose Weapon"); - - AddMenuItem(menu, "none", "Disable"); - AddMenuItem(menu, "weapon_knife", "Knife"); - AddMenuItem(menu, "weapon_axe", "Hatchet"); - AddMenuItem(menu, "weapon_machete", "Machete"); - AddMenuItem(menu, "weapon_dynamite", "Dynamite"); - AddMenuItem(menu, "weapon_dynamite_black", "Black Dynamite"); - AddMenuItem(menu, "weapon_dynamite_belt", "Dynamite Belt"); - AddMenuItem(menu, "weapon_deringer", "Deringer"); - AddMenuItem(menu, "weapon_hammerless", "Hammerless Pocket Revolver"); - AddMenuItem(menu, "weapon_coltnavy", "Colt Navy 1851"); - AddMenuItem(menu, "weapon_remington_army", "Remington Army 1858"); - AddMenuItem(menu, "weapon_schofield", "SW Schofield"); - AddMenuItem(menu, "weapon_volcanic", "Volcanic Pistol"); - AddMenuItem(menu, "weapon_maresleg", "Mare's Leg"); - AddMenuItem(menu, "weapon_peacemaker", "Peacemaker"); - AddMenuItem(menu, "weapon_walker", "Colt Walker"); - AddMenuItem(menu, "weapon_sawedoff_shotgun", "Sawed-Off Shotgun"); - AddMenuItem(menu, "weapon_coachgun", "Coach Shotgun"); - AddMenuItem(menu, "weapon_shotgun", "Pump Shotgun W1893"); - AddMenuItem(menu, "weapon_bow", "Bow"); - AddMenuItem(menu, "weapon_carbine", "Smith Carbine"); - AddMenuItem(menu, "weapon_henryrifle", "Henry Rifle"); - AddMenuItem(menu, "weapon_spencer", "Spencer Carbine"); - AddMenuItem(menu, "weapon_sharps", "Sharps Rifle"); - - AddMenuItem(menu, "weapon_whiskey", "Whiskey"); - - AddMenuItem(menu, "weapon_fists_ghost", "FistsGhost"); - AddMenuItem(menu, "weapon_ghostgun", "Ghost Gun"); - - AddMenuItem(menu, "weapon_smg1", "Gatling Gun"); - AddMenuItem(menu, "weapon_rpg", "RPG"); - AddMenuItem(menu, "weapon_crossbow", "XBow"); - AddMenuItem(menu, "weapon_ar2", "AR2"); - AddMenuItem(menu, "weapon_357", "HL2 Magnum"); - AddMenuItem(menu, "weapon_pistol", "HL2 Pistol"); - AddMenuItem(menu, "weapon_frag", "HL2 Grenade"); - AddMenuItem(menu, "weapon_physcannon", "Gravity Gun"); - AddMenuItem(menu, "weapon_crowbar", "Crowbar"); - AddMenuItem(menu, "weapon_stunstick", "Stun Stick"); + menu.SetTitle("Choose Weapon"); + + menu.AddItem("none", "Disable"); + menu.AddItem("weapon_knife", "Knife"); + menu.AddItem("weapon_axe", "Hatchet"); + menu.AddItem("weapon_machete", "Machete"); + menu.AddItem("weapon_dynamite", "Dynamite"); + menu.AddItem("weapon_dynamite_black", "Black Dynamite"); + menu.AddItem("weapon_dynamite_belt", "Dynamite Belt"); + menu.AddItem("weapon_deringer", "Deringer"); + menu.AddItem("weapon_hammerless", "Hammerless Pocket Revolver"); + menu.AddItem("weapon_coltnavy", "Colt Navy 1851"); + menu.AddItem("weapon_remington_army", "Remington Army 1858"); + menu.AddItem("weapon_schofield", "SW Schofield"); + menu.AddItem("weapon_volcanic", "Volcanic Pistol"); + menu.AddItem("weapon_maresleg", "Mare's Leg"); + menu.AddItem("weapon_peacemaker", "Peacemaker"); + menu.AddItem("weapon_walker", "Colt Walker"); + menu.AddItem("weapon_sawedoff_shotgun", "Sawed-Off Shotgun"); + menu.AddItem("weapon_coachgun", "Coach Shotgun"); + menu.AddItem("weapon_shotgun", "Pump Shotgun W1893"); + menu.AddItem("weapon_bow", "Bow"); + menu.AddItem("weapon_carbine", "Smith Carbine"); + menu.AddItem("weapon_henryrifle", "Henry Rifle"); + menu.AddItem("weapon_spencer", "Spencer Carbine"); + menu.AddItem("weapon_sharps", "Sharps Rifle"); + + menu.AddItem("weapon_whiskey", "Whiskey"); + + menu.AddItem("weapon_fists_ghost", "FistsGhost"); + menu.AddItem("weapon_ghostgun", "Ghost Gun"); + + menu.AddItem("weapon_smg1", "Gatling Gun"); + menu.AddItem("weapon_rpg", "RPG"); + menu.AddItem("weapon_crossbow", "XBow"); + menu.AddItem("weapon_ar2", "AR2"); + menu.AddItem("weapon_357", "HL2 Magnum"); + menu.AddItem("weapon_pistol", "HL2 Pistol"); + menu.AddItem("weapon_frag", "HL2 Grenade"); + menu.AddItem("weapon_physcannon", "Gravity Gun"); + menu.AddItem("weapon_crowbar", "Crowbar"); + menu.AddItem("weapon_stunstick", "Stun Stick"); } -public WeaponOnlyMenuHandler(Handle:menu, MenuAction:action, param1, param2) +int WeaponOnlyMenuHandler(Menu menu, MenuAction action, int param1, int param2) { switch (action) { case MenuAction_Select: { - new String:weapon[32]; - GetMenuItem(menu, param2, weapon, sizeof(weapon)); + char weapon[32]; + menu.GetItem(param2, weapon, sizeof(weapon)); if(StrEqual(weapon, "none")) { - SetConVarBool(g_Cvar_Enabled, false); + g_Cvar_Enabled.SetBool(false); }else{ - SetConVarString(g_Cvar_TargetWeapon, weapon); - SetConVarBool(g_Cvar_Enabled, true); + g_Cvar_TargetWeapon.SetString(weapon); + g_Cvar_Enabled.SetBool(true); } } - case MenuAction_End: CloseHandle(menu); + case MenuAction_End: delete menu; } } -public WeaponGiveMenuHandler(Handle:menu, MenuAction:action, param1, param2) +int WeaponGiveMenuHandler(Menu menu, MenuAction action, int param1, int param2) { switch (action) { case MenuAction_Select: { - new client = param1; - new String:weapon[32]; - GetMenuItem(menu, param2, weapon, sizeof(weapon)); + int client = param1; + char weapon[32]; + menu.GetItem(param2, weapon, sizeof(weapon)); if(StrEqual(weapon, "none")) { @@ -292,6 +305,6 @@ public WeaponGiveMenuHandler(Handle:menu, MenuAction:action, param1, param2) ForceEquipWeapon(client, weapon); } } - case MenuAction_End: CloseHandle(menu); + case MenuAction_End: delete menu; } } diff --git a/scripts/weapon_357.txt b/scripts/weapon_357.txt index a59ae3e..5b1eb9c 100644 --- a/scripts/weapon_357.txt +++ b/scripts/weapon_357.txt @@ -1,95 +1,95 @@ -// 357 - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_357Handgun" - "viewmodel" "models/weapons/v_357.mdl" - "playermodel" "models/weapons/w_357.mdl" - "anim_prefix" "python" - "bucket" "2" - "bucket_position" "1" - "bucket_360" "0" - "bucket_position_360" "1" - - "clip_size" "6" - "default_clip" "6" - "primary_ammo" "357" - "secondary_ammo" "None" - - "weight" "2" - "rumble" "2" - "item_flags" "0" - - "damage" "60" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "empty" "Weapon_Peacemaker.Empty" - "single_shot" "Weapon_Walker.Single" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "W" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "W" - } - "weapon_small" - { - "font" "WeaponIconsSmall" - "character" "e" - } - "ammo" - { - "font" "WeaponIconsSmall" - "character" "q" - } - "crosshair" - { - "font" "Crosshairs" - "character" "Q" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } - - ExpOffset // Ironsight - { - "x" "-2" - "y" "-1.9" - "z" "0.44" - "xf" "-2" - "yf" "-3.66" - "zf" "-0.5" - } - - Spread // - { - "crouch" "0.0001" - "idle" "0.0001" - "walk" "0.0001" - "run" "0.0001" - "jump" "0.0001" - "speed" "0.0001" - } - - - "break_limit" "18" - "break_drop_penalty" "4" - "GunSmokeMult" "0.7" -} +// 357 + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_357Handgun" + "viewmodel" "models/weapons/v_357.mdl" + "playermodel" "models/weapons/w_357.mdl" + "anim_prefix" "python" + "bucket" "2" + "bucket_position" "1" + "bucket_360" "0" + "bucket_position_360" "1" + + "clip_size" "6" + "default_clip" "6" + "primary_ammo" "357" + "secondary_ammo" "None" + + "weight" "2" + "rumble" "2" + "item_flags" "0" + + "damage" "60" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "empty" "Weapon_Peacemaker.Empty" + "single_shot" "Weapon_Walker.Single" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "W" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "W" + } + "weapon_small" + { + "font" "WeaponIconsSmall" + "character" "e" + } + "ammo" + { + "font" "WeaponIconsSmall" + "character" "q" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } + + ExpOffset // Ironsight + { + "x" "-2" + "y" "-1.9" + "z" "0.44" + "xf" "-2" + "yf" "-3.66" + "zf" "-0.5" + } + + Spread // + { + "crouch" "0.0001" + "idle" "0.0001" + "walk" "0.0001" + "run" "0.0001" + "jump" "0.0001" + "speed" "0.0001" + } + + + "break_limit" "18" + "break_drop_penalty" "4" + "GunSmokeMult" "0.7" +} diff --git a/scripts/weapon_ar.txt b/scripts/weapon_ar.txt index e7e6f17..fb94601 100755 --- a/scripts/weapon_ar.txt +++ b/scripts/weapon_ar.txt @@ -1,111 +1,111 @@ -// Assault Rifle 2 - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_Pulse_Rifle" - "viewmodel" "models/weapons/v_irifle.mdl" - "playermodel" "models/weapons/w_irifle.mdl" - "anim_prefix" "ar2" - "bucket" "3" - "bucket_position" "1" - "bucket_360" "1" - "bucket_position_360" "2" - - "clip_size" "30" - "default_clip" "30" - - "clip2_size" "-1" - "default_clip2" "-1" - - "primary_ammo" "Rifle" - "secondary_ammo" "357" - - "weight" "5" - "rumble" "4" - "item_flags" "0" - "damage" "26" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "special1" "Weapon_Shotgun.Special1" - "empty" "Weapon_Pistol.Empty" - "double_shot" "Weapon_ColtNavy.Single" - "reload" "Weapon_357.OpenLoader" - "single_shot" "Weapon_Peacemaker.Single" - - // NPC SECTION - "single_shot_npc" "Weapon_Peacemaker.Single" - "reload_npc" "Weapon_357.OpenLoader" - "double_shot_npc" "Weapon_ColtNavy.Single" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "W" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "W" - } - "weapon_small" - { - "font" "WeaponIconsSmall" - "character" "W" - } - "ammo" - { - "font" "WeaponIconsSmall" - "character" "r" - } - "ammo2" - { - "font" "WeaponIconsSmall" - "character" "k" - } - "crosshair" - { - "font" "Crosshairs" - "character" "Q" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } - - ExpOffset // Ironsight - { - "x" "-1" - "y" "-2" - "z" "0.3" - "xf" "-3" - "yf" "-4" - "zf" "-0.7" - } - - Spread // - { - "crouch" "0.33" - "idle" "0.333" - "walk" "0.345" - "run" "0.5" - "jump" "0.65" - "speed" "0.48" - } - - - "break_limit" "10" - "break_drop_penalty" "5" - "GunSmokeMult" "0.65" -} +// Assault Rifle 2 + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_Pulse_Rifle" + "viewmodel" "models/weapons/v_irifle.mdl" + "playermodel" "models/weapons/w_irifle.mdl" + "anim_prefix" "ar2" + "bucket" "3" + "bucket_position" "1" + "bucket_360" "1" + "bucket_position_360" "2" + + "clip_size" "30" + "default_clip" "30" + + "clip2_size" "-1" + "default_clip2" "-1" + + "primary_ammo" "Rifle" + "secondary_ammo" "357" + + "weight" "5" + "rumble" "4" + "item_flags" "0" + "damage" "26" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "special1" "Weapon_Shotgun.Special1" + "empty" "Weapon_Pistol.Empty" + "double_shot" "Weapon_ColtNavy.Single" + "reload" "Weapon_357.OpenLoader" + "single_shot" "Weapon_Peacemaker.Single" + + // NPC SECTION + "single_shot_npc" "Weapon_Peacemaker.Single" + "reload_npc" "Weapon_357.OpenLoader" + "double_shot_npc" "Weapon_ColtNavy.Single" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "W" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "W" + } + "weapon_small" + { + "font" "WeaponIconsSmall" + "character" "W" + } + "ammo" + { + "font" "WeaponIconsSmall" + "character" "r" + } + "ammo2" + { + "font" "WeaponIconsSmall" + "character" "k" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } + + ExpOffset // Ironsight + { + "x" "-1" + "y" "-2" + "z" "0.3" + "xf" "-3" + "yf" "-4" + "zf" "-0.7" + } + + Spread // + { + "crouch" "0.33" + "idle" "0.333" + "walk" "0.345" + "run" "0.5" + "jump" "0.65" + "speed" "0.48" + } + + + "break_limit" "10" + "break_drop_penalty" "5" + "GunSmokeMult" "0.65" +} diff --git a/scripts/weapon_crossbow.txt b/scripts/weapon_crossbow.txt index d315209..05ff5ef 100644 --- a/scripts/weapon_crossbow.txt +++ b/scripts/weapon_crossbow.txt @@ -1,106 +1,106 @@ -// Crossbow - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_Crossbow" - //"viewmodel" "models/weapons/v_crossbow.mdl" - //"playermodel" "models/weapons/w_crossbow.mdl" - "viewmodel" "models/weapons/v_xbow.mdl" - "playermodel" "models/weapons/w_bow.mdl" - "anim_prefix" "bow" - "bucket" "3" - "bucket_position" "1" - "bucket_360" "0" - "bucket_position_360" "2" - - "clip_size" "1" - "default_clip" "1" - "primary_ammo" "XBowBolt" - "secondary_ammo" "None" - - "weight" "6" - "item_flags" "0" - - "damage" "100" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "single_shot" "Weapon_Bow.Single" - "reload" "Weapon_Crossbow.Reload" - "special1" "Weapon_Crossbow.BoltElectrify" - "special2" "Weapon_Bow.ArrowFly" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "g" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "g" - } - "weapon_small" - { - "font" "WeaponIconsSmall" - "character" "g" - } - "ammo" - { - "font" "WeaponIconsSmall" - "character" "w" - } - "crosshair" - { - "font" "Crosshairs" - "character" "Q" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "96" - "width" "24" - "height" "24" - } - "zoom" - { - "font" "Crosshairs" - "character" "Q" - } - "zoom_autoaim" - { - "file" "sprites/crosshairs" - "x" "24" - "y" "112" - "width" "104" - "height" "16" - } - } - - ExpOffset // Ironsight - { - "xf" "0" - "yf" "0" - "zf" "1" - } - - Spread // - { - "crouch" "0.06" - "idle" "0.06" - "walk" "0.09" - "run" "0.16" - "jump" "0.35" - "speed" "0.51" - } - - "break_limit" "5" - "break_drop_penalty" "5" -} +// Crossbow + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_Crossbow" + //"viewmodel" "models/weapons/v_crossbow.mdl" + //"playermodel" "models/weapons/w_crossbow.mdl" + "viewmodel" "models/weapons/v_xbow.mdl" + "playermodel" "models/weapons/w_bow.mdl" + "anim_prefix" "bow" + "bucket" "3" + "bucket_position" "1" + "bucket_360" "0" + "bucket_position_360" "2" + + "clip_size" "1" + "default_clip" "1" + "primary_ammo" "XBowBolt" + "secondary_ammo" "None" + + "weight" "6" + "item_flags" "0" + + "damage" "100" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "single_shot" "Weapon_Bow.Single" + "reload" "Weapon_Crossbow.Reload" + "special1" "Weapon_Crossbow.BoltElectrify" + "special2" "Weapon_Bow.ArrowFly" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "g" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "g" + } + "weapon_small" + { + "font" "WeaponIconsSmall" + "character" "g" + } + "ammo" + { + "font" "WeaponIconsSmall" + "character" "w" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "96" + "width" "24" + "height" "24" + } + "zoom" + { + "font" "Crosshairs" + "character" "Q" + } + "zoom_autoaim" + { + "file" "sprites/crosshairs" + "x" "24" + "y" "112" + "width" "104" + "height" "16" + } + } + + ExpOffset // Ironsight + { + "xf" "0" + "yf" "0" + "zf" "1" + } + + Spread // + { + "crouch" "0.06" + "idle" "0.06" + "walk" "0.09" + "run" "0.16" + "jump" "0.35" + "speed" "0.51" + } + + "break_limit" "5" + "break_drop_penalty" "5" +} diff --git a/scripts/weapon_crowbar.txt b/scripts/weapon_crowbar.txt index 76096fd..719501d 100644 --- a/scripts/weapon_crowbar.txt +++ b/scripts/weapon_crowbar.txt @@ -1,67 +1,67 @@ -// Crowbar - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_Crowbar" - "viewmodel" "models/weapons/v_crowbar.mdl" - "playermodel" "models/weapons/w_crowbar.mdl" - "anim_prefix" "crowbar" - "bucket" "0" - "bucket_position" "0" - "bucket_360" "2" - "bucket_position_360" "0" - - "clip_size" "-1" - "primary_ammo" "None" - "secondary_ammo" "None" - - "clip2_size" "1" - "default_clip2" "1" - - - "weight" "0" - "item_flags" "0" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "single_shot" "Weapon_Axe.Single" - "melee_hit" "Weapon_Axe.Melee_Hit" - "melee_hit_world" "Weapon_Axe.Melee_HitWorld" - "special1" "Weapon_Axe.Melee_Throw" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "w" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "w" - } - "ammo" - { - "font" "WeaponIcons" - "character" "w" - } - "crosshair" - { - "font" "Crosshairs" - "character" "Q" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} +// Crowbar + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_Crowbar" + "viewmodel" "models/weapons/v_crowbar.mdl" + "playermodel" "models/weapons/w_crowbar.mdl" + "anim_prefix" "crowbar" + "bucket" "0" + "bucket_position" "0" + "bucket_360" "2" + "bucket_position_360" "0" + + "clip_size" "-1" + "primary_ammo" "None" + "secondary_ammo" "None" + + "clip2_size" "1" + "default_clip2" "1" + + + "weight" "0" + "item_flags" "0" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "single_shot" "Weapon_Axe.Single" + "melee_hit" "Weapon_Axe.Melee_Hit" + "melee_hit_world" "Weapon_Axe.Melee_HitWorld" + "special1" "Weapon_Axe.Melee_Throw" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "w" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "w" + } + "ammo" + { + "font" "WeaponIcons" + "character" "w" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/scripts/weapon_frag.txt b/scripts/weapon_frag.txt index e4a4765..91ad01d 100644 --- a/scripts/weapon_frag.txt +++ b/scripts/weapon_frag.txt @@ -1,69 +1,69 @@ -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_Grenade" - "viewmodel" "models/weapons/v_grenade.mdl" - "playermodel" "models/items/grenadeAmmo.mdl" - "anim_prefix" "Grenade" - "bucket" "4" - "bucket_position" "0" - "bucket_360" "3" - "bucket_position_360" "0" - - "clip_size" "-1" - "clip2_size" "-1" - "default_clip" "1" - "default_clip2" "-1" - - "primary_ammo" "grenade" - "secondary_ammo" "None" - - "weight" "1" - "item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "special1" "WeaponFrag.Roll" - "double_shot" "common/null.wav" - "single_shot" "common/null.wav" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "k" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "k" - } - "weapon_small" - { - "font" "WeaponIconsSmall" - "character" "k" - } - "ammo" - { - "font" "WeaponIconsSmall" - "character" "v" - } - "crosshair" - { - "font" "Crosshairs" - "character" "Q" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "48" - "y" "72" - "width" "24" - "height" "24" - } - } +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_Grenade" + "viewmodel" "models/weapons/v_grenade.mdl" + "playermodel" "models/items/grenadeAmmo.mdl" + "anim_prefix" "Grenade" + "bucket" "4" + "bucket_position" "0" + "bucket_360" "3" + "bucket_position_360" "0" + + "clip_size" "-1" + "clip2_size" "-1" + "default_clip" "1" + "default_clip2" "-1" + + "primary_ammo" "grenade" + "secondary_ammo" "None" + + "weight" "1" + "item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "special1" "WeaponFrag.Roll" + "double_shot" "common/null.wav" + "single_shot" "common/null.wav" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "k" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "k" + } + "weapon_small" + { + "font" "WeaponIconsSmall" + "character" "k" + } + "ammo" + { + "font" "WeaponIconsSmall" + "character" "v" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "48" + "y" "72" + "width" "24" + "height" "24" + } + } } \ No newline at end of file diff --git a/scripts/weapon_physcannon.txt b/scripts/weapon_physcannon.txt index 910f314..9af36f1 100644 --- a/scripts/weapon_physcannon.txt +++ b/scripts/weapon_physcannon.txt @@ -1,72 +1,72 @@ -// Physics Gun - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_GravityGun" - "viewmodel" "models/weapons/v_physcannon.mdl" - "playermodel" "models/weapons/w_Physics.mdl" - "anim_prefix" "gauss" - "bucket" "0" - "bucket_position" "1" - "bucket_360" "2" - "bucket_position_360" "1" - "clip_size" "1" - "clip2_size" "0" - "primary_ammo" "None" - "secondary_ammo" "None" - "default_clip" "0" - "default_clip2" "0" - "weight" "0" - "autoswitchto" "0" - "autoswitchfrom" "0" - "item_flags" "2" - - SoundData - { - // launch held object - "single_shot" "Weapon_PhysCannon.Launch" - // Ignore? - "reload" "Weapon_PhysCannon.Charge" - // dry fire - no target - "empty" "Weapon_PhysCannon.DryFire" - // pick up object - "special1" "Weapon_PhysCannon.Pickup" - // open claws, target object - "special2" "Weapon_PhysCannon.OpenClaws" - // close claws, target out of range/invalid - "melee_hit" "Weapon_PhysCannon.CloseClaws" - // drop object - "melee_miss" "Weapon_PhysCannon.Drop" - // too heavy - "special3" "Weapon_PhysCannon.TooHeavy" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "m" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "m" - } - "crosshair" - { - "font" "Crosshairs" - "character" "Q" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "48" - "y" "72" - "width" "24" - "height" "24" - } - } -} +// Physics Gun + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_GravityGun" + "viewmodel" "models/weapons/v_physcannon.mdl" + "playermodel" "models/weapons/w_Physics.mdl" + "anim_prefix" "gauss" + "bucket" "0" + "bucket_position" "1" + "bucket_360" "2" + "bucket_position_360" "1" + "clip_size" "1" + "clip2_size" "0" + "primary_ammo" "None" + "secondary_ammo" "None" + "default_clip" "0" + "default_clip2" "0" + "weight" "0" + "autoswitchto" "0" + "autoswitchfrom" "0" + "item_flags" "2" + + SoundData + { + // launch held object + "single_shot" "Weapon_PhysCannon.Launch" + // Ignore? + "reload" "Weapon_PhysCannon.Charge" + // dry fire - no target + "empty" "Weapon_PhysCannon.DryFire" + // pick up object + "special1" "Weapon_PhysCannon.Pickup" + // open claws, target object + "special2" "Weapon_PhysCannon.OpenClaws" + // close claws, target out of range/invalid + "melee_hit" "Weapon_PhysCannon.CloseClaws" + // drop object + "melee_miss" "Weapon_PhysCannon.Drop" + // too heavy + "special3" "Weapon_PhysCannon.TooHeavy" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "m" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "m" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "48" + "y" "72" + "width" "24" + "height" "24" + } + } +} diff --git a/scripts/weapon_pistol.txt b/scripts/weapon_pistol.txt index a881fd9..0bc280b 100644 --- a/scripts/weapon_pistol.txt +++ b/scripts/weapon_pistol.txt @@ -1,74 +1,74 @@ -// Pistol - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_Pistol" - "viewmodel" "models/weapons/v_pistol.mdl" - "playermodel" "models/weapons/w_pistol.mdl" - "anim_prefix" "pistol" - "bucket" "1" - "bucket_position" "0" - "bucket_360" "0" - "bucket_position_360" "0" - - "clip_size" "18" - "primary_ammo" "Pistol" - "secondary_ammo" "None" - - "weight" "2" - "rumble" "1" - "item_flags" "0" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - - "reload" "Weapon_Pistol.Reload" - "reload_npc" "Weapon_Pistol.NPC_Reload" - "empty" "Weapon_Pistol.Empty" - "single_shot" "Weapon_Pistol.Single" - "single_shot_npc" "Weapon_Pistol.NPC_Single" - "special1" "Weapon_Pistol.Special1" - "special2" "Weapon_Pistol.Special2" - "burst" "Weapon_Pistol.Burst" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "d" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "d" - } - "weapon_small" - { - "font" "WeaponIconsSmall" - "character" "d" - } - "ammo" - { - "font" "WeaponIconsSmall" - "character" "p" - } - "crosshair" - { - "font" "Crosshairs" - "character" "Q" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } +// Pistol + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_Pistol" + "viewmodel" "models/weapons/v_pistol.mdl" + "playermodel" "models/weapons/w_pistol.mdl" + "anim_prefix" "pistol" + "bucket" "1" + "bucket_position" "0" + "bucket_360" "0" + "bucket_position_360" "0" + + "clip_size" "18" + "primary_ammo" "Pistol" + "secondary_ammo" "None" + + "weight" "2" + "rumble" "1" + "item_flags" "0" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + + "reload" "Weapon_Pistol.Reload" + "reload_npc" "Weapon_Pistol.NPC_Reload" + "empty" "Weapon_Pistol.Empty" + "single_shot" "Weapon_Pistol.Single" + "single_shot_npc" "Weapon_Pistol.NPC_Single" + "special1" "Weapon_Pistol.Special1" + "special2" "Weapon_Pistol.Special2" + "burst" "Weapon_Pistol.Burst" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "d" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "d" + } + "weapon_small" + { + "font" "WeaponIconsSmall" + "character" "d" + } + "ammo" + { + "font" "WeaponIconsSmall" + "character" "p" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } } \ No newline at end of file diff --git a/scripts/weapon_rpg.txt b/scripts/weapon_rpg.txt index 61897c8..1db1426 100644 --- a/scripts/weapon_rpg.txt +++ b/scripts/weapon_rpg.txt @@ -1,79 +1,79 @@ -// Missile Launcher - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_RPG" - "viewmodel" "models/weapons/v_rpg.mdl" - "playermodel" "models/weapons/w_rocket_launcher.mdl" - "anim_prefix" "missile launcher" - "bucket" "3" - "bucket_position" "1" - "autoswitchfrom" "0" - "bucket_360" "3" - "bucket_position_360" "1" - - "clip_size" "4" - "clip2_size" "-1" - "default_clip" "4" - "default_clip2" "-1" - - "primary_ammo" "Rifle" - "secondary_ammo" "None" - - "autoswitchto" "0" - "weight" "3" - //"item_flags" "2" - "item_flags" "1" - "damage" "150" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "single_shot" "Weapon_Mortar.Impact" - "single_shot_npc" "Weapon_Mortar.Impact" - //Laser on - "special1" "Weapon_RPG.LaserOn" - //Laser off - "special2" "Weapon_RPG.LaserOff" - "empty" "Weapon_SMG1.Empty" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "W" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "W" - } - "weapon_small" - { - "font" "WeaponIconsSmall" - "character" "W" - } - "ammo" - { - "font" "WeaponIconsSmall" - "character" "k" - } - "crosshair" - { - "font" "Crosshairs" - "character" "Q" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "48" - "y" "72" - "width" "24" - "height" "24" - } - } -} +// Missile Launcher + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_RPG" + "viewmodel" "models/weapons/v_rpg.mdl" + "playermodel" "models/weapons/w_rocket_launcher.mdl" + "anim_prefix" "missile launcher" + "bucket" "3" + "bucket_position" "1" + "autoswitchfrom" "0" + "bucket_360" "3" + "bucket_position_360" "1" + + "clip_size" "4" + "clip2_size" "-1" + "default_clip" "4" + "default_clip2" "-1" + + "primary_ammo" "Rifle" + "secondary_ammo" "None" + + "autoswitchto" "0" + "weight" "3" + //"item_flags" "2" + "item_flags" "1" + "damage" "150" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "single_shot" "Weapon_Mortar.Impact" + "single_shot_npc" "Weapon_Mortar.Impact" + //Laser on + "special1" "Weapon_RPG.LaserOn" + //Laser off + "special2" "Weapon_RPG.LaserOff" + "empty" "Weapon_SMG1.Empty" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "W" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "W" + } + "weapon_small" + { + "font" "WeaponIconsSmall" + "character" "W" + } + "ammo" + { + "font" "WeaponIconsSmall" + "character" "k" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "48" + "y" "72" + "width" "24" + "height" "24" + } + } +} diff --git a/scripts/weapon_smg1.txt b/scripts/weapon_smg1.txt index aba1f68..969cfc0 100644 --- a/scripts/weapon_smg1.txt +++ b/scripts/weapon_smg1.txt @@ -1,113 +1,113 @@ -// Small Machine Gun 1 - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - //"printname" "#HL2_SMG1" - "printname" "GatlingGun" - //"viewmodel" "models/weapons/v_smg1.mdl" - //"playermodel" "models/weapons/w_smg1.mdl" //FIXME: - "viewmodel" "models/weapons/gatling_top.mdl" - "playermodel" "models/weapons/gatling_top.mdl" //FIXME: - "anim_prefix" "smg2" - "bucket" "3" - "bucket_position" "0" - "bucket_360" "1" - "bucket_position_360" "0" - - "clip_size" "128" - "clip2_size" "-1" - - "default_clip" "128" - "default_clip2" "-1" - - "primary_ammo" "Rifle" - "secondary_ammo" "Grenade" - - "weight" "3" - "rumble" "3" - "item_flags" "0" - "damage" "14" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "reload" "Func_Tank.BeginUse" - "reload_npc" "Func_Tank.BeginUse" - "empty" "Weapon_HenryRifle.Empty" - "single_shot" "Weapon_functank.Single" - "single_shot_npc" "Weapon_functank.Single" - "special1" "Weapon_sw_shotgun.Single" - "special2" "Weapon_sw_shotgun.Double" - "double_shot" "Weapon_functank.Single" - "burst" "Weapon_functank.Single" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "W" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "W" - } - "weapon_small" - { - "font" "WeaponIconsSmall" - "character" "W" - } - "ammo" - { - "font" "WeaponIconsSmall" - "character" "r" - } - "ammo2" - { - "font" "WeaponIconsSmall" - "character" "k" - } - "crosshair" - { - "font" "Crosshairs" - "character" "Q" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } - - ExpOffset // Ironsight - { - "x" "-1" - "y" "-2" - "z" "0.3" - "xf" "-3" - "yf" "-4" - "zf" "-0.7" - } - - Spread // - { - "crouch" "0.33" - "idle" "0.333" - "walk" "0.345" - "run" "0.5" - "jump" "0.65" - "speed" "0.48" - } - - - "break_limit" "10" - "break_drop_penalty" "5" - "GunSmokeMult" "0.65" -} +// Small Machine Gun 1 + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + //"printname" "#HL2_SMG1" + "printname" "GatlingGun" + //"viewmodel" "models/weapons/v_smg1.mdl" + //"playermodel" "models/weapons/w_smg1.mdl" //FIXME: + "viewmodel" "models/weapons/gatling_top.mdl" + "playermodel" "models/weapons/gatling_top.mdl" //FIXME: + "anim_prefix" "smg2" + "bucket" "3" + "bucket_position" "0" + "bucket_360" "1" + "bucket_position_360" "0" + + "clip_size" "32" + "clip2_size" "-1" + + "default_clip" "32" + "default_clip2" "-1" + + "primary_ammo" "Rifle" + "secondary_ammo" "Grenade" + + "weight" "3" + "rumble" "3" + "item_flags" "0" + "damage" "14" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "reload" "Func_Tank.BeginUse" + "reload_npc" "Func_Tank.BeginUse" + "empty" "Weapon_HenryRifle.Empty" + "single_shot" "Weapon_functank.Single" + "single_shot_npc" "Weapon_functank.Single" + "special1" "Weapon_sw_shotgun.Single" + "special2" "Weapon_sw_shotgun.Double" + "double_shot" "Weapon_functank.Single" + "burst" "Weapon_functank.Single" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "W" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "W" + } + "weapon_small" + { + "font" "WeaponIconsSmall" + "character" "W" + } + "ammo" + { + "font" "WeaponIconsSmall" + "character" "r" + } + "ammo2" + { + "font" "WeaponIconsSmall" + "character" "k" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } + + ExpOffset // Ironsight + { + "x" "-1" + "y" "-2" + "z" "0.3" + "xf" "-3" + "yf" "-4" + "zf" "-0.7" + } + + Spread // + { + "crouch" "0.33" + "idle" "0.333" + "walk" "0.345" + "run" "0.5" + "jump" "0.65" + "speed" "0.48" + } + + + "break_limit" "10" + "break_drop_penalty" "5" + "GunSmokeMult" "0.65" +} diff --git a/scripts/weapon_stunstick.txt b/scripts/weapon_stunstick.txt index 8b06f85..73c9948 100644 --- a/scripts/weapon_stunstick.txt +++ b/scripts/weapon_stunstick.txt @@ -1,65 +1,65 @@ -// stunstick - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_StunBaton" - "viewmodel" "models/weapons/v_stunbaton.mdl" - "playermodel" "models/weapons/w_stunbaton.mdl" - "anim_prefix" "stunbaton" - "bucket" "0" - "bucket_position" "3" - - "clip_size" "-1" - "primary_ammo" "None" - "secondary_ammo" "None" - - "weight" "0" - "item_flags" "0" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - - "single_shot" "Weapon_StunStick.Swing" - "melee_miss" "Weapon_StunStick.Melee_Miss" - "melee_hit" "Weapon_StunStick.Melee_Hit" - "melee_hit_world" "Weapon_StunStick.Melee_HitWorld" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "n" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "n" - } - "ammo" - { - "font" "WeaponIcons" - "character" "n" - } - "crosshair" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "48" - "y" "72" - "width" "24" - "height" "24" - } - } +// stunstick + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_StunBaton" + "viewmodel" "models/weapons/v_stunbaton.mdl" + "playermodel" "models/weapons/w_stunbaton.mdl" + "anim_prefix" "stunbaton" + "bucket" "0" + "bucket_position" "3" + + "clip_size" "-1" + "primary_ammo" "None" + "secondary_ammo" "None" + + "weight" "0" + "item_flags" "0" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + + "single_shot" "Weapon_StunStick.Swing" + "melee_miss" "Weapon_StunStick.Melee_Miss" + "melee_hit" "Weapon_StunStick.Melee_Hit" + "melee_hit_world" "Weapon_StunStick.Melee_HitWorld" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "n" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "n" + } + "ammo" + { + "font" "WeaponIcons" + "character" "n" + } + "crosshair" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "48" + "y" "72" + "width" "24" + "height" "24" + } + } } \ No newline at end of file